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5ed883a40b
Fix build, split into engine and game to build engine on Hydra.
52 lines
1.3 KiB
Nix
52 lines
1.3 KiB
Nix
{ stdenv, lib, fetchurl, cmake, libogg, libvorbis, libtheora, curl, freetype
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, libjpeg, libpng, SDL2, libGL, openal, zlib
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}:
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let
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# The game loads all those via dlopen().
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libs = lib.mapAttrs (name: x: lib.getLib x) {
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inherit zlib curl libpng libjpeg libogg libvorbis libtheora freetype;
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};
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in stdenv.mkDerivation (libs // rec {
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name = "warsow-engine-${version}";
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version = "2.1.0";
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src = fetchurl {
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url = "http://sebastian.network/warsow/warsow_21_sdk.tar.gz";
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sha256 = "0fj5k7qpf6far8i1xhqxlpfjch10zj26xpilhp95aq2yiz08pj4r";
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};
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nativeBuildInputs = [ cmake ];
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buildInputs = [
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libogg libvorbis libtheora curl freetype libjpeg SDL2 libGL openal zlib
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libpng
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];
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patches = [ ./libpath.patch ];
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postPatch = ''
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cd source/source
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substituteAllInPlace gameshared/q_arch.h
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'';
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cmakeFlags = [ "-DQFUSION_GAME=Warsow" ];
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enableParallelBuilding = true;
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installPhase = ''
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mkdir -p $out/lib
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cp -r libs $out/lib/warsow
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for i in warsow.* wsw_server.* wswtv_server.*; do
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install -Dm755 "$i" "$out/bin/''${i%.*}"
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done
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'';
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meta = with stdenv.lib; {
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description = "Multiplayer FPS game designed for competitive gaming (engine only)";
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homepage = http://www.warsow.net;
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license = licenses.gpl2;
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maintainers = with maintainers; [ astsmtl abbradar ];
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platforms = platforms.linux;
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};
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})
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