# (C) 2014, Matt Martz # This file is part of Ansible # # Ansible is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # Ansible is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with Ansible. If not, see . import os import urllib import urllib2 from ansible import utils try: import prettytable HAS_PRETTYTABLE = True except ImportError: HAS_PRETTYTABLE = False class CallbackModule(object): """This is an example ansible callback plugin that sends status updates to a HipChat channel during playbook execution. This plugin makes use of the following environment variables: HIPCHAT_TOKEN (required): HipChat API token HIPCHAT_ROOM (optional): HipChat room to post in. Default: ansible HIPCHAT_FROM (optional): Name to post as. Default: ansible Requires: prettytable """ def __init__(self): if not HAS_PRETTYTABLE: self.disabled = True utils.warning('The `prettytable` python module is not installed. ' 'Disabling the HipChat callback plugin.') self.msg_uri = 'https://api.hipchat.com/v1/rooms/message' self.token = os.getenv('HIPCHAT_TOKEN') self.room = os.getenv('HIPCHAT_ROOM', 'ansible') self.from_name = os.getenv('HIPCHAT_FROM', 'ansible') if self.token is None: self.disabled = True utils.warning('HipChat token could not be loaded. The HipChat ' 'token can be provided using the `HIPCHAT_TOKEN` ' 'environment variable.') self.printed_playbook = False self.playbook_name = None def send_msg(self, msg, msg_format='text', color='yellow', notify=False): """Method for sending a message to HipChat""" params = {} params['room_id'] = self.room params['from'] = self.from_name[:15] # max length is 15 params['message'] = msg params['message_format'] = msg_format params['color'] = color params['notify'] = int(notify) url = ('%s?auth_token=%s' % (self.msg_uri, self.token)) try: response = urllib2.urlopen(url, urllib.urlencode(params)) return response.read() except: utils.warning('Could not submit message to hipchat') def on_any(self, *args, **kwargs): pass def runner_on_failed(self, host, res, ignore_errors=False): pass def runner_on_ok(self, host, res): pass def runner_on_error(self, host, msg): pass def runner_on_skipped(self, host, item=None): pass def runner_on_unreachable(self, host, res): pass def runner_on_no_hosts(self): pass def runner_on_async_poll(self, host, res, jid, clock): pass def runner_on_async_ok(self, host, res, jid): pass def runner_on_async_failed(self, host, res, jid): pass def playbook_on_start(self): pass def playbook_on_notify(self, host, handler): pass def playbook_on_no_hosts_matched(self): pass def playbook_on_no_hosts_remaining(self): pass def playbook_on_task_start(self, name, is_conditional): pass def playbook_on_vars_prompt(self, varname, private=True, prompt=None, encrypt=None, confirm=False, salt_size=None, salt=None, default=None): pass def playbook_on_setup(self): pass def playbook_on_import_for_host(self, host, imported_file): pass def playbook_on_not_import_for_host(self, host, missing_file): pass def playbook_on_play_start(self, pattern): """Display Playbook and play start messages""" # This block sends information about a playbook when it starts # The playbook object is not immediately available at # playbook_on_start so we grab it via the play # # Displays info about playbook being started by a person on an # inventory, as well as Tags, Skip Tags and Limits if not self.printed_playbook: self.playbook_name, _ = os.path.splitext( os.path.basename(self.play.playbook.filename)) host_list = self.play.playbook.inventory.host_list inventory = os.path.basename(os.path.realpath(host_list)) self.send_msg("%s: Playbook initiated by %s against %s" % (self.playbook_name, self.play.playbook.remote_user, inventory), notify=True) self.printed_playbook = True subset = self.play.playbook.inventory._subset skip_tags = self.play.playbook.skip_tags self.send_msg("%s:\nTags: %s\nSkip Tags: %s\nLimit: %s" % (self.playbook_name, ', '.join(self.play.playbook.only_tags), ', '.join(skip_tags) if skip_tags else None, ', '.join(subset) if subset else subset)) # This is where we actually say we are starting a play self.send_msg("%s: Starting play: %s" % (self.playbook_name, pattern)) def playbook_on_stats(self, stats): """Display info about playbook statistics""" hosts = sorted(stats.processed.keys()) t = prettytable.PrettyTable(['Host', 'Ok', 'Changed', 'Unreachable', 'Failures']) failures = False unreachable = False for h in hosts: s = stats.summarize(h) if s['failures'] > 0: failures = True if s['unreachable'] > 0: unreachable = True t.add_row([h] + [s[k] for k in ['ok', 'changed', 'unreachable', 'failures']]) self.send_msg("%s: Playbook complete" % self.playbook_name, notify=True) if failures or unreachable: color = 'red' self.send_msg("%s: Failures detected" % self.playbook_name, color=color, notify=True) else: color = 'green' self.send_msg("/code %s:\n%s" % (self.playbook_name, t), color=color)