Remove "legacy" code from PlayIterator (#53754)
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e02524dd58
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5ff1ce28d4
1 changed files with 6 additions and 4 deletions
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@ -305,7 +305,9 @@ class PlayIterator:
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state.cur_regular_task = 0
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state.cur_rescue_task = 0
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state.cur_always_task = 0
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state.child_state = None
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state.tasks_child_state = None
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state.rescue_child_state = None
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state.always_child_state = None
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elif state.run_state == self.ITERATING_TASKS:
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# clear the pending setup flag, since we're past that and it didn't fail
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@ -342,7 +344,7 @@ class PlayIterator:
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task = block.block[state.cur_regular_task]
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# if the current task is actually a child block, create a child
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# state for us to recurse into on the next pass
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if isinstance(task, Block) or state.tasks_child_state is not None:
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if isinstance(task, Block):
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state.tasks_child_state = HostState(blocks=[task])
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state.tasks_child_state.run_state = self.ITERATING_TASKS
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# since we've created the child state, clear the task
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@ -375,7 +377,7 @@ class PlayIterator:
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state.did_rescue = True
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else:
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task = block.rescue[state.cur_rescue_task]
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if isinstance(task, Block) or state.rescue_child_state is not None:
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if isinstance(task, Block):
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state.rescue_child_state = HostState(blocks=[task])
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state.rescue_child_state.run_state = self.ITERATING_TASKS
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task = None
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@ -416,7 +418,7 @@ class PlayIterator:
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block._role._completed[host.name] = True
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else:
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task = block.always[state.cur_always_task]
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if isinstance(task, Block) or state.always_child_state is not None:
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if isinstance(task, Block):
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state.always_child_state = HostState(blocks=[task])
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state.always_child_state.run_state = self.ITERATING_TASKS
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task = None
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