nixpkgs/pkgs/misc/emulators/retroarch/kodi-advanced-launchers.nix
Jörg Thalheim dadc7eb329
treewide: use runtimeShell instead of stdenv.shell whenever possible
Whenever we create scripts that are installed to $out, we must use runtimeShell
in order to get the shell that can be executed on the machine we create the
package for. This is relevant for cross-compiling. The only use case for
stdenv.shell are scripts that are executed as part of the build system.
Usages in checkPhase are borderline however to decrease the likelyhood
of people copying the wrong examples, I decided to use runtimeShell as well.
2019-02-26 14:10:49 +00:00

40 lines
1.1 KiB
Nix

{ stdenv, pkgs, cores, runtimeShell }:
assert cores != [];
with pkgs.lib;
let
script = exec: ''
#!${runtimeShell}
nohup sh -c "pkill -SIGTSTP kodi" &
# https://forum.kodi.tv/showthread.php?tid=185074&pid=1622750#pid1622750
nohup sh -c "sleep 10 && ${exec} '$@' -f;pkill -SIGCONT kodi"
'';
scriptSh = exec: pkgs.writeScript ("kodi-"+exec.name) (script exec.path);
execs = map (core: rec { name = core.core; path = core+"/bin/retroarch-"+name;}) cores;
in
stdenv.mkDerivation rec {
name = "kodi-retroarch-advanced-launchers-${version}";
version = "0.2";
dontBuild = true;
buildCommand = ''
mkdir -p $out/bin
${stdenv.lib.concatMapStrings (exec: "ln -s ${scriptSh exec} $out/bin/kodi-${exec.name};") execs}
'';
meta = {
description = "Kodi retroarch advanced launchers";
longDescription = ''
These retroarch launchers are intended to be used with
advanced (emulation) launcher for Kodi since device input is
otherwise caught by both Kodi and the retroarch process.
'';
license = stdenv.lib.licenses.gpl3;
};
}