Prevent duplicately loaded handlers from running more than once.
Fixes #3863
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1 changed files with 5 additions and 1 deletions
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@ -538,10 +538,14 @@ class PlayBook(object):
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# here a meta task is a placeholder that signals handlers should be run
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# here a meta task is a placeholder that signals handlers should be run
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if task.meta == 'flush_handlers':
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if task.meta == 'flush_handlers':
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fired_names = {}
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for handler in play.handlers():
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for handler in play.handlers():
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if len(handler.notified_by) > 0:
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if len(handler.notified_by) > 0:
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self.inventory.restrict_to(handler.notified_by)
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self.inventory.restrict_to(handler.notified_by)
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if handler.name not in fired_names:
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self._run_task(play, handler, True)
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self._run_task(play, handler, True)
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# prevent duplicate handler includes from running more than once
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fired_names[handler.name] = 1
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self.inventory.lift_restriction()
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self.inventory.lift_restriction()
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new_list = handler.notified_by[:]
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new_list = handler.notified_by[:]
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for host in handler.notified_by:
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for host in handler.notified_by:
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