Fix with loop + delegate issues
* Don't re-use the existing connection if the remote_addr field of the play context has changed * When overriding variables in PlayContext (from task/variables), don't set the same attribute based on a different variable name if we had already previously set it from another variable name Fixes #13880
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1c9774785f
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1733d434d1
2 changed files with 6 additions and 1 deletions
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@ -367,7 +367,7 @@ class TaskExecutor:
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self._task.args = variable_params
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# get the connection and the handler for this execution
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if not self._connection or not getattr(self._connection, 'connected', False):
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if not self._connection or not getattr(self._connection, 'connected', False) or self._play_context.remote_addr != self._connection._play_context.remote_addr:
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self._connection = self._get_connection(variables=variables, templar=templar)
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self._connection.set_host_overrides(host=self._host)
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else:
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@ -366,12 +366,17 @@ class PlayContext(Base):
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else:
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delegated_vars = dict()
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attrs_considered = []
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for (attr, variable_names) in iteritems(MAGIC_VARIABLE_MAPPING):
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for variable_name in variable_names:
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if attr in attrs_considered:
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continue
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if isinstance(delegated_vars, dict) and variable_name in delegated_vars:
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setattr(new_info, attr, delegated_vars[variable_name])
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attrs_considered.append(attr)
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elif variable_name in variables:
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setattr(new_info, attr, variables[variable_name])
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attrs_considered.append(attr)
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# make sure we get port defaults if needed
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if new_info.port is None and C.DEFAULT_REMOTE_PORT is not None:
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