James Cammarata
912e3a7b0b
Merge branch 'accelerate_improvements' into devel
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Conflicts:
library/utilities/accelerate
2013-10-01 21:22:17 -05:00
James Cammarata
fa80a17aa3
Make recv_data less greedy so it doesn't eat other packets
2013-10-01 16:50:32 -05:00
James Cammarata
59a5ce23d9
Adding an accelerate_timeout parameter for plays
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This setting makes the timeout for each play configurable, rather than
hard-coding it at 300 seconds (now the default if left unspecified)
Fixes #4162
2013-10-01 15:26:50 -05:00
James Cammarata
f9c87868ac
Added keepalive packets to accelerate mode
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Commands will now be started up in a separate task from the main
handler thread, so that it can be monitored for completeness while
sending a keepalive packet back to the controller to avoid a socket
receive timeout.
2013-10-01 15:19:21 -05:00
James Cammarata
344d8d51ab
Use atomic_move to put the file, rather than shelling out
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Fixes #4321
2013-10-01 14:47:50 -05:00
James Cammarata
52a42bf607
Add more verbose debugging options for accelerate
2013-09-30 14:08:07 -05:00
Andrey Shorin
ea488f5e05
Make --check mode work with fireball and accelerate connections
2013-09-23 13:51:43 +04:00
Erick Yellott
af7b182958
Typo fix from accelerated: true
to accelerate: true
2013-09-18 16:47:49 -05:00
James Cammarata
20b0dc4abd
Check for an empty executable passed into the accelerate plugin
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This was breaking at least the script module, so it would seem best
to check for it and set it to the default executable value
2013-09-05 15:11:26 -05:00
James Cammarata
f04af9118e
When putting a file in accelerated mode, make sure it's chowned correctly
2013-09-05 12:04:08 -05:00
James Cammarata
8a016bb374
Adding the facility to the accelerate daemon syslog calls
2013-09-03 11:30:29 -05:00
James Cammarata
d69d5c294f
Renaming fireball2 as 'accelerate' and removing old references
2013-08-30 13:26:27 -05:00