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6e2ce83d57
Use the last user display name
158 lines
6 KiB
JavaScript
158 lines
6 KiB
JavaScript
/*
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Copyright 2014 matrix.org
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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'use strict';
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angular.module('matrixWebClient')
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.filter('duration', function() {
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return function(time) {
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if (!time) return;
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var t = parseInt(time / 1000);
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var s = t % 60;
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var m = parseInt(t / 60) % 60;
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var h = parseInt(t / (60 * 60)) % 24;
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var d = parseInt(t / (60 * 60 * 24));
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if (t < 60) {
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return s + "s";
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}
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if (t < 60 * 60) {
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return m + "m "; // + s + "s";
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}
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if (t < 24 * 60 * 60) {
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return h + "h "; // + m + "m";
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}
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return d + "d "; // + h + "h";
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};
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})
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.filter('orderMembersList', function($sce) {
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return function(members) {
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var filtered = [];
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var displayNames = {};
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angular.forEach(members, function(value, key) {
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value["id"] = key;
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filtered.push( value );
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if (value["displayname"]) {
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if (!displayNames[value["displayname"]]) {
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displayNames[value["displayname"]] = [];
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}
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displayNames[value["displayname"]].push(key);
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}
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});
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// FIXME: we shouldn't disambiguate displayNames on every orderMembersList
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// invocation but keep track of duplicates incrementally somewhere
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angular.forEach(displayNames, function(value, key) {
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if (value.length > 1) {
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// console.log(key + ": " + value);
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for (var i=0; i < value.length; i++) {
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var v = value[i];
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// FIXME: this permenantly rewrites the displayname for a given
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// room member. which means we can't reset their name if it is
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// no longer ambiguous!
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members[v].displayname += " (" + v + ")";
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// console.log(v + " " + members[v]);
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};
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}
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});
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filtered.sort(function (a, b) {
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return ((a["last_active_ago"] || 10e10) > (b["last_active_ago"] || 10e10) ? 1 : -1);
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});
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return filtered;
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};
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})
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.filter('unsafe', ['$sce', function($sce) {
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return function(text) {
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return $sce.trustAsHtml(text);
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};
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}])
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// Compute the room name according to information we have
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.filter('roomName', ['$rootScope', 'matrixService', function($rootScope, matrixService) {
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return function(room_id) {
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var roomName;
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// If there is an alias, use it
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// TODO: only one alias is managed for now
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var alias = matrixService.getRoomIdToAliasMapping(room_id);
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if (alias) {
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roomName = alias;
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}
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if (undefined === roomName) {
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// Else, build the name from its users
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var room = $rootScope.events.rooms[room_id];
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if (room) {
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if (room.members) {
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// Limit the room renaming to 1:1 room
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if (2 === Object.keys(room.members).length) {
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for (var i in room.members) {
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var member = room.members[i];
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if (member.user_id !== matrixService.config().user_id) {
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if (member.user_id in $rootScope.presence) {
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// If the user is available in presence, use the displayname there
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// as it is the most uptodate
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roomName = $rootScope.presence[member.user_id].content.displayname;
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}
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else if (member.content.displayname) {
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roomName = member.content.displayname;
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}
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else {
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roomName = member.user_id;
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}
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}
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}
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}
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else if (1 === Object.keys(room.members).length) {
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// The other member may be in the invite list, get all invited users
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var invitedUserIDs = [];
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for (var i in room.messages) {
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var message = room.messages[i];
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if ("m.room.member" === message.type && "invite" === message.membership) {
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// Make sure there is no duplicate user
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if (-1 === invitedUserIDs.indexOf(message.state_key)) {
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invitedUserIDs.push(message.state_key);
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}
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}
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}
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// For now, only 1:1 room needs to be renamed. It means only 1 invited user
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if (1 === invitedUserIDs.length) {
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var userID = invitedUserIDs[0];
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// Try to resolve his displayname in presence global data
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if (userID in $rootScope.presence) {
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roomName = $rootScope.presence[userID].content.displayname;
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}
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else {
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roomName = member.user_id;
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}
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}
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}
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}
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}
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}
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if (undefined === roomName) {
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// By default, use the room ID
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roomName = room_id;
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}
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return roomName;
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};
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}]);
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