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The event persistence code used to handle multiple rooms at a time, but was simplified to only ever be called with a single room at a time (different rooms are now handled in parallel). The code is still generic to multiple rooms causing a lot of work that is unnecessary (e.g. unnecessary loops, and partitioning data by room). This strips out the ability to handle multiple rooms at once, greatly simplifying the code.
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Avoid updating the stream cache unnecessarily.
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