Make sure setup tasks inherit properly from their parent play

Fixes #13602
This commit is contained in:
James Cammarata 2016-01-29 15:32:35 -05:00
parent ceef202024
commit 5587b08335

View file

@ -132,8 +132,18 @@ class PlayIterator:
def __init__(self, inventory, play, play_context, variable_manager, all_vars, start_at_done=False):
self._play = play
self._blocks = []
setup_block = Block(play=self._play)
setup_task = Task(block=setup_block)
setup_task.action = 'setup'
setup_task.args = {}
setup_task.set_loader(self._play._loader)
setup_block.block = [setup_task]
setup_block = setup_block.filter_tagged_tasks(play_context, all_vars)
self._blocks.append(setup_block)
for block in self._play.compile():
new_block = block.filter_tagged_tasks(play_context, all_vars)
if new_block.has_tasks():
@ -188,35 +198,9 @@ class PlayIterator:
if s.run_state == self.ITERATING_COMPLETE:
display.debug("host %s is done iterating, returning" % host.name)
return (None, None)
elif s.run_state == self.ITERATING_SETUP:
s.run_state = self.ITERATING_TASKS
s.pending_setup = True
# Gather facts if the default is 'smart' and we have not yet
# done it for this host; or if 'explicit' and the play sets
# gather_facts to True; or if 'implicit' and the play does
# NOT explicitly set gather_facts to False.
gathering = C.DEFAULT_GATHERING
implied = self._play.gather_facts is None or boolean(self._play.gather_facts)
if (gathering == 'implicit' and implied) or \
(gathering == 'explicit' and boolean(self._play.gather_facts)) or \
(gathering == 'smart' and implied and not host._gathered_facts):
if not peek:
# mark the host as having gathered facts
host.set_gathered_facts(True)
task = Task()
task.action = 'setup'
task.args = {}
task.set_loader(self._play._loader)
else:
s.pending_setup = False
if not task:
old_s = s
(s, task) = self._get_next_task_from_state(s, peek=peek)
old_s = s
(s, task) = self._get_next_task_from_state(s, host=host, peek=peek)
def _roles_are_different(ra, rb):
if ra != rb:
@ -240,7 +224,7 @@ class PlayIterator:
return (s, task)
def _get_next_task_from_state(self, state, peek):
def _get_next_task_from_state(self, state, host, peek):
task = None
@ -255,7 +239,37 @@ class PlayIterator:
state.run_state = self.ITERATING_COMPLETE
return (state, None)
if state.run_state == self.ITERATING_TASKS:
if state.run_state == self.ITERATING_SETUP:
if not state.pending_setup:
state.pending_setup = True
# Gather facts if the default is 'smart' and we have not yet
# done it for this host; or if 'explicit' and the play sets
# gather_facts to True; or if 'implicit' and the play does
# NOT explicitly set gather_facts to False.
gathering = C.DEFAULT_GATHERING
implied = self._play.gather_facts is None or boolean(self._play.gather_facts)
if (gathering == 'implicit' and implied) or \
(gathering == 'explicit' and boolean(self._play.gather_facts)) or \
(gathering == 'smart' and implied and not host._gathered_facts):
# mark the host as having gathered facts
host.set_gathered_facts(True)
setup_block = self._blocks[0]
if setup_block.has_tasks() and len(setup_block.block) > 0:
task = setup_block.block[0]
else:
state.pending_setup = False
state.cur_block += 1
state.cur_regular_task = 0
state.cur_rescue_task = 0
state.cur_always_task = 0
state.run_state = self.ITERATING_TASKS
state.child_state = None
elif state.run_state == self.ITERATING_TASKS:
# clear the pending setup flag, since we're past that and it didn't fail
if state.pending_setup:
state.pending_setup = False
@ -272,7 +286,7 @@ class PlayIterator:
state.tasks_child_state = HostState(blocks=[task])
state.tasks_child_state.run_state = self.ITERATING_TASKS
state.tasks_child_state.cur_role = state.cur_role
(state.tasks_child_state, task) = self._get_next_task_from_state(state.tasks_child_state, peek=peek)
(state.tasks_child_state, task) = self._get_next_task_from_state(state.tasks_child_state, host=host, peek=peek)
if task is None:
# check to see if the child state was failed, if so we need to
# fail here too so we don't continue iterating tasks
@ -298,7 +312,7 @@ class PlayIterator:
state.rescue_child_state = HostState(blocks=[task])
state.rescue_child_state.run_state = self.ITERATING_TASKS
state.rescue_child_state.cur_role = state.cur_role
(state.rescue_child_state, task) = self._get_next_task_from_state(state.rescue_child_state, peek=peek)
(state.rescue_child_state, task) = self._get_next_task_from_state(state.rescue_child_state, host=host, peek=peek)
if task is None:
# check to see if the child state was failed, if so we need to
# fail here too so we don't continue iterating rescue
@ -328,7 +342,7 @@ class PlayIterator:
state.always_child_state = HostState(blocks=[task])
state.always_child_state.run_state = self.ITERATING_TASKS
state.always_child_state.cur_role = state.cur_role
(state.always_child_state, task) = self._get_next_task_from_state(state.always_child_state, peek=peek)
(state.always_child_state, task) = self._get_next_task_from_state(state.always_child_state, host=host, peek=peek)
if task is None:
# check to see if the child state was failed, if so we need to
# fail here too so we don't continue iterating always