# These can be passed to nixpkgs as either the `localSystem` or # `crossSystem`. They are put here for user convenience, but also used by cross # tests and linux cross stdenv building, so handle with care! { lib }: let platforms = import ./platforms.nix { inherit lib; }; in rec { # # Linux # sheevaplug = rec { config = "armv5tel-unknown-linux-gnueabi"; arch = "armv5tel"; float = "soft"; platform = platforms.sheevaplug; }; raspberryPi = rec { config = "armv6l-unknown-linux-gnueabihf"; arch = "armv6l"; float = "hard"; fpu = "vfp"; platform = platforms.raspberrypi; }; armv7l-hf-multiplatform = rec { config = "arm-unknown-linux-gnueabihf"; arch = "armv7-a"; float = "hard"; fpu = "vfpv3-d16"; platform = platforms.armv7l-hf-multiplatform; }; aarch64-multiplatform = rec { config = "aarch64-unknown-linux-gnu"; arch = "aarch64"; platform = platforms.aarch64-multiplatform; }; aarch64-android-prebuilt = rec { config = "aarch64-unknown-linux-android"; arch = "aarch64"; platform = platforms.aarch64-multiplatform; useAndroidPrebuilt = true; }; scaleway-c1 = armv7l-hf-multiplatform // rec { platform = platforms.scaleway-c1; inherit (platform.gcc) fpu; }; pogoplug4 = rec { arch = "armv5tel"; config = "armv5tel-unknown-linux-gnueabi"; float = "soft"; platform = platforms.pogoplug4; }; fuloongminipc = rec { config = "mipsel-unknown-linux-gnu"; arch = "mips"; float = "hard"; platform = platforms.fuloong2f_n32; }; muslpi = raspberryPi // { config = "armv6l-unknown-linux-musleabihf"; }; aarch64-multiplatform-musl = aarch64-multiplatform // { config = "aarch64-unknown-linux-musl"; }; musl64 = { config = "x86_64-unknown-linux-musl"; }; musl32 = { config = "i686-unknown-linux-musl"; }; riscv = bits: { config = "riscv${bits}-unknown-linux-gnu"; platform = platforms.riscv-multiplatform bits; }; riscv64 = riscv "64"; riscv32 = riscv "32"; # # Darwin # iphone64 = { config = "aarch64-apple-ios"; # config = "aarch64-apple-darwin14"; sdkVer = "10.2"; useiOSPrebuilt = true; platform = {}; }; iphone32 = { config = "armv7-apple-ios"; # config = "arm-apple-darwin10"; sdkVer = "10.2"; useiOSPrebuilt = true; platform = {}; }; iphone64-simulator = { config = "x86_64-apple-ios"; # config = "x86_64-apple-darwin14"; sdkVer = "10.2"; useiOSPrebuilt = true; isiPhoneSimulator = true; platform = {}; }; iphone32-simulator = { config = "i686-apple-ios"; # config = "i386-apple-darwin11"; sdkVer = "10.2"; useiOSPrebuilt = true; isiPhoneSimulator = true; platform = {}; }; # # Windows # # 32 bit mingw-w64 mingw32 = { config = "i686-pc-mingw32"; arch = "x86"; # Irrelevant libc = "msvcrt"; # This distinguishes the mingw (non posix) toolchain platform = {}; }; # 64 bit mingw-w64 mingwW64 = { # That's the triplet they use in the mingw-w64 docs. config = "x86_64-pc-mingw32"; arch = "x86_64"; # Irrelevant libc = "msvcrt"; # This distinguishes the mingw (non posix) toolchain platform = {}; }; }