PowerToys/doc/devdocs/modules/interface.md

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# Interface definition
```cpp
class PowertoyModuleIface {
public:
virtual const wchar_t* get_name() = 0;
virtual const wchar_t** get_events() = 0;
virtual bool get_config(wchar_t* buffer, int *buffer_size) = 0;
virtual void set_config(const wchar_t* config) = 0;
virtual void call_custom_action(const wchar_t* action) {};
virtual void enable() = 0;
virtual void disable() = 0;
virtual bool is_enabled() = 0;
virtual void destroy() = 0;
};
typedef PowertoyModuleIface* (__cdecl *powertoy_create_func)();
```
# Runtime logic
The PowerToys runner will, for each PowerToy DLL:
- load the DLL,
- call [`powertoy_create()`](#powertoy_create_func) to create the PowerToy.
On the received object, the runner will call:
- [`get_name()`](#get_name) to get the name of the PowerToy,
- [`enable()`](#enable) to initialize the PowerToy.
While running, the runner might call the following methods between create_powertoy()
and destroy():
- [`disable()`](#disable)/[`enable()`](#enable)/[`is_enabled()`](#is_enabled) to change or get the PowerToy's enabled state,
- [`get_config()`](#get_config) to get the available configuration settings,
- [`set_config()`](#set_config) to set settings after they have been edited in the Settings editor,
- [`call_custom_action()`](#call_custom_action) when the user selects a custom action in the Settings editor,
When terminating, the runner will:
- call [`disable()`](#disable),
- call [`destroy()`](#destroy) which should free all the memory and delete the PowerToy object,
- unload the DLL.
# Method definition
This section contains a more detailed description of each of the interface methods.
## powertoy_create_func
```cpp
typedef PowertoyModuleIface* (__cdecl *powertoy_create_func)()
```
Typedef of the factory function that creates the PowerToy object.
Must be exported by the DLL as `powertoy_create()`.
Called by the PowerToys runner to initialize each PowerToy.
It will be called only once before a call to [`destroy()`](#destroy) is made.
The returned PowerToy should be in the disabled state. The runner will call the [`enable()`](#enable) method to start the PowerToy.
In case of errors returns `nullptr`.
## get_name
```cpp
virtual const wchar_t* get_name()
```
Returns the name of the PowerToy, it will be cached by the runner.
## get_config
```
virtual bool get_config(wchar_t* buffer, int *buffer_size)
```
Fills a buffer with the available configuration settings.
If `buffer` is a null pointer or the buffer size is not large enough sets the required buffer size in 'buffer_size' and return false.
Returns true if successful.
## set_config
```cpp
virtual void set_config(const wchar_t* config)
```
After the user has changed the module settings in the Settings editor, the runner calls this method to pass to the module the updated values. It's a good place to save the settings as well.
## call_custom_action
```cpp
virtual void call_custom_action(const wchar_t* action)
```
Calls a custom action in response to the user pressing the custom action button in the Settings editor.
This can be used to spawn custom editors defined by the PowerToy.
## enable
```cpp
virtual void enable()
```
Enables the PowerToy.
## disable
```cpp
virtual void disable()
```
Disables the PowerToy, should free as much memory as possible.
## is_enabled
```cpp
virtual bool is_enabled() = 0;
```
Returns the PowerToy state.
## destroy
```cpp
virtual void destroy()
```
Destroy the PowerToy and free all memory.
# Code organization
### [`powertoy_module_interface.h`](/src/modules/interface/powertoy_module_interface.h)
Contains the PowerToys interface definition.