This commit is contained in:
Stefan Markovic 2021-11-05 08:53:25 +01:00
parent e19ecd2ba1
commit 00a2651664
14 changed files with 182 additions and 0 deletions

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@ -371,6 +371,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "MouseUtils", "MouseUtils",
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "FindMyMouse", "src\modules\MouseUtils\FindMyMouse\FindMyMouse.vcxproj", "{E94FD11C-0591-456F-899F-EFC0CA548336}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Microsoft.PowerToys.Settings.UI.WinUI3", "src\settings-ui\Microsoft.PowerToys.Settings.UI.WinUI3\Microsoft.PowerToys.Settings.UI.WinUI3.csproj", "{496AB2AA-4BF0-4C1D-9598-DCCDA2B6E289}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
@ -986,6 +988,12 @@ Global
{E94FD11C-0591-456F-899F-EFC0CA548336}.Release|x64.ActiveCfg = Release|x64
{E94FD11C-0591-456F-899F-EFC0CA548336}.Release|x64.Build.0 = Release|x64
{E94FD11C-0591-456F-899F-EFC0CA548336}.Release|x86.ActiveCfg = Release|x64
{496AB2AA-4BF0-4C1D-9598-DCCDA2B6E289}.Debug|x64.ActiveCfg = Debug|x64
{496AB2AA-4BF0-4C1D-9598-DCCDA2B6E289}.Debug|x64.Build.0 = Debug|x64
{496AB2AA-4BF0-4C1D-9598-DCCDA2B6E289}.Debug|x86.ActiveCfg = Debug|x64
{496AB2AA-4BF0-4C1D-9598-DCCDA2B6E289}.Release|x64.ActiveCfg = Release|x64
{496AB2AA-4BF0-4C1D-9598-DCCDA2B6E289}.Release|x64.Build.0 = Release|x64
{496AB2AA-4BF0-4C1D-9598-DCCDA2B6E289}.Release|x86.ActiveCfg = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -1105,6 +1113,7 @@ Global
{4642D596-723F-4BFC-894C-46811219AC4A} = {89E20BCE-EB9C-46C8-8B50-E01A82E6FDC3}
{322566EF-20DC-43A6-B9F8-616AF942579A} = {4574FDD0-F61D-4376-98BF-E5A1262C11EC}
{E94FD11C-0591-456F-899F-EFC0CA548336} = {322566EF-20DC-43A6-B9F8-616AF942579A}
{496AB2AA-4BF0-4C1D-9598-DCCDA2B6E289} = {C3081D9A-1586-441A-B5F4-ED815B3719C1}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {C3A2F9D1-7930-4EF4-A6FC-7EE0A99821D0}

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@ -0,0 +1,15 @@
<Application
x:Class="Microsoft.PowerToys.Settings.UI.WinUI3.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:Microsoft.PowerToys.Settings.UI.WinUI3">
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<XamlControlsResources xmlns="using:Microsoft.UI.Xaml.Controls" />
<!-- Other merged dictionaries here -->
</ResourceDictionary.MergedDictionaries>
<!-- Other app resources here -->
</ResourceDictionary>
</Application.Resources>
</Application>

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@ -0,0 +1,51 @@
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Controls.Primitives;
using Microsoft.UI.Xaml.Data;
using Microsoft.UI.Xaml.Input;
using Microsoft.UI.Xaml.Media;
using Microsoft.UI.Xaml.Navigation;
using Microsoft.UI.Xaml.Shapes;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.ApplicationModel;
using Windows.ApplicationModel.Activation;
using Windows.Foundation;
using Windows.Foundation.Collections;
// To learn more about WinUI, the WinUI project structure,
// and more about our project templates, see: http://aka.ms/winui-project-info.
namespace Microsoft.PowerToys.Settings.UI.WinUI3
{
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
/// </summary>
public partial class App : Application
{
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
public App()
{
this.InitializeComponent();
}
/// <summary>
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used such as when the application is launched to open a specific file.
/// </summary>
/// <param name="args">Details about the launch request and process.</param>
protected override void OnLaunched(Microsoft.UI.Xaml.LaunchActivatedEventArgs args)
{
m_window = new MainWindow();
m_window.Activate();
}
private Window m_window;
}
}

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@ -0,0 +1,13 @@
<Window
x:Class="Microsoft.PowerToys.Settings.UI.WinUI3.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:Microsoft.PowerToys.Settings.UI.WinUI3"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center" VerticalAlignment="Center">
<Button x:Name="myButton" Click="myButton_Click">Click Me</Button>
</StackPanel>
</Window>

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@ -0,0 +1,36 @@
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Controls.Primitives;
using Microsoft.UI.Xaml.Data;
using Microsoft.UI.Xaml.Input;
using Microsoft.UI.Xaml.Media;
using Microsoft.UI.Xaml.Navigation;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.Foundation;
using Windows.Foundation.Collections;
// To learn more about WinUI, the WinUI project structure,
// and more about our project templates, see: http://aka.ms/winui-project-info.
namespace Microsoft.PowerToys.Settings.UI.WinUI3
{
/// <summary>
/// An empty window that can be used on its own or navigated to within a Frame.
/// </summary>
public sealed partial class MainWindow : Window
{
public MainWindow()
{
this.InitializeComponent();
}
private void myButton_Click(object sender, RoutedEventArgs e)
{
myButton.Content = "Clicked";
}
}
}

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@ -0,0 +1,43 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0-windows10.0.19041.0</TargetFramework>
<TargetPlatformMinVersion>10.0.17763.0</TargetPlatformMinVersion>
<RootNamespace>Microsoft.PowerToys.Settings.UI.WinUI3</RootNamespace>
<ApplicationManifest>app.manifest</ApplicationManifest>
<Platforms>x64;</Platforms>
<RuntimeIdentifiers>win10-x64;</RuntimeIdentifiers>
<PublishProfile>win10-$(Platform).pubxml</PublishProfile>
<UseWinUI>true</UseWinUI>
<EnablePreviewMsixTooling>true</EnablePreviewMsixTooling>
<WindowsPackageType>None</WindowsPackageType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x86'">
<OutputPath></OutputPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutputPath>..\..\..\x64\Debug\SettingsUI\</OutputPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutputPath>..\..\..\x64\Release\SettingsUI\</OutputPath>
</PropertyGroup>
<ItemGroup>
<Content Include="Assets\SplashScreen.scale-200.png" />
<Content Include="Assets\LockScreenLogo.scale-200.png" />
<Content Include="Assets\Square150x150Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" />
<Content Include="Assets\StoreLogo.png" />
<Content Include="Assets\Wide310x150Logo.scale-200.png" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.WindowsAppSDK" Version="1.0.0-preview3" />
<PackageReference Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.20348.19" />
<Manifest Include="$(ApplicationManifest)" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Microsoft.PowerToys.Settings.UI.Library\Microsoft.PowerToys.Settings.UI.Library.csproj" />
</ItemGroup>
</Project>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<assemblyIdentity version="1.0.0.0" name="Microsoft.PowerToys.Settings.UI.WinUI3.app"/>
<application xmlns="urn:schemas-microsoft-com:asm.v3">
<windowsSettings>
<!-- The combination of below two tags have the following effect:
1) Per-Monitor for >= Windows 10 Anniversary Update
2) System < Windows 10 Anniversary Update
-->
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/PM</dpiAware>
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2, PerMonitor</dpiAwareness>
</windowsSettings>
</application>
</assembly>