In the free strategy, we mark a host as blocked when it has work to do
(the PlayIterator returns a task) to prevent multiple tasks from being sent
to the host. However, we check for role duplicates after setting the blocked
flag, but were not clearing that when the task was skipped leading to an
infinite loop. This patch corrects that by clearing the blocked flag when
the task is skipped.
Fixes#15681
Previously the changed code was necessary, however it is now problematic
as we've started using the is_failed() method in other places in the code.
Additional changes at the strategy layer should make this safe to remove
now.
Fixes#15625
Fixes#15745
Applies conditional forwarding to all tasks/roles within the included playbook.
The existing line only applies forwarded conditionals to the main Task block, and misses pre_, post_, and roles.
Typo ::
Made a selection mistake when I copied over the one line change
In VariableManager, we fetch the params specifically in the next step,
so including them in the prior step is unnecessary and could lead to things
being overridden in an improper order.
In Block, we should not be getting the params for the role as they are
included earlier via the VariableManager.
Fixes#14411
This patch adds the port argument as a valid parameter to the f5_spec.
This argument is supported in bigsuds version 1.0.4 and greater, so
this patch uses the __version__ variable of the bigsuds module to
determine when the port value should be honored by the module.
By default the `Shell` class disables ssh agents. The `junos_netconf`
module uses this class, but doesn't re-enable agents.
Here it's explicitly enabled again, so an ssh agent can be used to
connect to and configure Junos devices.
When using Cobbler with Ansible a cobbler.ini file is needed by the /etc/ansible/cobbler.py script, otherwise Python errors like ConfigParser.NoSectionError: No section: 'cobbler' are shown. Maybe this could be added to the documentation. Thanks and cheers!
* Don't filter hosts remaining based on their failed state. Instead rely
on the PlayIterator to return None/ITERATING_COMPLETE when the host is
failed.
* In the free strategy, make sure we wait outside the host loop for all
pending results to be processed.
* Use the internal _set_failed_state() instead of manually setting things
when a failed child state is hit
Fixes#15623
In `lib/ansible/executor/play_iterator.py`, ansible sets a host's
`_gathered_facts` property to `True` without checking to see if there
are any tasks to be executed. In the event that the entire play is
skipped, `_gathered_facts` will be `True` even though the `setup`
module was never run.
This patch modifies the logic to only set `_gathered_facts` to `True`
when there are tasks to execute.
Closes#15744.