Minor fix so the any_errors_fatal value is checked properly
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1 changed files with 1 additions and 1 deletions
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@ -111,7 +111,7 @@ class Play(object):
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self.transport = ds.get('connection', self.playbook.transport)
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self.transport = ds.get('connection', self.playbook.transport)
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self.gather_facts = ds.get('gather_facts', None)
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self.gather_facts = ds.get('gather_facts', None)
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self.remote_port = self.remote_port
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self.remote_port = self.remote_port
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self.any_errors_fatal = ds.get('any_errors_fatal', False)
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self.any_errors_fatal = utils.boolean(ds.get('any_errors_fatal', 'false'))
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self.accelerate = utils.boolean(ds.get('accelerate', 'false'))
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self.accelerate = utils.boolean(ds.get('accelerate', 'false'))
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self.accelerate_port = ds.get('accelerate_port', None)
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self.accelerate_port = ds.get('accelerate_port', None)
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self.max_fail_pct = int(ds.get('max_fail_percentage', 100))
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self.max_fail_pct = int(ds.get('max_fail_percentage', 100))
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