Minor fix so the any_errors_fatal value is checked properly

This commit is contained in:
James Cammarata 2013-09-09 10:20:41 -05:00
parent 4025695c00
commit bcc2a4b513

View file

@ -111,7 +111,7 @@ class Play(object):
self.transport = ds.get('connection', self.playbook.transport) self.transport = ds.get('connection', self.playbook.transport)
self.gather_facts = ds.get('gather_facts', None) self.gather_facts = ds.get('gather_facts', None)
self.remote_port = self.remote_port self.remote_port = self.remote_port
self.any_errors_fatal = ds.get('any_errors_fatal', False) self.any_errors_fatal = utils.boolean(ds.get('any_errors_fatal', 'false'))
self.accelerate = utils.boolean(ds.get('accelerate', 'false')) self.accelerate = utils.boolean(ds.get('accelerate', 'false'))
self.accelerate_port = ds.get('accelerate_port', None) self.accelerate_port = ds.get('accelerate_port', None)
self.max_fail_pct = int(ds.get('max_fail_percentage', 100)) self.max_fail_pct = int(ds.get('max_fail_percentage', 100))