/* Copyright 2014 OpenMarket Ltd Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ 'use strict'; /* This service handles what should happen when you get an event. This service does not care where the event came from, it only needs enough context to be able to process them. Events may be coming from the event stream, the REST API (via direct GETs or via a pagination stream API), etc. Typically, this service will store events and broadcast them to any listeners (e.g. controllers) via $broadcast. */ angular.module('eventHandlerService', []) .factory('eventHandlerService', ['matrixService', '$rootScope', '$q', '$timeout', 'mPresence', 'notificationService', 'modelService', function(matrixService, $rootScope, $q, $timeout, mPresence, notificationService, modelService) { var ROOM_CREATE_EVENT = "ROOM_CREATE_EVENT"; var MSG_EVENT = "MSG_EVENT"; var MEMBER_EVENT = "MEMBER_EVENT"; var PRESENCE_EVENT = "PRESENCE_EVENT"; var POWERLEVEL_EVENT = "POWERLEVEL_EVENT"; var CALL_EVENT = "CALL_EVENT"; var NAME_EVENT = "NAME_EVENT"; var TOPIC_EVENT = "TOPIC_EVENT"; var RESET_EVENT = "RESET_EVENT"; // eventHandlerService has been resetted // used for dedupping events - could be expanded in future... // FIXME: means that we leak memory over time (along with lots of the rest // of the app, given we never try to reap memory yet) var eventMap = {}; // TODO: Remove this and replace with modelService.User objects. $rootScope.presence = {}; var initialSyncDeferred; var reset = function() { initialSyncDeferred = $q.defer(); $rootScope.presence = {}; eventMap = {}; }; reset(); var resetRoomMessages = function(room_id) { var room = modelService.getRoom(room_id); room.events = []; }; // Generic method to handle events data var handleRoomStateEvent = function(event, isLiveEvent, addToRoomMessages) { var room = modelService.getRoom(event.room_id); if (addToRoomMessages) { // some state events are displayed as messages, so add them. room.addMessageEvent(event, !isLiveEvent); } if (isLiveEvent) { // update the current room state with the latest state room.current_room_state.storeStateEvent(event); } else { var eventTs = event.origin_server_ts; var storedEvent = room.current_room_state.getStateEvent(event.type, event.state_key); if (storedEvent) { if (storedEvent.origin_server_ts < eventTs) { // the incoming event is newer, use it. room.current_room_state.storeStateEvent(event); } } } // TODO: handle old_room_state }; var handleRoomCreate = function(event, isLiveEvent) { $rootScope.$broadcast(ROOM_CREATE_EVENT, event, isLiveEvent); }; var handleRoomAliases = function(event, isLiveEvent) { matrixService.createRoomIdToAliasMapping(event.room_id, event.content.aliases[0]); }; var displayNotification = function(event) { if (window.Notification && event.user_id != matrixService.config().user_id) { var shouldBing = notificationService.containsBingWord( matrixService.config().user_id, matrixService.config().display_name, matrixService.config().bingWords, event.content.body ); // Ideally we would notify only when the window is hidden (i.e. document.hidden = true). // // However, Chrome on Linux and OSX currently returns document.hidden = false unless the window is // explicitly showing a different tab. So we need another metric to determine hiddenness - we // simply use idle time. If the user has been idle enough that their presence goes to idle, then // we also display notifs when things happen. // // This is far far better than notifying whenever anything happens anyway, otherwise you get spammed // to death with notifications when the window is in the foreground, which is horrible UX (especially // if you have not defined any bingers and so get notified for everything). var isIdle = (document.hidden || matrixService.presence.unavailable === mPresence.getState()); // We need a way to let people get notifications for everything, if they so desire. The way to do this // is to specify zero bingwords. var bingWords = matrixService.config().bingWords; if (bingWords === undefined || bingWords.length === 0) { shouldBing = true; } if (shouldBing && isIdle) { console.log("Displaying notification for "+JSON.stringify(event)); var member = modelService.getMember(event.room_id, event.user_id); var displayname = getUserDisplayName(event.room_id, event.user_id); var message = event.content.body; if (event.content.msgtype === "m.emote") { message = "* " + displayname + " " + message; } else if (event.content.msgtype === "m.image") { message = displayname + " sent an image."; } var roomTitle = matrixService.getRoomIdToAliasMapping(event.room_id); var theRoom = modelService.getRoom(event.room_id); if (!roomTitle && theRoom.current_room_state.state("m.room.name") && theRoom.current_room_state.state("m.room.name").content) { roomTitle = theRoom.current_room_state.state("m.room.name").content.name; } if (!roomTitle) { roomTitle = event.room_id; } notificationService.showNotification( displayname + " (" + roomTitle + ")", message, member ? member.avatar_url : undefined, function() { console.log("notification.onclick() room=" + event.room_id); $rootScope.goToPage('room/' + event.room_id); } ); } } }; var handleMessage = function(event, isLiveEvent) { // Check for empty event content var hasContent = false; for (var prop in event.content) { hasContent = true; break; } if (!hasContent) { // empty json object is a redacted event, so ignore. return; } // ======================= var room = modelService.getRoom(event.room_id); if (event.user_id !== matrixService.config().user_id) { room.addMessageEvent(event, !isLiveEvent); displayNotification(event); } else { // we may have locally echoed this, so we should replace the event // instead of just adding. room.addOrReplaceMessageEvent(event, !isLiveEvent); } // TODO send delivery receipt if isLiveEvent $rootScope.$broadcast(MSG_EVENT, event, isLiveEvent); }; var handleRoomMember = function(event, isLiveEvent, isStateEvent) { var room = modelService.getRoom(event.room_id); // did something change? var memberChanges = undefined; if (!isStateEvent) { // could be a membership change, display name change, etc. // Find out which one. if ((event.prev_content === undefined && event.content.membership) || (event.prev_content && (event.prev_content.membership !== event.content.membership))) { memberChanges = "membership"; } else if (event.prev_content && (event.prev_content.displayname !== event.content.displayname)) { memberChanges = "displayname"; } // mark the key which changed event.changedKey = memberChanges; } // modify state before adding the message so it points to the right thing. // The events are copied to avoid referencing the same event when adding // the message (circular json structures) if (isStateEvent || isLiveEvent) { room.current_room_state.storeStateEvent(angular.copy(event)); } else if (!isLiveEvent) { // mutate the old room state var oldEvent = angular.copy(event); oldEvent.cnt = event.content; if (event.prev_content) { // the m.room.member event we are handling is the NEW event. When // we keep going back in time, we want the PREVIOUS value for displaying // names/etc, hence the clobber here. oldEvent.cnt = event.prev_content; } if (event.changedKey === "membership" && event.content.membership === "join") { // join has a prev_content but it doesn't contain all the info unlike the join, so use that. oldEvent.cnt = event.content; } room.old_room_state.storeStateEvent(oldEvent); } // If there was a change we want to display, dump it in the message // list. This has to be done after room state is updated. if (memberChanges) { room.addMessageEvent(event, !isLiveEvent); } $rootScope.$broadcast(MEMBER_EVENT, event, isLiveEvent, isStateEvent); }; var handlePresence = function(event, isLiveEvent) { $rootScope.presence[event.content.user_id] = event; $rootScope.$broadcast(PRESENCE_EVENT, event, isLiveEvent); }; var handlePowerLevels = function(event, isLiveEvent) { handleRoomStateEvent(event, isLiveEvent); $rootScope.$broadcast(POWERLEVEL_EVENT, event, isLiveEvent); }; var handleRoomName = function(event, isLiveEvent, isStateEvent) { console.log("handleRoomName room_id: " + event.room_id + " - isLiveEvent: " + isLiveEvent + " - name: " + event.content.name); handleRoomStateEvent(event, isLiveEvent, !isStateEvent); $rootScope.$broadcast(NAME_EVENT, event, isLiveEvent); }; var handleRoomTopic = function(event, isLiveEvent, isStateEvent) { console.log("handleRoomTopic room_id: " + event.room_id + " - isLiveEvent: " + isLiveEvent + " - topic: " + event.content.topic); handleRoomStateEvent(event, isLiveEvent, !isStateEvent); $rootScope.$broadcast(TOPIC_EVENT, event, isLiveEvent); }; var handleCallEvent = function(event, isLiveEvent) { $rootScope.$broadcast(CALL_EVENT, event, isLiveEvent); if (event.type === 'm.call.invite') { var room = modelService.getRoom(event.room_id); room.addMessageEvent(event, !isLiveEvent); } }; var handleRedaction = function(event, isLiveEvent) { if (!isLiveEvent) { // we have nothing to remove, so just ignore it. console.log("Received redacted event: "+JSON.stringify(event)); return; } // we need to remove something possibly: do we know the redacted // event ID? if (eventMap[event.redacts]) { var room = modelService.getRoom(event.room_id); // remove event from list of messages in this room. var eventList = room.events; for (var i=0; i oldest for (var i=events.length - 1; i>=0; i--) { this.handleEvent(events[i], isLiveEvents, isLiveEvents); } // Store where to start pagination var room = modelService.getRoom(room_id); room.old_room_state.pagination_token = messages.start; } }, handleInitialSyncDone: function(response) { console.log("# handleInitialSyncDone"); var rooms = response.data.rooms; for (var i = 0; i < rooms.length; ++i) { var room = rooms[i]; // FIXME: This is ming: the HS should be sending down the m.room.member // event for the invite in .state but it isn't, so fudge it for now. if (room.inviter && room.membership === "invite") { var me = matrixService.config().user_id; var fakeEvent = { event_id: "__FAKE__" + room.room_id, user_id: room.inviter, origin_server_ts: 0, room_id: room.room_id, state_key: me, type: "m.room.member", content: { membership: "invite" } }; if (!room.state) { room.state = []; } room.state.push(fakeEvent); console.log("RECV /initialSync invite >> "+room.room_id); } var newRoom = modelService.getRoom(room.room_id); newRoom.current_room_state.storeStateEvents(room.state); newRoom.old_room_state.storeStateEvents(room.state); // this should be done AFTER storing state events since these // messages may make the old_room_state diverge. if ("messages" in room) { this.handleRoomMessages(room.room_id, room.messages, false); newRoom.current_room_state.pagination_token = room.messages.end; newRoom.old_room_state.pagination_token = room.messages.start; } } var presence = response.data.presence; this.handleEvents(presence, false); initialSyncDeferred.resolve(response); }, // Returns a promise that resolves when the initialSync request has been processed waitForInitialSyncCompletion: function() { return initialSyncDeferred.promise; }, resetRoomMessages: function(room_id) { resetRoomMessages(room_id); }, /** * Return the last message event of a room * @param {String} room_id the room id * @param {Boolean} filterFake true to not take into account fake messages * @returns {undefined | Event} the last message event if available */ getLastMessage: function(room_id, filterEcho) { var lastMessage; var events = modelService.getRoom(room_id).events; for (var i = events.length - 1; i >= 0; i--) { var message = events[i]; if (!filterEcho || undefined === message.echo_msg_state) { lastMessage = message; break; } } return lastMessage; }, /** * Compute the room users number, ie the number of members who has joined the room. * @param {String} room_id the room id * @returns {undefined | Number} the room users number if available */ getUsersCountInRoom: function(room_id) { var memberCount; var room = modelService.getRoom(room_id); memberCount = 0; for (var i in room.current_room_state.members) { if (!room.current_room_state.members.hasOwnProperty(i)) continue; var member = room.current_room_state.members[i]; if ("join" === member.content.membership) { memberCount = memberCount + 1; } } return memberCount; }, /** * Return the power level of an user in a particular room * @param {String} room_id the room id * @param {String} user_id the user id * @returns {Number} a value between 0 and 10 */ getUserPowerLevel: function(room_id, user_id) { var powerLevel = 0; var room = modelService.getRoom(room_id).current_room_state; if (room.state("m.room.power_levels")) { if (user_id in room.state("m.room.power_levels").content) { powerLevel = room.state("m.room.power_levels").content[user_id]; } else { // Use the room default user power powerLevel = room.state("m.room.power_levels").content["default"]; } } return powerLevel; }, /** * Return the display name of an user acccording to data already downloaded * @param {String} room_id the room id * @param {String} user_id the id of the user * @returns {String} the user displayname or user_id if not available */ getUserDisplayName: function(room_id, user_id) { return getUserDisplayName(room_id, user_id); } }; }]);