package xyz.inlineyt.stamper.commands; import org.bukkit.command.Command; import org.bukkit.command.CommandExecutor; import org.bukkit.command.CommandSender; import org.bukkit.inventory.Inventory; import xyz.inlineyt.stamper.gameState.StateManager; public class StartGame implements CommandExecutor { @Override public boolean onCommand(CommandSender sender, Command command, String label, String[] args) { StateManager.setState("inGame"); return false; } }