Since we no longer use a post-validated task in _process_pending_results, we
need to be sure to template fields used in original_task as they are raw and
may contain variables.
This patch also moves the handler tracking to be per-uuid, not per-object.
Doing it per-object had implications for the above due to the fact that the
copy of the original task is now being used, so the only sure way is to track
based on the uuid instead.
Fixes#18289
(cherry picked from commit dd0257b995)
Previous changes addressed a corner case, which unfortunately introduced
another bug. This patch adds a new flag to the host state (did_rescue) which
is set to true when the rescue portion of a block completes. This flag is
then checked in _check_failed_state() when the fail_state != FAILED_NONE.
This lead to the discovery of another bug - current strategies are not advancing
hosts to ITERATING_COMPLETE after doing a peek at the next task, leaving the
host state in the run_state of the final task. To address this, before gathering
the list of failed hosts in StrategyBase.run(), a final pass through the iterator
for all hosts is done to ensure each host is in its final state. This way, no
strategy derived from StrategyBase has to worry about it and it's handled.
Fixes#17983
(cherry picked from commit ca5b361ad8)
for `VariableManager._get_magic_variables()`.
This saves a lot of time re-iterating the nearly always constant global
list of groups and their members.
Generate once and cache, and invalidate cache in case `add_host:` or
`group_by:` are used.
Instead of immediately returning a failed code (indicating a break in
the play execution), we internally 'or' that failure code with the result
(now an integer flag instead of a boolean) so that we can properly handle
the rescue/always portions of blocks and still remember that the break
condition was hit.
Fixes#16937
Due to the fact that roles may be instantiated with different sets of
params (multiple inclusions of the same role or via role dependencies),
simply tracking notified handlers by name does not work. This patch
changes the way we track handler notifications by using the handler
object itself instead of just the name, allowing for multiple internal
instances. Normally this would be bad, but we also modify the way we
search for handlers by first looking at the notifying tasks dependency
chain (ensuring that roles find their own handlers first) and then at
the main list of handlers, using the first match it finds.
This patch also modifies the way we setup the internal list of handlers,
which should allow us to correctly identify if a notified handler exists
more easily.
Fixes#15084
This allows the PlaybookExecutor to receive more information regarding
what happened internal to the TaskQueueManager and strategy, to determine
things like whether or not the play iteration should stop.
Fixes#15523
Also making PlayContext a child class of the Playbook Base class,
which gives it access to all of the FieldAttribute code to ensure
field values are correctly typed after post_validation
Fixes#11381