Cache tasks by uuid in PlayIterator for O(1) lookups

Rather than repeatedly searching for tasks by uuid via iterating over
all known blocks, cache the tasks when they are added to the PlayIterator
so the lookup becomes a simple key check in a dict.
This commit is contained in:
James Cammarata 2016-07-25 11:36:05 -05:00
parent 125c53e691
commit 47acf55fa9
3 changed files with 25 additions and 43 deletions

View file

@ -154,6 +154,8 @@ class PlayIterator:
self._play = play
self._blocks = []
self._task_uuid_cache = dict()
# Default options to gather
gather_subset = C.DEFAULT_GATHER_SUBSET
gather_timeout = C.DEFAULT_GATHER_TIMEOUT
@ -179,12 +181,17 @@ class PlayIterator:
setup_block = setup_block.filter_tagged_tasks(play_context, all_vars)
self._blocks.append(setup_block)
self.cache_block_tasks(setup_block)
for block in self._play.compile():
new_block = block.filter_tagged_tasks(play_context, all_vars)
if new_block.has_tasks():
self.cache_block_tasks(new_block)
self._blocks.append(new_block)
for handler_block in self._play.handlers:
self.cache_block_tasks(handler_block)
self._host_states = {}
start_at_matched = False
for host in inventory.get_hosts(self._play.hosts):
@ -227,6 +234,18 @@ class PlayIterator:
return self._host_states[host.name].copy()
def cache_block_tasks(self, block):
def _cache_portion(p):
for t in p:
if isinstance(t, Block):
self.cache_block_tasks(t)
elif t._uuid not in self._task_uuid_cache:
self._task_uuid_cache[t._uuid] = t
for portion in (block.block, block.rescue, block.always):
if portion is not None:
_cache_portion(portion)
def get_next_task_for_host(self, host, peek=False):
display.debug("getting the next task for host %s" % host.name)
@ -514,46 +533,7 @@ class PlayIterator:
else:
the_uuid = task
def _search_block(block):
'''
helper method to check a block's task lists (block/rescue/always)
for a given task uuid. If a Block is encountered in the place of a
task, it will be recursively searched (this happens when a task
include inserts one or more blocks into a task list).
'''
for b in (block.block, block.rescue, block.always):
for t in b:
if isinstance(t, Block):
res = _search_block(t)
if res:
return res
elif t._uuid == the_uuid:
return t
return None
def _search_state(state):
for block in state._blocks:
res = _search_block(block)
if res:
return res
for child_state in (state.tasks_child_state, state.rescue_child_state, state.always_child_state):
if child_state is not None:
res = _search_state(child_state)
if res:
return res
return None
s = self.get_host_state(host)
res = _search_state(s)
if res:
return res
for block in self._play.handlers:
res = _search_block(block)
if res:
return res
return None
return self._task_uuid_cache.get(the_uuid, None)
def _insert_tasks_into_state(self, state, task_list):
# if we've failed at all, or if the task list is empty, just return the current state
@ -590,5 +570,7 @@ class PlayIterator:
return state
def add_tasks(self, host, task_list):
for b in task_list:
self.cache_block_tasks(b)
self._host_states[host.name] = self._insert_tasks_into_state(self.get_host_state(host), task_list)

View file

@ -202,13 +202,13 @@ blocks: setup
# remove old output log
rm -f block_test.out
# run the test and check to make sure the right number of completions was logged
ansible-playbook -vv -e outputdir=$(TEST_DIR) test_blocks/main.yml | tee block_test.out
ansible-playbook -vv $(TEST_FLAGS) -e outputdir=$(TEST_DIR) test_blocks/main.yml | tee block_test.out
env python -c 'import sys, re; sys.stdout.write(re.sub("\x1B\[([0-9]{1,2}(;[0-9]{1,2})?)?[m|K]", "", sys.stdin.read()))' <block_test.out >block_test_wo_colors.out
[ "$$(grep 'TEST COMPLETE' block_test.out | wc -l | sed 's/ *//')" = "$$(egrep '^[0-9]+ plays in' block_test_wo_colors.out | cut -f1 -d' ')" ]
# cleanup the output log again, to make sure the test is clean
rm -f block_test.out block_test_wo_colors.out
# run test with free strategy and again count the completions
ansible-playbook -vv -e outputdir=$(TEST_DIR) test_blocks/main.yml -e test_strategy=free | tee block_test.out
ansible-playbook -vv $(TEST_FLAGS) -e outputdir=$(TEST_DIR) test_blocks/main.yml -e test_strategy=free | tee block_test.out
env python -c 'import sys, re; sys.stdout.write(re.sub("\x1B\[([0-9]{1,2}(;[0-9]{1,2})?)?[m|K]", "", sys.stdin.read()))' <block_test.out >block_test_wo_colors.out
[ "$$(grep 'TEST COMPLETE' block_test.out | wc -l | sed 's/ *//')" = "$$(egrep '^[0-9]+ plays in' block_test_wo_colors.out | cut -f1 -d' ')" ]

View file

@ -329,7 +329,7 @@ class TestPlayIterator(unittest.TestCase):
# test the high-level add_tasks() method
s = HostState(blocks=[0,1,2])
itr._insert_tasks_into_state = MagicMock(return_value=s)
itr.add_tasks(hosts[0], [3,4,5])
itr.add_tasks(hosts[0], [MagicMock(), MagicMock(), MagicMock()])
self.assertEqual(itr._host_states[hosts[0].name], s)
# now actually test the lower-level method that does the work