Multiple fixes for include statements and blocks in general
Fixes #11981 Fixes #11995 Fixes #12039 Fixes #12077
This commit is contained in:
parent
9f9891df2c
commit
601a1cc6d9
6 changed files with 196 additions and 108 deletions
|
@ -31,22 +31,31 @@ from ansible.utils.boolean import boolean
|
||||||
|
|
||||||
__all__ = ['PlayIterator']
|
__all__ = ['PlayIterator']
|
||||||
|
|
||||||
|
try:
|
||||||
|
from __main__ import display
|
||||||
|
except ImportError:
|
||||||
|
from ansible.utils.display import Display
|
||||||
|
display = Display()
|
||||||
|
|
||||||
|
|
||||||
class HostState:
|
class HostState:
|
||||||
def __init__(self, blocks):
|
def __init__(self, blocks):
|
||||||
self._blocks = blocks[:]
|
self._blocks = blocks[:]
|
||||||
|
|
||||||
self.cur_block = 0
|
self.cur_block = 0
|
||||||
self.cur_regular_task = 0
|
self.cur_regular_task = 0
|
||||||
self.cur_rescue_task = 0
|
self.cur_rescue_task = 0
|
||||||
self.cur_always_task = 0
|
self.cur_always_task = 0
|
||||||
self.cur_role = None
|
self.cur_role = None
|
||||||
self.run_state = PlayIterator.ITERATING_SETUP
|
self.run_state = PlayIterator.ITERATING_SETUP
|
||||||
self.fail_state = PlayIterator.FAILED_NONE
|
self.fail_state = PlayIterator.FAILED_NONE
|
||||||
self.pending_setup = False
|
self.pending_setup = False
|
||||||
self.child_state = None
|
self.tasks_child_state = None
|
||||||
|
self.rescue_child_state = None
|
||||||
|
self.always_child_state = None
|
||||||
|
|
||||||
def __repr__(self):
|
def __repr__(self):
|
||||||
return "HOST STATE: block=%d, task=%d, rescue=%d, always=%d, role=%s, run_state=%d, fail_state=%d, pending_setup=%s, child state? %s" % (
|
return "HOST STATE: block=%d, task=%d, rescue=%d, always=%d, role=%s, run_state=%d, fail_state=%d, pending_setup=%s, tasks child state? %s, rescue child state? %s, always child state? %s" % (
|
||||||
self.cur_block,
|
self.cur_block,
|
||||||
self.cur_regular_task,
|
self.cur_regular_task,
|
||||||
self.cur_rescue_task,
|
self.cur_rescue_task,
|
||||||
|
@ -55,7 +64,9 @@ class HostState:
|
||||||
self.run_state,
|
self.run_state,
|
||||||
self.fail_state,
|
self.fail_state,
|
||||||
self.pending_setup,
|
self.pending_setup,
|
||||||
self.child_state,
|
self.tasks_child_state,
|
||||||
|
self.rescue_child_state,
|
||||||
|
self.always_child_state,
|
||||||
)
|
)
|
||||||
|
|
||||||
def get_current_block(self):
|
def get_current_block(self):
|
||||||
|
@ -71,7 +82,12 @@ class HostState:
|
||||||
new_state.run_state = self.run_state
|
new_state.run_state = self.run_state
|
||||||
new_state.fail_state = self.fail_state
|
new_state.fail_state = self.fail_state
|
||||||
new_state.pending_setup = self.pending_setup
|
new_state.pending_setup = self.pending_setup
|
||||||
new_state.child_state = self.child_state
|
if self.tasks_child_state is not None:
|
||||||
|
new_state.tasks_child_state = self.tasks_child_state.copy()
|
||||||
|
if self.rescue_child_state is not None:
|
||||||
|
new_state.rescue_child_state = self.rescue_child_state.copy()
|
||||||
|
if self.always_child_state is not None:
|
||||||
|
new_state.always_child_state = self.always_child_state.copy()
|
||||||
return new_state
|
return new_state
|
||||||
|
|
||||||
class PlayIterator:
|
class PlayIterator:
|
||||||
|
@ -126,10 +142,12 @@ class PlayIterator:
|
||||||
|
|
||||||
def get_next_task_for_host(self, host, peek=False):
|
def get_next_task_for_host(self, host, peek=False):
|
||||||
|
|
||||||
|
display.debug("getting the next task for host %s" % host.name)
|
||||||
s = self.get_host_state(host)
|
s = self.get_host_state(host)
|
||||||
|
|
||||||
task = None
|
task = None
|
||||||
if s.run_state == self.ITERATING_COMPLETE:
|
if s.run_state == self.ITERATING_COMPLETE:
|
||||||
|
display.debug("host %s is done iterating, returning" % host.name)
|
||||||
return (None, None)
|
return (None, None)
|
||||||
elif s.run_state == self.ITERATING_SETUP:
|
elif s.run_state == self.ITERATING_SETUP:
|
||||||
s.run_state = self.ITERATING_TASKS
|
s.run_state = self.ITERATING_TASKS
|
||||||
|
@ -169,6 +187,9 @@ class PlayIterator:
|
||||||
if not peek:
|
if not peek:
|
||||||
self._host_states[host.name] = s
|
self._host_states[host.name] = s
|
||||||
|
|
||||||
|
display.debug("done getting next task for host %s" % host.name)
|
||||||
|
display.debug(" ^ task is: %s" % task)
|
||||||
|
display.debug(" ^ state is: %s" % s)
|
||||||
return (s, task)
|
return (s, task)
|
||||||
|
|
||||||
|
|
||||||
|
@ -176,15 +197,6 @@ class PlayIterator:
|
||||||
|
|
||||||
task = None
|
task = None
|
||||||
|
|
||||||
# if we previously encountered a child block and we have a
|
|
||||||
# saved child state, try and get the next task from there
|
|
||||||
if state.child_state:
|
|
||||||
(state.child_state, task) = self._get_next_task_from_state(state.child_state, peek=peek)
|
|
||||||
if task:
|
|
||||||
return (state.child_state, task)
|
|
||||||
else:
|
|
||||||
state.child_state = None
|
|
||||||
|
|
||||||
# try and find the next task, given the current state.
|
# try and find the next task, given the current state.
|
||||||
while True:
|
while True:
|
||||||
# try to get the current block from the list of blocks, and
|
# try to get the current block from the list of blocks, and
|
||||||
|
@ -207,7 +219,19 @@ class PlayIterator:
|
||||||
state.run_state = self.ITERATING_ALWAYS
|
state.run_state = self.ITERATING_ALWAYS
|
||||||
else:
|
else:
|
||||||
task = block.block[state.cur_regular_task]
|
task = block.block[state.cur_regular_task]
|
||||||
state.cur_regular_task += 1
|
# if the current task is actually a child block, we dive into it
|
||||||
|
if isinstance(task, Block) or state.tasks_child_state is not None:
|
||||||
|
if state.tasks_child_state is None:
|
||||||
|
state.tasks_child_state = HostState(blocks=[task])
|
||||||
|
state.tasks_child_state.run_state = self.ITERATING_TASKS
|
||||||
|
state.tasks_child_state.cur_role = state.cur_role
|
||||||
|
(state.tasks_child_state, task) = self._get_next_task_from_state(state.tasks_child_state, peek=peek)
|
||||||
|
if task is None:
|
||||||
|
state.tasks_child_state = None
|
||||||
|
state.cur_regular_task += 1
|
||||||
|
continue
|
||||||
|
else:
|
||||||
|
state.cur_regular_task += 1
|
||||||
|
|
||||||
elif state.run_state == self.ITERATING_RESCUE:
|
elif state.run_state == self.ITERATING_RESCUE:
|
||||||
if state.fail_state & self.FAILED_RESCUE == self.FAILED_RESCUE:
|
if state.fail_state & self.FAILED_RESCUE == self.FAILED_RESCUE:
|
||||||
|
@ -218,7 +242,18 @@ class PlayIterator:
|
||||||
state.run_state = self.ITERATING_ALWAYS
|
state.run_state = self.ITERATING_ALWAYS
|
||||||
else:
|
else:
|
||||||
task = block.rescue[state.cur_rescue_task]
|
task = block.rescue[state.cur_rescue_task]
|
||||||
state.cur_rescue_task += 1
|
if isinstance(task, Block) or state.rescue_child_state is not None:
|
||||||
|
if state.rescue_child_state is None:
|
||||||
|
state.rescue_child_state = HostState(blocks=[task])
|
||||||
|
state.rescue_child_state.run_state = self.ITERATING_TASKS
|
||||||
|
state.rescue_child_state.cur_role = state.cur_role
|
||||||
|
(state.rescue_child_state, task) = self._get_next_task_from_state(state.rescue_child_state, peek=peek)
|
||||||
|
if task is None:
|
||||||
|
state.rescue_child_state = None
|
||||||
|
state.cur_rescue_task += 1
|
||||||
|
continue
|
||||||
|
else:
|
||||||
|
state.cur_rescue_task += 1
|
||||||
|
|
||||||
elif state.run_state == self.ITERATING_ALWAYS:
|
elif state.run_state == self.ITERATING_ALWAYS:
|
||||||
if state.cur_always_task >= len(block.always):
|
if state.cur_always_task >= len(block.always):
|
||||||
|
@ -233,38 +268,55 @@ class PlayIterator:
|
||||||
state.child_state = None
|
state.child_state = None
|
||||||
else:
|
else:
|
||||||
task = block.always[state.cur_always_task]
|
task = block.always[state.cur_always_task]
|
||||||
state.cur_always_task += 1
|
if isinstance(task, Block) or state.always_child_state is not None:
|
||||||
|
if state.always_child_state is None:
|
||||||
|
state.always_child_state = HostState(blocks=[task])
|
||||||
|
state.always_child_state.run_state = self.ITERATING_TASKS
|
||||||
|
state.always_child_state.cur_role = state.cur_role
|
||||||
|
(state.always_child_state, task) = self._get_next_task_from_state(state.always_child_state, peek=peek)
|
||||||
|
if task is None:
|
||||||
|
state.always_child_state = None
|
||||||
|
state.cur_always_task += 1
|
||||||
|
continue
|
||||||
|
else:
|
||||||
|
state.cur_always_task += 1
|
||||||
|
|
||||||
elif state.run_state == self.ITERATING_COMPLETE:
|
elif state.run_state == self.ITERATING_COMPLETE:
|
||||||
return (state, None)
|
return (state, None)
|
||||||
|
|
||||||
# if the current task is actually a child block, we dive into it
|
|
||||||
if isinstance(task, Block):
|
|
||||||
state.child_state = HostState(blocks=[task])
|
|
||||||
state.child_state.run_state = self.ITERATING_TASKS
|
|
||||||
state.child_state.cur_role = state.cur_role
|
|
||||||
(state.child_state, task) = self._get_next_task_from_state(state.child_state, peek=peek)
|
|
||||||
|
|
||||||
# if something above set the task, break out of the loop now
|
# if something above set the task, break out of the loop now
|
||||||
if task:
|
if task:
|
||||||
break
|
break
|
||||||
|
|
||||||
return (state, task)
|
return (state, task)
|
||||||
|
|
||||||
|
def _set_failed_state(self, state):
|
||||||
|
if state.pending_setup:
|
||||||
|
state.fail_state |= self.FAILED_SETUP
|
||||||
|
state.run_state = self.ITERATING_COMPLETE
|
||||||
|
elif state.run_state == self.ITERATING_TASKS:
|
||||||
|
if state.tasks_child_state is not None:
|
||||||
|
state.tasks_child_state = self._set_failed_state(state.tasks_child_state)
|
||||||
|
else:
|
||||||
|
state.fail_state |= self.FAILED_TASKS
|
||||||
|
state.run_state = self.ITERATING_RESCUE
|
||||||
|
elif state.run_state == self.ITERATING_RESCUE:
|
||||||
|
if state.rescue_child_state is not None:
|
||||||
|
state.rescue_child_state = self._set_failed_state(state.rescue_child_state)
|
||||||
|
else:
|
||||||
|
state.fail_state |= self.FAILED_RESCUE
|
||||||
|
state.run_state = self.ITERATING_ALWAYS
|
||||||
|
elif state.run_state == self.ITERATING_ALWAYS:
|
||||||
|
if state.always_child_state is not None:
|
||||||
|
state.always_child_state = self._set_failed_state(state.always_child_state)
|
||||||
|
else:
|
||||||
|
state.fail_state |= self.FAILED_ALWAYS
|
||||||
|
state.run_state = self.ITERATING_COMPLETE
|
||||||
|
return state
|
||||||
|
|
||||||
def mark_host_failed(self, host):
|
def mark_host_failed(self, host):
|
||||||
s = self.get_host_state(host)
|
s = self.get_host_state(host)
|
||||||
if s.pending_setup:
|
s = self._set_failed_state(s)
|
||||||
s.fail_state |= self.FAILED_SETUP
|
|
||||||
s.run_state = self.ITERATING_COMPLETE
|
|
||||||
elif s.run_state == self.ITERATING_TASKS:
|
|
||||||
s.fail_state |= self.FAILED_TASKS
|
|
||||||
s.run_state = self.ITERATING_RESCUE
|
|
||||||
elif s.run_state == self.ITERATING_RESCUE:
|
|
||||||
s.fail_state |= self.FAILED_RESCUE
|
|
||||||
s.run_state = self.ITERATING_ALWAYS
|
|
||||||
elif s.run_state == self.ITERATING_ALWAYS:
|
|
||||||
s.fail_state |= self.FAILED_ALWAYS
|
|
||||||
s.run_state = self.ITERATING_COMPLETE
|
|
||||||
self._host_states[host.name] = s
|
self._host_states[host.name] = s
|
||||||
|
|
||||||
def get_failed_hosts(self):
|
def get_failed_hosts(self):
|
||||||
|
@ -278,34 +330,37 @@ class PlayIterator:
|
||||||
allows us to find the original task passed into the executor engine.
|
allows us to find the original task passed into the executor engine.
|
||||||
'''
|
'''
|
||||||
def _search_block(block, task):
|
def _search_block(block, task):
|
||||||
for t in block.block:
|
'''
|
||||||
if isinstance(t, Block):
|
helper method to check a block's task lists (block/rescue/always)
|
||||||
res = _search_block(t, task)
|
for a given task uuid. If a Block is encountered in the place of a
|
||||||
if res:
|
task, it will be recursively searched (this happens when a task
|
||||||
return res
|
include inserts one or more blocks into a task list).
|
||||||
elif t._uuid == task._uuid:
|
'''
|
||||||
return t
|
for b in (block.block, block.rescue, block.always):
|
||||||
for t in block.rescue:
|
for t in b:
|
||||||
if isinstance(t, Block):
|
if isinstance(t, Block):
|
||||||
res = _search_block(t, task)
|
res = _search_block(t, task)
|
||||||
if res:
|
if res:
|
||||||
return res
|
return res
|
||||||
elif t._uuid == task._uuid:
|
elif t._uuid == task._uuid:
|
||||||
return t
|
return t
|
||||||
for t in block.always:
|
return None
|
||||||
if isinstance(t, Block):
|
|
||||||
res = _search_block(t, task)
|
def _search_state(state, task):
|
||||||
if res:
|
for block in state._blocks:
|
||||||
return res
|
res = _search_block(block, task)
|
||||||
elif t._uuid == task._uuid:
|
if res:
|
||||||
return t
|
return res
|
||||||
|
for child_state in (state.tasks_child_state, state.rescue_child_state, state.always_child_state):
|
||||||
|
res = _search_state(child_state, task)
|
||||||
|
if res:
|
||||||
|
return res
|
||||||
return None
|
return None
|
||||||
|
|
||||||
s = self.get_host_state(host)
|
s = self.get_host_state(host)
|
||||||
for block in s._blocks:
|
res = _search_state(s, task)
|
||||||
res = _search_block(block, task)
|
if res:
|
||||||
if res:
|
return res
|
||||||
return res
|
|
||||||
|
|
||||||
for block in self._play.handlers:
|
for block in self._play.handlers:
|
||||||
res = _search_block(block, task)
|
res = _search_block(block, task)
|
||||||
|
@ -314,23 +369,36 @@ class PlayIterator:
|
||||||
|
|
||||||
return None
|
return None
|
||||||
|
|
||||||
|
def _insert_tasks_into_state(self, state, task_list):
|
||||||
|
if state.run_state == self.ITERATING_TASKS:
|
||||||
|
if state.tasks_child_state:
|
||||||
|
state.tasks_child_state = self._insert_tasks_into_state(state.tasks_child_state, task_list)
|
||||||
|
else:
|
||||||
|
target_block = state._blocks[state.cur_block].copy(exclude_parent=True)
|
||||||
|
before = target_block.block[:state.cur_regular_task]
|
||||||
|
after = target_block.block[state.cur_regular_task:]
|
||||||
|
target_block.block = before + task_list + after
|
||||||
|
state._blocks[state.cur_block] = target_block
|
||||||
|
elif state.run_state == self.ITERATING_RESCUE:
|
||||||
|
if state.rescue_child_state:
|
||||||
|
state.rescue_child_state = self._insert_tasks_into_state(state.rescue_child_state, task_list)
|
||||||
|
else:
|
||||||
|
target_block = state._blocks[state.cur_block].copy(exclude_parent=True)
|
||||||
|
before = target_block.rescue[:state.cur_rescue_task]
|
||||||
|
after = target_block.rescue[state.cur_rescue_task:]
|
||||||
|
target_block.rescue = before + task_list + after
|
||||||
|
state._blocks[state.cur_block] = target_block
|
||||||
|
elif state.run_state == self.ITERATING_ALWAYS:
|
||||||
|
if state.always_child_state:
|
||||||
|
state.always_child_state = self._insert_tasks_into_state(state.always_child_state, task_list)
|
||||||
|
else:
|
||||||
|
target_block = state._blocks[state.cur_block].copy(exclude_parent=True)
|
||||||
|
before = target_block.always[:state.cur_always_task]
|
||||||
|
after = target_block.always[state.cur_always_task:]
|
||||||
|
target_block.always = before + task_list + after
|
||||||
|
state._blocks[state.cur_block] = target_block
|
||||||
|
return state
|
||||||
|
|
||||||
def add_tasks(self, host, task_list):
|
def add_tasks(self, host, task_list):
|
||||||
s = self.get_host_state(host)
|
self._host_states[host.name] = self._insert_tasks_into_state(self.get_host_state(host), task_list)
|
||||||
target_block = s._blocks[s.cur_block].copy(exclude_parent=True)
|
|
||||||
|
|
||||||
if s.run_state == self.ITERATING_TASKS:
|
|
||||||
before = target_block.block[:s.cur_regular_task]
|
|
||||||
after = target_block.block[s.cur_regular_task:]
|
|
||||||
target_block.block = before + task_list + after
|
|
||||||
elif s.run_state == self.ITERATING_RESCUE:
|
|
||||||
before = target_block.rescue[:s.cur_rescue_task]
|
|
||||||
after = target_block.rescue[s.cur_rescue_task:]
|
|
||||||
target_block.rescue = before + task_list + after
|
|
||||||
elif s.run_state == self.ITERATING_ALWAYS:
|
|
||||||
before = target_block.always[:s.cur_always_task]
|
|
||||||
after = target_block.always[s.cur_always_task:]
|
|
||||||
target_block.always = before + task_list + after
|
|
||||||
|
|
||||||
s._blocks[s.cur_block] = target_block
|
|
||||||
self._host_states[host.name] = s
|
|
||||||
|
|
||||||
|
|
|
@ -325,16 +325,20 @@ class Block(Base, Become, Conditional, Taggable):
|
||||||
def evaluate_and_append_task(target):
|
def evaluate_and_append_task(target):
|
||||||
tmp_list = []
|
tmp_list = []
|
||||||
for task in target:
|
for task in target:
|
||||||
if task.action in ('meta', 'include') or task.evaluate_tags(play_context.only_tags, play_context.skip_tags, all_vars=all_vars):
|
if isinstance(task, Block):
|
||||||
|
tmp_list.append(evaluate_block(task))
|
||||||
|
elif task.action in ('meta', 'include') or task.evaluate_tags(play_context.only_tags, play_context.skip_tags, all_vars=all_vars):
|
||||||
tmp_list.append(task)
|
tmp_list.append(task)
|
||||||
return tmp_list
|
return tmp_list
|
||||||
|
|
||||||
new_block = self.copy()
|
def evaluate_block(block):
|
||||||
new_block.block = evaluate_and_append_task(self.block)
|
new_block = self.copy()
|
||||||
new_block.rescue = evaluate_and_append_task(self.rescue)
|
new_block.block = evaluate_and_append_task(block.block)
|
||||||
new_block.always = evaluate_and_append_task(self.always)
|
new_block.rescue = evaluate_and_append_task(block.rescue)
|
||||||
|
new_block.always = evaluate_and_append_task(block.always)
|
||||||
|
return new_block
|
||||||
|
|
||||||
return new_block
|
return evaluate_block(self)
|
||||||
|
|
||||||
def has_tasks(self):
|
def has_tasks(self):
|
||||||
return len(self.block) > 0 or len(self.rescue) > 0 or len(self.always) > 0
|
return len(self.block) > 0 or len(self.rescue) > 0 or len(self.always) > 0
|
||||||
|
|
|
@ -256,7 +256,7 @@ class Task(Base, Conditional, Taggable, Become):
|
||||||
|
|
||||||
new_me._task_include = None
|
new_me._task_include = None
|
||||||
if self._task_include:
|
if self._task_include:
|
||||||
new_me._task_include = self._task_include.copy()
|
new_me._task_include = self._task_include.copy(exclude_block=exclude_block)
|
||||||
|
|
||||||
return new_me
|
return new_me
|
||||||
|
|
||||||
|
|
|
@ -28,6 +28,13 @@ from ansible.plugins import action_loader
|
||||||
from ansible.plugins.strategies import StrategyBase
|
from ansible.plugins.strategies import StrategyBase
|
||||||
from ansible.template import Templar
|
from ansible.template import Templar
|
||||||
|
|
||||||
|
try:
|
||||||
|
from __main__ import display
|
||||||
|
except ImportError:
|
||||||
|
from ansible.utils.display import Display
|
||||||
|
display = Display()
|
||||||
|
|
||||||
|
|
||||||
class StrategyModule(StrategyBase):
|
class StrategyModule(StrategyBase):
|
||||||
|
|
||||||
def _get_next_task_lockstep(self, hosts, iterator):
|
def _get_next_task_lockstep(self, hosts, iterator):
|
||||||
|
@ -43,8 +50,10 @@ class StrategyModule(StrategyBase):
|
||||||
noop_task.set_loader(iterator._play._loader)
|
noop_task.set_loader(iterator._play._loader)
|
||||||
|
|
||||||
host_tasks = {}
|
host_tasks = {}
|
||||||
|
display.debug("building list of next tasks for hosts")
|
||||||
for host in hosts:
|
for host in hosts:
|
||||||
host_tasks[host.name] = iterator.get_next_task_for_host(host, peek=True)
|
host_tasks[host.name] = iterator.get_next_task_for_host(host, peek=True)
|
||||||
|
display.debug("done building task lists")
|
||||||
|
|
||||||
num_setups = 0
|
num_setups = 0
|
||||||
num_tasks = 0
|
num_tasks = 0
|
||||||
|
@ -53,6 +62,7 @@ class StrategyModule(StrategyBase):
|
||||||
|
|
||||||
lowest_cur_block = len(iterator._blocks)
|
lowest_cur_block = len(iterator._blocks)
|
||||||
|
|
||||||
|
display.debug("counting tasks in each state of execution")
|
||||||
for (k, v) in host_tasks.iteritems():
|
for (k, v) in host_tasks.iteritems():
|
||||||
if v is None:
|
if v is None:
|
||||||
continue
|
continue
|
||||||
|
@ -72,6 +82,7 @@ class StrategyModule(StrategyBase):
|
||||||
num_rescue += 1
|
num_rescue += 1
|
||||||
elif s.run_state == PlayIterator.ITERATING_ALWAYS:
|
elif s.run_state == PlayIterator.ITERATING_ALWAYS:
|
||||||
num_always += 1
|
num_always += 1
|
||||||
|
display.debug("done counting tasks in each state of execution")
|
||||||
|
|
||||||
def _advance_selected_hosts(hosts, cur_block, cur_state):
|
def _advance_selected_hosts(hosts, cur_block, cur_state):
|
||||||
'''
|
'''
|
||||||
|
@ -83,6 +94,7 @@ class StrategyModule(StrategyBase):
|
||||||
# we return the values in the order they were originally
|
# we return the values in the order they were originally
|
||||||
# specified in the given hosts array
|
# specified in the given hosts array
|
||||||
rvals = []
|
rvals = []
|
||||||
|
display.debug("starting to advance hosts")
|
||||||
for host in hosts:
|
for host in hosts:
|
||||||
host_state_task = host_tasks[host.name]
|
host_state_task = host_tasks[host.name]
|
||||||
if host_state_task is None:
|
if host_state_task is None:
|
||||||
|
@ -92,36 +104,39 @@ class StrategyModule(StrategyBase):
|
||||||
continue
|
continue
|
||||||
if s.run_state == cur_state and s.cur_block == cur_block:
|
if s.run_state == cur_state and s.cur_block == cur_block:
|
||||||
new_t = iterator.get_next_task_for_host(host)
|
new_t = iterator.get_next_task_for_host(host)
|
||||||
#if new_t != t:
|
|
||||||
# raise AnsibleError("iterator error, wtf?") FIXME
|
|
||||||
rvals.append((host, t))
|
rvals.append((host, t))
|
||||||
else:
|
else:
|
||||||
rvals.append((host, noop_task))
|
rvals.append((host, noop_task))
|
||||||
|
display.debug("done advancing hosts to next task")
|
||||||
return rvals
|
return rvals
|
||||||
|
|
||||||
|
|
||||||
# if any hosts are in ITERATING_SETUP, return the setup task
|
# if any hosts are in ITERATING_SETUP, return the setup task
|
||||||
# while all other hosts get a noop
|
# while all other hosts get a noop
|
||||||
if num_setups:
|
if num_setups:
|
||||||
|
display.debug("advancing hosts in ITERATING_SETUP")
|
||||||
return _advance_selected_hosts(hosts, lowest_cur_block, PlayIterator.ITERATING_SETUP)
|
return _advance_selected_hosts(hosts, lowest_cur_block, PlayIterator.ITERATING_SETUP)
|
||||||
|
|
||||||
# if any hosts are in ITERATING_TASKS, return the next normal
|
# if any hosts are in ITERATING_TASKS, return the next normal
|
||||||
# task for these hosts, while all other hosts get a noop
|
# task for these hosts, while all other hosts get a noop
|
||||||
if num_tasks:
|
if num_tasks:
|
||||||
|
display.debug("advancing hosts in ITERATING_TASKS")
|
||||||
return _advance_selected_hosts(hosts, lowest_cur_block, PlayIterator.ITERATING_TASKS)
|
return _advance_selected_hosts(hosts, lowest_cur_block, PlayIterator.ITERATING_TASKS)
|
||||||
|
|
||||||
# if any hosts are in ITERATING_RESCUE, return the next rescue
|
# if any hosts are in ITERATING_RESCUE, return the next rescue
|
||||||
# task for these hosts, while all other hosts get a noop
|
# task for these hosts, while all other hosts get a noop
|
||||||
if num_rescue:
|
if num_rescue:
|
||||||
|
display.debug("advancing hosts in ITERATING_RESCUE")
|
||||||
return _advance_selected_hosts(hosts, lowest_cur_block, PlayIterator.ITERATING_RESCUE)
|
return _advance_selected_hosts(hosts, lowest_cur_block, PlayIterator.ITERATING_RESCUE)
|
||||||
|
|
||||||
# if any hosts are in ITERATING_ALWAYS, return the next always
|
# if any hosts are in ITERATING_ALWAYS, return the next always
|
||||||
# task for these hosts, while all other hosts get a noop
|
# task for these hosts, while all other hosts get a noop
|
||||||
if num_always:
|
if num_always:
|
||||||
|
display.debug("advancing hosts in ITERATING_ALWAYS")
|
||||||
return _advance_selected_hosts(hosts, lowest_cur_block, PlayIterator.ITERATING_ALWAYS)
|
return _advance_selected_hosts(hosts, lowest_cur_block, PlayIterator.ITERATING_ALWAYS)
|
||||||
|
|
||||||
# at this point, everything must be ITERATING_COMPLETE, so we
|
# at this point, everything must be ITERATING_COMPLETE, so we
|
||||||
# return None for all hosts in the list
|
# return None for all hosts in the list
|
||||||
|
display.debug("all hosts are done, so returning None's for all hosts")
|
||||||
return [(host, None) for host in hosts]
|
return [(host, None) for host in hosts]
|
||||||
|
|
||||||
def run(self, iterator, play_context):
|
def run(self, iterator, play_context):
|
||||||
|
@ -200,15 +215,22 @@ class StrategyModule(StrategyBase):
|
||||||
self._display.debug("done getting variables")
|
self._display.debug("done getting variables")
|
||||||
|
|
||||||
if not callback_sent:
|
if not callback_sent:
|
||||||
temp_task = task.copy()
|
display.debug("sending task start callback, copying the task so we can template it temporarily")
|
||||||
|
saved_name = task.name
|
||||||
|
display.debug("done copying, going to template now")
|
||||||
try:
|
try:
|
||||||
temp_task.name = unicode(templar.template(temp_task.name, fail_on_undefined=False))
|
task.name = unicode(templar.template(task.name, fail_on_undefined=False))
|
||||||
|
display.debug("done templating")
|
||||||
except:
|
except:
|
||||||
# just ignore any errors during task name templating,
|
# just ignore any errors during task name templating,
|
||||||
# we don't care if it just shows the raw name
|
# we don't care if it just shows the raw name
|
||||||
|
display.debug("templating failed for some reason")
|
||||||
pass
|
pass
|
||||||
self._tqm.send_callback('v2_playbook_on_task_start', temp_task, is_conditional=False)
|
display.debug("here goes the callback...")
|
||||||
|
self._tqm.send_callback('v2_playbook_on_task_start', task, is_conditional=False)
|
||||||
|
task.name = saved_name
|
||||||
callback_sent = True
|
callback_sent = True
|
||||||
|
display.debug("sending task start callback")
|
||||||
|
|
||||||
self._blocked_hosts[host.get_name()] = True
|
self._blocked_hosts[host.get_name()] = True
|
||||||
self._queue_task(host, task, task_vars, play_context)
|
self._queue_task(host, task, task_vars, play_context)
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
- hosts: all
|
- hosts: all
|
||||||
connection: local
|
|
||||||
gather_facts: yes
|
gather_facts: yes
|
||||||
tasks:
|
tasks:
|
||||||
- block:
|
- block:
|
||||||
|
|
|
@ -31,11 +31,6 @@
|
||||||
b: 102
|
b: 102
|
||||||
c: 103
|
c: 103
|
||||||
|
|
||||||
# Params specified via k=v values are strings, while those
|
|
||||||
# that come from variables will keep the type they were previously.
|
|
||||||
# Prior to v2.0, facts too priority over include params, however
|
|
||||||
# this is no longer the case.
|
|
||||||
|
|
||||||
- include: included_task1.yml a={{a}} b={{b}} c=103
|
- include: included_task1.yml a={{a}} b={{b}} c=103
|
||||||
|
|
||||||
- name: verify variable include params
|
- name: verify variable include params
|
||||||
|
@ -43,10 +38,10 @@
|
||||||
that:
|
that:
|
||||||
- "ca == 101"
|
- "ca == 101"
|
||||||
- "cb == 102"
|
- "cb == 102"
|
||||||
- "cc == '103'"
|
- "cc == 103"
|
||||||
|
|
||||||
# Test that strings are not turned into numbers
|
# Test that strings are not turned into numbers
|
||||||
- set_fact:
|
- set_fact:
|
||||||
a: "101"
|
a: "101"
|
||||||
b: "102"
|
b: "102"
|
||||||
c: "103"
|
c: "103"
|
||||||
|
@ -54,7 +49,7 @@
|
||||||
- include: included_task1.yml a={{a}} b={{b}} c=103
|
- include: included_task1.yml a={{a}} b={{b}} c=103
|
||||||
|
|
||||||
- name: verify variable include params
|
- name: verify variable include params
|
||||||
assert:
|
assert:
|
||||||
that:
|
that:
|
||||||
- "ca == '101'"
|
- "ca == '101'"
|
||||||
- "cb == '102'"
|
- "cb == '102'"
|
||||||
|
|
Loading…
Reference in a new issue