website/public/js/typed.js

308 lines
11 KiB
JavaScript

// The MIT License (MIT)
// Typed.js | Copyright (c) 2014 Matt Boldt | www.mattboldt.com
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
!function($){
"use strict";
var Typed = function(el, options){
// chosen element to manipulate text
this.el = $(el);
// options
this.options = $.extend({}, $.fn.typed.defaults, options);
// text content of element
this.text = this.el.text();
// typing speed
this.typeSpeed = this.options.typeSpeed;
// add a delay before typing starts
this.startDelay = this.options.startDelay;
// backspacing speed
this.backSpeed = this.options.backSpeed;
// amount of time to wait before backspacing
this.backDelay = this.options.backDelay;
// input strings of text
this.strings = this.options.strings;
// character number position of current string
this.strPos = 0;
// current array position
this.arrayPos = 0;
// number to stop backspacing on.
// default 0, can change depending on how many chars
// you want to remove at the time
this.stopNum = 0;
// Looping logic
this.loop = this.options.loop;
this.loopCount = this.options.loopCount;
this.curLoop = 0;
// for stopping
this.stop = false;
// All systems go!
this.build();
};
Typed.prototype = {
constructor: Typed
, init: function(){
// begin the loop w/ first current string (global self.string)
// current string will be passed as an argument each time after this
var self = this;
self.timeout = setTimeout(function() {
// Start typing
self.typewrite(self.strings[self.arrayPos], self.strPos);
}, self.startDelay);
}
, build: function(){
// Insert cursor
this.cursor = $("<span class=\"typed-cursor\">|</span>");
this.el.after(this.cursor);
this.init();
}
// pass current string state to each function, types 1 char per call
, typewrite: function(curString, curStrPos){
// exit when stopped
if(this.stop === true)
return;
// varying values for setTimeout during typing
// can't be global since number changes each time loop is executed
var humanize = Math.round(Math.random() * (100 - 30)) + this.typeSpeed;
var self = this;
// ------------- optional ------------- //
// backpaces a certain string faster
// ------------------------------------ //
if (self.arrayPos == 1){
self.stopNum = 3;
self.backDelay = 10;
}
//every other time, delete the whole typed string
else{
self.stopNum = 0;
self.backDelay = self.options.backDelay;
}
// contain typing function in a timeout humanize'd delay
self.timeout = setTimeout(function() {
// check for an escape character before a pause value
// format: \^\d+ eg: ^1000 should be able to print the ^ too using ^^
// single ^ are removed from string
var charPause = 0;
var substr = curString.substr(curStrPos);
if (substr.charAt(0) === '^') {
var e = 1;
if(substr.match(/^\^\d+/)) {
substr = substr.replace(/^\^(\d+).*/, "$1");
e += substr.length;
charPause = parseInt(substr);
}
// strip out the escape character and pause value so they're not printed
curString = curString.substring(0,curStrPos)+curString.substring(curStrPos+e);
}
// timeout for any pause after a character
self.timeout = setTimeout(function() {
if(curStrPos === curString.length) {
// fires callback function
self.options.onStringTyped(self.arrayPos);
// is this the final string
if(self.arrayPos === self.strings.length-1) {
// animation that occurs on the last typed string
self.options.callback();
self.curLoop++;
// quit if we wont loop back
if(self.loop === false || self.curLoop === self.loopCount)
return;
}
self.timeout = setTimeout(function(){
self.backspace(curString, curStrPos);
}, self.backDelay);
} else {
/* call before functions if applicable */
if(curStrPos === 0)
self.options.preStringTyped(self.arrayPos);
// start typing each new char into existing string
// curString: arg, self.text: original text inside element
self.el.text(self.text + curString.substr(0, curStrPos+1));
// add characters one by one
curStrPos++;
// loop the function
self.typewrite(curString, curStrPos);
}
// end of character pause
}, charPause);
// humanized value for typing
}, humanize);
}
, backspace: function(curString, curStrPos){
// exit when stopped
if (this.stop === true) {
return;
}
// varying values for setTimeout during typing
// can't be global since number changes each time loop is executed
var humanize = Math.round(Math.random() * (100 - 30)) + this.backSpeed;
var self = this;
self.timeout = setTimeout(function() {
// ----- this part is optional ----- //
// check string array position
// on the first string, only delete one word
// the stopNum actually represents the amount of chars to
// keep in the current string. In my case it's 14.
// if (self.arrayPos == 1){
// self.stopNum = 14;
// }
//every other time, delete the whole typed string
// else{
// self.stopNum = 0;
// }
// ----- continue important stuff ----- //
// replace text with current text + typed characters
self.el.text(self.text + curString.substr(0, curStrPos));
// if the number (id of character in current string) is
// less than the stop number, keep going
if (curStrPos > self.stopNum){
// subtract characters one by one
curStrPos--;
// loop the function
self.backspace(curString, curStrPos);
}
// if the stop number has been reached, increase
// array position to next string
else if (curStrPos <= self.stopNum) {
self.arrayPos++;
if(self.arrayPos === self.strings.length) {
self.arrayPos = 0;
self.init();
} else
self.typewrite(self.strings[self.arrayPos], curStrPos);
}
// humanized value for typing
}, humanize);
}
// Start & Stop currently not working
// , stop: function() {
// var self = this;
// self.stop = true;
// clearInterval(self.timeout);
// }
// , start: function() {
// var self = this;
// if(self.stop === false)
// return;
// this.stop = false;
// this.init();
// }
// Reset and rebuild the element
, reset: function(){
var self = this;
clearInterval(self.timeout);
var id = this.el.attr('id');
this.el.after('<span id="' + id + '"/>')
this.el.remove();
this.cursor.remove();
// Send the callback
self.options.resetCallback();
}
};
$.fn.typed = function (option) {
return this.each(function () {
var $this = $(this)
, data = $this.data('typed')
, options = typeof option == 'object' && option;
if (!data) $this.data('typed', (data = new Typed(this, options)));
if (typeof option == 'string') data[option]();
});
};
$.fn.typed.defaults = {
strings: ["These are the default values...", "You know what you should do?", "Use your own!", "Have a great day!"],
// typing speed
typeSpeed: 0,
// time before typing starts
startDelay: 0,
// backspacing speed
backSpeed: 0,
// time before backspacing
backDelay: 500,
// loop
loop: false,
// false = infinite
loopCount: false,
// call when done callback function
callback: function() {},
// starting callback function before each string
preStringTyped: function() {},
//callback for every typed string
onStringTyped: function() {},
// callback for reset
resetCallback: function() {}
};
}(window.jQuery);