From a1d990a67385f9e3da6193ea251cef13511265bd Mon Sep 17 00:00:00 2001 From: James Cammarata Date: Fri, 14 Nov 2014 10:25:18 -0600 Subject: [PATCH] Minor tweaks to v2 playbook iterator to support executor testing --- v2/ansible/executor/playbook_iterator.py | 58 ++++++++++++++++++------ 1 file changed, 43 insertions(+), 15 deletions(-) diff --git a/v2/ansible/executor/playbook_iterator.py b/v2/ansible/executor/playbook_iterator.py index 0d4f09b1e4a..88bec5a3314 100644 --- a/v2/ansible/executor/playbook_iterator.py +++ b/v2/ansible/executor/playbook_iterator.py @@ -31,37 +31,49 @@ class PlaybookState: self._cur_play = 0 self._task_list = None self._cur_task_pos = 0 + self._done = False - def next(self): + def next(self, peek=False): ''' Determines and returns the next available task from the playbook, advancing through the list of plays as it goes. ''' + task = None + + # we save these locally so that we can peek at the next task + # without updating the internal state of the iterator + cur_play = self._cur_play + task_list = self._task_list + cur_task_pos = self._cur_task_pos + while True: - # when we hit the end of the playbook entries list, we return - # None to indicate we're there - if self._cur_play > len(self._parent_iterator._playbook._entries) - 1: + # when we hit the end of the playbook entries list, we set a flag + # and return None to indicate we're there + # FIXME: accessing the entries and parent iterator playbook members + # should be done through accessor functions + if self._done or cur_play > len(self._parent_iterator._playbook._entries) - 1: + self._done = True return None # initialize the task list by calling the .compile() method # on the play, which will call compile() for all child objects - if self._task_list is None: - self._task_list = self._parent_iterator._playbook._entries[self._cur_play].compile() + if task_list is None: + task_list = self._parent_iterator._playbook._entries[cur_play].compile() # if we've hit the end of this plays task list, move on to the next # and reset the position values for the next iteration - if self._cur_task_pos > len(self._task_list) - 1: - self._cur_play += 1 - self._task_list = None - self._cur_task_pos = 0 + if cur_task_pos > len(task_list) - 1: + cur_play += 1 + task_list = None + cur_task_pos = 0 continue else: # FIXME: do tag/conditional evaluation here and advance # the task position if it should be skipped without # returning a task - task = self._task_list[self._cur_task_pos] - self._cur_task_pos += 1 + task = task_list[cur_task_pos] + cur_task_pos += 1 # Skip the task if it is the member of a role which has already # been run, unless the role allows multiple executions @@ -71,7 +83,16 @@ class PlaybookState: if task._role.has_run() and not task._role._metadata._allow_duplicates: continue - return task + # Break out of the while loop now that we have our task + break + + # If we're not just peeking at the next task, save the internal state + if not peek: + self._cur_play = cur_play + self._task_list = task_list + self._cur_task_pos = cur_task_pos + + return task class PlaybookIterator: @@ -84,14 +105,21 @@ class PlaybookIterator: self._playbook = playbook self._log_manager = log_manager self._host_entries = dict() + self._first_host = None # build the per-host dictionary of playbook states for host in inventory.get_hosts(): + if self._first_host is None: + self._first_host = host self._host_entries[host.get_name()] = PlaybookState(parent_iterator=self) - def get_next_task_for_host(self, host): + def get_next_task(self, peek=False): + ''' returns the next task for host[0] ''' + return self._host_entries[self._first_host.get_name()].next(peek=peek) + + def get_next_task_for_host(self, host, peek=False): ''' fetch the next task for the given host ''' if host.get_name() not in self._host_entries: raise AnsibleError("invalid host specified for playbook iteration") - return self._host_entries[host.get_name()].next() + return self._host_entries[host.get_name()].next(peek=peek)