Check for substates in is_failed before checking main state failure
Fixes #17882
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72e6ffad47
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1 changed files with 5 additions and 5 deletions
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@ -80,7 +80,7 @@ class HostState:
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ret.append(states[i])
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return "|".join(ret)
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return "HOST STATE: block=%d, task=%d, rescue=%d, always=%d, role=%s, run_state=%s, fail_state=%s, pending_setup=%s, tasks child state? %s, rescue child state? %s, always child state? %s, did start at task? %s" % (
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return "HOST STATE: block=%d, task=%d, rescue=%d, always=%d, role=%s, run_state=%s, fail_state=%s, pending_setup=%s, tasks child state? (%s), rescue child state? (%s), always child state? (%s), did start at task? %s" % (
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self.cur_block,
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self.cur_regular_task,
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self.cur_rescue_task,
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@ -499,6 +499,10 @@ class PlayIterator:
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def _check_failed_state(self, state):
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if state is None:
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return False
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elif state.run_state == self.ITERATING_RESCUE and self._check_failed_state(state.rescue_child_state):
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return True
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elif state.run_state == self.ITERATING_ALWAYS and self._check_failed_state(state.always_child_state):
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return True
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elif state.fail_state != self.FAILED_NONE:
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if state.run_state == self.ITERATING_RESCUE and state.fail_state&self.FAILED_RESCUE == 0:
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return False
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@ -512,10 +516,6 @@ class PlayIterator:
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return False
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else:
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return True
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elif state.run_state == self.ITERATING_RESCUE and self._check_failed_state(state.rescue_child_state):
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return True
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elif state.run_state == self.ITERATING_ALWAYS and self._check_failed_state(state.always_child_state):
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return True
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return False
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def is_failed(self, host):
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