Don't let max_fail_percentage affect future plays.
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@ -367,7 +367,7 @@ class StrategyModule(StrategyBase):
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if iterator._play.max_fail_percentage is not None and len(results) > 0:
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percentage = iterator._play.max_fail_percentage / 100.0
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if (len(failed_hosts) / len(results)) > percentage:
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if (len(iterator.get_failed_hosts()) / len(results)) > percentage:
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for host in hosts_left:
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# don't double-mark hosts, or the iterator will potentially
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# fail them out of the rescue/always states
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