This expands the current shadow-banning feature to be usable via
the admin API and adds documentation for it.
A shadow-banned users receives successful responses to their
client-server API requests, but the events are not propagated into rooms.
Shadow-banning a user should be used as a tool of last resort and may lead
to confusing or broken behaviour for the client.
* Factor out a common TestHtmlParser
Looks like I'm doing this in a few different places.
* Improve OIDC login test
Complete the OIDC login flow, rather than giving up halfway through.
* Ensure that OIDC login works with multiple OIDC providers
* Fix bugs in handling clientRedirectUrl
- don't drop duplicate query-params, or params with no value
- allow utf-8 in query-params
0dd2649c1 (#9112) changed the signature of `auth_via_oidc`. Meanwhile,
26d10331e (#9091) introduced a new test which relied on the old signature of
`auth_via_oidc`. The two branches were never tested together until they landed
in develop.
* make the OIDC bits of the test work at a higher level - via the REST api instead of poking the OIDCHandler directly.
* Move it to test_login.py, where I think it fits better.
* Implement CasHandler.handle_redirect_request
... to make it match OidcHandler and SamlHandler
* Clean up interface for OidcHandler.handle_redirect_request
Make it accept `client_redirect_url=None`.
* Clean up interface for `SamlHandler.handle_redirect_request`
... bring it into line with CAS and OIDC by making it take a Request parameter,
move the magic for `client_redirect_url` for UIA into the handler, and fix the
return type to be a `str` rather than a `bytes`.
* Define a common protocol for SSO auth provider impls
* Give SsoIdentityProvider an ID and register them
* Combine the SSO Redirect servlets
Now that the SsoHandler knows about the identity providers, we can combine the
various *RedirectServlets into a single implementation which delegates to the
right IdP.
* changelog
The two are equivalent, but really we want to check the HTTP result that got
returned to the channel, not the code that the Request object *intended* to
return to the channel.
Replaces the `federation_ip_range_blacklist` configuration setting with an
`ip_range_blacklist` setting with wider scope. It now applies to:
* Federation
* Identity servers
* Push notifications
* Checking key validitity for third-party invite events
The old `federation_ip_range_blacklist` setting is still honored if present, but
with reduced scope (it only applies to federation and identity servers).
This PR adds a `room_version` argument to the `RestHelper`'s `create_room_as` function for tests. I plan to use this for testing knocking, which currently uses an unstable room version.
The spec requires synapse to support `identifier` dicts for `m.login.password`
user-interactive auth, which it did not (instead, it required an undocumented
`user` parameter.)
To fix this properly, we need to pull the code that interprets `identifier`
into `AuthHandler.validate_login` so that it can be called from the UIA code.
Fixes#5665.
remove the stubbing out of `request.process`, so that `requestReceived` also renders the request via the appropriate resource.
Replace render() with a stub for now.
Where we want to render a request against a specific Resource, call the global
make_request() function rather than the one in HomeserverTestCase, allowing us
to pass in an appropriate `Site`.
We do it this way round so that only the "owner" can delete the access token (i.e. `/logout/all` by the "owner" also deletes that token, but `/logout/all` by the "target user" doesn't).
A future PR will add an API for creating such a token.
When the target user and authenticated entity are different the `Processed request` log line will be logged with a: `{@admin:server as @bob:server} ...`. I'm not convinced by that format (especially since it adds spaces in there, making it harder to use `cut -d ' '` to chop off the start of log lines). Suggestions welcome.
This PR allows Synapse modules making use of the `ModuleApi` to create and send non-membership events into a room. This can useful to have modules send messages, or change power levels in a room etc. Note that they must send event through a user that's already in the room.
The non-membership event limitation is currently arbitrary, as it's another chunk of work and not necessary at the moment.