fix multiple handler notifications (#19655)
Fixes #19647 Adds integration test to catch multiple handler notifications
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3 changed files with 39 additions and 1 deletions
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@ -435,7 +435,7 @@ class StrategyBase:
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target_handler = search_handler_blocks_by_name(handler_name, iterator._play.handlers)
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if target_handler is not None:
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found = True
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if original_host._uuid not in self._notified_handlers[target_handler._uuid]:
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if original_host not in self._notified_handlers[target_handler._uuid]:
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self._notified_handlers[target_handler._uuid].append(original_host)
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# FIXME: should this be a callback?
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display.vv("NOTIFIED HANDLER %s" % (handler_name,))
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@ -5,3 +5,6 @@
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- name: set_handler_fact_2
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set_fact:
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handler2_called: True
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- name: count_handler
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shell: echo . >> {{ handler_countpath }}
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@ -30,6 +30,41 @@
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- "handler1_called is defined"
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- "handler2_called is not defined"
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- name: make a tempfile for counting
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shell: mktemp
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register: mktemp_out
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- name: register tempfile path
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set_fact:
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handler_countpath: "{{ mktemp_out.stdout }}"
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- name: notify the counting handler
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shell: echo
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notify:
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- count_handler
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- name: notify the counting handler again
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shell: echo
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notify:
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- count_handler
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- name: force handler execution now
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meta: flush_handlers
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- name: get handler execution count
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shell: cat {{ handler_countpath }} | grep -o . | wc -l
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register: exec_count_out
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- debug: var=exec_count_out.stdout
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- name: ensure single execution
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assert:
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that:
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- exec_count_out.stdout | int == 1
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- name: cleanup tempfile
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file: path={{ handler_countpath }} state=absent
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- name: reset handler1_called
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set_fact:
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handler1_called: False
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