Added launcher project and changed references to common

This commit is contained in:
Alekhya Reddy Kommuru 2020-03-16 07:34:05 -07:00
parent eb535acb95
commit c4b49ce6cd
9 changed files with 536 additions and 0 deletions

View file

@ -0,0 +1,32 @@
1 VERSIONINFO
 䘀䤀䰀䔀嘀䔀刀匀䤀伀一  Ⰰ㄀Ⰰ  <EFBFBD>
 倀刀伀䐀唀䌀吀嘀䔀刀匀䤀伀一  Ⰰ㄀Ⰰ  <EFBFBD>
 䘀䤀䰀䔀䘀䰀䄀䜀匀䴀䄀匀䬀  砀㌀昀䰀ഀ<EFBFBD>
⌀椀昀搀攀昀 开䐀䔀䈀唀䜀ഀ<EFBFBD>
 䘀䤀䰀䔀䘀䰀䄀䜀匀  砀㄀䰀ഀ<EFBFBD>
⌀攀氀猀攀ഀ<EFBFBD>
 䘀䤀䰀䔀䘀䰀䄀䜀匀   䰀ഀ<EFBFBD>
⌀攀渀搀椀昀ഀ<EFBFBD>
 䘀䤀䰀䔀伀匀  砀㐀   㐀䰀ഀ<EFBFBD>
 䘀䤀䰀䔀吀夀倀䔀  砀㈀䰀ഀ<EFBFBD>
 䘀䤀䰀䔀匀唀䈀吀夀倀䔀   䰀ഀ<EFBFBD>
䈀䔀䜀䤀一ഀ<EFBFBD>
    䈀䰀伀䌀䬀 ∀匀琀爀椀渀最䘀椀氀攀䤀渀昀漀∀ഀ<EFBFBD>
    䈀䔀䜀䤀一ഀ<EFBFBD>
        䈀䰀伀䌀䬀    㐀戀 ∀ഀ<EFBFBD>
        䈀䔀䜀䤀一ഀ<EFBFBD>
            嘀䄀䰀唀䔀 ∀䌀漀洀瀀愀渀礀一愀洀攀∀Ⰰ ∀䌀漀洀瀀愀渀礀 一愀洀攀∀ഀ<EFBFBD>
            嘀䄀䰀唀䔀 ∀䘀椀氀攀䐀攀猀挀爀椀瀀琀椀漀渀∀Ⰰ ∀圀漀砀⸀䰀愀甀渀挀栀攀爀 䴀漀搀甀氀攀∀ഀ<EFBFBD>
            嘀䄀䰀唀䔀 ∀䘀椀氀攀嘀攀爀猀椀漀渀∀Ⰰ  ⸀㄀⸀  ∀ഀ<EFBFBD>
            嘀䄀䰀唀䔀 ∀䤀渀琀攀爀渀愀氀一愀洀攀∀Ⰰ ∀圀漀砀⸀䰀愀甀渀挀栀攀爀∀ഀ<EFBFBD>
            嘀䄀䰀唀䔀 ∀䰀攀最愀氀䌀漀瀀礀爀椀最栀琀∀Ⰰ ∀䌀漀瀀礀爀椀最栀琀 䌀⤀  ㄀㤀 䌀漀洀瀀愀渀礀 一愀洀攀∀ഀ<EFBFBD>
            嘀䄀䰀唀䔀 ∀伀爀椀最椀渀愀氀䘀椀氀攀渀愀洀攀∀Ⰰ ∀圀漀砀⸀䰀愀甀渀挀栀攀爀⸀搀氀氀∀ഀ<EFBFBD>
            嘀䄀䰀唀䔀 ∀倀爀漀搀甀挀琀一愀洀攀∀Ⰰ ∀圀漀砀⸀䰀愀甀渀挀栀攀爀∀ഀ<EFBFBD>
            嘀䄀䰀唀䔀 ∀倀爀漀搀甀挀琀嘀攀爀猀椀漀渀∀Ⰰ  ⸀㄀⸀  ∀ഀ<EFBFBD>
        䔀一䐀ഀ<EFBFBD>
    䔀一䐀ഀ<EFBFBD>
    䈀䰀伀䌀䬀 ∀嘀愀爀䘀椀氀攀䤀渀昀漀∀ഀ<EFBFBD>
    䈀䔀䜀䤀一ഀ<EFBFBD>
        嘀䄀䰀唀䔀 ∀吀爀愀渀猀氀愀琀椀漀渀∀Ⰰ  砀㐀 㤀Ⰰ ㄀㈀  <EFBFBD>
    䔀一䐀ഀ<EFBFBD>
䔀一䐀<EFBFBD>

View file

@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{e364f67b-bb12-4e91-b639-355866ebcd8b}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>Wox_Launcher</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>ModuleTemplate</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\modules\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\modules\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;EXAMPLEPOWERTOY_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>..\..\common\inc;..\..\common\Telemetry;..\;..\..\;..\..\..\deps\cpprestsdk\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<LanguageStandard>stdcpplatest</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;EXAMPLEPOWERTOY_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>..\..\common\inc;..\..\common\Telemetry;..\;..\..\;..\..\..\deps\cpprestsdk\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<LanguageStandard>stdcpplatest</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="pch.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="trace.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp" />
<ClCompile Include="pch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">pch.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="trace.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\common\common.vcxproj">
<Project>{74485049-c722-400f-abe5-86ac52d929b3}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Wox.Launcher.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View file

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="pch.cpp" />
<ClCompile Include="dllmain.cpp" />
<ClCompile Include="trace.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="pch.h" />
<ClInclude Include="trace.h" />
<ClInclude Include="resource.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="ModuleTemplate.rc" />
</ItemGroup>
</Project>

View file

@ -0,0 +1,324 @@
#include "pch.h"
#include <interface/powertoy_module_interface.h>
#include <interface/lowlevel_keyboard_event_data.h>
#include <interface/win_hook_event_data.h>
#include <common/settings_objects.h>
#include "trace.h"
extern "C" IMAGE_DOS_HEADER __ImageBase;
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) {
switch (ul_reason_for_call) {
case DLL_PROCESS_ATTACH:
Trace::RegisterProvider();
break;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
break;
case DLL_PROCESS_DETACH:
Trace::UnregisterProvider();
break;
}
return TRUE;
}
// The PowerToy name that will be shown in the settings.
const static wchar_t* MODULE_NAME = L"Wox.Launcher";
// Add a description that will we shown in the module settings page.
const static wchar_t* MODULE_DESC = L"<no description>";
// These are the properties shown in the Settings page.
struct ModuleSettings {
// Add the PowerToy module properties with default values.
// Currently available types:
// - int
// - bool
// - string
//bool bool_prop = true;
//int int_prop = 10;
//std::wstring string_prop = L"The quick brown fox jumps over the lazy dog";
//std::wstring color_prop = L"#1212FF";
} g_settings;
// Implement the PowerToy Module Interface and all the required methods.
class Wox_Launcher : public PowertoyModuleIface {
private:
// The PowerToy state.
bool m_enabled = false;
// Load initial settings from the persisted values.
void init_settings();
public:
// Constructor
Wox_Launcher() {
init_settings();
};
// Destroy the powertoy and free memory
virtual void destroy() override {
delete this;
}
// Return the display name of the powertoy, this will be cached by the runner
virtual const wchar_t* get_name() override {
return MODULE_NAME;
}
// Return array of the names of all events that this powertoy listens for, with
// nullptr as the last element of the array. Nullptr can also be retured for empty
// list.
virtual const wchar_t** get_events() override {
static const wchar_t* events[] = { nullptr };
// Available events:
// - ll_keyboard
// - win_hook_event
//
// static const wchar_t* events[] = { ll_keyboard,
// win_hook_event,
// nullptr };
return events;
}
// Return JSON with the configuration options.
virtual bool get_config(wchar_t* buffer, int* buffer_size) override {
HINSTANCE hinstance = reinterpret_cast<HINSTANCE>(&__ImageBase);
// Create a Settings object.
PowerToysSettings::Settings settings(hinstance, get_name());
settings.set_description(MODULE_DESC);
// Show an overview link in the Settings page
//settings.set_overview_link(L"https://");
// Show a video link in the Settings page.
//settings.set_video_link(L"https://");
// A bool property with a toggle editor.
/*settings.add_bool_toogle(
L"bool_toggle_1", // property name.
L"This is what a BoolToggle property looks like", // description or resource id of the localized string.
g_settings.bool_prop // property value.
);*/
// An integer property with a spinner editor.
/*settings.add_int_spinner(
L"int_spinner_1", // property name
L"This is what a IntSpinner property looks like", // description or resource id of the localized string.
g_settings.int_prop, // property value.
0, // min value.
100, // max value.
10 // incremental step.
);*/
// A string property with a textbox editor.
/*settings.add_string(
L"string_text_1", // property name.
L"This is what a String property looks like", // description or resource id of the localized string.
g_settings.string_prop // property value.
);*/
// A string property with a color picker editor.
/*settings.add_color_picker(
L"color_picker_1", // property name.
L"This is what a ColorPicker property looks like", // description or resource id of the localized string.
g_settings.color_prop // property value.
);*/
// A custom action property. When using this settings type, the "PowertoyModuleIface::call_custom_action()"
// method should be overriden as well.
/*settings.add_custom_action(
L"custom_action_id", // action name.
L"This is what a CustomAction property looks like", // label above the field.
L"Call a custom action", // button text.
L"Press the button to call a custom action." // display values / extended info.
);*/
return settings.serialize_to_buffer(buffer, buffer_size);
}
// Signal from the Settings editor to call a custom action.
// This can be used to spawn more complex editors.
virtual void call_custom_action(const wchar_t* action) override {
static UINT custom_action_num_calls = 0;
try {
// Parse the action values, including name.
PowerToysSettings::CustomActionObject action_object =
PowerToysSettings::CustomActionObject::from_json_string(action);
/*
if (action_object.get_name() == L"custom_action_id") {
// Execute your custom action
}
*/
}
catch (std::exception ex) {
// Improper JSON.
}
}
// Called by the runner to pass the updated settings values as a serialized JSON.
virtual void set_config(const wchar_t* config) override {
try {
// Parse the input JSON string.
PowerToysSettings::PowerToyValues values =
PowerToysSettings::PowerToyValues::from_json_string(config);
// Update a bool property.
/*
if (values.is_bool_value(L"bool_toggle_1")) {
g_settings.bool_prop = values.get_bool_value(L"bool_toggle_1");
}
*/
// Update an int property.
/*
if (values.is_int_value(L"int_spinner_1")) {
g_settings.int_prop = values.get_int_value(L"int_spinner_1");
}
*/
// Update a string property.
/*
if (values.is_string_value(L"string_text_1")) {
g_settings.string_prop = values.get_string_value(L"string_text_1");
}
*/
// Update a color property.
/*
if (values.is_string_value(L"color_picker_1")) {
g_settings.color_prop = values.get_string_value(L"color_picker_1");
}
*/
// If you don't need to do any custom processing of the settings, proceed
// to persists the values calling:
values.save_to_settings_file();
// Otherwise call a custom function to process the settings before saving them to disk:
// save_settings();
}
catch (std::exception ex) {
// Improper JSON.
}
}
// Enable the powertoy
virtual void enable() {
m_enabled = true;
}
// Disable the powertoy
virtual void disable() {
m_enabled = false;
}
// Returns if the powertoys is enabled
virtual bool is_enabled() override {
return m_enabled;
}
// Handle incoming event, data is event-specific
virtual intptr_t signal_event(const wchar_t* name, intptr_t data) override {
if (wcscmp(name, ll_keyboard) == 0) {
auto& event = *(reinterpret_cast<LowlevelKeyboardEvent*>(data));
// Return 1 if the keypress is to be suppressed (not forwarded to Windows),
// otherwise return 0.
return 0;
}
else if (wcscmp(name, win_hook_event) == 0) {
auto& event = *(reinterpret_cast<WinHookEvent*>(data));
// Return value is ignored
return 0;
}
return 0;
}
};
// Load the settings file.
void Wox_Launcher::init_settings() {
try {
// Load and parse the settings file for this PowerToy.
PowerToysSettings::PowerToyValues settings =
PowerToysSettings::PowerToyValues::load_from_settings_file(get_name());
// Load a bool property.
/*
if (settings.is_bool_value(L"bool_toggle_1")) {
g_settings.bool_prop = settings.get_bool_value(L"bool_toggle_1");
}
*/
// Load an int property.
/*
if (settings.is_int_value(L"int_spinner_1")) {
g_settings.int_prop = settings.get_int_value(L"int_spinner_1");
}
*/
// Load a string property.
/*
if (settings.is_string_value(L"string_text_1")) {
g_settings.string_prop = settings.get_string_value(L"string_text_1");
}
*/
// Load a color property.
/*
if (settings.is_string_value(L"color_picker_1")) {
g_settings.color_prop = settings.get_string_value(L"color_picker_1");
}
*/
}
catch (std::exception ex) {
// Error while loading from the settings file. Let default values stay as they are.
}
}
// This method of saving the module settings is only required if you need to do any
// custom processing of the settings before saving them to disk.
/*
void Wox.Launcher::save_settings() {
try {
// Create a PowerToyValues object for this PowerToy
PowerToysSettings::PowerToyValues values(get_name());
// Save a bool property.
//values.add_property(
// L"bool_toggle_1", // property name
// g_settings.bool_prop // property value
//);
// Save an int property.
//values.add_property(
// L"int_spinner_1", // property name
// g_settings.int_prop // property value
//);
// Save a string property.
//values.add_property(
// L"string_text_1", // property name
// g_settings.string_prop // property value
);
// Save a color property.
//values.add_property(
// L"color_picker_1", // property name
// g_settings.color_prop // property value
//);
// Save the PowerToyValues JSON to the power toy settings file.
values.save_to_settings_file();
}
catch (std::exception ex) {
// Couldn't save the settings.
}
}
*/
extern "C" __declspec(dllexport) PowertoyModuleIface* __cdecl powertoy_create() {
return new Wox_Launcher();
}

View file

@ -0,0 +1,2 @@
#include "pch.h"
#pragma comment(lib, "windowsapp")

View file

@ -0,0 +1,5 @@
#pragma once
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <common/common.h>
#include <ProjectTelemetry.h>

View file

@ -0,0 +1,26 @@
#include "pch.h"
#include "trace.h"
TRACELOGGING_DEFINE_PROVIDER(
g_hProvider,
"Microsoft.PowerToys",
// {38e8889b-9731-53f5-e901-e8a7c1753074}
(0x38e8889b, 0x9731, 0x53f5, 0xe9, 0x01, 0xe8, 0xa7, 0xc1, 0x75, 0x30, 0x74),
TraceLoggingOptionProjectTelemetry());
void Trace::RegisterProvider() {
TraceLoggingRegister(g_hProvider);
}
void Trace::UnregisterProvider() {
TraceLoggingUnregister(g_hProvider);
}
void Trace::MyEvent() {
TraceLoggingWrite(
g_hProvider,
"PowerToyName::Event::MyEvent",
ProjectTelemetryPrivacyDataTag(ProjectTelemetryTag_ProductAndServicePerformance),
TraceLoggingBoolean(TRUE, "UTCReplace_AppSessionGuid"),
TraceLoggingKeyword(PROJECT_KEYWORD_MEASURE));
}

View file

@ -0,0 +1,8 @@
#pragma once
class Trace {
public:
static void RegisterProvider();
static void UnregisterProvider();
static void MyEvent();
};