Fix two PlayIterator bugs
* When iterating over a child state, a failure should be propagated up so parent blocks don't continue iterating * Make sure a child state exists before trying to search it Fixes #12210
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1 changed files with 16 additions and 3 deletions
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@ -231,6 +231,10 @@ class PlayIterator:
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state.tasks_child_state.cur_role = state.cur_role
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(state.tasks_child_state, task) = self._get_next_task_from_state(state.tasks_child_state, peek=peek)
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if task is None:
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# check to see if the child state was failed, if so we need to
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# fail here too so we don't continue iterating tasks
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if state.tasks_child_state.fail_state != self.FAILED_NONE:
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state.fail_state |= self.FAILED_TASKS
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state.tasks_child_state = None
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state.cur_regular_task += 1
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continue
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@ -253,6 +257,10 @@ class PlayIterator:
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state.rescue_child_state.cur_role = state.cur_role
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(state.rescue_child_state, task) = self._get_next_task_from_state(state.rescue_child_state, peek=peek)
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if task is None:
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# check to see if the child state was failed, if so we need to
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# fail here too so we don't continue iterating rescue
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if state.tasks_child_state.fail_state != self.FAILED_NONE:
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state.fail_state |= self.FAILED_RESCUE
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state.rescue_child_state = None
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state.cur_rescue_task += 1
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continue
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@ -279,6 +287,10 @@ class PlayIterator:
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state.always_child_state.cur_role = state.cur_role
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(state.always_child_state, task) = self._get_next_task_from_state(state.always_child_state, peek=peek)
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if task is None:
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# check to see if the child state was failed, if so we need to
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# fail here too so we don't continue iterating always
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if state.tasks_child_state.fail_state != self.FAILED_NONE:
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state.fail_state |= self.FAILED_ALWAYS
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state.always_child_state = None
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state.cur_always_task += 1
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continue
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@ -356,6 +368,7 @@ class PlayIterator:
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if res:
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return res
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for child_state in (state.tasks_child_state, state.rescue_child_state, state.always_child_state):
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if child_state is not None:
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res = _search_state(child_state, task)
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if res:
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return res
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