unit IdIOHandlerWebsocket; //The WebSocket Protocol, RFC 6455 //http://datatracker.ietf.org/doc/rfc6455/?include_text=1 interface uses Classes, IdIOHandlerStack, IdGlobal, IdException, IdBuffer, SyncObjs, Generics.Collections; type TWSDataType = (wdtText, wdtBinary); TWSDataCode = (wdcNone, wdcContinuation, wdcText, wdcBinary, wdcClose, wdcPing, wdcPong); TWSExtensionBit = (webBit1, webBit2, webBit3); TWSExtensionBits = set of TWSExtensionBit; TIdIOHandlerWebsocket = class; EIdWebSocketHandleError = class(EIdSocketHandleError); TIdIOHandlerWebsocket = class(TIdIOHandlerStack) private FIsServerSide: Boolean; FBusyUpgrading: Boolean; FIsWebsocket: Boolean; FWSInputBuffer: TIdBuffer; FExtensionBits: TWSExtensionBits; FLock: TCriticalSection; FCloseReason: string; FCloseCode: Integer; FClosing: Boolean; protected FMessageStream: TMemoryStream; FWriteTextToTarget: Boolean; FCloseCodeSend: Boolean; function InternalReadDataFromSource(var VBuffer: TIdBytes; ARaiseExceptionOnTimeout: Boolean): Integer; function ReadDataFromSource(var VBuffer: TIdBytes): Integer; override; function WriteDataToTarget (const ABuffer: TIdBytes; const AOffset, ALength: Integer): Integer; override; function ReadFrame(out aFIN, aRSV1, aRSV2, aRSV3: boolean; out aDataCode: TWSDataCode; out aData: TIdBytes): Integer; function ReadMessage(var aBuffer: TIdBytes; out aDataCode: TWSDataCode): Integer; public function WriteData(aData: TIdBytes; aType: TWSDataCode; aFIN: boolean = true; aRSV1: boolean = false; aRSV2: boolean = false; aRSV3: boolean = false): integer; property BusyUpgrading : Boolean read FBusyUpgrading write FBusyUpgrading; property IsWebsocket : Boolean read FIsWebsocket write FIsWebsocket; property IsServerSide : Boolean read FIsServerSide write FIsServerSide; property ClientExtensionBits : TWSExtensionBits read FExtensionBits write FExtensionBits; public procedure AfterConstruction;override; destructor Destroy; override; procedure Lock; procedure Unlock; function TryLock: Boolean; procedure Close; override; property Closing : Boolean read FClosing; property CloseCode : Integer read FCloseCode write FCloseCode; property CloseReason: string read FCloseReason write FCloseReason; //text/string writes procedure Write(const AOut: string; AEncoding: TIdTextEncoding = nil); overload; override; procedure WriteLn(const AOut: string; AEncoding: TIdTextEncoding = nil); overload; override; procedure WriteLnRFC(const AOut: string = ''; AEncoding: TIdTextEncoding = nil); override; procedure Write(AValue: TStrings; AWriteLinesCount: Boolean = False; AEncoding: TIdTextEncoding = nil); overload; override; procedure Write(AStream: TStream; aType: TWSDataType); overload; end; //close frame codes const C_FrameClose_Normal = 1000; //1000 indicates a normal closure, meaning that the purpose for //which the connection was established has been fulfilled. C_FrameClose_GoingAway = 1001; //1001 indicates that an endpoint is "going away", such as a server //going down or a browser having navigated away from a page. C_FrameClose_ProtocolError = 1002; //1002 indicates that an endpoint is terminating the connection due //to a protocol error. C_FrameClose_UnhandledDataType = 1003; //1003 indicates that an endpoint is terminating the connection //because it has received a type of data it cannot accept (e.g., an //endpoint that understands only text data MAY send this if it //receives a binary message). C_FrameClose_Reserved = 1004; //Reserved. The specific meaning might be defined in the future. C_FrameClose_ReservedNoStatus = 1005; //1005 is a reserved value and MUST NOT be set as a status code in a //Close control frame by an endpoint. It is designated for use in //applications expecting a status code to indicate that no status //code was actually present. C_FrameClose_ReservedAbnormal = 1006; //1006 is a reserved value and MUST NOT be set as a status code in a //Close control frame by an endpoint. It is designated for use in //applications expecting a status code to indicate that the //connection was closed abnormally, e.g., without sending or //receiving a Close control frame. C_FrameClose_InconsistentData = 1007; //1007 indicates that an endpoint is terminating the connection //because it has received data within a message that was not //consistent with the type of the message (e.g., non-UTF-8 [RFC3629] //data within a text message). C_FrameClose_PolicyError = 1008; //1008 indicates that an endpoint is terminating the connection //because it has received a message that violates its policy. This //is a generic status code that can be returned when there is no //other more suitable status code (e.g., 1003 or 1009) or if there //is a need to hide specific details about the policy. C_FrameClose_ToBigMessage = 1009; //1009 indicates that an endpoint is terminating the connection //because it has received a message that is too big for it to process. C_FrameClose_MissingExtenstion = 1010; //1010 indicates that an endpoint (client) is terminating the //connection because it has expected the server to negotiate one or //more extension, but the server didn't return them in the response //message of the WebSocket handshake. The list of extensions that //are needed SHOULD appear in the /reason/ part of the Close frame. //Note that this status code is not used by the server, because it //can fail the WebSocket handshake instead. C_FrameClose_UnExpectedError = 1011; //1011 indicates that a server is terminating the connection because //it encountered an unexpected condition that prevented it from //fulfilling the request. C_FrameClose_ReservedTLSError = 1015; //1015 is a reserved value and MUST NOT be set as a status code in a //Close control frame by an endpoint. It is designated for use in //applications expecting a status code to indicate that the //connection was closed due to a failure to perform a TLS handshake //(e.g., the server certificate can't be verified). implementation uses SysUtils, Math, IdStream, IdStack, IdWinsock2, IdExceptionCore, IdResourceStrings, IdResourceStringsCore; //frame codes const C_FrameCode_Continuation = 0; C_FrameCode_Text = 1; C_FrameCode_Binary = 2; //3-7 are reserved for further non-control frames C_FrameCode_Close = 8; C_FrameCode_Ping = 9; C_FrameCode_Pong = 10 {A}; //B-F are reserved for further control frames { TIdIOHandlerStack_Websocket } procedure TIdIOHandlerWebsocket.AfterConstruction; begin inherited; FMessageStream := TMemoryStream.Create; FWSInputBuffer := TIdBuffer.Create; FLock := TCriticalSection.Create; end; procedure TIdIOHandlerWebsocket.Close; var iaWriteBuffer: TIdBytes; sReason: UTF8String; iOptVal, iOptLen: Integer; bConnected: Boolean; begin try //valid connection? bConnected := Opened and SourceIsAvailable and not ClosedGracefully; //no socket error? connection closed by software abort, connection reset by peer, etc iOptLen := SIZE_INTEGER; bConnected := bConnected and (IdWinsock2.getsockopt(Self.Binding.Handle, SOL_SOCKET, SO_ERROR, PAnsiChar(@iOptVal), iOptLen) = 0) and (iOptVal = 0); if bConnected and IsWebsocket then begin //close message must be responded with a close message back //or initiated with a close message if not FCloseCodeSend then begin FCloseCodeSend := True; //we initiate the close? then write reason etc if not Closing then begin SetLength(iaWriteBuffer, 2); if CloseCode < C_FrameClose_Normal then CloseCode := C_FrameClose_Normal; iaWriteBuffer[0] := Byte(CloseCode shr 8); iaWriteBuffer[1] := Byte(CloseCode); if CloseReason <> '' then begin sReason := utf8string(CloseReason); SetLength(iaWriteBuffer, Length(iaWriteBuffer) + Length(sReason)); Move(sReason[1], iaWriteBuffer[2], Length(sReason)); end; end else begin //just send normal close response back SetLength(iaWriteBuffer, 2); iaWriteBuffer[0] := Byte(C_FrameClose_Normal shr 8); iaWriteBuffer[1] := Byte(C_FrameClose_Normal); end; WriteData(iaWriteBuffer, wdcClose); //send close + code back end; //we did initiate the close? then wait (a little) for close response if not Closing then begin FClosing := True; CheckForDisconnect(); //wait till client respond with close message back //but a pending message can be in the buffer, so process this too while ReadFromSource(False{no disconnect error}, 1 * 1000, False) > 0 do ; //response within 1s? end; end; except //ignore, it's possible that the client is disconnected already (crashed etc) end; IsWebsocket := False; BusyUpgrading := False; inherited Close; end; destructor TIdIOHandlerWebsocket.Destroy; begin FLock.Enter; FLock.Free; FWSInputBuffer.Free; FMessageStream.Free; inherited; end; function TIdIOHandlerWebsocket.InternalReadDataFromSource( var VBuffer: TIdBytes; ARaiseExceptionOnTimeout: Boolean): Integer; begin SetLength(VBuffer, 0); CheckForDisconnect; if not Readable(ReadTimeout) or not Opened or not SourceIsAvailable then begin CheckForDisconnect; //disconnected during wait in "Readable()"? if not Opened then EIdNotConnected.Toss(RSNotConnected) else if not SourceIsAvailable then EIdClosedSocket.Toss(RSStatusDisconnected); GStack.CheckForSocketError(GStack.WSGetLastError); //check for socket error if ARaiseExceptionOnTimeout then EIdReadTimeout.Toss(RSIdNoDataToRead) //exit, no data can be received else Exit(0); end; SetLength(VBuffer, RecvBufferSize); Result := inherited ReadDataFromSource(VBuffer); if Result = 0 then begin CheckForDisconnect; //disconnected in the mean time? GStack.CheckForSocketError(GStack.WSGetLastError); //check for socket error EIdNoDataToRead.Toss(RSIdNoDataToRead); //nothing read? then connection is probably closed -> exit end; SetLength(VBuffer, Result); end; procedure TIdIOHandlerWebsocket.WriteLn(const AOut: string; AEncoding: TIdTextEncoding); begin FWriteTextToTarget := True; try inherited WriteLn(AOut, TIdTextEncoding.UTF8); //must be UTF8! finally FWriteTextToTarget := False; end; end; procedure TIdIOHandlerWebsocket.WriteLnRFC(const AOut: string; AEncoding: TIdTextEncoding); begin FWriteTextToTarget := True; try inherited WriteLnRFC(AOut, TIdTextEncoding.UTF8); //must be UTF8! finally FWriteTextToTarget := False; end; end; procedure TIdIOHandlerWebsocket.Write(const AOut: string; AEncoding: TIdTextEncoding); begin FWriteTextToTarget := True; try inherited Write(AOut, TIdTextEncoding.UTF8); //must be UTF8! finally FWriteTextToTarget := False; end; end; procedure TIdIOHandlerWebsocket.Write(AValue: TStrings; AWriteLinesCount: Boolean; AEncoding: TIdTextEncoding); begin FWriteTextToTarget := True; try inherited Write(AValue, AWriteLinesCount, TIdTextEncoding.UTF8); //must be UTF8! finally FWriteTextToTarget := False; end; end; procedure TIdIOHandlerWebsocket.Write(AStream: TStream; aType: TWSDataType); begin FWriteTextToTarget := (aType = wdtText); try inherited Write(AStream); finally FWriteTextToTarget := False; end; end; function TIdIOHandlerWebsocket.WriteDataToTarget(const ABuffer: TIdBytes; const AOffset, ALength: Integer): Integer; begin if not IsWebsocket then Result := inherited WriteDataToTarget(ABuffer, AOffset, ALength) else begin Lock; try if FWriteTextToTarget then Result := WriteData(ABuffer, wdcText, True{send all at once}, webBit1 in ClientExtensionBits, webBit2 in ClientExtensionBits, webBit3 in ClientExtensionBits) else Result := WriteData(ABuffer, wdcBinary, True{send all at once}, webBit1 in ClientExtensionBits, webBit2 in ClientExtensionBits, webBit3 in ClientExtensionBits); except Unlock; //always unlock when socket exception FClosedGracefully := True; Raise; end; Unlock; //normal unlock (no double try finally) end; end; function TIdIOHandlerWebsocket.ReadDataFromSource( var VBuffer: TIdBytes): Integer; var wscode: TWSDataCode; begin //the first time something is read AFTER upgrading, we switch to WS //(so partial writes can be done, till a read is done) if BusyUpgrading then begin BusyUpgrading := False; IsWebsocket := True; end; if not IsWebsocket then Result := inherited ReadDataFromSource(VBuffer) else begin Lock; try //we wait till we have a full message here (can be fragmented in several frames) Result := ReadMessage(VBuffer, wscode); //first write the data code (text or binary, ping, pong) FInputBuffer.Write(LongWord(Ord(wscode))); //we write message size here, vbuffer is written after this. This way we can use ReadStream to get 1 single message (in case multiple messages in FInputBuffer) if LargeStream then FInputBuffer.Write(Int64(Result)) else FInputBuffer.Write(LongWord(Result)) except Unlock; //always unlock when socket exception FClosedGracefully := True; //closed (but not gracefully?) Raise; end; Unlock; //normal unlock (no double try finally) end; end; function TIdIOHandlerWebsocket.ReadMessage(var aBuffer: TIdBytes; out aDataCode: TWSDataCode): Integer; var iReadCount: Integer; iaReadBuffer: TIdBytes; bFIN, bRSV1, bRSV2, bRSV3: boolean; lDataCode: TWSDataCode; lFirstDataCode: TWSDataCode; // closeCode: integer; // closeResult: string; begin Result := 0; (* ...all fragments of a message are of the same type, as set by the first fragment's opcode. Since control frames cannot be fragmented, the type for all fragments in a message MUST be either text, binary, or one of the reserved opcodes. *) lFirstDataCode := wdcNone; FMessageStream.Clear; repeat //read a single frame iReadCount := ReadFrame(bFIN, bRSV1, bRSV2, bRSV3, lDataCode, iaReadBuffer); if (iReadCount > 0) or (lDataCode <> wdcNone) then begin Assert(Length(iaReadBuffer) = iReadCount); //store client extension bits if Self.IsServerSide then begin ClientExtensionBits := []; if bRSV1 then ClientExtensionBits := ClientExtensionBits + [webBit1]; if bRSV2 then ClientExtensionBits := ClientExtensionBits + [webBit2]; if bRSV3 then ClientExtensionBits := ClientExtensionBits + [webBit3]; end; //process frame case lDataCode of wdcText, wdcBinary: begin if lFirstDataCode <> wdcNone then raise EIdWebSocketHandleError.Create('Invalid frame: specified data code only allowed for the first frame'); lFirstDataCode := lDataCode; FMessageStream.Clear; TIdStreamHelper.Write(FMessageStream, iaReadBuffer); end; wdcContinuation: begin if not (lFirstDataCode in [wdcText, wdcBinary]) then raise EIdWebSocketHandleError.Create('Invalid frame continuation'); TIdStreamHelper.Write(FMessageStream, iaReadBuffer); end; wdcClose: begin FCloseCode := C_FrameClose_Normal; //"If there is a body, the first two bytes of the body MUST be a 2-byte // unsigned integer (in network byte order) representing a status code" if Length(iaReadBuffer) > 1 then begin FCloseCode := (iaReadBuffer[0] shl 8) + iaReadBuffer[1]; if Length(iaReadBuffer) > 2 then FCloseReason := BytesToString(iaReadBuffer, 2, Length(iaReadBuffer), TEncoding.UTF8); end; FClosing := True; Self.Close; end; //Note: control frames can be send between fragmented frames wdcPing: begin WriteData(iaReadBuffer, wdcPong); //send pong + same data back lFirstDataCode := lDataCode; //bFIN := False; //ignore ping when we wait for data? end; wdcPong: begin //pong received, ignore; lFirstDataCode := lDataCode; end; end; end else Break; until bFIN; //done? if bFIN then begin if (lFirstDataCode in [wdcText, wdcBinary]) then begin //result FMessageStream.Position := 0; TIdStreamHelper.ReadBytes(FMessageStream, aBuffer); Result := FMessageStream.Size; aDataCode := lFirstDataCode end else if (lFirstDataCode in [wdcPing, wdcPong]) then begin //result FMessageStream.Position := 0; TIdStreamHelper.ReadBytes(FMessageStream, aBuffer); SetLength(aBuffer, FMessageStream.Size); //dummy data: there *must* be some data read otherwise connection is closed by Indy! if Length(aBuffer) <= 0 then begin SetLength(aBuffer, 1); aBuffer[0] := Ord(lFirstDataCode); end; Result := Length(aBuffer); aDataCode := lFirstDataCode end; end; end; procedure TIdIOHandlerWebsocket.Lock; begin FLock.Enter; end; function TIdIOHandlerWebsocket.TryLock: Boolean; begin Result := FLock.TryEnter; end; procedure TIdIOHandlerWebsocket.Unlock; begin FLock.Leave; end; function TIdIOHandlerWebsocket.ReadFrame(out aFIN, aRSV1, aRSV2, aRSV3: boolean; out aDataCode: TWSDataCode; out aData: TIdBytes): Integer; var iInputPos: NativeInt; function _GetByte: Byte; var temp: TIdBytes; begin while FWSInputBuffer.Size <= iInputPos do begin //FWSInputBuffer.AsString; InternalReadDataFromSource(temp, True); FWSInputBuffer.Write(temp); if FWSInputBuffer.Size <= iInputPos then Sleep(1); end; //Self.ReadByte copies all data everytime (because the first byte must be removed) so we use index (much more efficient) Result := FWSInputBuffer.PeekByte(iInputPos); //FWSInputBuffer.AsString inc(iInputPos); end; function _GetBytes(aCount: Integer): TIdBytes; var temp: TIdBytes; begin while FWSInputBuffer.Size < aCount do begin InternalReadDataFromSource(temp, True); FWSInputBuffer.Write(temp); if FWSInputBuffer.Size < aCount then Sleep(1); end; FWSInputBuffer.ExtractToBytes(Result, aCount); end; var iByte: Byte; i, iCode: NativeInt; bHasMask: boolean; iDataLength, iPos: Int64; rMask: record case Boolean of True : (MaskAsBytes: array[0..3] of Byte); False: (MaskAsInt : Int32); end; begin iInputPos := 0; SetLength(aData, 0); aDataCode := wdcNone; //wait + process data iByte := _GetByte; (* 0 1 2 3 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 (nr) 7 6 5 4 3 2 1 0|7 6 5 4 3 2 1 0|7 6 5 4 3 2 1 0|7 6 5 4 3 2 1 0 (bit) +-+-+-+-+-------+-+-------------+-------------------------------+ |F|R|R|R| opcode|M| Payload len | Extended payload length | |I|S|S|S| (4) |A| (7) | (16/64) | |N|V|V|V| |S| | (if payload len==126/127) | | |1|2|3| |K| | | +-+-+-+-+-------+-+-------------+ - - - - - - - - - - - - - - - + *) //FIN, RSV1, RSV2, RSV3: 1 bit each aFIN := (iByte and (1 shl 7)) > 0; aRSV1 := (iByte and (1 shl 6)) > 0; aRSV2 := (iByte and (1 shl 5)) > 0; aRSV3 := (iByte and (1 shl 4)) > 0; //Opcode: 4 bits iCode := (iByte and $0F); //clear 4 MSB's case iCode of C_FrameCode_Continuation: aDataCode := wdcContinuation; C_FrameCode_Text: aDataCode := wdcText; C_FrameCode_Binary: aDataCode := wdcBinary; C_FrameCode_Close: aDataCode := wdcClose; C_FrameCode_Ping: aDataCode := wdcPing; C_FrameCode_Pong: aDataCode := wdcPong; else raise EIdException.CreateFmt('Unsupported data code: %d', [iCode]); end; //Mask: 1 bit iByte := _GetByte; bHasMask := (iByte and (1 shl 7)) > 0; //Length (7 bits or 7+16 bits or 7+64 bits) iDataLength := (iByte and $7F); //clear 1 MSB //Extended payload length? //If 126, the following 2 bytes interpreted as a 16-bit unsigned integer are the payload length if (iDataLength = 126) then begin iByte := _GetByte; iDataLength := (iByte shl 8); //8 MSB iByte := _GetByte; iDataLength := iDataLength + iByte; end //If 127, the following 8 bytes interpreted as a 64-bit unsigned integer (the most significant bit MUST be 0) are the payload length else if (iDataLength = 127) then begin iDataLength := 0; for i := 7 downto 0 do //read 8 bytes in reverse order begin iByte := _GetByte; iDataLength := iDataLength + (Int64(iByte) shl (8 * i)); //shift bits to left to recreate 64bit integer end; Assert(iDataLength > 0); end; //"All frames sent from client to server must have this bit set to 1" if IsServerSide and not bHasMask then raise EIdWebSocketHandleError.Create('No mask supplied: mask is required for clients when sending data to server') else if not IsServerSide and bHasMask then raise EIdWebSocketHandleError.Create('Mask supplied but mask is not allowed for servers when sending data to clients'); //Masking-key: 0 or 4 bytes if bHasMask then begin rMask.MaskAsBytes[0] := _GetByte; rMask.MaskAsBytes[1] := _GetByte; rMask.MaskAsBytes[2] := _GetByte; rMask.MaskAsBytes[3] := _GetByte; end; //Payload data: (x+y) bytes FWSInputBuffer.Remove(iInputPos); //remove first couple of processed bytes (header) //simple read? if not bHasMask then aData := _GetBytes(iDataLength) else //reverse mask begin aData := _GetBytes(iDataLength); iPos := 0; while iPos < iDataLength do begin aData[iPos] := aData[iPos] xor rMask.MaskAsBytes[iPos mod 4]; //apply mask inc(iPos); end; end; Result := Length(aData); end; function TIdIOHandlerWebsocket.WriteData(aData: TIdBytes; aType: TWSDataCode; aFIN, aRSV1, aRSV2, aRSV3: boolean): integer; var iByte: Byte; i: NativeInt; iDataLength, iPos: Int64; rLength: Int64Rec; rMask: record case Boolean of True : (MaskAsBytes: array[0..3] of Byte); False: (MaskAsInt : Int32); end; strmData: TMemoryStream; bData: TBytes; begin Result := 0; Assert(Binding <> nil); strmData := TMemoryStream.Create; try (* 0 1 2 3 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 (nr) 7 6 5 4 3 2 1 0|7 6 5 4 3 2 1 0|7 6 5 4 3 2 1 0|7 6 5 4 3 2 1 0 (bit) +-+-+-+-+-------+-+-------------+-------------------------------+ |F|R|R|R| opcode|M| Payload len | Extended payload length | |I|S|S|S| (4) |A| (7) | (16/64) | |N|V|V|V| |S| | (if payload len==126/127) | | |1|2|3| |K| | | +-+-+-+-+-------+-+-------------+ - - - - - - - - - - - - - - - + *) //FIN, RSV1, RSV2, RSV3: 1 bit each if aFIN then iByte := (1 shl 7); if aRSV1 then iByte := iByte + (1 shl 6); if aRSV2 then iByte := iByte + (1 shl 5); if aRSV3 then iByte := iByte + (1 shl 4); //Opcode: 4 bits case aType of wdcContinuation : iByte := iByte + C_FrameCode_Continuation; wdcText : iByte := iByte + C_FrameCode_Text; wdcBinary : iByte := iByte + C_FrameCode_Binary; wdcClose : iByte := iByte + C_FrameCode_Close; wdcPing : iByte := iByte + C_FrameCode_Ping; wdcPong : iByte := iByte + C_FrameCode_Pong; else raise EIdException.CreateFmt('Unsupported data code: %d', [Ord(aType)]); end; strmData.Write(iByte, SizeOf(iByte)); iByte := 0; //Mask: 1 bit; Note: Clients must apply a mask if not IsServerSide then iByte := (1 shl 7); //Length: 7 bits or 7+16 bits or 7+64 bits if Length(aData) < 126 then //7 bit, 128 iByte := iByte + Length(aData) else if Length(aData) < 1 shl 16 then //16 bit, 65536 iByte := iByte + 126 else iByte := iByte + 127; strmData.Write(iByte, SizeOf(iByte)); //Extended payload length? if Length(aData) >= 126 then begin //If 126, the following 2 bytes interpreted as a 16-bit unsigned integer are the payload length if Length(aData) < 1 shl 16 then //16 bit, 65536 begin rLength.Lo := Length(aData); iByte := rLength.Bytes[1]; strmData.Write(iByte, SizeOf(iByte)); iByte := rLength.Bytes[0]; strmData.Write(iByte, SizeOf(iByte)); end else //If 127, the following 8 bytes interpreted as a 64-bit unsigned integer (the most significant bit MUST be 0) are the payload length begin rLength := Int64Rec(Int64(Length(aData))); for i := 7 downto 0 do begin iByte := rLength.Bytes[i]; strmData.Write(iByte, SizeOf(iByte)); end; end end; //Masking-key: 0 or 4 bytes; Note: Clients must apply a mask if not IsServerSide then begin rMask.MaskAsInt := Random(MaxInt); strmData.Write(rMask.MaskAsBytes[0], SizeOf(Byte)); strmData.Write(rMask.MaskAsBytes[1], SizeOf(Byte)); strmData.Write(rMask.MaskAsBytes[2], SizeOf(Byte)); strmData.Write(rMask.MaskAsBytes[3], SizeOf(Byte)); end; //write header strmData.Position := 0; TIdStreamHelper.ReadBytes(strmData, bData); Result := Binding.Send(bData); //Mask? Note: Only clients must apply a mask if IsServerSide then begin Result := Binding.Send(aData); end else begin iPos := 0; iDataLength := Length(aData); //in place masking while iPos < iDataLength do begin iByte := aData[iPos] xor rMask.MaskAsBytes[iPos mod 4]; //apply mask aData[iPos] := iByte; inc(iPos); end; //send masked data Result := Binding.Send(aData); end; finally strmData.Free; end; end; end.