mirror of
https://github.com/NixOS/nixpkgs.git
synced 2024-11-15 14:26:33 +01:00
83 lines
3 KiB
Nix
83 lines
3 KiB
Nix
{ lib
|
||
, pkgs
|
||
, hostPlatform
|
||
, stdenvNoCC
|
||
, fetchFromGitHub
|
||
, pkgsCross
|
||
}:
|
||
|
||
stdenvNoCC.mkDerivation (finalAttrs:
|
||
let
|
||
inherit (hostPlatform.uname) system;
|
||
# DXVK needs to be a separate derivation because it’s actually a set of DLLs for Windows that
|
||
# needs to be built with a cross-compiler.
|
||
dxvk32 = pkgsCross.mingw32.callPackage ./dxvk.nix {
|
||
inherit (finalAttrs) src version dxvkPatches;
|
||
};
|
||
dxvk64 = pkgsCross.mingwW64.callPackage ./dxvk.nix {
|
||
inherit (finalAttrs) src version dxvkPatches;
|
||
};
|
||
|
||
# Split out by platform to make maintenance easy in case supported versions on Darwin and other
|
||
# platforms diverge (due to the need for Darwin-specific patches that would fail to apply).
|
||
# Should that happen, set `darwin` to the last working `rev` and `hash`.
|
||
srcs = rec {
|
||
darwin = { inherit (default) rev hash version; };
|
||
default = {
|
||
rev = "v${finalAttrs.version}";
|
||
hash = "sha256-+6PkrkamSvhCaGj2tq+RXri/yQ7vs0cAqgdRAFtU8UA=";
|
||
version = "1.10.1";
|
||
};
|
||
};
|
||
in
|
||
{
|
||
name = "dxvk";
|
||
inherit (srcs."${system}" or srcs.default) version;
|
||
|
||
src = fetchFromGitHub {
|
||
owner = "doitsujin";
|
||
repo = "dxvk";
|
||
inherit (srcs."${system}" or srcs.default) rev hash;
|
||
};
|
||
|
||
# Override this to patch DXVK itself (rather than the setup script).
|
||
dxvkPatches = lib.optionals stdenvNoCC.isDarwin [
|
||
# Patch DXVK to work with MoltenVK even though it doesn’t support some required features.
|
||
# Some games work poorly (particularly Unreal Engine 4 games), but others work pretty well.
|
||
./darwin-dxvk-compat.patch
|
||
# Use synchronization primitives from the C++ standard library to avoid deadlocks on Darwin.
|
||
# See: https://www.reddit.com/r/macgaming/comments/t8liua/comment/hzsuce9/
|
||
./darwin-thread-primitives.patch
|
||
];
|
||
|
||
outputs = [ "out" "bin" "lib" ];
|
||
|
||
# Also copy `mcfgthread-12.dll` due to DXVK’s being built in a MinGW cross environment.
|
||
patches = [ ./mcfgthread.patch ];
|
||
|
||
dontConfigure = true;
|
||
dontBuild = true;
|
||
|
||
installPhase = ''
|
||
mkdir -p $out/bin $bin $lib
|
||
substitute setup_dxvk.sh $out/bin/setup_dxvk.sh \
|
||
--subst-var-by mcfgthreads32 "${pkgsCross.mingw32.windows.mcfgthreads}" \
|
||
--subst-var-by mcfgthreads64 "${pkgsCross.mingwW64.windows.mcfgthreads}" \
|
||
--replace 'basedir=$(dirname "$(readlink -f $0)")' "basedir=$bin"
|
||
chmod a+x $out/bin/setup_dxvk.sh
|
||
declare -A dxvks=( [x32]=${dxvk32} [x64]=${dxvk64} )
|
||
for arch in "''${!dxvks[@]}"; do
|
||
ln -s "''${dxvks[$arch]}/bin" $bin/$arch
|
||
ln -s "''${dxvks[$arch]}/lib" $lib/$arch
|
||
done
|
||
'';
|
||
|
||
meta = {
|
||
description = "A Vulkan-based translation layer for Direct3D 9/10/11";
|
||
homepage = "https://github.com/doitsujin/dxvk";
|
||
changelog = "https://github.com/doitsujin/dxvk/releases";
|
||
maintainers = [ lib.maintainers.reckenrode ];
|
||
license = lib.licenses.zlib;
|
||
platforms = [ "x86_64-darwin" "i686-linux" "x86_64-linux" ];
|
||
};
|
||
})
|