# Internals of build process The purpose of this document is to explain build process **internals** with subtle nuances. This document is not by any means complete. The ultimate source of truth is the code in `.\build.psm1` that's getting executed on the corresponding CI system. This document assumes that you can successfully build PowerShell from sources for your platform. ## Top directory We are calling `dotnet` tool build for `$Top` directory - `src\powershell-win-core` for CoreCLR on Windows. - `src\powershell-unix` for CoreCLR on Linux and macOS. ### Dummy dependencies We use dummy dependencies between projects to leverage `dotnet` build functionality. For example, `src\powershell-win-core\powershell-win-core.csproj` has dependency on `Microsoft.PowerShell.Commands.Diagnostics.csproj`, but in reality, there is no build dependency. Dummy dependencies allows us to build just `$Top` folder, instead of building several folders. ### Dummy dependencies rules If assembly is part of CoreCLR build, it should be listed as a dependency for `$Top` folder (`src\powershell-unix` or `src\powershell-win-core`) ## Preliminary steps ### ResGen Until the .NET CLI `dotnet-resgen` tool supports the generation of strongly typed resource access classes (tracked by [Microsoft/msbuild #2272](https://github.com/Microsoft/msbuild/issues/2272)), we run our own C# [ResGen tool](../../src/ResGen). While the `Start-PSBuild` command runs this automatically via the `Start-ResGen` function, it does *not* require PowerShell. The same command can be run manually: ```sh cd src/ResGen dotnet restore dotnet run ``` Running the program does the following work: - For each project, given a `resources` folder, create a `gen` folder. - For each `*.resx` file from the `resources` folder, create a strongly typed C# resource access class, and write it to the corresponding `*.cs` file in the `gen` folder. These files are *not* automatically updated on each build, as the project lacks the ability to detect changes. Thus, running it for every build would break incremental recompilation. If you pull new commits and get an error about missing strings, you likely need to delete the `gen` folders and re-run the tool. ### Type Catalog A pre-generated catalog of C# types is used in PowerShell to help type resolution. Generating this catalog is a pre-build step that is run via `Start-TypeGen`, which `Start-PSBuild` calls. Again, however, PowerShell is not required. The necessary steps can be run manually: ```sh cd ../TypeCatalogGen dotnet restore dotnet run ../System.Management.Automation/CoreCLR/CorePsTypeCatalog.cs powershell.inc ``` The file `powershell.inc` is generated by running a custom MSBuild target. `Start-TypeGen` handles generating this file, but you can also do it manually by navigating to the `src` directory and running the following commands: ```sh targetFile="Microsoft.PowerShell.SDK/obj/Microsoft.PowerShell.SDK.csproj.TypeCatalog.targets" cat > $targetFile <<-"EOF" <_RefAssemblyPath Include="%(_ReferencesFromRAR.HintPath)%3B" Condition=" '%(_ReferencesFromRAR.NuGetPackageId)' != 'Microsoft.Management.Infrastructure' "/> EOF dotnet msbuild Microsoft.PowerShell.SDK/Microsoft.PowerShell.SDK.csproj /t:_GetDependencies "/property:DesignTimeBuild=true;_DependencyFile=$(pwd)/TypeCatalogGen/powershell.inc" /nologo ``` `powershell.inc` contains the resolved paths to the DLLs of each dependency of PowerShell, and is taken as input to the [`TypeCatalogGen`](../../src/TypeCatalogGen) tool, which generates the source file `CorePsTypeCatalog.cs` for the `System.Management.Automation` project. The error `The name 'InitializeTypeCatalog' does not exist in the current context` indicates that the `CorePsTypeCatalog.cs` source file does not exist, so follow the steps to generate it. ## Native Components On Windows, PowerShell Core depends on the WinRM plugin `pwrshplugin.dll` to enable remoting over WinRM. On Linux/macOS, PowerShell Core depends on the binary `libpsl-native.so/libpsl-native.dylib` to provide some necessary supports. Building those native components requires setting up additional dependencies, which could be a burden to those who don't seek to make changes to the native components. At the meantime, the native component code seldom changes, so it doesn't make sense to always build them with `Start-PSBuild`. Therefore, we decided to wrap the native components into NuGet packages, so that we only need to build them once when changes are made, and then reuse the produced binaries for many builds subsequently. The NuGet package for `pwrshplugin.dll` is `psrp.windows`, and the NuGet package for `libpsl-native` is `libpsl`. ### Windows packages: PSRP.Windows and PowerShell.Core.Instrumentation To build `pwrshplugin.dll` and `PowerShell.Core.Instrumentation.dll`, you need to install Visual Studio 2017 and run `Start-PSBootstrap -BuildWindowsNative` to install the prerequisites. Ensure the following individual components are selected: - [ ] VC++ 2017 v141 toolset (x86, x64) - [ ] Visual C++ compilers and libraries for ARM - [ ] Visual C++ compilers and libraries for ARM64 - [ ] Visual C++ tools for CMake - [ ] Visual C++ ATL Support - [ ] Windows 10 SDK (10.0.16299.0) for Desktop C++ (ARM and ARM64) - [ ] Windows 10 SDK (10.0.16299.0) for Desktop C++ (x86 and x64) Ensure [CMake](https://cmake.org/download/) 3.10.0 or newer is installed which supports VS2017 and ARM64 generator. Then run `Start-BuildNativeWindowsBinaries` to build the binary. For example, the following builds the release flavor of the binary targeting arm64 architecture. ```powershell Start-BuildNativeWindowsBinaries -Configuration Release -Arch x64_arm64 ``` Be sure to build and test for all supported architectures: `x86`, `x64`, `x64_arm`, and `x64_arm64`. The `x64_arm` and `x64_arm64` architectures mean that the host system needs to be x64 to cross-compile to ARM. When building for multiple architectures, be sure to use the `-clean` switch as cmake will cache the previous run and the wrong compiler will be used to generate the subsequent architectures. After that, the binary `pwrshplugin.dll`, its PDB file, and `powershell.core.instrumentation.dll` will be placed under `src\powershell-win-core`. To create a new NuGet package for `pwrshplugin.dll`, first you need to get the `psrp.windows.nuspec` from an existing `psrp.windows` package. You can find it at `~/.nuget/packages/psrp.windows` on your windows machine if you have recently built PowerShell on it. Or you can download the existing package from [powershell-core feed](https://powershell.myget.org/feed/powershell-core/package/nuget/psrp.windows). Once you get `psrp.windows.nuspec`, copy it to an empty folder and update the `` element. After building successfully, copy the produced files to the same folder, and create the same layout of files as in the existing package. The layout of files should look like this: ```none \---runtimes +---win-x64 | \---native | pwrshplugin.dll | pwrshplugin.pdb | +---win-x86 | \---native | pwrshplugin.dll | pwrshplugin.pdb +---win-arm | \---native | pwrshplugin.dll | pwrshplugin.pdb \---win-arm64 \---native pwrshplugin.dll pwrshplugin.pdb ``` Have the DLLs signed with `authenticode dual` certificate and run `nuget pack` from the parent of the `runtimes` folder where `psrp.windows.nuspec` resides. Be sure to use the latest recommended version of [nuget.exe](https://www.nuget.org/downloads). Publish latest nupkg to https://powershell.myget.org/feed/powershell-core/package/nuget/psrp.windows. `PowerShell.Core.Instrumentation.dll` NuGet package is created the same way, but in a separate directory following the same layout above. To create a new NuGet package for `PowerShell.Core.Instrumentation.dll`, you will need the `PowerShell.Core.Instrumentation.nuspec` found in the repo under `src\PowerShell.Core.Instrumentation`. Publish latest nupkg to https://powershell.myget.org/feed/powershell-core/package/nuget/PowerShell.Core.Instrumentation. ### libpsl For `linux-arm`, you need to run `Start-PSBootstrap -BuildLinuxArm` to install additional prerequisites to build `libpsl-native`. Note that currently you can build `linux-arm` only on a Ubuntu machine. For `linux-x64` and macOS, the initial run of `Start-PSBootstrap` would be enough -- no additional prerequisite required. After making sure the prerequisites are met, run `Start-BuildNativeUnixBinaries` to build the binary: ```powershell ## Build targeting linux-x64 or macOS Start-BuildNativeUnixBinaries ## Build targeting linux-arm Start-BuildNativeUnixBinaries -BuildLinuxArm ``` After the build succeeds, the binary `libpsl-native.so` (`libpsl-native.dylib` on macOS) will be placed under `src/powershell-unix`. To create a new NuGet package for `libpsl-native`, first you need to get the `libpsl.nuspec` from an existing `libpsl` package. You can find it at `~/.nuget/packages/libpsl` on your Linux or macOS machine if you have recently built PowerShell on it. Or you can download the existing package from [powershell-core feed](https://powershell.myget.org/feed/powershell-core/package/nuget/libpsl). Once you get `psrp.windows.nuspec`, copy it to an empty folder on your Windows machine. Then you need to build three binaries of `libpsl-native` targeting `linux-x64`, `linux-arm` and `osx` respectively. **Please note that, in order for the `linux-x64` binary `libpsl-native.so` to be portable to all other Linux distributions, the `linux-x64` binary needs to be built on CentOS 7** (.NET Core Linux native binaries are also built on CentOS 7 to ensure that they don't depend on newer `glibc`). After building successfully, copy those three binaries to the same folder, and create the same layout of files as in the existing package. The layout of files should look like this: ```none └── runtimes ├── linux-arm │   └── native │   └── libpsl-native.so ├── linux-x64 │   └── native │   └── libpsl-native.so └── osx └── native └── libpsl-native.dylib ``` Lastly, run `nuget pack .` from within the folder. Note that you may need the latest `nuget.exe`.