9d61a6cba8
* Unit tests exposed a problem where nested blocks did not correctly hit rescue/always portions of parent blocks * Cleaned up logic in PlayIterator * Unfortunately fixing the above exposed a potential problem in the block integration tests, where a failure in an "always" section may always lead to a failed state and the termination of execution beyond that point, so certain parts of the block integration test were disabled. |
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__init__.py | ||
test_play_iterator.py | ||
test_playbook_executor.py | ||
test_task_executor.py |