# -*- coding: utf-8 -*- # Copyright 2014-2016 OpenMarket Ltd # Copyright 2019 The Matrix.org Foundation C.I.C. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. from unittest.mock import Mock from synapse.api.constants import Membership from synapse.rest.admin import register_servlets_for_client_rest_resource from synapse.rest.client.v1 import login, room from synapse.types import Requester, UserID from tests import unittest class RoomMemberStoreTestCase(unittest.HomeserverTestCase): servlets = [ login.register_servlets, register_servlets_for_client_rest_resource, room.register_servlets, ] def make_homeserver(self, reactor, clock): hs = self.setup_test_homeserver( resource_for_federation=Mock(), http_client=None ) return hs def prepare(self, reactor, clock, hs): # We can't test the RoomMemberStore on its own without the other event # storage logic self.store = hs.get_datastore() self.u_alice = self.register_user("alice", "pass") self.t_alice = self.login("alice", "pass") self.u_bob = self.register_user("bob", "pass") # User elsewhere on another host self.u_charlie = UserID.from_string("@charlie:elsewhere") def test_one_member(self): # Alice creates the room, and is automatically joined self.room = self.helper.create_room_as(self.u_alice, tok=self.t_alice) rooms_for_user = self.get_success( self.store.get_rooms_for_user_where_membership_is( self.u_alice, [Membership.JOIN] ) ) self.assertEquals([self.room], [m.room_id for m in rooms_for_user]) def test_count_known_servers(self): """ _count_known_servers will calculate how many servers are in a room. """ self.room = self.helper.create_room_as(self.u_alice, tok=self.t_alice) self.inject_room_member(self.room, self.u_bob, Membership.JOIN) self.inject_room_member(self.room, self.u_charlie.to_string(), Membership.JOIN) servers = self.get_success(self.store._count_known_servers()) self.assertEqual(servers, 2) def test_count_known_servers_stat_counter_disabled(self): """ If enabled, the metrics for how many servers are known will be counted. """ self.assertTrue("_known_servers_count" not in self.store.__dict__.keys()) self.room = self.helper.create_room_as(self.u_alice, tok=self.t_alice) self.inject_room_member(self.room, self.u_bob, Membership.JOIN) self.inject_room_member(self.room, self.u_charlie.to_string(), Membership.JOIN) self.pump(20) self.assertTrue("_known_servers_count" not in self.store.__dict__.keys()) @unittest.override_config( {"enable_metrics": True, "metrics_flags": {"known_servers": True}} ) def test_count_known_servers_stat_counter_enabled(self): """ If enabled, the metrics for how many servers are known will be counted. """ # Initialises to 1 -- itself self.assertEqual(self.store._known_servers_count, 1) self.pump(20) # No rooms have been joined, so technically the SQL returns 0, but it # will still say it knows about itself. self.assertEqual(self.store._known_servers_count, 1) self.room = self.helper.create_room_as(self.u_alice, tok=self.t_alice) self.inject_room_member(self.room, self.u_bob, Membership.JOIN) self.inject_room_member(self.room, self.u_charlie.to_string(), Membership.JOIN) self.pump(20) # It now knows about Charlie's server. self.assertEqual(self.store._known_servers_count, 2) class CurrentStateMembershipUpdateTestCase(unittest.HomeserverTestCase): def prepare(self, reactor, clock, homeserver): self.store = homeserver.get_datastore() self.room_creator = homeserver.get_room_creation_handler() def test_can_rerun_update(self): # First make sure we have completed all updates. while not self.get_success(self.store.has_completed_background_updates()): self.get_success(self.store.do_next_background_update(100), by=0.1) # Now let's create a room, which will insert a membership user = UserID("alice", "test") requester = Requester(user, None, False, None, None) self.get_success(self.room_creator.create_room(requester, {})) # Register the background update to run again. self.get_success( self.store.simple_insert( table="background_updates", values={ "update_name": "current_state_events_membership", "progress_json": "{}", "depends_on": None, }, ) ) # ... and tell the DataStore that it hasn't finished all updates yet self.store._all_done = False # Now let's actually drive the updates to completion while not self.get_success(self.store.has_completed_background_updates()): self.get_success(self.store.do_next_background_update(100), by=0.1)