ca5b361ad8
Previous changes addressed a corner case, which unfortunately introduced another bug. This patch adds a new flag to the host state (did_rescue) which is set to true when the rescue portion of a block completes. This flag is then checked in _check_failed_state() when the fail_state != FAILED_NONE. This lead to the discovery of another bug - current strategies are not advancing hosts to ITERATING_COMPLETE after doing a peek at the next task, leaving the host state in the run_state of the final task. To address this, before gathering the list of failed hosts in StrategyBase.run(), a final pass through the iterator for all hosts is done to ensure each host is in its final state. This way, no strategy derived from StrategyBase has to worry about it and it's handled. Fixes #17983
596 lines
27 KiB
Python
596 lines
27 KiB
Python
# (c) 2012-2014, Michael DeHaan <michael.dehaan@gmail.com>
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#
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# This file is part of Ansible
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#
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# Ansible is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# Ansible is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with Ansible. If not, see <http://www.gnu.org/licenses/>.
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# Make coding more python3-ish
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from __future__ import (absolute_import, division, print_function)
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__metaclass__ = type
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import fnmatch
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from ansible.compat.six import iteritems
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from ansible import constants as C
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from ansible.errors import AnsibleError
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from ansible.playbook.block import Block
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from ansible.playbook.task import Task
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from ansible.playbook.role_include import IncludeRole
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from ansible.utils.boolean import boolean
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__all__ = ['PlayIterator']
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try:
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from __main__ import display
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except ImportError:
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from ansible.utils.display import Display
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display = Display()
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class HostState:
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def __init__(self, blocks):
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self._blocks = blocks[:]
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self.cur_block = 0
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self.cur_regular_task = 0
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self.cur_rescue_task = 0
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self.cur_always_task = 0
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self.cur_role = None
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self.cur_dep_chain = None
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self.run_state = PlayIterator.ITERATING_SETUP
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self.fail_state = PlayIterator.FAILED_NONE
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self.pending_setup = False
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self.tasks_child_state = None
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self.rescue_child_state = None
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self.always_child_state = None
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self.did_rescue = False
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self.did_start_at_task = False
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def __repr__(self):
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return "HostState(%r)" % self._blocks
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def __str__(self):
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def _run_state_to_string(n):
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states = ["ITERATING_SETUP", "ITERATING_TASKS", "ITERATING_RESCUE", "ITERATING_ALWAYS", "ITERATING_COMPLETE"]
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try:
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return states[n]
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except IndexError:
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return "UNKNOWN STATE"
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def _failed_state_to_string(n):
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states = {1:"FAILED_SETUP", 2:"FAILED_TASKS", 4:"FAILED_RESCUE", 8:"FAILED_ALWAYS"}
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if n == 0:
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return "FAILED_NONE"
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else:
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ret = []
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for i in (1, 2, 4, 8):
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if n & i:
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ret.append(states[i])
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return "|".join(ret)
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return "HOST STATE: block=%d, task=%d, rescue=%d, always=%d, role=%s, run_state=%s, fail_state=%s, pending_setup=%s, tasks child state? (%s), rescue child state? (%s), always child state? (%s), did rescue? %s, did start at task? %s" % (
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self.cur_block,
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self.cur_regular_task,
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self.cur_rescue_task,
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self.cur_always_task,
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self.cur_role,
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_run_state_to_string(self.run_state),
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_failed_state_to_string(self.fail_state),
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self.pending_setup,
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self.tasks_child_state,
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self.rescue_child_state,
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self.always_child_state,
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self.did_rescue,
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self.did_start_at_task,
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)
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def __eq__(self, other):
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if not isinstance(other, HostState):
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return False
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for attr in (
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'_blocks', 'cur_block', 'cur_regular_task', 'cur_rescue_task', 'cur_always_task',
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'cur_role', 'run_state', 'fail_state', 'pending_setup', 'cur_dep_chain',
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'tasks_child_state', 'rescue_child_state', 'always_child_state'
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):
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if getattr(self, attr) != getattr(other, attr):
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return False
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return True
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def get_current_block(self):
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return self._blocks[self.cur_block]
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def copy(self):
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new_state = HostState(self._blocks)
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new_state.cur_block = self.cur_block
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new_state.cur_regular_task = self.cur_regular_task
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new_state.cur_rescue_task = self.cur_rescue_task
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new_state.cur_always_task = self.cur_always_task
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new_state.cur_role = self.cur_role
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new_state.run_state = self.run_state
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new_state.fail_state = self.fail_state
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new_state.pending_setup = self.pending_setup
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new_state.did_rescue = self.did_rescue
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new_state.did_start_at_task = self.did_start_at_task
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if self.cur_dep_chain is not None:
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new_state.cur_dep_chain = self.cur_dep_chain[:]
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if self.tasks_child_state is not None:
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new_state.tasks_child_state = self.tasks_child_state.copy()
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if self.rescue_child_state is not None:
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new_state.rescue_child_state = self.rescue_child_state.copy()
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if self.always_child_state is not None:
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new_state.always_child_state = self.always_child_state.copy()
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return new_state
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class PlayIterator:
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# the primary running states for the play iteration
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ITERATING_SETUP = 0
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ITERATING_TASKS = 1
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ITERATING_RESCUE = 2
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ITERATING_ALWAYS = 3
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ITERATING_COMPLETE = 4
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# the failure states for the play iteration, which are powers
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# of 2 as they may be or'ed together in certain circumstances
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FAILED_NONE = 0
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FAILED_SETUP = 1
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FAILED_TASKS = 2
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FAILED_RESCUE = 4
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FAILED_ALWAYS = 8
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def __init__(self, inventory, play, play_context, variable_manager, all_vars, start_at_done=False):
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self._play = play
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self._blocks = []
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self._task_uuid_cache = dict()
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# Default options to gather
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gather_subset = C.DEFAULT_GATHER_SUBSET
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gather_timeout = C.DEFAULT_GATHER_TIMEOUT
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# Retrieve subset to gather
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if self._play.gather_subset is not None:
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gather_subset = self._play.gather_subset
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# Retrieve timeout for gather
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if self._play.gather_timeout is not None:
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gather_timeout = self._play.gather_timeout
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setup_block = Block(play=self._play)
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setup_task = Task(block=setup_block)
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setup_task.action = 'setup'
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setup_task.name = 'Gathering Facts'
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setup_task.tags = ['always']
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setup_task.args = {
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'gather_subset': gather_subset,
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}
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if gather_timeout:
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setup_task.args['gather_timeout'] = gather_timeout
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setup_task.set_loader(self._play._loader)
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setup_block.block = [setup_task]
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setup_block = setup_block.filter_tagged_tasks(play_context, all_vars)
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self._blocks.append(setup_block)
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self.cache_block_tasks(setup_block)
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for block in self._play.compile():
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new_block = block.filter_tagged_tasks(play_context, all_vars)
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if new_block.has_tasks():
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self.cache_block_tasks(new_block)
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self._blocks.append(new_block)
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for handler_block in self._play.handlers:
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self.cache_block_tasks(handler_block)
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self._host_states = {}
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start_at_matched = False
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for host in inventory.get_hosts(self._play.hosts):
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self._host_states[host.name] = HostState(blocks=self._blocks)
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# if the host's name is in the variable manager's fact cache, then set
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# its _gathered_facts flag to true for smart gathering tests later
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if host.name in variable_manager._fact_cache and variable_manager._fact_cache.get('module_setup', False):
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host._gathered_facts = True
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# if we're looking to start at a specific task, iterate through
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# the tasks for this host until we find the specified task
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if play_context.start_at_task is not None and not start_at_done:
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while True:
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(s, task) = self.get_next_task_for_host(host, peek=True)
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if s.run_state == self.ITERATING_COMPLETE:
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break
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if task.name == play_context.start_at_task or fnmatch.fnmatch(task.name, play_context.start_at_task) or \
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task.get_name() == play_context.start_at_task or fnmatch.fnmatch(task.get_name(), play_context.start_at_task):
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start_at_matched = True
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break
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else:
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self.get_next_task_for_host(host)
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# finally, reset the host's state to ITERATING_SETUP
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if start_at_matched:
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self._host_states[host.name].did_start_at_task = True
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self._host_states[host.name].run_state = self.ITERATING_SETUP
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if start_at_matched:
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# we have our match, so clear the start_at_task field on the
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# play context to flag that we've started at a task (and future
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# plays won't try to advance)
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play_context.start_at_task = None
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def get_host_state(self, host):
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# Since we're using the PlayIterator to carry forward failed hosts,
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# in the event that a previous host was not in the current inventory
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# we create a stub state for it now
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if host.name not in self._host_states:
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self._host_states[host.name] = HostState(blocks=[])
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return self._host_states[host.name].copy()
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def cache_block_tasks(self, block):
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def _cache_portion(p):
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for t in p:
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if isinstance(t, Block):
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self.cache_block_tasks(t)
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elif t._uuid not in self._task_uuid_cache:
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self._task_uuid_cache[t._uuid] = t
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for portion in (block.block, block.rescue, block.always):
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if portion is not None:
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_cache_portion(portion)
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def get_next_task_for_host(self, host, peek=False):
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display.debug("getting the next task for host %s" % host.name)
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s = self.get_host_state(host)
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task = None
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if s.run_state == self.ITERATING_COMPLETE:
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display.debug("host %s is done iterating, returning" % host.name)
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return (s, None)
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old_s = s
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(s, task) = self._get_next_task_from_state(s, host=host, peek=peek)
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def _roles_are_different(ra, rb):
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if ra != rb:
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return True
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else:
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return old_s.cur_dep_chain != task.get_dep_chain()
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def _role_is_child(r):
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parent = task._parent
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while parent:
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if hasattr(parent, '_role') and parent._role == r and isinstance(parent, IncludeRole):
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return True
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parent = parent._parent
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return False
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if task and task._role:
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# if we had a current role, mark that role as completed
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if s.cur_role and _roles_are_different(task._role, s.cur_role) and host.name in s.cur_role._had_task_run and \
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not _role_is_child(s.cur_role) and not peek:
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s.cur_role._completed[host.name] = True
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s.cur_role = task._role
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s.cur_dep_chain = task.get_dep_chain()
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if not peek:
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self._host_states[host.name] = s
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display.debug("done getting next task for host %s" % host.name)
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display.debug(" ^ task is: %s" % task)
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display.debug(" ^ state is: %s" % s)
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return (s, task)
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def _get_next_task_from_state(self, state, host, peek):
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task = None
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# try and find the next task, given the current state.
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while True:
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# try to get the current block from the list of blocks, and
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# if we run past the end of the list we know we're done with
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# this block
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try:
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block = state._blocks[state.cur_block]
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except IndexError:
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state.run_state = self.ITERATING_COMPLETE
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return (state, None)
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if state.run_state == self.ITERATING_SETUP:
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# First, we check to see if we were pending setup. If not, this is
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# the first trip through ITERATING_SETUP, so we set the pending_setup
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# flag and try to determine if we do in fact want to gather facts for
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# the specified host.
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if not state.pending_setup:
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state.pending_setup = True
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# Gather facts if the default is 'smart' and we have not yet
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# done it for this host; or if 'explicit' and the play sets
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# gather_facts to True; or if 'implicit' and the play does
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# NOT explicitly set gather_facts to False.
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gathering = C.DEFAULT_GATHERING
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implied = self._play.gather_facts is None or boolean(self._play.gather_facts)
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if (gathering == 'implicit' and implied) or \
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(gathering == 'explicit' and boolean(self._play.gather_facts)) or \
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(gathering == 'smart' and implied and not host._gathered_facts):
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# The setup block is always self._blocks[0], as we inject it
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# during the play compilation in __init__ above.
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setup_block = self._blocks[0]
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if setup_block.has_tasks() and len(setup_block.block) > 0:
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task = setup_block.block[0]
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if not peek:
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# mark the host as having gathered facts, because we're
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# returning the setup task to be executed
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host.set_gathered_facts(True)
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else:
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# This is the second trip through ITERATING_SETUP, so we clear
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# the flag and move onto the next block in the list while setting
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# the run state to ITERATING_TASKS
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state.pending_setup = False
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state.run_state = self.ITERATING_TASKS
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if not state.did_start_at_task:
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state.cur_block += 1
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state.cur_regular_task = 0
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state.cur_rescue_task = 0
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state.cur_always_task = 0
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state.child_state = None
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elif state.run_state == self.ITERATING_TASKS:
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# clear the pending setup flag, since we're past that and it didn't fail
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if state.pending_setup:
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state.pending_setup = False
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# First, we check for a child task state that is not failed, and if we
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# have one recurse into it for the next task. If we're done with the child
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# state, we clear it and drop back to geting the next task from the list.
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if state.tasks_child_state:
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(state.tasks_child_state, task) = self._get_next_task_from_state(state.tasks_child_state, host=host, peek=peek)
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if self._check_failed_state(state.tasks_child_state):
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# failed child state, so clear it and move into the rescue portion
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state.tasks_child_state = None
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self._set_failed_state(state)
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else:
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# get the next task recursively
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if task is None or state.tasks_child_state.run_state == self.ITERATING_COMPLETE:
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# we're done with the child state, so clear it and continue
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# back to the top of the loop to get the next task
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state.tasks_child_state = None
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continue
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else:
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# First here, we check to see if we've failed anywhere down the chain
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# of states we have, and if so we move onto the rescue portion. Otherwise,
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# we check to see if we've moved past the end of the list of tasks. If so,
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# we move into the always portion of the block, otherwise we get the next
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# task from the list.
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if self._check_failed_state(state):
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state.run_state = self.ITERATING_RESCUE
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elif state.cur_regular_task >= len(block.block):
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state.run_state = self.ITERATING_ALWAYS
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else:
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task = block.block[state.cur_regular_task]
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# if the current task is actually a child block, create a child
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# state for us to recurse into on the next pass
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if isinstance(task, Block) or state.tasks_child_state is not None:
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state.tasks_child_state = HostState(blocks=[task])
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state.tasks_child_state.run_state = self.ITERATING_TASKS
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state.tasks_child_state.cur_role = state.cur_role
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# since we've created the child state, clear the task
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# so we can pick up the child state on the next pass
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task = None
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state.cur_regular_task += 1
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elif state.run_state == self.ITERATING_RESCUE:
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# The process here is identical to ITERATING_TASKS, except instead
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# we move into the always portion of the block.
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if state.rescue_child_state:
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(state.rescue_child_state, task) = self._get_next_task_from_state(state.rescue_child_state, host=host, peek=peek)
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if self._check_failed_state(state.rescue_child_state):
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state.rescue_child_state = None
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self._set_failed_state(state)
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else:
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if task is None or state.rescue_child_state.run_state == self.ITERATING_COMPLETE:
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state.rescue_child_state = None
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continue
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else:
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if state.fail_state & self.FAILED_RESCUE == self.FAILED_RESCUE:
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state.run_state = self.ITERATING_ALWAYS
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elif state.cur_rescue_task >= len(block.rescue):
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if len(block.rescue) > 0:
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state.fail_state = self.FAILED_NONE
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state.run_state = self.ITERATING_ALWAYS
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state.did_rescue = True
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else:
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task = block.rescue[state.cur_rescue_task]
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if isinstance(task, Block) or state.rescue_child_state is not None:
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state.rescue_child_state = HostState(blocks=[task])
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state.rescue_child_state.run_state = self.ITERATING_TASKS
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state.rescue_child_state.cur_role = state.cur_role
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task = None
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state.cur_rescue_task += 1
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elif state.run_state == self.ITERATING_ALWAYS:
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# And again, the process here is identical to ITERATING_TASKS, except
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# instead we either move onto the next block in the list, or we set the
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# run state to ITERATING_COMPLETE in the event of any errors, or when we
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# have hit the end of the list of blocks.
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if state.always_child_state:
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(state.always_child_state, task) = self._get_next_task_from_state(state.always_child_state, host=host, peek=peek)
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if self._check_failed_state(state.always_child_state):
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state.always_child_state = None
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self._set_failed_state(state)
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else:
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if task is None or state.always_child_state.run_state == self.ITERATING_COMPLETE:
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state.always_child_state = None
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continue
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else:
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if state.cur_always_task >= len(block.always):
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if state.fail_state != self.FAILED_NONE:
|
|
state.run_state = self.ITERATING_COMPLETE
|
|
else:
|
|
state.cur_block += 1
|
|
state.cur_regular_task = 0
|
|
state.cur_rescue_task = 0
|
|
state.cur_always_task = 0
|
|
state.run_state = self.ITERATING_TASKS
|
|
state.tasks_child_state = None
|
|
state.rescue_child_state = None
|
|
state.always_child_state = None
|
|
state.did_rescue = False
|
|
else:
|
|
task = block.always[state.cur_always_task]
|
|
if isinstance(task, Block) or state.always_child_state is not None:
|
|
state.always_child_state = HostState(blocks=[task])
|
|
state.always_child_state.run_state = self.ITERATING_TASKS
|
|
state.always_child_state.cur_role = state.cur_role
|
|
task = None
|
|
state.cur_always_task += 1
|
|
|
|
elif state.run_state == self.ITERATING_COMPLETE:
|
|
return (state, None)
|
|
|
|
# if something above set the task, break out of the loop now
|
|
if task:
|
|
break
|
|
|
|
return (state, task)
|
|
|
|
def _set_failed_state(self, state):
|
|
if state.run_state == self.ITERATING_SETUP:
|
|
state.fail_state |= self.FAILED_SETUP
|
|
state.run_state = self.ITERATING_COMPLETE
|
|
elif state.run_state == self.ITERATING_TASKS:
|
|
if state.tasks_child_state is not None:
|
|
state.tasks_child_state = self._set_failed_state(state.tasks_child_state)
|
|
else:
|
|
state.fail_state |= self.FAILED_TASKS
|
|
if state._blocks[state.cur_block].rescue:
|
|
state.run_state = self.ITERATING_RESCUE
|
|
elif state._blocks[state.cur_block].always:
|
|
state.run_state = self.ITERATING_ALWAYS
|
|
else:
|
|
state.run_state = self.ITERATING_COMPLETE
|
|
elif state.run_state == self.ITERATING_RESCUE:
|
|
if state.rescue_child_state is not None:
|
|
state.rescue_child_state = self._set_failed_state(state.rescue_child_state)
|
|
else:
|
|
state.fail_state |= self.FAILED_RESCUE
|
|
if state._blocks[state.cur_block].always:
|
|
state.run_state = self.ITERATING_ALWAYS
|
|
else:
|
|
state.run_state = self.ITERATING_COMPLETE
|
|
elif state.run_state == self.ITERATING_ALWAYS:
|
|
if state.always_child_state is not None:
|
|
state.always_child_state = self._set_failed_state(state.always_child_state)
|
|
else:
|
|
state.fail_state |= self.FAILED_ALWAYS
|
|
state.run_state = self.ITERATING_COMPLETE
|
|
return state
|
|
|
|
def mark_host_failed(self, host):
|
|
s = self.get_host_state(host)
|
|
display.debug("marking host %s failed, current state: %s" % (host, s))
|
|
s = self._set_failed_state(s)
|
|
display.debug("^ failed state is now: %s" % s)
|
|
self._host_states[host.name] = s
|
|
self._play._removed_hosts.append(host.name)
|
|
|
|
def get_failed_hosts(self):
|
|
return dict((host, True) for (host, state) in iteritems(self._host_states) if self._check_failed_state(state))
|
|
|
|
def _check_failed_state(self, state):
|
|
if state is None:
|
|
return False
|
|
elif state.run_state == self.ITERATING_RESCUE and self._check_failed_state(state.rescue_child_state):
|
|
return True
|
|
elif state.run_state == self.ITERATING_ALWAYS and self._check_failed_state(state.always_child_state):
|
|
return True
|
|
elif state.fail_state != self.FAILED_NONE:
|
|
if state.run_state == self.ITERATING_RESCUE and state.fail_state&self.FAILED_RESCUE == 0:
|
|
return False
|
|
elif state.run_state == self.ITERATING_ALWAYS and state.fail_state&self.FAILED_ALWAYS == 0:
|
|
return False
|
|
else:
|
|
return not state.did_rescue
|
|
elif state.run_state == self.ITERATING_TASKS and self._check_failed_state(state.tasks_child_state):
|
|
cur_block = self._blocks[state.cur_block]
|
|
if len(cur_block.rescue) > 0 and state.fail_state & self.FAILED_RESCUE == 0:
|
|
return False
|
|
else:
|
|
return True
|
|
return False
|
|
|
|
def is_failed(self, host):
|
|
s = self.get_host_state(host)
|
|
return self._check_failed_state(s)
|
|
|
|
def get_original_task(self, host, task):
|
|
'''
|
|
Finds the task in the task list which matches the UUID of the given task.
|
|
The executor engine serializes/deserializes objects as they are passed through
|
|
the different processes, and not all data structures are preserved. This method
|
|
allows us to find the original task passed into the executor engine.
|
|
'''
|
|
|
|
if isinstance(task, Task):
|
|
the_uuid = task._uuid
|
|
else:
|
|
the_uuid = task
|
|
|
|
return self._task_uuid_cache.get(the_uuid, None)
|
|
|
|
def _insert_tasks_into_state(self, state, task_list):
|
|
# if we've failed at all, or if the task list is empty, just return the current state
|
|
if state.fail_state != self.FAILED_NONE and state.run_state not in (self.ITERATING_RESCUE, self.ITERATING_ALWAYS) or not task_list:
|
|
return state
|
|
|
|
if state.run_state == self.ITERATING_TASKS:
|
|
if state.tasks_child_state:
|
|
state.tasks_child_state = self._insert_tasks_into_state(state.tasks_child_state, task_list)
|
|
else:
|
|
target_block = state._blocks[state.cur_block].copy(exclude_parent=True)
|
|
before = target_block.block[:state.cur_regular_task]
|
|
after = target_block.block[state.cur_regular_task:]
|
|
target_block.block = before + task_list + after
|
|
state._blocks[state.cur_block] = target_block
|
|
elif state.run_state == self.ITERATING_RESCUE:
|
|
if state.rescue_child_state:
|
|
state.rescue_child_state = self._insert_tasks_into_state(state.rescue_child_state, task_list)
|
|
else:
|
|
target_block = state._blocks[state.cur_block].copy(exclude_parent=True)
|
|
before = target_block.rescue[:state.cur_rescue_task]
|
|
after = target_block.rescue[state.cur_rescue_task:]
|
|
target_block.rescue = before + task_list + after
|
|
state._blocks[state.cur_block] = target_block
|
|
elif state.run_state == self.ITERATING_ALWAYS:
|
|
if state.always_child_state:
|
|
state.always_child_state = self._insert_tasks_into_state(state.always_child_state, task_list)
|
|
else:
|
|
target_block = state._blocks[state.cur_block].copy(exclude_parent=True)
|
|
before = target_block.always[:state.cur_always_task]
|
|
after = target_block.always[state.cur_always_task:]
|
|
target_block.always = before + task_list + after
|
|
state._blocks[state.cur_block] = target_block
|
|
return state
|
|
|
|
def add_tasks(self, host, task_list):
|
|
for b in task_list:
|
|
self.cache_block_tasks(b)
|
|
self._host_states[host.name] = self._insert_tasks_into_state(self.get_host_state(host), task_list)
|
|
|