When using hostvars to get extra connection-specific vars for connection
plugins, use this raw lookup to avoid prematurely templating all of the
hostvar data (triggering unnecessary lookups).
Fixes#17024
* Add a new config option to cache the check for controlpersist on the
control machine.
Fixes#15844
* Remove the option and make the behavior the default
* Make the check for controlpersist cache its status per-ssh executable
We couldn't copy to_unicode, to_bytes, to_str into module_utils because
of licensing. So once created it we had two sets of functions that did
the same things but had different implementations. To remedy that, this
change removes the ansible.utils.unicode versions of those functions.
* dynamic role_include
* more fixes for dynamic include roles
* set play yfrom iterator when dynamic
* changes from jimi-c
* avoid modules that break ad hoc
TODO: should really be a config
* adds squashing to objects, which allows them to be squashed down
to a final "view" before post_validate to avoid expensive evaluations
of parent attributes
* attempt #11 to role_include
* fixes from jimi-c
* do not override load_data, move all to load
* removed debugging
* implemented tasks_from parameter, must break cache
* fixed issue with cache and tasks_from
* make resolution of from_tasks prioritize literal
* avoid role dependency dedupe when include_role
* fixed role deps and handlers are now loaded
* simplified code, enabled k=v parsing
used example from jimi-c
* load role defaults for task when include_role
* fixed issue with from_Tasks overriding all subdirs
* corrected priority order of main candidates
* made tasks_from a more generic interface to roles
* fix block inheritance and handler order
* allow vars: clause into included role
* pull vars already processed vs from raw data
* fix from jimi-c blocks i broke
* added back append for dynamic includes
* only allow for basename in from parameter
* fix for docs when no default
* fixed notes
* added include_role to changelog
ran task_executor through python-modernize and then made changes to the
code pointed out by it:
* Most places where we looped through dict.keys() changed to
for key in dict:
Using keys() in python2 creates a list() of keys. For iterating, we
can iterate over the dict itself and we'll be handed back each key.
In python3, doing it this way does not create a new list and thus is
more memory efficient.
* In one place, use:
for key in list(dict.keys()):
because we're deleting elements from the dictionary inside of the
loop. So we really do need to iterate over a separate list of the
keys to avoid modifying the dictionary that we're iterating over.
(Fixes Python3 bug)
* In one place, change the order of an if-elif-else tree so that the
most frequent cases are evaluated first. (Optimization)
We want to NOT consider the async task as failed if the result is
not parsed, which was the intent of:
https://github.com/ansible/ansible/pull/16458
However, the logic doesn't actually do that because we default
the 'parsed' value to True. It should default to False so that
we continue waiting, as intended.
* fixed lookup search path
added ansible_search_path var that contains the proper list and in order
removed roledir var which was only used by first_found, rest used role_path
added needle function for lookups that mirrors the action plugin one, now
both types of plugins use same pathing.
* added missing os import
* renamed as per feedback
* fixed missing rename in first_found
* also fixed first_found
* fixed import to match new error class
* fixed getattr ref
* Don't treat parsing problems as async task timeout
If there is a problem reading/writing the status file that manifests as
not being able to parse the data, that doesn't mean the task timed out,
it means there was what was likely a tempoarary problem. Move on and
keep polling for success. The only things that should cause the async
status to not be parseable are bugs in the async_runner.
* Add comment explaining not bailing out of loop
* Return different error when result is unparseable
* Remove extraneous else
Prior to this patch, the retry/until logic would fail any task that
succeeded if it took all of the alloted retries to succeed. This patch
reworks the retry/until logic to make things more simple and clear.
Fixes#15697