nixpkgs/pkgs/games/gemrb/default.nix
Profpatsch 4a7f99d55d treewide: with stdenv.lib; in meta -> with lib;
Part of: https://github.com/NixOS/nixpkgs/issues/108938

meta = with stdenv.lib;

is a widely used pattern. We want to slowly remove
the `stdenv.lib` indirection and encourage people
to use `lib` directly. Thus let’s start with the meta
field.

This used a rewriting script to mostly automatically
replace all occurances of this pattern, and add the
`lib` argument to the package header if it doesn’t
exist yet.

The script in its current form is available at
https://cs.tvl.fyi/depot@2f807d7f141068d2d60676a89213eaa5353ca6e0/-/blob/users/Profpatsch/nixpkgs-rewriter/default.nix
2021-01-11 10:38:22 +01:00

43 lines
1.4 KiB
Nix

{ lib, stdenv, fetchFromGitHub, cmake
, freetype, SDL2, SDL2_mixer, openal, zlib, libpng, python, libvorbis
, libiconv }:
stdenv.mkDerivation rec {
pname = "gemrb";
version = "0.8.7";
src = fetchFromGitHub {
owner = "gemrb";
repo = "gemrb";
rev = "v${version}";
sha256 = "14j9mhrbi4gnrbv25nlsvcxzkylijzrnwbqqnrg7pr452lb3srpb";
};
# TODO: make libpng, libvorbis, sdl_mixer, freetype, vlc, glew (and other gl
# reqs) optional
buildInputs = [ freetype python openal SDL2 SDL2_mixer zlib libpng libvorbis libiconv ];
nativeBuildInputs = [ cmake ];
# TODO: add proper OpenGL support. We are currently (0.8.7) getting a shader
# error on execution when enabled.
cmakeFlags = [
"-DLAYOUT=opt"
# "-DOPENGL_BACKEND=GLES"
# "-DOpenGL_GL_PREFERENCE=GLVND"
];
meta = with lib; {
description = "A reimplementation of the Infinity Engine, used by games such as Baldur's Gate";
longDescription = ''
GemRB (Game engine made with pre-Rendered Background) is a portable
open-source implementation of Bioware's Infinity Engine. It was written to
support pseudo-3D role playing games based on the Dungeons & Dragons
ruleset (Baldur's Gate and Icewind Dale series, Planescape: Torment).
'';
homepage = "https://gemrb.org/";
license = licenses.gpl2;
maintainers = with maintainers; [ peterhoeg ];
platforms = platforms.all;
};
}