Attempt 4: Prevent reparenting a block with itself (#38747)
* More concisely reparent, ensuring we don't go too shallow or too deep in this process. Fixes #38357 * More explicit reparenting, with a short circuit for a common case * We need new_block to have a parent, otherwise we lose context with this approach * Remove duplicate parent assignment * Change callers of Block.copy to not use exclude_parent=True, when including the parent, exclude tasks
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d2ce1d3c26
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f474195a3b
3 changed files with 18 additions and 21 deletions
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@ -524,7 +524,7 @@ class PlayIterator:
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if state.tasks_child_state:
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state.tasks_child_state = self._insert_tasks_into_state(state.tasks_child_state, task_list)
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else:
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target_block = state._blocks[state.cur_block].copy(exclude_parent=True)
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target_block = state._blocks[state.cur_block].copy()
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before = target_block.block[:state.cur_regular_task]
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after = target_block.block[state.cur_regular_task:]
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target_block.block = before + task_list + after
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@ -533,7 +533,7 @@ class PlayIterator:
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if state.rescue_child_state:
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state.rescue_child_state = self._insert_tasks_into_state(state.rescue_child_state, task_list)
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else:
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target_block = state._blocks[state.cur_block].copy(exclude_parent=True)
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target_block = state._blocks[state.cur_block].copy()
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before = target_block.rescue[:state.cur_rescue_task]
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after = target_block.rescue[state.cur_rescue_task:]
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target_block.rescue = before + task_list + after
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@ -542,7 +542,7 @@ class PlayIterator:
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if state.always_child_state:
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state.always_child_state = self._insert_tasks_into_state(state.always_child_state, task_list)
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else:
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target_block = state._blocks[state.cur_block].copy(exclude_parent=True)
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target_block = state._blocks[state.cur_block].copy()
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before = target_block.always[:state.cur_always_task]
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after = target_block.always[state.cur_always_task:]
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target_block.always = before + task_list + after
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@ -69,6 +69,10 @@ class Block(Base, Become, Conditional, Taggable):
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'''object comparison based on _uuid'''
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return self._uuid == other._uuid
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def __ne__(self, other):
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'''object comparison based on _uuid'''
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return self._uuid != other._uuid
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def get_vars(self):
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'''
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Blocks do not store variables directly, however they may be a member
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@ -173,21 +177,16 @@ class Block(Base, Become, Conditional, Taggable):
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new_task = task.copy(exclude_parent=True)
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if task._parent:
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new_task._parent = task._parent.copy(exclude_tasks=True)
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# go up the parentage tree until we find an
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# object without a parent and make this new
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# block their parent
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cur_obj = new_task
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while cur_obj._parent:
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if cur_obj._parent:
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prev_obj = cur_obj
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if task._parent == new_block:
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# If task._parent is the same as new_block, just replace it
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new_task._parent = new_block
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else:
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# task may not be a direct child of new_block, search for the correct place to insert new_block
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cur_obj = new_task._parent
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while cur_obj._parent and cur_obj._parent != new_block:
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cur_obj = cur_obj._parent
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# Ensure that we don't make the new_block the parent of itself
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if cur_obj != new_block:
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cur_obj._parent = new_block
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else:
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# prev_obj._parent is cur_obj, to allow for mutability we need to use prev_obj
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prev_obj._parent = new_block
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else:
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new_task._parent = new_block
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new_task_list.append(new_task)
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@ -203,7 +202,7 @@ class Block(Base, Become, Conditional, Taggable):
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new_me._parent = None
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if self._parent and not exclude_parent:
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new_me._parent = self._parent.copy(exclude_tasks=exclude_tasks)
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new_me._parent = self._parent.copy(exclude_tasks=True)
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if not exclude_tasks:
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new_me.block = _dupe_task_list(self.block or [], new_me)
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@ -410,9 +410,7 @@ class Role(Base, Become, Conditional, Taggable):
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block_list.extend(dep_blocks)
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for idx, task_block in enumerate(self._task_blocks):
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new_task_block = task_block.copy(exclude_parent=True)
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if task_block._parent:
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new_task_block._parent = task_block._parent.copy()
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new_task_block = task_block.copy()
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new_task_block._dep_chain = new_dep_chain
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new_task_block._play = play
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if idx == len(self._task_blocks) - 1:
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