nixpkgs/pkgs/games/soldat-unstable/gamenetworkingsockets-no-external.patch
sternenseemann 4e50d99934 soldat-unstable: build using CMake
This will be the build system going forward, so it seems sensible to
support it right away. There's no neat way to use the system
GameNetworkingSockets upstream yet, so we add a hack for now.

Proactively decrease platforms to Linux only since the CMake doesn't
quite use GNUInstallDirs on Darwin and Windows unfortunately.
2021-11-13 18:49:45 +01:00

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Diff

diff --git a/CMakeLists.txt b/CMakeLists.txt
index 1084048..1ea4c84 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -143,7 +143,8 @@ if(BUILD_CLIENT OR BUILD_SERVER)
file(WRITE ${PROJECT_BINARY_DIR}/bin/steam_appid.txt "638490")
else()
# GameNetworkingSockets
- add_subdirectory(shared/libs/GameNetworkingSockets)
+ # add_subdirectory(shared/libs/GameNetworkingSockets)
+ find_package(GameNetworkingSockets REQUIRED)
endif()
endif()