Fix reconstructing socket path in network_cli (#33572)

*  Persistent connection socket path is hash of
   remote address, port, remote user and connection
   type.

*  Integration test fixes
This commit is contained in:
Ganesh Nalawade 2017-12-05 15:11:49 +05:30 committed by GitHub
parent 6654d69569
commit 399e72abb0
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3 changed files with 5 additions and 2 deletions

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@ -216,7 +216,7 @@ class Connection(ConnectionBase):
value to None and the _connected value to False
'''
ssh = connection_loader.get('ssh', class_only=True)
cp = ssh._create_control_path(self._play_context.remote_addr, self._play_context.port, self._play_context.remote_user)
cp = ssh._create_control_path(self._play_context.remote_addr, self._play_context.port, self._play_context.remote_user, self._play_context.connection)
tmp_path = unfrackpath(C.PERSISTENT_CONTROL_PATH_DIR)
socket_path = unfrackpath(cp % dict(directory=tmp_path))

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@ -21,7 +21,7 @@
name: "{{ test_interface }}"
state: up
tx_rate: ge(0)
rx_rate: le(0)
rx_rate: ge(0)
authorize: yes
register: result

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@ -35,3 +35,6 @@
state: absent
authorize: yes
register: result
- name: reset connection
meta: reset_connection