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e0464e4788
In preparation for the deprecation of `stdenv.isX`. These shorthands are not conducive to cross-compilation because they hide the platforms. Darwin might get cross-compilation for which the continued usage of `stdenv.isDarwin` will get in the way One example of why this is bad and especially affects compiler packages https://www.github.com/NixOS/nixpkgs/pull/343059 There are too many files to go through manually but a treewide should get users thinking when they see a `hostPlatform.isX` in a place where it doesn't make sense. ``` fd --type f "\.nix" | xargs sd --fixed-strings "stdenv.is" "stdenv.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "stdenv'.is" "stdenv'.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "clangStdenv.is" "clangStdenv.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "gccStdenv.is" "gccStdenv.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "stdenvNoCC.is" "stdenvNoCC.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "inherit (stdenv) is" "inherit (stdenv.hostPlatform) is" fd --type f "\.nix" | xargs sd --fixed-strings "buildStdenv.is" "buildStdenv.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "effectiveStdenv.is" "effectiveStdenv.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "originalStdenv.is" "originalStdenv.hostPlatform.is" ```
104 lines
3.1 KiB
Nix
104 lines
3.1 KiB
Nix
{ stdenv, lib, fetchFromGitHub, buildEnv, makeWrapper, copyDesktopItems, makeDesktopItem
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, SDL2, libGL, curl
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, openalSupport ? true, openal
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, Cocoa, OpenAL
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}:
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let
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mkFlag = b: if b then "yes" else "no";
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games = import ./games.nix { inherit stdenv lib fetchFromGitHub; };
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wrapper = import ./wrapper.nix { inherit stdenv lib buildEnv makeWrapper yquake2 copyDesktopItems makeDesktopItem; };
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yquake2 = stdenv.mkDerivation rec {
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pname = "yquake2";
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version = "8.40";
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src = fetchFromGitHub {
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owner = "yquake2";
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repo = "yquake2";
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rev = "QUAKE2_${builtins.replaceStrings ["."] ["_"] version}";
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sha256 = "sha256-licz659DFS56/5P/hmPSE0YuVPTp1r4yrzS7FIg4Okc=";
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};
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postPatch = ''
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substituteInPlace src/client/curl/qcurl.c \
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--replace "\"libcurl.so.3\", \"libcurl.so.4\"" "\"${curl.out}/lib/libcurl.so\", \"libcurl.so.3\", \"libcurl.so.4\""
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'' + lib.optionalString (openalSupport && !stdenv.hostPlatform.isDarwin) ''
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substituteInPlace Makefile \
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--replace "\"libopenal.so.1\"" "\"${openal}/lib/libopenal.so.1\""
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'';
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buildInputs = [ SDL2 libGL curl ]
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++ lib.optionals stdenv.hostPlatform.isDarwin [ Cocoa OpenAL ]
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++ lib.optional openalSupport openal;
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makeFlags = [
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"WITH_OPENAL=${mkFlag openalSupport}"
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"WITH_SYSTEMWIDE=yes"
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"WITH_SYSTEMDIR=$\{out}/share/games/quake2"
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];
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nativeBuildInputs = [ copyDesktopItems ];
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enableParallelBuilding = true;
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installPhase = ''
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runHook preInstall
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# Yamagi Quake II expects all binaries (executables and libs) to be in the
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# same directory.
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mkdir -p $out/bin $out/lib/yquake2 $out/share/games/quake2/baseq2
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cp -r release/* $out/lib/yquake2
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ln -s $out/lib/yquake2/quake2 $out/bin/yquake2
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ln -s $out/lib/yquake2/q2ded $out/bin/yq2ded
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cp $src/stuff/yq2.cfg $out/share/games/quake2/baseq2
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install -Dm644 stuff/icon/Quake2.png $out/share/pixmaps/yamagi-quake2.png;
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runHook postInstall
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'';
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desktopItems = [ (makeDesktopItem {
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name = "yquake2";
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exec = "yquake2";
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icon = "yamagi-quake2";
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desktopName = "yquake2";
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comment = "Yamagi Quake II client";
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categories = [ "Game" "Shooter" ];
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})];
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meta = with lib; {
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description = "Yamagi Quake II client";
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homepage = "https://www.yamagi.org/quake2/";
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license = licenses.gpl2Plus;
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platforms = platforms.unix;
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maintainers = with maintainers; [ tadfisher ];
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};
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};
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in {
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inherit yquake2;
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yquake2-ctf = wrapper {
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games = [ games.ctf ];
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name = "yquake2-ctf";
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inherit (games.ctf) description;
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};
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yquake2-ground-zero = wrapper {
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games = [ games.ground-zero ];
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name = "yquake2-ground-zero";
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inherit (games.ground-zero) description;
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};
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yquake2-the-reckoning = wrapper {
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games = [ games.the-reckoning ];
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name = "yquake2-the-reckoning";
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inherit (games.the-reckoning) description;
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};
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yquake2-all-games = wrapper {
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games = lib.attrValues games;
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name = "yquake2-all-games";
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description = "Yamagi Quake II with all add-on games";
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};
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}
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