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Continue moving content out of docs/model/presence into the main spec; delete model docs that are duplicated
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========
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Presence
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========
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A description of presence information and visibility between users.
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Overview
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========
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Each user has the concept of Presence information. This encodes a sense of the
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"availability" of that user, suitable for display on other user's clients.
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Presence Information
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====================
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The basic piece of presence information is an enumeration of a small set of
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state; such as "free to chat", "online", "busy", or "offline". The default state
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unless the user changes it is "online". Lower states suggest some amount of
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decreased availability from normal, which might have some client-side effect
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like muting notification sounds and suggests to other users not to bother them
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unless it is urgent. Equally, the "free to chat" state exists to let the user
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announce their general willingness to receive messages moreso than default.
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Home servers should also allow a user to set their state as "hidden" - a state
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which behaves as offline, but allows the user to see the client state anyway and
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generally interact with client features such as reading message history or
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accessing contacts in the address book.
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This basic state field applies to the user as a whole, regardless of how many
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client devices they have connected. The home server should synchronise this
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status choice among multiple devices to ensure the user gets a consistent
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experience.
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Idle Time
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---------
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As well as the basic state field, the presence information can also show a sense
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of an "idle timer". This should be maintained individually by the user's
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clients, and the homeserver can take the highest reported time as that to
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report. Likely this should be presented in fairly coarse granularity; possibly
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being limited to letting the home server automatically switch from a "free to
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chat" or "online" mode into "idle".
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When a user is offline, the Home Server can still report when the user was last
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seen online, again perhaps in a somewhat coarse manner.
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Device Type
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-----------
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Client devices that may limit the user experience somewhat (such as "mobile"
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devices with limited ability to type on a real keyboard or read large amounts of
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text) should report this to the home server, as this is also useful information
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to report as "presence" if the user cannot be expected to provide a good typed
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response to messages.
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Presence List
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=============
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Each user's home server stores a "presence list" for that user. This stores a
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list of other user IDs the user has chosen to add to it (remembering any ACL
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Pointer if appropriate).
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To be added to a contact list, the user being added must grant permission. Once
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granted, both user's HS(es) store this information, as it allows the user who
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has added the contact some more abilities; see below. Since such subscriptions
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are likely to be bidirectional, HSes may wish to automatically accept requests
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when a reverse subscription already exists.
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As a convenience, presence lists should support the ability to collect users
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into groups, which could allow things like inviting the entire group to a new
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("ad-hoc") chat room, or easy interaction with the profile information ACL
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implementation of the HS.
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Presence and Permissions
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========================
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For a viewing user to be allowed to see the presence information of a target
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user, either
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* The target user has allowed the viewing user to add them to their presence
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list, or
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* The two users share at least one room in common
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In the latter case, this allows for clients to display some minimal sense of
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presence information in a user list for a room.
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Home servers can also use the user's choice of presence state as a signal for
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how to handle new private one-to-one chat message requests. For example, it
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might decide:
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"free to chat": accept anything
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"online": accept from anyone in my addres book list
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"busy": accept from anyone in this "important people" group in my address
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book list
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API Efficiency
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==============
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@ -18,3 +18,13 @@ a sense of an "idle timer". This should be maintained individually by the
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user's clients, and the home server can take the highest reported time as that
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to report. When a user is offline, the home server can still report when the
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user was last seen online.
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Device Type
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-----------
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Client devices that may limit the user experience somewhat (such as "mobile"
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devices with limited ability to type on a real keyboard or read large amounts of
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text) should report this to the home server, as this is also useful information
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to report as "presence" if the user cannot be expected to provide a good typed
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response to messages.
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@ -1527,6 +1527,15 @@ in the other direction will not). This timestamp is presented via a key called
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``last_active_ago``, which gives the relative number of miliseconds since the
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message is generated/emitted, that the user was last seen active.
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Home servers can also use the user's choice of presence state as a signal for
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how to handle new private one-to-one chat message requests. For example, it
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might decide:
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- ``free_for_chat`` : accept anything
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- ``online`` : accept from anyone in my addres book list
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- ``busy`` : accept from anyone in this "important people" group in my
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address book list
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Transmission
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------------
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.. NOTE::
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@ -1545,6 +1554,11 @@ granted, both user's HS(es) store this information. Since such subscriptions
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are likely to be bidirectional, HSes may wish to automatically accept requests
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when a reverse subscription already exists.
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As a convenience, presence lists should support the ability to collect users
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into groups, which could allow things like inviting the entire group to a new
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("ad-hoc") chat room, or easy interaction with the profile information ACL
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implementation of the HS.
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Presence and Permissions
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------------------------
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For a viewing user to be allowed to see the presence information of a target
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