Integrate keyboard manager with settings v2[Part-2] (#2107)

* Added CustomAction Data Models

* Updated data model

* Updated Button command trigger for keyboard manager

* Integerated custom actions in Keyboard manager module backend

* Allow Runner to launch windows on foreground

* Refactor and moved the execution logic to background thread

* Removed non-required unlock calls

* Fixed typo

* Resolve PR comments
This commit is contained in:
udit3333 2020-04-14 09:24:11 -07:00 committed by GitHub
parent 79fcd45d5f
commit a88d66b48b
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13 changed files with 292 additions and 40 deletions

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@ -0,0 +1,17 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Text.Json.Serialization;
namespace Microsoft.PowerToys.Settings.UI.Lib.CustomAction
{
public class CustomActionDataModel
{
[JsonPropertyName("action_name")]
public string Name { get; set; }
[JsonPropertyName("value")]
public string Value { get; set; }
}
}

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@ -0,0 +1,24 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Text.Json;
namespace Microsoft.PowerToys.Settings.UI.Lib.CustomAction
{
public class CustomNamePolicy : JsonNamingPolicy
{
private Func<string, string> convertDelegate;
public CustomNamePolicy(Func<string, string> convertDelegate)
{
this.convertDelegate = convertDelegate;
}
public override string ConvertName(string name)
{
return convertDelegate(name);
}
}
}

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@ -0,0 +1,11 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace Microsoft.PowerToys.Settings.UI.Lib.CustomAction
{
public class ModuleCustomAction
{
public CustomActionDataModel ModuleAction { get; set; }
}
}

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@ -0,0 +1,35 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Microsoft.PowerToys.Settings.UI.Lib.CustomAction
{
public class SendCustomAction
{
private readonly string moduleName;
public SendCustomAction(string moduleName)
{
this.moduleName = moduleName;
}
[JsonPropertyName("action")]
public ModuleCustomAction Action { get; set; }
public string ToJsonString()
{
var jsonSerializerOptions = new JsonSerializerOptions
{
PropertyNamingPolicy = new CustomNamePolicy((propertyName) =>
{
return propertyName.Equals("ModuleAction") ? moduleName : propertyName;
}),
};
return JsonSerializer.Serialize(this, jsonSerializerOptions);
}
}
}

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@ -0,0 +1,47 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Diagnostics;
using System.Runtime.InteropServices;
using Microsoft.PowerToys.Settings.UI.Lib.CustomAction;
namespace Microsoft.PowerToys.Settings.UI.Lib.Utilities
{
public class Helper
{
public static bool AllowRunnerToForeground()
{
var result = false;
var processes = Process.GetProcessesByName("PowerToys");
if (processes.Length > 0)
{
var pid = processes[0].Id;
result = AllowSetForegroundWindow(pid);
}
return result;
}
public static string GetSerializedCustomAction(string moduleName, string actionName, string actionValue)
{
var customAction = new CustomActionDataModel
{
Name = actionName,
Value = actionValue,
};
var moduleCustomAction = new ModuleCustomAction
{
ModuleAction = customAction,
};
var sendCustomAction = new SendCustomAction(moduleName);
sendCustomAction.Action = moduleCustomAction;
return sendCustomAction.ToJsonString();
}
[DllImport("user32.dll")]
private static extern bool AllowSetForegroundWindow(int dwProcessId);
}
}

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@ -1,15 +1,50 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using Microsoft.PowerToys.Settings.UI.Helpers;
namespace Microsoft.PowerToys.Settings.UI.ViewModels
{
public class KeyboardManagerViewModel : Observable
{
public KeyboardManagerViewModel()
{
}
}
}
using System.Threading.Tasks;
using System.Windows.Input;
using Microsoft.PowerToys.Settings.UI.Helpers;
using Microsoft.PowerToys.Settings.UI.Lib.Utilities;
using Microsoft.PowerToys.Settings.UI.Views;
namespace Microsoft.PowerToys.Settings.UI.ViewModels
{
public class KeyboardManagerViewModel : Observable
{
private ICommand remapKeyboardCommand;
private ICommand editShortcutCommand;
public ICommand RemapKeyboardCommand => remapKeyboardCommand ?? (remapKeyboardCommand = new RelayCommand(OnRemapKeyboard));
public ICommand EditShortcutCommand => editShortcutCommand ?? (editShortcutCommand = new RelayCommand(OnEditShortcut));
public KeyboardManagerViewModel()
{
}
private async void OnRemapKeyboard()
{
await Task.Run(() => OnRemapKeyboardBackground());
}
private async void OnEditShortcut()
{
await Task.Run(() => OnEditShortcutBackground());
}
private async Task OnRemapKeyboardBackground()
{
Helper.AllowRunnerToForeground();
ShellPage.DefaultSndMSGCallback(Helper.GetSerializedCustomAction("Keyboard Manager", "RemapKeyboard", "Create Remap Keyboard Window"));
await Task.CompletedTask;
}
private async Task OnEditShortcutBackground()
{
Helper.AllowRunnerToForeground();
ShellPage.DefaultSndMSGCallback(Helper.GetSerializedCustomAction("Keyboard Manager", "EditShortcut", "Create Edit Shortcut Window"));
await Task.CompletedTask;
}
}
}

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@ -122,7 +122,8 @@
<Button x:Uid="KeyboardManager_RemapKeyboardButton"
Margin="{StaticResource SmallTopMargin}"
Style="{StaticResource ButtonRevealStyle}"/>
Style="{StaticResource ButtonRevealStyle}"
Command="{Binding Path=RemapKeyboardCommand}"/>
<ListView x:Name="RemapKeysList"
ItemsSource="{StaticResource dummyData}"
@ -143,7 +144,8 @@
<Button x:Uid="KeyboardManager_RemapShortcutsButton"
Margin="{StaticResource SmallTopMargin}"
Style="{StaticResource ButtonRevealStyle}"/>
Style="{StaticResource ButtonRevealStyle}"
Command="{Binding Path=EditShortcutCommand}"/>
<ListView x:Name="RemapShortcutsList"
ItemsSource="{StaticResource dummyData}"

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@ -2,21 +2,22 @@
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using Microsoft.PowerToys.Settings.UI.ViewModels;
using Windows.UI.Xaml.Controls;
namespace Microsoft.PowerToys.Settings.UI.Views
{
/// <summary>
/// An empty page that can be used on its own or navigated to within a Frame.
/// </summary>
public sealed partial class KeyboardManagerPage : Page
{
public KeyboardManagerViewModel ViewModel { get; } = new KeyboardManagerViewModel();
public KeyboardManagerPage()
{
InitializeComponent();
}
}
}
using Microsoft.PowerToys.Settings.UI.ViewModels;
using Windows.UI.Xaml.Controls;
namespace Microsoft.PowerToys.Settings.UI.Views
{
/// <summary>
/// An empty page that can be used on its own or navigated to within a Frame.
/// </summary>
public sealed partial class KeyboardManagerPage : Page
{
public KeyboardManagerViewModel ViewModel { get; } = new KeyboardManagerViewModel();
public KeyboardManagerPage()
{
InitializeComponent();
DataContext = ViewModel;
}
}
}

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@ -5,7 +5,8 @@
#include <common/settings_objects.h>
#include "trace.h"
#include "resource.h"
#include <keyboardmanager/ui/MainWindow.h>
#include <keyboardmanager/ui/EditKeyboardWindow.h>
#include <keyboardmanager/ui/EditShortcutsWindow.h>
#include <keyboardmanager/common/KeyboardManagerState.h>
#include <keyboardmanager/common/Shortcut.h>
#include <keyboardmanager/common/RemapShortcut.h>
@ -149,10 +150,22 @@ public:
// Parse the action values, including name.
PowerToysSettings::CustomActionObject action_object =
PowerToysSettings::CustomActionObject::from_json_string(action);
HINSTANCE hInstance = reinterpret_cast<HINSTANCE>(&__ImageBase);
//if (action_object.get_name() == L"custom_action_id") {
// // Execute your custom action
//}
if (action_object.get_name() == L"RemapKeyboard")
{
if (!CheckEditKeyboardWindowActive())
{
std::thread(createEditKeyboardWindow, hInstance, std::ref(keyboardManagerState)).detach();
}
}
else if (action_object.get_name() == L"EditShortcut")
{
if (!CheckEditShortcutsWindowActive())
{
std::thread(createEditShortcutsWindow, hInstance, std::ref(keyboardManagerState)).detach();
}
}
}
catch (std::exception&)
{
@ -183,8 +196,6 @@ public:
virtual void enable()
{
m_enabled = true;
HINSTANCE hInstance = reinterpret_cast<HINSTANCE>(&__ImageBase);
std::thread(createMainWindow, hInstance, std::ref(keyboardManagerState)).detach();
start_lowlevel_keyboard_hook();
}

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@ -8,6 +8,9 @@ LRESULT CALLBACK EditKeyboardWindowProc(HWND, UINT, WPARAM, LPARAM);
HWND hWndXamlIslandEditKeyboardWindow = nullptr;
// This variable is used to check if window registration has been done to avoid repeated registration leading to an error.
bool isEditKeyboardWindowRegistrationCompleted = false;
// Holds the native window handle of EditKeyboard Window.
HWND hwndEditKeyboardNativeWindow = nullptr;
std::mutex editKeyboardWindowMutex;
// Function to create the Edit Keyboard Window
void createEditKeyboardWindow(HINSTANCE hInst, KeyboardManagerState& keyboardManagerState)
@ -52,6 +55,11 @@ void createEditKeyboardWindow(HINSTANCE hInst, KeyboardManagerState& keyboardMan
return;
}
// Store the newly created Edit Keyboard window's handle.
std::unique_lock<std::mutex> hwndLock(editKeyboardWindowMutex);
hwndEditKeyboardNativeWindow = _hWndEditKeyboardWindow;
hwndLock.unlock();
// This DesktopWindowXamlSource is the object that enables a non-UWP desktop application
// to host UWP controls in any UI element that is associated with a window handle (HWND).
DesktopWindowXamlSource desktopSource;
@ -227,6 +235,10 @@ void createEditKeyboardWindow(HINSTANCE hInst, KeyboardManagerState& keyboardMan
DispatchMessage(&msg);
}
desktopSource.Close();
hWndXamlIslandEditKeyboardWindow = nullptr;
hwndLock.lock();
hwndEditKeyboardNativeWindow = nullptr;
}
LRESULT CALLBACK EditKeyboardWindowProc(HWND hWnd, UINT messageCode, WPARAM wParam, LPARAM lParam)
@ -248,3 +260,22 @@ LRESULT CALLBACK EditKeyboardWindowProc(HWND hWnd, UINT messageCode, WPARAM wPar
return 0;
}
bool CheckEditKeyboardWindowActive()
{
bool result = false;
std::unique_lock<std::mutex> hwndLock(editKeyboardWindowMutex);
if (hwndEditKeyboardNativeWindow != nullptr)
{
// Check if the window is minimized if yes then restore the window.
if (IsIconic(hwndEditKeyboardNativeWindow))
{
ShowWindow(hwndEditKeyboardNativeWindow, SW_RESTORE);
}
// If there is an already existing window no need to create a new open bring it on foreground.
SetForegroundWindow(hwndEditKeyboardNativeWindow);
result = true;
}
return result;
}

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@ -2,4 +2,7 @@
#include <keyboardmanager/common/KeyboardManagerState.h>
// Function to create the Edit Keyboard Window
__declspec(dllexport) void createEditKeyboardWindow(HINSTANCE hInst, KeyboardManagerState& keyboardManagerState);
__declspec(dllexport) void createEditKeyboardWindow(HINSTANCE hInst, KeyboardManagerState& keyboardManagerState);
// Function to check if there is already a window active if yes bring to foreground.
__declspec(dllexport) bool CheckEditKeyboardWindowActive();

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@ -8,6 +8,9 @@ LRESULT CALLBACK EditShortcutsWindowProc(HWND, UINT, WPARAM, LPARAM);
HWND hWndXamlIslandEditShortcutsWindow = nullptr;
// This variable is used to check if window registration has been done to avoid repeated registration leading to an error.
bool isEditShortcutsWindowRegistrationCompleted = false;
// Holds the native window handle of EditShortcuts Window.
HWND hwndEditShortcutsNativeWindow = nullptr;
std::mutex editShortcutsWindowMutex;
// Function to create the Edit Shortcuts Window
void createEditShortcutsWindow(HINSTANCE hInst, KeyboardManagerState& keyboardManagerState)
@ -52,6 +55,11 @@ void createEditShortcutsWindow(HINSTANCE hInst, KeyboardManagerState& keyboardMa
return;
}
// Store the newly created Edit Shortcuts window's handle.
std::unique_lock<std::mutex> hwndLock(editShortcutsWindowMutex);
hwndEditShortcutsNativeWindow = _hWndEditShortcutsWindow;
hwndLock.unlock();
// This DesktopWindowXamlSource is the object that enables a non-UWP desktop application
// to host UWP controls in any UI element that is associated with a window handle (HWND).
DesktopWindowXamlSource desktopSource;
@ -213,6 +221,10 @@ void createEditShortcutsWindow(HINSTANCE hInst, KeyboardManagerState& keyboardMa
DispatchMessage(&msg);
}
desktopSource.Close();
hWndXamlIslandEditShortcutsWindow = nullptr;
hwndLock.lock();
hwndEditShortcutsNativeWindow = nullptr;
}
LRESULT CALLBACK EditShortcutsWindowProc(HWND hWnd, UINT messageCode, WPARAM wParam, LPARAM lParam)
@ -234,3 +246,23 @@ LRESULT CALLBACK EditShortcutsWindowProc(HWND hWnd, UINT messageCode, WPARAM wPa
return 0;
}
bool CheckEditShortcutsWindowActive()
{
bool result = false;
std::unique_lock<std::mutex> hwndLock(editShortcutsWindowMutex);
if (hwndEditShortcutsNativeWindow != nullptr)
{
// Check if the window is minimized if yes then restore the window.
if (IsIconic(hwndEditShortcutsNativeWindow))
{
ShowWindow(hwndEditShortcutsNativeWindow, SW_RESTORE);
}
// If there is an already existing window no need to create a new open bring it on foreground.
SetForegroundWindow(hwndEditShortcutsNativeWindow);
result = true;
}
return result;
}

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@ -4,4 +4,7 @@
#include "keyboardmanager/common/Helpers.h"
// Function to create the Edit Shortcuts Window
__declspec(dllexport) void createEditShortcutsWindow(HINSTANCE hInst, KeyboardManagerState& keyboardManagerState);
__declspec(dllexport) void createEditShortcutsWindow(HINSTANCE hInst, KeyboardManagerState& keyboardManagerState);
// Function to check if there is already a window active if yes bring to foreground.
__declspec(dllexport) bool CheckEditShortcutsWindowActive();