grammar and format fixes
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README.md
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README.md
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@ -5,30 +5,30 @@ This repository contains the AddonScript specification.
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## What is AddonScript?
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AddonScript is a format to distribute Minecraft addons. An addon could be anything, which is installed
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to the Minecraft game, like a mod, modpack, modloader, texturepack or even a world could be an addon.
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AddonScript can be used for example to define, how addons should be installed or to specify dependencies
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for addons. This way addon creators just have to publish the AddonScript file for their addon and let
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into the Minecraft game, like a mod, modpack, modloader, texturepack or even a world.
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AddonScript can be used for example to define how addons are installed, or to specify dependencies
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for addons. This way, addon creators just have to publish the AddonScript file for their addon and let
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AddonScript compatible tools (for example launchers) install them.
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## The values of AddonScript
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### Open
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AddonScript can be used by everyone. There is no company or economic interest behind AddonScript,
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it is intended to be an open standard, which can be implemented by anyone who like to. Anyone can
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AddonScript can be used by everyone. There is no company or economic interest behind AddonScript.
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It is intended to be an open standard, which can be implemented by anyone who likes to. Anyone can
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contribute ideas to the AddonScript specification.
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### Independent
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AddonScript depends on nothing, except Minecraft itself (and Java). This means, that the specification
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does not depend on existing APIs and formats like Curseforge and it also does not reference any specific
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modloader like Forge or Fabric, instead they are itself addons, which can be defined using AddonScript.
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AddonScript depends on nothing, except Minecraft itself (and Java). This means that the specification
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does not depend on existing APIs and formats like Curseforge. It also does not reference any specific
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modloader like Forge or Fabric, instead they are themselves addons, which can be defined using AddonScript.
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This means, that AddonScript is not bound to a specific set of modloaders, instead you can use any
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modloader you want.
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modloader.
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### Universal
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AddonScript is not bound to any specific use case like just for modpack or just for mods. Instead it
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is considered to be a universal format, which could handle anything, that should be installed into
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the Minecraft game. AddonScript could handle modloaders, mods, modpacks, texturepacks and even worlds
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and maybe other things, we can't think of.
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AddonScript is not bound to any specific use case like just for modpacks or just for mods. Instead it
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is considered to be a universal format, which can handle anything, that is installed into
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the Minecraft game. AddonScript can handle modloaders, mods, modpacks, texturepacks and even worlds
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and maybe other things as well.
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@ -3,39 +3,39 @@
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## Install steps
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### move
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```move [location]``` \
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move is simplest install step of all. It just moves the selected file to
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`move [location]`
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`move` is simplest install step of all. It just moves the selected file to
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the given location.
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### extract
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```extract [location]``` \
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extract can be used with zip files, to extract the contents of the zip file
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`extract [location]`
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`extract` can be used with zip files, to extract the contents of the zip file
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to the given location.
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### rename
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```rename [new name]``` \
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rename renames the selected file to the new given filename.
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`rename [new name]`
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`rename` renames the selected file to the new given filename.
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### execute
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```execute [location] [arguments]```
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execute can be used with an executable jar file. The jar file will be executed with the given arguments and
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`execute [location] [arguments]`
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`execute` can be used with an executable jar file. The jar file will be executed with the given arguments and
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the given location as working directory. A client should inform the user before just executing the file and
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ask him for permission to do so and/or it should execute the jar in a closed environment, like a container,
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to prevent viruses from being installed.
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ask them for permission to do so and/or it should execute the jar in a closed environment like a container
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to prevent malicous code from running.
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### select
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```select [filename]```
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select is used to select the file with the given file name for other installation steps.
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`select [filename]`
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`select` is used to select the file with the given file name for other installation steps.
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The file name can also be a relative path, if the file is not directly in the Minecraft directory.
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If no file name is given, the selection resets to the original file itself, also if it was already moved to another location.
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## Locations
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Locations are specified as a relative path from the Minecraft directory. For example `./mods`
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would point to the mods directory of the Minecraft instance, to which the file should be installed.
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Locations are specified as a relative path from the Minecraft directory to which the file should be installed.
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For example `./mods` would point to the mods directory of the Minecraft instance.
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## Directories
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If the selected file is a directory, then it is treated like a zip file, which means, that you can move and
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rename it like normal files, but also use the `extract` install step, to move all contents of the directory
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rename it like a normal file, but also use the `extract` install step to move all contents of the directory
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to the specified location.
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@ -2,9 +2,9 @@
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``` json
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{
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"version": 2
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"version": 2
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}
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```
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Currently the AddonScript object only contains the version of AddonScript, the file ist using.
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In future versions there may be other information in this.
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Currently the AddonScript object only contains the version of AddonScript the file uses.
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In future versions, there may be other information added to this.
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@ -2,13 +2,13 @@
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``` json
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{
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"id": "modfile",
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"url": "https://example.com/mymod.jar",
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"flags": [],
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"install": [
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"move mods"
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],
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"sha1": "somesha1checksum"
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"id": "modfile",
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"url": "https://example.com/mymod.jar",
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"flags": [],
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"install": [
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"move mods"
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],
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"sha1": "somesha1checksum"
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}
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```
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### id
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This is the ID of the file. It should only contain lowercase letters, numbers and dashes.
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This is the ID of the file. It should only contain **lowercase letters, numbers and dashes**.
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If multiple file objects in the same array have the same ID, they are treated as the same file,
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which means, that the first one of them in the array will be used unless it can't be retrieved from the URL,
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in which case the next one will be used as fallback.
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which means that the first one of them in the array will be used unless it can't be retrieved from the URL,
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in which case the next one will be used as a fallback.
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### url
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### install
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This is an array of [install steps](../install.md). They describe, how the file should be installed to the game.
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The order in the array correspond to the order, in which the install steps should be applied.
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This is an array of [install steps](../install.md). They describe how the file should be installed to the game.
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The order in the array corresponds to the order in which the install steps should be applied.
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## Optional properties
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### flags
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This is an array of [flags](../flags.md) for this file. If this property is not present in a file object, the file
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will have the flags, which are set as default for files or, if no default was set, it will inherit the flags from the
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will have the flags which are set as default for files, or if no default was set, it will inherit the flags from the
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associated version, which are applicable for files.
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### sha1
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### versions
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This is a map, with version numbers as keys and URLs to AddonScript files as values. The AddonScript file, to which the URL
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points, must include the version number, which is the key in the map, and its addon ID must match the addon ID of the AddonScript
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file, which includes the index object.
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This is an object, with version numbers as keys and URLs to AddonScript files as values. The AddonScript file which the URL
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points to must include the version number, which is the key in the map, and its addon ID must match the addon ID of the AddonScript
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file which includes the index object.
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### addons
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This is a map, with addon IDs as keys and URLs to AddonScript files as values. The addon ID of the AddonScript file, to
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This is an object, with addon IDs as keys and URLs to AddonScript files as values. The addon ID of the AddonScript file, to
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which the URL points, must match the key in the map.
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# Meta Object
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Meta objects can be included in [addon](root.md) and [version](version.md) objects.
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They should be used, to give information about the addon or the version, like a name,
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a description or a changelog. The specification does not require a specific format
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for meta objects, therefore you can add any property you want to it. It is however
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recommended, to follow conventions for it.
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They should be used to give information about the addon or the version, like a **name**,
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a **description** or a **changelog**. The specification does not require a specific format
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for meta objects, therefore you can add any property to it.
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It is however recommended to follow conventions for it.
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### id
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This is the ID or namespaced ID of the addon, this relation refers to.
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This is the ID or namespaced ID of the addon this relation refers to.
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### version
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### flags
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This is an array of [flags](../flags.md) for this relation. If this property is not present in a relation object, the relation
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will have the flags, which are set as default for relations or, if no default was set, it will inherit the flags from the
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associated version, which are applicable for relations.
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will have the flags which are set as default for relations or, if no default was set, it will inherit the flags
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which are applicable for relations from the associated version.
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### type
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This is the type of the repository. Possible values are ```api``` or ```maven```.
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This is the type of the repository. Possible values are `api` or `maven`.
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### link
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``` json
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{
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"addonscript": {},
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"id": "myaddon",
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"versions": [],
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"repositories": [],
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"index": {},
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"flags": {},
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"meta": {}
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"addonscript": {},
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"id": "myaddon",
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"versions": [],
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"repositories": [],
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"index": {},
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"flags": {},
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"meta": {}
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}
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```
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### id
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This is the ID of your addon. It should only contain lowercase letters, numbers and dashes.
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This is the ID of your addon. It should only contain **lowercase letters, numbers and dashes**.
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## Optional properties
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### versions
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This is an array of [version objects](version.md). It is possible to define multiple versions of the addon in one AddonScript file,
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but in the most cases, there should be just one version per file. Although this property is optional, as you can define versions
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but in the most cases there should be just one version per file. Athough this property is optional, as you can define versions
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in the [index](index.md), it can be used to define a list of versions, which can be found in the index.
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### repositories
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This is an array of [repository objects](repository.md). Each repository object defines one repository, from which files or
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This is an array of [repository objects](repository.md). Each repository object defines one repository from which files or
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addons can be retrieved.
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### index
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This is an [index object](index.md), which includes links to other versions of this addon or to other related addons.
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This is an [index object](index.md) which includes links to other versions of this addon, or to other related addons.
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### flags
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### files
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This is an array of [file objects](file.md), including the files, belonging to this version.
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This is an array of [file objects](file.md) including the files belonging to this version.
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### relations
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This is an array of [relation objects](relation.md), which represents related addons.
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This is an array of [relation objects](relation.md) which represents related addons.
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### flags
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This is an array of [flags](../flags.md) for this version. If this property is not present in a version object, the version
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will have the flags, which are set as default for versions.
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will have the flags which are set as default for versions.
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### meta
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