<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200729.8\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200729.8\build\native\Microsoft.Windows.CppWinRT.props')" />
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <Target Name="GenerateResourceFiles" BeforeTargets="PrepareForBuild">
    <Exec Command="powershell -NonInteractive -executionpolicy Unrestricted $(SolutionDir)tools\build\convert-resx-to-rc.ps1 $(MSBuildThisFileDirectory) resource.base.h resource.h shortcut_guide.base.rc shortcut_guide.rc" />
  </Target>
  <PropertyGroup Label="Globals">
    <VCProjectVersion>15.0</VCProjectVersion>
    <ProjectGuid>{A46629C4-1A6C-40FA-A8B6-10E5102BB0BA}</ProjectGuid>
    <Keyword>Win32Proj</Keyword>
    <RootNamespace>overlaywindow</RootNamespace>
    <WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
    <ProjectName>ShortcutGuide</ProjectName>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v142</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
    <SpectreMitigation>Spectre</SpectreMitigation>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v142</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
    <SpectreMitigation>Spectre</SpectreMitigation>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="Shared">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <OutDir>$(SolutionDir)$(Platform)\$(Configuration)\modules\$(ProjectName)\</OutDir>
    <IntDir>$(SolutionDir)$(Platform)\$(Configuration)\obj\$(ProjectName)\</IntDir>
  </PropertyGroup>
  <ItemDefinitionGroup>
    <ClCompile>
      <AdditionalIncludeDirectories>..\..\common\inc;..\..\common\Telemetry;..\..\;..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <AdditionalDependencies>Dwmapi.lib;Dcomp.lib;Shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClInclude Include="animation.h" />
    <ClInclude Include="d2d_svg.h" />
    <ClInclude Include="d2d_text.h" />
    <ClInclude Include="d2d_window.h" />
    <ClInclude Include="native_event_waiter.h" />
    <ClInclude Include="overlay_window.h" />
    <ClInclude Include="keyboard_state.h" />
    <ClInclude Include="Generated Files/resource.h" />
    <None Include="resource.base.h" />
    <ClInclude Include="ShortcutGuideConstants.h" />
    <ClInclude Include="shortcut_guide.h" />
    <ClInclude Include="pch.h" />
    <ClInclude Include="start_visible.h" />
    <ClInclude Include="target_state.h" />
    <ClInclude Include="trace.h" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="animation.cpp" />
    <ClCompile Include="d2d_svg.cpp" />
    <ClCompile Include="d2d_text.cpp" />
    <ClCompile Include="d2d_window.cpp" />
    <ClCompile Include="native_event_waiter.cpp" />
    <ClCompile Include="overlay_window.cpp" />
    <ClCompile Include="dllmain.cpp" />
    <ClCompile Include="keyboard_state.cpp" />
    <ClCompile Include="shortcut_guide.cpp" />
    <ClCompile Include="pch.cpp">
      <PrecompiledHeader Condition="'$(CIBuild)'!='true'">Create</PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="start_visible.cpp" />
    <ClCompile Include="target_state.cpp" />
    <ClCompile Include="tasklist_positions.cpp" />
    <ClCompile Include="trace.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\..\common\Display\Display.vcxproj">
      <Project>{caba8dfb-823b-4bf2-93ac-3f31984150d9}</Project>
    </ProjectReference>
    <ProjectReference Include="..\..\common\logger\logger.vcxproj">
      <Project>{d9b8fc84-322a-4f9f-bbb9-20915c47ddfd}</Project>
    </ProjectReference>
    <ProjectReference Include="..\..\common\Themes\Themes.vcxproj">
      <Project>{98537082-0fdb-40de-abd8-0dc5a4269bab}</Project>
    </ProjectReference>
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="Generated Files/shortcut_guide.rc" />
    <None Include="shortcut_guide.base.rc" />
  </ItemGroup>
  <ItemGroup>
    <None Include="packages.config" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources.resx" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <Import Project="..\..\..\deps\spdlog.props" />
  <ImportGroup Label="ExtensionTargets">
    <Import Project="..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200729.8\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200729.8\build\native\Microsoft.Windows.CppWinRT.targets')" />
  </ImportGroup>
  <Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
    <PropertyGroup>
      <ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them.  For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
    </PropertyGroup>
    <Error Condition="!Exists('..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200729.8\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200729.8\build\native\Microsoft.Windows.CppWinRT.props'))" />
    <Error Condition="!Exists('..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200729.8\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200729.8\build\native\Microsoft.Windows.CppWinRT.targets'))" />
  </Target>
</Project>