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# AddonScript
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This repository contains the AddonScript specification.
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## What is AddonScript?
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AddonScript is a format to distribute Minecraft addons. An addon could be anything, which is installed
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to the Minecraft game, like a mod, modpack, modloader, texturepack or even a world could be an addon.
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AddonScript can be used for example to define, how addons should be installed or to specify dependencies
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for addons. This way addon creators just have to publish the AddonScript file for their addon and let
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AddonScript compatible tools (for example launchers) install them.
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## The values of AddonScript
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### Open
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AddonScript can be used by everyone. There is no company or economic interest behind AddonScript,
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it is intended to be an open standard, which can be implemented by anyone who like to. Anyone can
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contribute ideas to the AddonScript specification.
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### Independent
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AddonScript depends on nothing, except Minecraft itself (and Java). This means, that the specification
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does not depend on existing APIs and formats like Curseforge and it also does not reference any specific
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modloader like Forge or Fabric, instead they are itself addons, which can be defined using AddonScript.
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This means, that AddonScript is not bound to a specific set of modloaders, instead you can use any
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modloader you want.
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### Universal
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AddonScript is not bound to any specific use case like just for modpack or just for mods. Instead it
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is considered to be a universal format, which could handle anything, that should be installed into
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the Minecraft game. AddonScript could handle modloaders, mods, modpacks, texturepacks and even worlds
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and maybe other things, we can't think of.
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# AddonScript
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{{#include ../README.md:5:}}
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# Summary
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# AddonScript
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- [AddonScript](README.md)
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# Schema
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# Schema
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- [Addon Object](schema/root.md)
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- [Addon Object](schema/root.md)
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- [Index Object](schema/index.md)
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- [Index Object](schema/index.md)
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- [Meta Object](schema/meta.md)
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- [Meta Object](schema/meta.md)
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# Concepts
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- [Installing](install.md)
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