[Localization] Add localized resource dlls to the MSI installer (#6986)

* Added PowerLauncher resource files

* Fixed typo in language

* Updated localized .NET framework projects to include all resx files

* Fixed typo in FZEditor.csproj

* Added FZ Editor (.NET framework) resource dlls

* Updated pipeline

* Tweaked artifact statement to get all resource dlls in pipeline

* Fix SvgPreviewHandler resx inclusion in csproj

* Added condition to allow local MSI builds to run without resources

* Generalized directory code

* Added all resources that are to be added from C# projects, Settings UWP pending

* Added markdown prev handler as keypath

* Added loc script for Settings to move resw files to UWP file format

* Separate markdown and svg resource components to allow guid auto-generation

* Removed old image resizer resources

* Fixed formatting

* Changed tabs to space
This commit is contained in:
Arjun Balgovind 2020-10-13 08:20:33 -07:00 committed by GitHub
parent bb8cc0a305
commit dde19380e9
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
51 changed files with 172 additions and 9486 deletions

View file

@ -26,4 +26,8 @@ dotnet "%XLocPath%\tools\netcore\Microsoft.Localization.XLoc.dll" /f "%LocProjec
echo Localization build finished with exit code '%errorlevel%'.
rem Move UWP resource files to correct file paths as per file path expected by UWP project
cd %RepoRootWithoutBackslash%
powershell -NonInteractive -executionpolicy Unrestricted ".\tools\localization\move_uwp_resources.ps1"
exit /b %errorlevel%

View file

@ -41,6 +41,15 @@ restore:
build:
commands:
# Localize the files after the build procedure to avoid existing localized files from getting overwritten. To be moved before the Build PowerToys step once the lcl files have been checked in. Tracked at https://github.com/microsoft/PowerToys/issues/6046
- !!buildcommand
name: 'Localize Power Toys'
command: '.pipelines\build-localization.cmd'
artifacts:
- from: 'out\loc'
to: 'loc'
include:
- '**/*'
- !!buildcommand
name: 'Build Power Toys'
command: '.pipelines\build.cmd'
@ -56,25 +65,7 @@ build:
- 'action_runner.exe'
- 'modules\ColorPicker\ColorPicker.dll'
- 'modules\ColorPicker\ColorPicker.exe'
- 'modules\ImageResizer\ar\ImageResizer.resources.dll'
- 'modules\ImageResizer\bg\ImageResizer.resources.dll'
- 'modules\ImageResizer\ca\ImageResizer.resources.dll'
- 'modules\ImageResizer\cs\ImageResizer.resources.dll'
- 'modules\ImageResizer\de\ImageResizer.resources.dll'
- 'modules\ImageResizer\es\ImageResizer.resources.dll'
- 'modules\ImageResizer\eu-ES\ImageResizer.resources.dll'
- 'modules\ImageResizer\fr\ImageResizer.resources.dll'
- 'modules\ImageResizer\he\ImageResizer.resources.dll'
- 'modules\ImageResizer\hu\ImageResizer.resources.dll'
- 'modules\ImageResizer\it\ImageResizer.resources.dll'
- 'modules\ImageResizer\nb-NO\ImageResizer.resources.dll'
- 'modules\ImageResizer\nl\ImageResizer.resources.dll'
- 'modules\ImageResizer\pl\ImageResizer.resources.dll'
- 'modules\ImageResizer\pt-BR\ImageResizer.resources.dll'
- 'modules\ImageResizer\ru\ImageResizer.resources.dll'
- 'modules\ImageResizer\sk\ImageResizer.resources.dll'
- 'modules\ImageResizer\tr\ImageResizer.resources.dll'
- 'modules\ImageResizer\zh-Hans\ImageResizer.resources.dll'
- '**\*.resources.dll'
- 'modules\FancyZones\fancyzones.dll'
- 'modules\FancyZones\FancyZonesEditor.exe'
- 'modules\FileExplorerPreview\MarkdownPreviewHandler.dll'
@ -152,15 +143,6 @@ build:
- 'PowerToysSetup-*.exe'
signing_options:
sign_inline: true # This does signing a soon as this command completes
# Localize the files after the build procedure to avoid existing localized files from getting overwritten. To be moved before the Build PowerToys step once the lcl files have been checked in. Tracked at https://github.com/microsoft/PowerToys/issues/6046
- !!buildcommand
name: 'Localize Power Toys'
command: '.pipelines\build-localization.cmd'
artifacts:
- from: 'out\loc'
to: 'loc'
include:
- '**/*'
#package:

View file

@ -219,25 +219,7 @@
<Directory Id="INSTALLFOLDER" Name="PowerToys">
<Directory Id="SvgsInstallFolder" Name="svgs"/>
<Directory Id="ModulesInstallFolder" Name="modules">
<Directory Id="ImageResizerInstallFolder" Name="$(var.ImageResizerProjectName)">
<!-- Resource file directories -->
<?foreach Language in ar;bg;ca;cs;de;es;eu-ES;fr;he;hu;it;nb-NO;nl;pl;pt-BR;ru;sk;tr;zh-Hans?>
<!--NB: Ids can't contain hyphens-->
<?if $(var.Language) = eu-ES?>
<?define IdSafeLanguage = eu_ES?>
<?elseif $(var.Language) = nb-NO?>
<?define IdSafeLanguage = nb_NO?>
<?elseif $(var.Language) = pt-BR?>
<?define IdSafeLanguage = pt_BR?>
<?elseif $(var.Language) = zh-Hans?>
<?define IdSafeLanguage = zh_Hans?>
<?else?>
<?define IdSafeLanguage = $(var.Language)?>
<?endif?>
<Directory Id="Resources$(var.IdSafeLanguage)Folder" Name="$(var.Language)" />
<?undef IdSafeLanguage?>
<?endforeach?>
</Directory>
<Directory Id="ImageResizerInstallFolder" Name="$(var.ImageResizerProjectName)" />
<Directory Id="PowerRenameInstallFolder" Name="$(var.PowerRenameProjectName)"/>
<Directory Id="ShortcutGuideInstallFolder" Name="$(var.ShortcutGuideProjectName)"/>
<Directory Id="FileExplorerPreviewInstallFolder" Name="FileExplorerPreview" />
@ -817,27 +799,95 @@
<ComponentRef Id="settings_js_bundle" />
</ComponentGroup>
</Fragment>
<!-- Languages for localization on build farm -->
<?define LocLanguageList = cs;de;es;fr;hu;it;ja;ko;nl;pl;pt-BR;pt-PT;ru;sv;tr;zh-Hans;zh-Hant?>
<Fragment>
<!-- Resource directories should be added only if the installer is built on the build farm -->
<?ifdef env.IsPipeline?>
<?foreach ParentDirectory in LauncherInstallFolder;FancyZonesInstallFolder;ImageResizerInstallFolder;ColorPickerInstallFolder;FileExplorerPreviewInstallFolder;CalculatorPluginFolder;FolderPluginFolder;ProgramPluginFolder;ShellPluginFolder;IndexerPluginFolder;UriPluginFolder;WindowWalkerPluginFolder?>
<DirectoryRef Id="$(var.ParentDirectory)">
<!-- Resource file directories -->
<?foreach Language in $(var.LocLanguageList)?>
<!--NB: Ids can't contain hyphens-->
<?if $(var.Language) = pt-BR?>
<?define IdSafeLanguage = pt_BR?>
<?elseif $(var.Language) = pt-PT?>
<?define IdSafeLanguage = pt_PT?>
<?elseif $(var.Language) = zh-Hans?>
<?define IdSafeLanguage = zh_Hans?>
<?elseif $(var.Language) = zh-Hant?>
<?define IdSafeLanguage = zh_Hant?>
<?else?>
<?define IdSafeLanguage = $(var.Language)?>
<?endif?>
<Directory Id="Resource$(var.IdSafeLanguage)$(var.ParentDirectory)" Name="$(var.Language)" />
<?undef IdSafeLanguage?>
<?endforeach?>
</DirectoryRef>
<?endforeach?>
<?endif?>
<ComponentGroup Id="ResourcesComponents">
<!-- Components for adding resource files -->
<?foreach Language in ar;bg;ca;cs;de;es;eu-ES;fr;he;hu;it;nb-NO;nl;pl;pt-BR;ru;sk;tr;zh-Hans?>
<!--NB: Ids can't contain hyphens-->
<?if $(var.Language) = eu-ES?>
<?define IdSafeLanguage = eu_ES?>
<?elseif $(var.Language) = nb-NO?>
<?define IdSafeLanguage = nb_NO?>
<?elseif $(var.Language) = pt-BR?>
<?define IdSafeLanguage = pt_BR?>
<?elseif $(var.Language) = zh-Hans?>
<?define IdSafeLanguage = zh_Hans?>
<?else?>
<?define IdSafeLanguage = $(var.Language)?>
<!-- Resource components should be added only if the installer is built on the build farm -->
<?ifdef env.IsPipeline?>
<!-- Components for adding resource files -->
<?foreach Language in $(var.LocLanguageList)?>
<!--NB: Ids can't contain hyphens-->
<?if $(var.Language) = pt-BR?>
<?define IdSafeLanguage = pt_BR?>
<?elseif $(var.Language) = pt-PT?>
<?define IdSafeLanguage = pt_PT?>
<?elseif $(var.Language) = zh-Hans?>
<?define IdSafeLanguage = zh_Hans?>
<?elseif $(var.Language) = zh-Hant?>
<?define IdSafeLanguage = zh_Hant?>
<?else?>
<?define IdSafeLanguage = $(var.Language)?>
<?endif?>
<Component Id="Launcher_$(var.IdSafeLanguage)_Component" Directory="Resource$(var.IdSafeLanguage)LauncherInstallFolder">
<File Id="Launcher_$(var.IdSafeLanguage)_File" Source="$(var.BinX64Dir)modules\launcher\$(var.Language)\PowerLauncher.resources.dll" />
</Component>
<Component Id="FancyZonesEditor_$(var.IdSafeLanguage)_Component" Directory="Resource$(var.IdSafeLanguage)FancyZonesInstallFolder">
<File Id="FancyZonesEditor_$(var.IdSafeLanguage)_File" Source="$(var.BinX64Dir)modules\$(var.FancyZonesProjectName)\$(var.Language)\FancyZonesEditor.resources.dll" />
</Component>
<Component Id="ImageResizer_$(var.IdSafeLanguage)_Component" Directory="Resource$(var.IdSafeLanguage)ImageResizerInstallFolder">
<File Id="ImageResizer_$(var.IdSafeLanguage)_File" Source="$(var.BinX64Dir)modules\$(var.ImageResizerProjectName)\$(var.Language)\ImageResizer.resources.dll" />
</Component>
<Component Id="ColorPicker_$(var.IdSafeLanguage)_Component" Directory="Resource$(var.IdSafeLanguage)ColorPickerInstallFolder">
<File Id="ColorPicker_$(var.IdSafeLanguage)_File" Source="$(var.BinX64Dir)modules\$(var.ColorPickerProjectName)\$(var.Language)\ColorPicker.resources.dll" />
</Component>
<Component Id="MarkdownPreviewHandler_$(var.IdSafeLanguage)_Component" Directory="Resource$(var.IdSafeLanguage)FileExplorerPreviewInstallFolder">
<File Id="MarkdownPreviewHandler_$(var.IdSafeLanguage)_File" Source="$(var.BinX64Dir)modules\FileExplorerPreview\$(var.Language)\MarkdownPreviewHandler.resources.dll" />
</Component>
<Component Id="SVGPreviewHandler_$(var.IdSafeLanguage)_Component" Directory="Resource$(var.IdSafeLanguage)FileExplorerPreviewInstallFolder">
<File Id="SVGPreviewHandler_$(var.IdSafeLanguage)_File" Source="$(var.BinX64Dir)modules\FileExplorerPreview\$(var.Language)\SvgPreviewHandler.resources.dll" />
</Component>
<!-- Launcher plugin resources -->
<Component Id="Launcher_Calculator_$(var.IdSafeLanguage)_Component" Directory="Resource$(var.IdSafeLanguage)CalculatorPluginFolder">
<File Id="Launcher_Calculator_$(var.IdSafeLanguage)_File" Source="$(var.BinX64Dir)modules\launcher\Plugins\Microsoft.Plugin.Calculator\$(var.Language)\Microsoft.Plugin.Calculator.resources.dll" />
</Component>
<Component Id="Launcher_Folder_$(var.IdSafeLanguage)_Component" Directory="Resource$(var.IdSafeLanguage)FolderPluginFolder">
<File Id="Launcher_Folder_$(var.IdSafeLanguage)_File" Source="$(var.BinX64Dir)modules\launcher\Plugins\Microsoft.Plugin.Folder\$(var.Language)\Microsoft.Plugin.Folder.resources.dll" />
</Component>
<Component Id="Launcher_Program_$(var.IdSafeLanguage)_Component" Directory="Resource$(var.IdSafeLanguage)ProgramPluginFolder">
<File Id="Launcher_Program_$(var.IdSafeLanguage)_File" Source="$(var.BinX64Dir)modules\launcher\Plugins\Microsoft.Plugin.Program\$(var.Language)\Microsoft.Plugin.Program.resources.dll" />
</Component>
<Component Id="Launcher_Shell_$(var.IdSafeLanguage)_Component" Directory="Resource$(var.IdSafeLanguage)ShellPluginFolder">
<File Id="Launcher_Shell_$(var.IdSafeLanguage)_File" Source="$(var.BinX64Dir)modules\launcher\Plugins\Microsoft.Plugin.Shell\$(var.Language)\Microsoft.Plugin.Shell.resources.dll" />
</Component>
<Component Id="Launcher_Indexer_$(var.IdSafeLanguage)_Component" Directory="Resource$(var.IdSafeLanguage)IndexerPluginFolder">
<File Id="Launcher_Indexer_$(var.IdSafeLanguage)_File" Source="$(var.BinX64Dir)modules\launcher\Plugins\Microsoft.Plugin.Indexer\$(var.Language)\Microsoft.Plugin.Indexer.resources.dll" />
</Component>
<Component Id="Launcher_Uri_$(var.IdSafeLanguage)_Component" Directory="Resource$(var.IdSafeLanguage)UriPluginFolder">
<File Id="Launcher_Uri_$(var.IdSafeLanguage)_File" Source="$(var.BinX64Dir)modules\launcher\Plugins\Microsoft.Plugin.Uri\$(var.Language)\Microsoft.Plugin.Uri.resources.dll" />
</Component>
<Component Id="Launcher_WindowWalker_$(var.IdSafeLanguage)_Component" Directory="Resource$(var.IdSafeLanguage)WindowWalkerPluginFolder">
<File Id="Launcher_WindowWalker_$(var.IdSafeLanguage)_File" Source="$(var.BinX64Dir)modules\launcher\Plugins\Microsoft.Plugin.WindowWalker\$(var.Language)\Microsoft.Plugin.WindowWalker.resources.dll" />
</Component>
<?undef IdSafeLanguage?>
<?endforeach?>
<?endif?>
<Component Id="Resources_$(var.IdSafeLanguage)_Component" Directory="Resources$(var.IdSafeLanguage)Folder">
<File Id="Resources_ImageResizer_$(var.IdSafeLanguage)_File" Source="$(var.BinX64Dir)modules\$(var.ImageResizerProjectName)\$(var.Language)\ImageResizer.resources.dll" />
</Component>
<?undef IdSafeLanguage?>
<?endforeach?>
</ComponentGroup>
</Fragment>
<Fragment>

View file

@ -203,7 +203,7 @@
</PackageReference>
</ItemGroup>
<ItemGroup>
<PRIResource Include="Strings\en-us\Resources.resw" />
<PRIResource Include="Strings\*\Resources.resw" />
</ItemGroup>
<ItemGroup>
<Page Include="Controls\HotkeySettingsControl.xaml">

View file

@ -205,6 +205,7 @@
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.*.resx" />
<None Include="App.manifest" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>

View file

@ -234,6 +234,7 @@
<Generator>PublicResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.*.resx" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>

View file

@ -191,27 +191,7 @@
<Image Include="..\ui\Resources\ImageResizer.ico" />
</ItemGroup>
<ItemGroup>
<None Include="Resources.ar.resx" />
<None Include="Resources.bg.resx" />
<None Include="Resources.ca.resx" />
<None Include="Resources.cs.resx" />
<None Include="Resources.de.resx" />
<None Include="Resources.es.resx" />
<None Include="Resources.eu-ES.resx" />
<None Include="Resources.fr.resx" />
<None Include="Resources.he.resx" />
<None Include="Resources.hu.resx" />
<None Include="Resources.it.resx" />
<None Include="Resources.nb-NO.resx" />
<None Include="Resources.nl.resx" />
<None Include="Resources.pl.resx" />
<None Include="Resources.pt-BR.resx" />
<None Include="Resources.resx" />
<None Include="Resources.ro.resx" />
<None Include="Resources.ru.resx" />
<None Include="Resources.sk.resx" />
<None Include="Resources.tr.resx" />
<None Include="Resources.zh-Hans.resx" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

View file

@ -90,69 +90,9 @@
<None Include="resource.base.h">
<Filter>Header Files</Filter>
</None>
<None Include="Resources.ar.resx">
<Filter>Resource Files</Filter>
</None>
<None Include="Resources.bg.resx">
<Filter>Resource Files</Filter>
</None>
<None Include="Resources.ca.resx">
<Filter>Resource Files</Filter>
</None>
<None Include="Resources.cs.resx">
<Filter>Resource Files</Filter>
</None>
<None Include="Resources.de.resx">
<Filter>Resource Files</Filter>
</None>
<None Include="Resources.es.resx">
<Filter>Resource Files</Filter>
</None>
<None Include="Resources.eu-ES.resx">
<Filter>Resource Files</Filter>
</None>
<None Include="Resources.fr.resx">
<Filter>Resource Files</Filter>
</None>
<None Include="Resources.he.resx">
<Filter>Resource Files</Filter>
</None>
<None Include="Resources.hu.resx">
<Filter>Resource Files</Filter>
</None>
<None Include="Resources.it.resx">
<Filter>Resource Files</Filter>
</None>
<None Include="Resources.nb-NO.resx">
<Filter>Resource Files</Filter>
</None>
<None Include="Resources.nl.resx">
<Filter>Resource Files</Filter>
</None>
<None Include="Resources.pl.resx">
<Filter>Resource Files</Filter>
</None>
<None Include="Resources.pt-BR.resx">
<Filter>Resource Files</Filter>
</None>
<None Include="Resources.resx">
<Filter>Resource Files</Filter>
</None>
<None Include="Resources.ro.resx">
<Filter>Resource Files</Filter>
</None>
<None Include="Resources.ru.resx">
<Filter>Resource Files</Filter>
</None>
<None Include="Resources.sk.resx">
<Filter>Resource Files</Filter>
</None>
<None Include="Resources.tr.resx">
<Filter>Resource Files</Filter>
</None>
<None Include="Resources.zh-Hans.resx">
<Filter>Resource Files</Filter>
</None>
</ItemGroup>
<ItemGroup>
<Image Include="..\ui\Resources\ImageResizer.ico">

View file

@ -1,138 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Resize_Pictures" xml:space="preserve">
<value>إعادة تحجيم الصور</value>
</data>
<data name="Resize_Pictures_Here" xml:space="preserve">
<value>إعادة تحجيم الصور هنا</value>
</data>
<data name="Imageresizer" xml:space="preserve">
<value>Image Resizer</value>
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for bulk image resizing.</value>
</data>
<data name="Settings_Header" xml:space="preserve">
<value>Settings can be accessed from within Image Resizer.</value>
</data>
<data name="Settings_Header_Description" xml:space="preserve">
<value>Settings header for Image Resizer</value>
</data>
</root>

View file

@ -1,138 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Resize_Pictures" xml:space="preserve">
<value>Преоразмери каратини</value>
</data>
<data name="Resize_Pictures_Here" xml:space="preserve">
<value>Преоразмери каратините тук</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer</value>
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for bulk image resizing.</value>
</data>
<data name="Settings_Header" xml:space="preserve">
<value>Settings can be accessed from within Image Resizer.</value>
</data>
<data name="Settings_Header_Description" xml:space="preserve">
<value>Settings header for Image Resizer</value>
</data>
</root>

View file

@ -1,138 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Resize_Pictures" xml:space="preserve">
<value>Redimensiona les imatges</value>
</data>
<data name="Resize_Pictures_Here" xml:space="preserve">
<value>Redimensiona les imatges aquí</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer</value>
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for bulk image resizing.</value>
</data>
<data name="Settings_Header" xml:space="preserve">
<value>Settings can be accessed from within Image Resizer.</value>
</data>
<data name="Settings_Header_Description" xml:space="preserve">
<value>Settings header for Image Resizer</value>
</data>
</root>

View file

@ -1,138 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Resize_Pictures" xml:space="preserve">
<value>Změnit velikost</value>
</data>
<data name="Resize_Pictures_Here" xml:space="preserve">
<value>Změnit velikost zde</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer</value>
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for bulk image resizing.</value>
</data>
<data name="Settings_Header" xml:space="preserve">
<value>Settings can be accessed from within Image Resizer.</value>
</data>
<data name="Settings_Header_Description" xml:space="preserve">
<value>Settings header for Image Resizer</value>
</data>
</root>

View file

@ -1,138 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Resize_Pictures" xml:space="preserve">
<value>Bilder neu skalieren</value>
</data>
<data name="Resize_Pictures_Here" xml:space="preserve">
<value>Bilder hier neu skalieren</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer</value>
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for bulk image resizing.</value>
</data>
<data name="Settings_Header" xml:space="preserve">
<value>Settings can be accessed from within Image Resizer.</value>
</data>
<data name="Settings_Header_Description" xml:space="preserve">
<value>Settings header for Image Resizer</value>
</data>
</root>

View file

@ -1,138 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Resize_Pictures" xml:space="preserve">
<value>Redimensionar imágenes</value>
</data>
<data name="Resize_Pictures_Here" xml:space="preserve">
<value>Redimensionar imágenes aquí</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer</value>
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for bulk image resizing.</value>
</data>
<data name="Settings_Header" xml:space="preserve">
<value>Settings can be accessed from within Image Resizer.</value>
</data>
<data name="Settings_Header_Description" xml:space="preserve">
<value>Settings header for Image Resizer</value>
</data>
</root>

View file

@ -1,138 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Resize_Pictures" xml:space="preserve">
<value>Tamainaz aldatu</value>
</data>
<data name="Resize_Pictures_Here" xml:space="preserve">
<value>Tamainaz aldatu hemen</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer</value>
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for bulk image resizing.</value>
</data>
<data name="Settings_Header" xml:space="preserve">
<value>Settings can be accessed from within Image Resizer.</value>
</data>
<data name="Settings_Header_Description" xml:space="preserve">
<value>Settings header for Image Resizer</value>
</data>
</root>

View file

@ -1,138 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Resize_Pictures" xml:space="preserve">
<value>Redimensionner des images</value>
</data>
<data name="Resize_Pictures_Here" xml:space="preserve">
<value>Redimensionner des images ici</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer</value>
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for bulk image resizing.</value>
</data>
<data name="Settings_Header" xml:space="preserve">
<value>Settings can be accessed from within Image Resizer.</value>
</data>
<data name="Settings_Header_Description" xml:space="preserve">
<value>Settings header for Image Resizer</value>
</data>
</root>

View file

@ -1,138 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Resize_Pictures" xml:space="preserve">
<value>שנה גודל התמונות</value>
</data>
<data name="Resize_Pictures_Here" xml:space="preserve">
<value>שנה את גודל התמונות כאן</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer</value>
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for bulk image resizing.</value>
</data>
<data name="Settings_Header" xml:space="preserve">
<value>Settings can be accessed from within Image Resizer.</value>
</data>
<data name="Settings_Header_Description" xml:space="preserve">
<value>Settings header for Image Resizer</value>
</data>
</root>

View file

@ -1,138 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Resize_Pictures" xml:space="preserve">
<value>Képek átméretezése</value>
</data>
<data name="Resize_Pictures_Here" xml:space="preserve">
<value>Képek átméretezése itt</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer</value>
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for bulk image resizing.</value>
</data>
<data name="Settings_Header" xml:space="preserve">
<value>Settings can be accessed from within Image Resizer.</value>
</data>
<data name="Settings_Header_Description" xml:space="preserve">
<value>Settings header for Image Resizer</value>
</data>
</root>

View file

@ -1,138 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Resize_Pictures" xml:space="preserve">
<value>Ridimensiona immagini</value>
</data>
<data name="Resize_Pictures_Here" xml:space="preserve">
<value>Ridimensiona immagini qui</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer</value>
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for bulk image resizing.</value>
</data>
<data name="Settings_Header" xml:space="preserve">
<value>Settings can be accessed from within Image Resizer.</value>
</data>
<data name="Settings_Header_Description" xml:space="preserve">
<value>Settings header for Image Resizer</value>
</data>
</root>

View file

@ -1,138 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Resize_Pictures" xml:space="preserve">
<value>Endre bildestørrelse</value>
</data>
<data name="Resize_Pictures_Here" xml:space="preserve">
<value>Endre bildestørrelsen her</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer</value>
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for bulk image resizing.</value>
</data>
<data name="Settings_Header" xml:space="preserve">
<value>Settings can be accessed from within Image Resizer.</value>
</data>
<data name="Settings_Header_Description" xml:space="preserve">
<value>Settings header for Image Resizer</value>
</data>
</root>

View file

@ -1,138 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Resize_Pictures" xml:space="preserve">
<value>Afbeeldingsformaat wijzigen</value>
</data>
<data name="Resize_Pictures_Here" xml:space="preserve">
<value>Wijzig het afbeeldingsformaat hier</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer</value>
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for bulk image resizing.</value>
</data>
<data name="Settings_Header" xml:space="preserve">
<value>Settings can be accessed from within Image Resizer.</value>
</data>
<data name="Settings_Header_Description" xml:space="preserve">
<value>Settings header for Image Resizer</value>
</data>
</root>

View file

@ -1,138 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Resize_Pictures" xml:space="preserve">
<value>Zmień rozmiar obrazów</value>
</data>
<data name="Resize_Pictures_Here" xml:space="preserve">
<value>Zmień rozmiar obrazów tutaj</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer</value>
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for bulk image resizing.</value>
</data>
<data name="Settings_Header" xml:space="preserve">
<value>Settings can be accessed from within Image Resizer.</value>
</data>
<data name="Settings_Header_Description" xml:space="preserve">
<value>Settings header for Image Resizer</value>
</data>
</root>

View file

@ -1,138 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Resize_Pictures" xml:space="preserve">
<value>Redimensionar imagens</value>
</data>
<data name="Resize_Pictures_Here" xml:space="preserve">
<value>Redimensionar imagens aqui</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer</value>
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for bulk image resizing.</value>
</data>
<data name="Settings_Header" xml:space="preserve">
<value>Settings can be accessed from within Image Resizer.</value>
</data>
<data name="Settings_Header_Description" xml:space="preserve">
<value>Settings header for Image Resizer</value>
</data>
</root>

View file

@ -1,138 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Resize_Pictures" xml:space="preserve">
<value>Redimensionare imagini</value>
</data>
<data name="Resize_Pictures_Here" xml:space="preserve">
<value>Redimensionare imagini aici</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer</value>
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for bulk image resizing.</value>
</data>
<data name="Settings_Header" xml:space="preserve">
<value>Settings can be accessed from within Image Resizer.</value>
</data>
<data name="Settings_Header_Description" xml:space="preserve">
<value>Settings header for Image Resizer</value>
</data>
</root>

View file

@ -1,138 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Resize_Pictures" xml:space="preserve">
<value>Изменение размеров изображений</value>
</data>
<data name="Resize_Pictures_Here" xml:space="preserve">
<value>Изменить размеры здесь</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer</value>
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for bulk image resizing.</value>
</data>
<data name="Settings_Header" xml:space="preserve">
<value>Settings can be accessed from within Image Resizer.</value>
</data>
<data name="Settings_Header_Description" xml:space="preserve">
<value>Settings header for Image Resizer</value>
</data>
</root>

View file

@ -1,138 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Resize_Pictures" xml:space="preserve">
<value>Zmeň veľkosť obrázkov</value>
</data>
<data name="Resize_Pictures_Here" xml:space="preserve">
<value>Zmeň veľkosť obrázkov tu</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer</value>
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for bulk image resizing.</value>
</data>
<data name="Settings_Header" xml:space="preserve">
<value>Settings can be accessed from within Image Resizer.</value>
</data>
<data name="Settings_Header_Description" xml:space="preserve">
<value>Settings header for Image Resizer</value>
</data>
</root>

View file

@ -1,138 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Resize_Pictures" xml:space="preserve">
<value>Resimleri yeniden boyutlandır</value>
</data>
<data name="Resize_Pictures_Here" xml:space="preserve">
<value>Resimleri burada yeniden boyutlandır</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer</value>
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for bulk image resizing.</value>
</data>
<data name="Settings_Header" xml:space="preserve">
<value>Settings can be accessed from within Image Resizer.</value>
</data>
<data name="Settings_Header_Description" xml:space="preserve">
<value>Settings header for Image Resizer</value>
</data>
</root>

View file

@ -1,138 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Resize_Pictures" xml:space="preserve">
<value>重设图片大小</value>
</data>
<data name="Resize_Pictures_Here" xml:space="preserve">
<value>点此重设图片大小</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer</value>
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for bulk image resizing.</value>
</data>
<data name="Settings_Header" xml:space="preserve">
<value>Settings can be accessed from within Image Resizer.</value>
</data>
<data name="Settings_Header_Description" xml:space="preserve">
<value>Settings header for Image Resizer</value>
</data>
</root>

View file

@ -175,30 +175,12 @@
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<EmbeddedResource Include="Properties\Resources.ar.resx" />
<EmbeddedResource Include="Properties\Resources.bg.resx" />
<EmbeddedResource Include="Properties\Resources.ca.resx" />
<EmbeddedResource Include="Properties\Resources.cs.resx" />
<EmbeddedResource Include="Properties\Resources.de.resx" />
<EmbeddedResource Include="Properties\Resources.es.resx" />
<EmbeddedResource Include="Properties\Resources.eu-ES.resx" />
<EmbeddedResource Include="Properties\Resources.fr.resx" />
<EmbeddedResource Include="Properties\Resources.he.resx" />
<EmbeddedResource Include="Properties\Resources.hu.resx" />
<EmbeddedResource Include="Properties\Resources.it.resx" />
<EmbeddedResource Include="Properties\Resources.nb-NO.resx" />
<EmbeddedResource Include="Properties\Resources.nl.resx" />
<EmbeddedResource Include="Properties\Resources.pl.resx" />
<EmbeddedResource Include="Properties\Resources.pt-BR.resx" />
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>PublicResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.ru.resx" />
<EmbeddedResource Include="Properties\Resources.sk.resx" />
<EmbeddedResource Include="Properties\Resources.tr.resx" />
<EmbeddedResource Include="Properties\Resources.zh-Hans.resx" />
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.*.resx" />
</ItemGroup>
<ItemGroup>
<AdditionalFiles Include="..\..\..\codeAnalysis\StyleCop.json" />

View file

@ -1,345 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Advanced_About" xml:space="preserve">
<value>حول</value>
</data>
<data name="Advanced_CreateSize" xml:space="preserve">
<value>إنشاء حجم جديد</value>
</data>
<data name="Advanced_DeleteSize" xml:space="preserve">
<value>حذف</value>
</data>
<data name="Advanced_Encoding" xml:space="preserve">
<value>الترميز</value>
</data>
<data name="Advanced_FallbackEncoder" xml:space="preserve">
<value>_Fallback encoder:</value>
</data>
<data name="Advanced_File" xml:space="preserve">
<value>ملف</value>
</data>
<data name="Advanced_FileName" xml:space="preserve">
<value>الإسم</value>
</data>
<data name="Advanced_FileNameToken1" xml:space="preserve">
<value>اسم الملف الأصلي</value>
</data>
<data name="Advanced_FileNameToken2" xml:space="preserve">
<value>اسم هذا الحجم</value>
</data>
<data name="Advanced_FileNameToken3" xml:space="preserve">
<value>العرض المحدد</value>
</data>
<data name="Advanced_FileNameToken4" xml:space="preserve">
<value>الارتفاع المحدد</value>
</data>
<data name="Advanced_FileNameToken5" xml:space="preserve">
<value>العرض الأصلي (بكسل)</value>
</data>
<data name="Advanced_FileNameToken6" xml:space="preserve">
<value>الارتفاع الأصلي (بكسل)</value>
</data>
<data name="Advanced_FileNameTokens" xml:space="preserve">
<value>البارمترات التالية يمكن استخدامها.</value>
</data>
<data name="Advanced_JpegQualityLevel" xml:space="preserve">
<value>مدى جودة صورة JPEG:</value>
</data>
<data name="Advanced_KeepDateModified" xml:space="preserve">
<value>استخدام تاريخ التعديل الأصلي</value>
</data>
<data name="Advanced_PngInterlaceOption" xml:space="preserve">
<value>تداخل PNG:</value>
</data>
<data name="Advanced_Sizes" xml:space="preserve">
<value>الأحجام</value>
</data>
<data name="Advanced_TiffCompressOption" xml:space="preserve">
<value>مستوى ضغط TIFF</value>
</data>
<data name="Advanced_Title" xml:space="preserve">
<value>إعدادات متقدمة</value>
</data>
<data name="AllFilesFilter" xml:space="preserve">
<value>كل الملفات</value>
</data>
<data name="Cancel" xml:space="preserve">
<value>إلغاء</value>
</data>
<data name="Copyright" xml:space="preserve">
<value>© كل الحقوق محفوظة ل Brice Lambson 2019</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>المقياس - ويندوز</value>
</data>
<data name="Input_Auto" xml:space="preserve">
<value>(تلقائي)</value>
</data>
<data name="Input_Content" xml:space="preserve">
<value>حدد المقاس</value>
</data>
<data name="Input_Custom" xml:space="preserve">
<value>تخصيص</value>
</data>
<data name="Input_IgnoreOrientation" xml:space="preserve">
<value>تجاهل اتجاه الصور</value>
</data>
<data name="Input_MainInstruction" xml:space="preserve">
<value>تغيير مقاس صورك</value>
</data>
<data name="Input_Replace" xml:space="preserve">
<value>تغيير الصورة الأصلية (لا تنشئ نسخاً)</value>
</data>
<data name="Input_Resize" xml:space="preserve">
<value>إعادة تحجيم</value>
</data>
<data name="Input_ShowAdvanced" xml:space="preserve">
<value>خيارات متقدمة</value>
</data>
<data name="Input_ShrinkOnly" xml:space="preserve">
<value>غير مقاس الصورة بحيث يتم تصغيرها لا تكبيرها</value>
</data>
<data name="Large" xml:space="preserve">
<value>كبير</value>
</data>
<data name="Medium" xml:space="preserve">
<value>متوسط</value>
</data>
<data name="OK" xml:space="preserve">
<value>موافق</value>
</data>
<data name="Phone" xml:space="preserve">
<value>الجوال</value>
</data>
<data name="PictureFilter" xml:space="preserve">
<value>كل ملفات الصور</value>
</data>
<data name="PngInterlaceOption_Default" xml:space="preserve">
<value>(افتراضي)</value>
</data>
<data name="PngInterlaceOption_Off" xml:space="preserve">
<value>Off</value>
</data>
<data name="PngInterlaceOption_On" xml:space="preserve">
<value>On</value>
</data>
<data name="Progress_MainInstruction" xml:space="preserve">
<value>جاري إعادة تحجيم صورك</value>
</data>
<data name="Progress_Stop" xml:space="preserve">
<value>أيقاف</value>
</data>
<data name="Progress_TimeRemaining_HourMinute" xml:space="preserve">
<value>باقي حوالي {0} ساعة و {1} دقيقة.</value>
</data>
<data name="Progress_TimeRemaining_HourMinutes" xml:space="preserve">
<value>باقي حوالي {0} ساعة و {1} دقائق.</value>
</data>
<data name="Progress_TimeRemaining_HoursMinute" xml:space="preserve">
<value>باقي حوالي {0} ساعات و {1} دقيقة.</value>
</data>
<data name="Progress_TimeRemaining_HoursMinutes" xml:space="preserve">
<value>باقي حوالي {0} ساعات و {1} دقائق.</value>
</data>
<data name="Progress_TimeRemaining_MinuteSecond" xml:space="preserve">
<value>باقي حوالي {1} دقيقة و {2} ثانية.</value>
</data>
<data name="Progress_TimeRemaining_MinuteSeconds" xml:space="preserve">
<value>باقي حوالي {1} دقيقة و {2} ثواني.</value>
</data>
<data name="Progress_TimeRemaining_MinutesSecond" xml:space="preserve">
<value>باقي حوالي {1} دقائق و {2} ثواني.</value>
</data>
<data name="Progress_TimeRemaining_MinutesSeconds" xml:space="preserve">
<value>باقي حوالي {1} دقائق و {2} ثواني.</value>
</data>
<data name="Progress_TimeRemaining_Second" xml:space="preserve">
<value>باقي حوالي {2} ثانية.</value>
</data>
<data name="Progress_TimeRemaining_Seconds" xml:space="preserve">
<value>باقي حوالي {2} ثواني.</value>
</data>
<data name="ResizeFit_Fill" xml:space="preserve">
<value>تعبئة</value>
</data>
<data name="ResizeFit_Fill_ThirdPersonSingular" xml:space="preserve">
<value>تعبئة</value>
</data>
<data name="ResizeFit_Fit" xml:space="preserve">
<value>ملائمة</value>
</data>
<data name="ResizeFit_Fit_ThirdPersonSingular" xml:space="preserve">
<value>ملائمة داخل</value>
</data>
<data name="ResizeFit_Stretch" xml:space="preserve">
<value>تمديد</value>
</data>
<data name="ResizeFit_Stretch_ThirdPersonSingular" xml:space="preserve">
<value>تمديد إلى</value>
</data>
<data name="ResizeUnit_Centimeter" xml:space="preserve">
<value>سم</value>
</data>
<data name="ResizeUnit_Inch" xml:space="preserve">
<value>إنش</value>
</data>
<data name="ResizeUnit_Percent" xml:space="preserve">
<value>بالمئة</value>
</data>
<data name="ResizeUnit_Pixel" xml:space="preserve">
<value>بكسل</value>
</data>
<data name="Results_Close" xml:space="preserve">
<value>إغلاق</value>
</data>
<data name="Results_MainInstruction" xml:space="preserve">
<value>لا يمكن إعادة تحجيم كل من الصور التالية</value>
</data>
<data name="Small" xml:space="preserve">
<value>صغير</value>
</data>
<data name="TiffCompressOption_Ccitt3" xml:space="preserve">
<value>CCITT3</value>
</data>
<data name="TiffCompressOption_Ccitt4" xml:space="preserve">
<value>CCITT4</value>
</data>
<data name="TiffCompressOption_Default" xml:space="preserve">
<value>(إفتراضي)</value>
</data>
<data name="TiffCompressOption_Lzw" xml:space="preserve">
<value>LZW</value>
</data>
<data name="TiffCompressOption_None" xml:space="preserve">
<value>لا شيئ</value>
</data>
<data name="TiffCompressOption_Rle" xml:space="preserve">
<value>RLE</value>
</data>
<data name="TiffCompressOption_Zip" xml:space="preserve">
<value>ZIP</value>
</data>
<data name="ValueMustBeBetween" xml:space="preserve">
<value>يجب أن تكون القيمة بين "{0}" و "{1}".</value>
</data>
<data name="Version" xml:space="preserve">
<value>الإصدار</value>
</data>
</root>

View file

@ -1,348 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Advanced_About" xml:space="preserve">
<value>Относно</value>
</data>
<data name="Advanced_CreateSize" xml:space="preserve">
<value>Създай нов размер</value>
</data>
<data name="Advanced_DeleteSize" xml:space="preserve">
<value>Изтрий</value>
</data>
<data name="Advanced_Encoding" xml:space="preserve">
<value>Енкодинг</value>
</data>
<data name="Advanced_FallbackEncoder" xml:space="preserve">
<value>_Fallback encoder:</value>
</data>
<data name="Advanced_File" xml:space="preserve">
<value>Фаил</value>
</data>
<data name="Advanced_FileName" xml:space="preserve">
<value>_Име на файл:</value>
</data>
<data name="Advanced_FileNameToken1" xml:space="preserve">
<value>Оригинлно име на файл</value>
</data>
<data name="Advanced_FileNameToken2" xml:space="preserve">
<value>Размер</value>
</data>
<data name="Advanced_FileNameToken3" xml:space="preserve">
<value>Избрана ширина</value>
</data>
<data name="Advanced_FileNameToken4" xml:space="preserve">
<value>Избрана височина</value>
</data>
<data name="Advanced_FileNameToken5" xml:space="preserve">
<value>Реална ширина (пиксели)</value>
</data>
<data name="Advanced_FileNameToken6" xml:space="preserve">
<value>Реална височина (пиксели)</value>
</data>
<data name="Advanced_FileNameTokens" xml:space="preserve">
<value>Следните параметри могат да бъдат избрани.</value>
</data>
<data name="Advanced_JpegQualityLevel" xml:space="preserve">
<value>_Ниво на качество JPEG:</value>
</data>
<data name="Advanced_KeepDateModified" xml:space="preserve">
<value>
_Използвай оригиналната дата на промяна</value>
</data>
<data name="Advanced_PngInterlaceOption" xml:space="preserve">
<value>_PNG interlacing:</value>
</data>
<data name="Advanced_Sizes" xml:space="preserve">
<value>Размери</value>
</data>
<data name="Advanced_TiffCompressOption" xml:space="preserve">
<value>
_TIFF компресиране:</value>
</data>
<data name="Advanced_Title" xml:space="preserve">
<value>Допълнителни настройки</value>
</data>
<data name="AllFilesFilter" xml:space="preserve">
<value>Всички файлове</value>
</data>
<data name="Cancel" xml:space="preserve">
<value>Отказ</value>
</data>
<data name="Copyright" xml:space="preserve">
<value>© 2019 Brice Lambson. All rights reserved.</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Преоразмерител на картини за Windows</value>
</data>
<data name="Input_Auto" xml:space="preserve">
<value>(авто)</value>
</data>
<data name="Input_Content" xml:space="preserve">
<value>Избери размер</value>
</data>
<data name="Input_Custom" xml:space="preserve">
<value>По избор</value>
</data>
<data name="Input_IgnoreOrientation" xml:space="preserve">
<value>Пренебрегване на ориентацията</value>
</data>
<data name="Input_MainInstruction" xml:space="preserve">
<value>Преоразмери картините</value>
</data>
<data name="Input_Replace" xml:space="preserve">
<value>Преоразмери оригиналните картини (не създава копия)</value>
</data>
<data name="Input_Resize" xml:space="preserve">
<value>Преоразмеряване</value>
</data>
<data name="Input_ShowAdvanced" xml:space="preserve">
<value>Допълнителни настройки</value>
</data>
<data name="Input_ShrinkOnly" xml:space="preserve">
<value>Направи картините малки но не по-големи</value>
</data>
<data name="Large" xml:space="preserve">
<value>Голям</value>
</data>
<data name="Medium" xml:space="preserve">
<value>Среден</value>
</data>
<data name="OK" xml:space="preserve">
<value>OK</value>
</data>
<data name="Phone" xml:space="preserve">
<value>Телефон</value>
</data>
<data name="PictureFilter" xml:space="preserve">
<value>Всички картинни файлове</value>
</data>
<data name="PngInterlaceOption_Default" xml:space="preserve">
<value>(По подразбиране)</value>
</data>
<data name="PngInterlaceOption_Off" xml:space="preserve">
<value>Изкл.</value>
</data>
<data name="PngInterlaceOption_On" xml:space="preserve">
<value>Вкл.</value>
</data>
<data name="Progress_MainInstruction" xml:space="preserve">
<value>Преоразмеряване на Вашите картини...</value>
</data>
<data name="Progress_Stop" xml:space="preserve">
<value>_Стоп</value>
</data>
<data name="Progress_TimeRemaining_HourMinute" xml:space="preserve">
<value>
Остават около {0} час, {1} минута.</value>
</data>
<data name="Progress_TimeRemaining_HourMinutes" xml:space="preserve">
<value>Остават около {0} час, {1} минути.</value>
</data>
<data name="Progress_TimeRemaining_HoursMinute" xml:space="preserve">
<value>Остават около {0} часа, {1} минута.</value>
</data>
<data name="Progress_TimeRemaining_HoursMinutes" xml:space="preserve">
<value>Остават около {0} часа, {1} минути.</value>
</data>
<data name="Progress_TimeRemaining_MinuteSecond" xml:space="preserve">
<value>Остават около {1} минута, {2} секунда.</value>
</data>
<data name="Progress_TimeRemaining_MinuteSeconds" xml:space="preserve">
<value>Остават около {1} минута, {2} секунди.</value>
</data>
<data name="Progress_TimeRemaining_MinutesSecond" xml:space="preserve">
<value>Остават около {1} минути, {2} секунда.</value>
</data>
<data name="Progress_TimeRemaining_MinutesSeconds" xml:space="preserve">
<value>Остават около {1} минути, {2} секунди.</value>
</data>
<data name="Progress_TimeRemaining_Second" xml:space="preserve">
<value>Остават около {2} секунда.</value>
</data>
<data name="Progress_TimeRemaining_Seconds" xml:space="preserve">
<value>Остават около {2} секунди.</value>
</data>
<data name="ResizeFit_Fill" xml:space="preserve">
<value>Запълни</value>
</data>
<data name="ResizeFit_Fill_ThirdPersonSingular" xml:space="preserve">
<value>Запълване</value>
</data>
<data name="ResizeFit_Fit" xml:space="preserve">
<value>Побиране</value>
</data>
<data name="ResizeFit_Fit_ThirdPersonSingular" xml:space="preserve">
<value>Побиране в</value>
</data>
<data name="ResizeFit_Stretch" xml:space="preserve">
<value>Разпъване</value>
</data>
<data name="ResizeFit_Stretch_ThirdPersonSingular" xml:space="preserve">
<value>разпъване до</value>
</data>
<data name="ResizeUnit_Centimeter" xml:space="preserve">
<value>Сантиметри</value>
</data>
<data name="ResizeUnit_Inch" xml:space="preserve">
<value>Инчове</value>
</data>
<data name="ResizeUnit_Percent" xml:space="preserve">
<value>Проценти</value>
</data>
<data name="ResizeUnit_Pixel" xml:space="preserve">
<value>Пиксели</value>
</data>
<data name="Results_Close" xml:space="preserve">
<value>Затваряне</value>
</data>
<data name="Results_MainInstruction" xml:space="preserve">
<value>Следните картини не могат да се преоразмерят</value>
</data>
<data name="Small" xml:space="preserve">
<value>Малък</value>
</data>
<data name="TiffCompressOption_Ccitt3" xml:space="preserve">
<value>CCITT3</value>
</data>
<data name="TiffCompressOption_Ccitt4" xml:space="preserve">
<value>CCITT4</value>
</data>
<data name="TiffCompressOption_Default" xml:space="preserve">
<value>(По подразбиране)</value>
</data>
<data name="TiffCompressOption_Lzw" xml:space="preserve">
<value>LZW</value>
</data>
<data name="TiffCompressOption_None" xml:space="preserve">
<value>нищо</value>
</data>
<data name="TiffCompressOption_Rle" xml:space="preserve">
<value>RLE</value>
</data>
<data name="TiffCompressOption_Zip" xml:space="preserve">
<value>Zip</value>
</data>
<data name="ValueMustBeBetween" xml:space="preserve">
<value>Стойността трябва да бъде между '{0}' и '{1}'.</value>
</data>
<data name="Version" xml:space="preserve">
<value>Версия</value>
</data>
</root>

View file

@ -1,345 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Advanced_About" xml:space="preserve">
<value>Quant a</value>
</data>
<data name="Advanced_CreateSize" xml:space="preserve">
<value>Crea una mida nova</value>
</data>
<data name="Advanced_DeleteSize" xml:space="preserve">
<value>Esborra</value>
</data>
<data name="Advanced_Encoding" xml:space="preserve">
<value>Codificació</value>
</data>
<data name="Advanced_FallbackEncoder" xml:space="preserve">
<value>_Codificador de fons:</value>
</data>
<data name="Advanced_File" xml:space="preserve">
<value>Fitxer</value>
</data>
<data name="Advanced_FileName" xml:space="preserve">
<value>_Nom del fitxer:</value>
</data>
<data name="Advanced_FileNameToken1" xml:space="preserve">
<value>Nom de fitxer original</value>
</data>
<data name="Advanced_FileNameToken2" xml:space="preserve">
<value>Nom de la mida</value>
</data>
<data name="Advanced_FileNameToken3" xml:space="preserve">
<value>Amplada seleccionada</value>
</data>
<data name="Advanced_FileNameToken4" xml:space="preserve">
<value>Alçada seleccionada</value>
</data>
<data name="Advanced_FileNameToken5" xml:space="preserve">
<value>Amplada actual (píxels)</value>
</data>
<data name="Advanced_FileNameToken6" xml:space="preserve">
<value>Alçada actual (píxels)</value>
</data>
<data name="Advanced_FileNameTokens" xml:space="preserve">
<value>Podeu utilitzar els paràmetres següents.</value>
</data>
<data name="Advanced_JpegQualityLevel" xml:space="preserve">
<value>Nivell de qualitat _JPEG:</value>
</data>
<data name="Advanced_KeepDateModified" xml:space="preserve">
<value>_Utilitza la data original modificada</value>
</data>
<data name="Advanced_PngInterlaceOption" xml:space="preserve">
<value>_PNG: entrellaçat:</value>
</data>
<data name="Advanced_Sizes" xml:space="preserve">
<value>Mides</value>
</data>
<data name="Advanced_TiffCompressOption" xml:space="preserve">
<value>Compressió _TIFF:</value>
</data>
<data name="Advanced_Title" xml:space="preserve">
<value>Opcions avançades</value>
</data>
<data name="AllFilesFilter" xml:space="preserve">
<value>Tots els fitxers</value>
</data>
<data name="Cancel" xml:space="preserve">
<value>Cancel·la</value>
</data>
<data name="Copyright" xml:space="preserve">
<value>© 2019 Brice Lambson. Tots els drets reservats.</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer per a Windows</value>
</data>
<data name="Input_Auto" xml:space="preserve">
<value>(Auto)</value>
</data>
<data name="Input_Content" xml:space="preserve">
<value>_Seleccioneu una mida.</value>
</data>
<data name="Input_Custom" xml:space="preserve">
<value>Personalitzat</value>
</data>
<data name="Input_IgnoreOrientation" xml:space="preserve">
<value>Ign_oreu l'orientació de les imatges</value>
</data>
<data name="Input_MainInstruction" xml:space="preserve">
<value>Canvia la mida de les imatges</value>
</data>
<data name="Input_Replace" xml:space="preserve">
<value>Canvia la _mida dels originals (sense copiar-los)</value>
</data>
<data name="Input_Resize" xml:space="preserve">
<value>_Canvia la mida</value>
</data>
<data name="Input_ShowAdvanced" xml:space="preserve">
<value>Opcions avançades ...</value>
</data>
<data name="Input_ShrinkOnly" xml:space="preserve">
<value>_Imatges més petites però no més grans</value>
</data>
<data name="Large" xml:space="preserve">
<value>Gran</value>
</data>
<data name="Medium" xml:space="preserve">
<value>Mitjà</value>
</data>
<data name="OK" xml:space="preserve">
<value>D'acord</value>
</data>
<data name="Phone" xml:space="preserve">
<value>Telèfon</value>
</data>
<data name="PictureFilter" xml:space="preserve">
<value>Tots els fitxers d'imatges</value>
</data>
<data name="PngInterlaceOption_Default" xml:space="preserve">
<value>(Per defecte)</value>
</data>
<data name="PngInterlaceOption_Off" xml:space="preserve">
<value>Apaga</value>
</data>
<data name="PngInterlaceOption_On" xml:space="preserve">
<value>Engega</value>
</data>
<data name="Progress_MainInstruction" xml:space="preserve">
<value>Canviant la mida de les imatges ...</value>
</data>
<data name="Progress_Stop" xml:space="preserve">
<value>_Atura</value>
</data>
<data name="Progress_TimeRemaining_HourMinute" xml:space="preserve">
<value>Manca al voltant de {0} hora, {1} minuts.</value>
</data>
<data name="Progress_TimeRemaining_HourMinutes" xml:space="preserve">
<value>Manca al voltant de {0} hora, {1} minuts.</value>
</data>
<data name="Progress_TimeRemaining_HoursMinute" xml:space="preserve">
<value>Manca al voltant de {0} hora, {1} minuts.</value>
</data>
<data name="Progress_TimeRemaining_HoursMinutes" xml:space="preserve">
<value>Manca al voltant de {0} hora, {1} minuts.</value>
</data>
<data name="Progress_TimeRemaining_MinuteSecond" xml:space="preserve">
<value>Manca al voltant de {1} minuts, {2} segons.</value>
</data>
<data name="Progress_TimeRemaining_MinuteSeconds" xml:space="preserve">
<value>Manca al voltant de {1} minuts, {2} segons.</value>
</data>
<data name="Progress_TimeRemaining_MinutesSecond" xml:space="preserve">
<value>Manca al voltant de {1} minuts, {2} segons.</value>
</data>
<data name="Progress_TimeRemaining_MinutesSeconds" xml:space="preserve">
<value>Manca al voltant de {1} minuts, {2} segons.</value>
</data>
<data name="Progress_TimeRemaining_Second" xml:space="preserve">
<value>Manca al voltant de {2} segons.</value>
</data>
<data name="Progress_TimeRemaining_Seconds" xml:space="preserve">
<value>Manca al voltant de {2} segons.</value>
</data>
<data name="ResizeFit_Fill" xml:space="preserve">
<value>Omple</value>
</data>
<data name="ResizeFit_Fill_ThirdPersonSingular" xml:space="preserve">
<value>farcits</value>
</data>
<data name="ResizeFit_Fit" xml:space="preserve">
<value>Encaixa</value>
</data>
<data name="ResizeFit_Fit_ThirdPersonSingular" xml:space="preserve">
<value>encaixa dins</value>
</data>
<data name="ResizeFit_Stretch" xml:space="preserve">
<value>Ajusta</value>
</data>
<data name="ResizeFit_Stretch_ThirdPersonSingular" xml:space="preserve">
<value>ajusta a</value>
</data>
<data name="ResizeUnit_Centimeter" xml:space="preserve">
<value>Centímetres</value>
</data>
<data name="ResizeUnit_Inch" xml:space="preserve">
<value>Polzades</value>
</data>
<data name="ResizeUnit_Percent" xml:space="preserve">
<value>Per cent</value>
</data>
<data name="ResizeUnit_Pixel" xml:space="preserve">
<value>Píxels</value>
</data>
<data name="Results_Close" xml:space="preserve">
<value>Tanca</value>
</data>
<data name="Results_MainInstruction" xml:space="preserve">
<value>No es pot canviar la mida de les imatges següents</value>
</data>
<data name="Small" xml:space="preserve">
<value>Petit</value>
</data>
<data name="TiffCompressOption_Ccitt3" xml:space="preserve">
<value>CCITT3</value>
</data>
<data name="TiffCompressOption_Ccitt4" xml:space="preserve">
<value>CCITT4</value>
</data>
<data name="TiffCompressOption_Default" xml:space="preserve">
<value>(Per defecte)</value>
</data>
<data name="TiffCompressOption_Lzw" xml:space="preserve">
<value>LZW</value>
</data>
<data name="TiffCompressOption_None" xml:space="preserve">
<value>Cap</value>
</data>
<data name="TiffCompressOption_Rle" xml:space="preserve">
<value>RLE</value>
</data>
<data name="TiffCompressOption_Zip" xml:space="preserve">
<value>Zip</value>
</data>
<data name="ValueMustBeBetween" xml:space="preserve">
<value>El valor ha de ser entre '{0}' i '{1}'.</value>
</data>
<data name="Version" xml:space="preserve">
<value>Versió</value>
</data>
</root>

View file

@ -1,345 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Advanced_About" xml:space="preserve">
<value>O programu</value>
</data>
<data name="Advanced_CreateSize" xml:space="preserve">
<value>Vytvořit novou velikost</value>
</data>
<data name="Advanced_DeleteSize" xml:space="preserve">
<value>Smazat</value>
</data>
<data name="Advanced_Encoding" xml:space="preserve">
<value>Kódování</value>
</data>
<data name="Advanced_FallbackEncoder" xml:space="preserve">
<value>Záložní encoder:</value>
</data>
<data name="Advanced_File" xml:space="preserve">
<value>Soubor</value>
</data>
<data name="Advanced_FileName" xml:space="preserve">
<value>Název souboru:</value>
</data>
<data name="Advanced_FileNameToken1" xml:space="preserve">
<value>Původní název souboru</value>
</data>
<data name="Advanced_FileNameToken2" xml:space="preserve">
<value>Název velikosti</value>
</data>
<data name="Advanced_FileNameToken3" xml:space="preserve">
<value>Vyberte šířku</value>
</data>
<data name="Advanced_FileNameToken4" xml:space="preserve">
<value>Vyberte výšku</value>
</data>
<data name="Advanced_FileNameToken5" xml:space="preserve">
<value>Aktuální šířka (v pixelech)</value>
</data>
<data name="Advanced_FileNameToken6" xml:space="preserve">
<value>Aktuální výška (v pixelech)</value>
</data>
<data name="Advanced_FileNameTokens" xml:space="preserve">
<value>Použity mohou být následující parametry.</value>
</data>
<data name="Advanced_JpegQualityLevel" xml:space="preserve">
<value>Kvalita JPEG:</value>
</data>
<data name="Advanced_KeepDateModified" xml:space="preserve">
<value>Použít původní datum změny</value>
</data>
<data name="Advanced_PngInterlaceOption" xml:space="preserve">
<value>Prokládání PNG:</value>
</data>
<data name="Advanced_Sizes" xml:space="preserve">
<value>Velikosti</value>
</data>
<data name="Advanced_TiffCompressOption" xml:space="preserve">
<value>TIFF komprese:</value>
</data>
<data name="Advanced_Title" xml:space="preserve">
<value>Rozšířená nastavení</value>
</data>
<data name="AllFilesFilter" xml:space="preserve">
<value>Všechny soubory</value>
</data>
<data name="Cancel" xml:space="preserve">
<value>Zrušit</value>
</data>
<data name="Copyright" xml:space="preserve">
<value>© 2019 Brice Lambson. Všechna práva vyhrazena</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer pro Windows </value>
</data>
<data name="Input_Auto" xml:space="preserve">
<value>(automaticky)</value>
</data>
<data name="Input_Content" xml:space="preserve">
<value>Vyberte soubor</value>
</data>
<data name="Input_Custom" xml:space="preserve">
<value>Vlastní</value>
</data>
<data name="Input_IgnoreOrientation" xml:space="preserve">
<value>Ignorovat _orientaci obrázků</value>
</data>
<data name="Input_MainInstruction" xml:space="preserve">
<value>Změnit velikost obrázků</value>
</data>
<data name="Input_Replace" xml:space="preserve">
<value>Změnit velikost původních obrázků (nevytvářet kopie)</value>
</data>
<data name="Input_Resize" xml:space="preserve">
<value>Změnit velikost</value>
</data>
<data name="Input_ShowAdvanced" xml:space="preserve">
<value>Rozšířená nastavení...</value>
</data>
<data name="Input_ShrinkOnly" xml:space="preserve">
<value>Obráz_ky pouze zmenšovat</value>
</data>
<data name="Large" xml:space="preserve">
<value>Velké</value>
</data>
<data name="Medium" xml:space="preserve">
<value>Střední</value>
</data>
<data name="OK" xml:space="preserve">
<value>OK</value>
</data>
<data name="Phone" xml:space="preserve">
<value>Mobilní</value>
</data>
<data name="PictureFilter" xml:space="preserve">
<value>Všechny soubory obrázků</value>
</data>
<data name="PngInterlaceOption_Default" xml:space="preserve">
<value>(Výchozí)</value>
</data>
<data name="PngInterlaceOption_Off" xml:space="preserve">
<value>Vyp.</value>
</data>
<data name="PngInterlaceOption_On" xml:space="preserve">
<value>Zap.</value>
</data>
<data name="Progress_MainInstruction" xml:space="preserve">
<value>Probíhá změna velikosti obrázků...</value>
</data>
<data name="Progress_Stop" xml:space="preserve">
<value>Zastavit</value>
</data>
<data name="Progress_TimeRemaining_HourMinute" xml:space="preserve">
<value>Zbývá přibližně {0} hodin, {1} minut.</value>
</data>
<data name="Progress_TimeRemaining_HourMinutes" xml:space="preserve">
<value>Zbývá přibližně {0} hodin, {1} minut.</value>
</data>
<data name="Progress_TimeRemaining_HoursMinute" xml:space="preserve">
<value>Zbývá přibližně {0} hodin, {1} minut.</value>
</data>
<data name="Progress_TimeRemaining_HoursMinutes" xml:space="preserve">
<value>Zbývá přibližně {0} hodin, {1} minut.</value>
</data>
<data name="Progress_TimeRemaining_MinuteSecond" xml:space="preserve">
<value>Zbývá přibližně {1} minut, {2} vteřin.</value>
</data>
<data name="Progress_TimeRemaining_MinuteSeconds" xml:space="preserve">
<value>Zbývá přibližně {1} minut, {2} vteřin.</value>
</data>
<data name="Progress_TimeRemaining_MinutesSecond" xml:space="preserve">
<value>Zbývá přibližně {1} minut, {2} vteřin.</value>
</data>
<data name="Progress_TimeRemaining_MinutesSeconds" xml:space="preserve">
<value>Zbývá přibližně {1} minut, {2} vteřin.</value>
</data>
<data name="Progress_TimeRemaining_Second" xml:space="preserve">
<value>Zbývá přibližně {2} vteřin.</value>
</data>
<data name="Progress_TimeRemaining_Seconds" xml:space="preserve">
<value>Zbývá přibližně {2} vteřin.</value>
</data>
<data name="ResizeFit_Fill" xml:space="preserve">
<value>Vyplnit</value>
</data>
<data name="ResizeFit_Fill_ThirdPersonSingular" xml:space="preserve">
<value>vyplňuje</value>
</data>
<data name="ResizeFit_Fit" xml:space="preserve">
<value>Napasovat</value>
</data>
<data name="ResizeFit_Fit_ThirdPersonSingular" xml:space="preserve">
<value>pasuje do</value>
</data>
<data name="ResizeFit_Stretch" xml:space="preserve">
<value>Roztažení</value>
</data>
<data name="ResizeFit_Stretch_ThirdPersonSingular" xml:space="preserve">
<value>roztáhnout na</value>
</data>
<data name="ResizeUnit_Centimeter" xml:space="preserve">
<value>centimetrů</value>
</data>
<data name="ResizeUnit_Inch" xml:space="preserve">
<value>palců</value>
</data>
<data name="ResizeUnit_Percent" xml:space="preserve">
<value>procent</value>
</data>
<data name="ResizeUnit_Pixel" xml:space="preserve">
<value>pixelů</value>
</data>
<data name="Results_Close" xml:space="preserve">
<value>Zavřít</value>
</data>
<data name="Results_MainInstruction" xml:space="preserve">
<value>Velikost následujících obrázků nelze změnit</value>
</data>
<data name="Small" xml:space="preserve">
<value>Malé</value>
</data>
<data name="TiffCompressOption_Ccitt3" xml:space="preserve">
<value>CCITT3</value>
</data>
<data name="TiffCompressOption_Ccitt4" xml:space="preserve">
<value>CCITT4</value>
</data>
<data name="TiffCompressOption_Default" xml:space="preserve">
<value>(Výchozí)</value>
</data>
<data name="TiffCompressOption_Lzw" xml:space="preserve">
<value>LZW</value>
</data>
<data name="TiffCompressOption_None" xml:space="preserve">
<value>Nic</value>
</data>
<data name="TiffCompressOption_Rle" xml:space="preserve">
<value>RLE</value>
</data>
<data name="TiffCompressOption_Zip" xml:space="preserve">
<value>Zip</value>
</data>
<data name="ValueMustBeBetween" xml:space="preserve">
<value>Hodnota musí být mezi {0} a {1}.</value>
</data>
<data name="Version" xml:space="preserve">
<value>Verze</value>
</data>
</root>

View file

@ -1,346 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Advanced_About" xml:space="preserve">
<value>Über</value>
</data>
<data name="Advanced_CreateSize" xml:space="preserve">
<value>Neue Größe erstellen</value>
</data>
<data name="Advanced_DeleteSize" xml:space="preserve">
<value>Entfernen</value>
</data>
<data name="Advanced_Encoding" xml:space="preserve">
<value>Komprimierung</value>
</data>
<data name="Advanced_FallbackEncoder" xml:space="preserve">
<value>Ausweich-Komprimierung:</value>
</data>
<data name="Advanced_File" xml:space="preserve">
<value>Datei</value>
</data>
<data name="Advanced_FileName" xml:space="preserve">
<value>Dateiname:</value>
</data>
<data name="Advanced_FileNameToken1" xml:space="preserve">
<value>Ursprungsdateiname</value>
</data>
<data name="Advanced_FileNameToken2" xml:space="preserve">
<value>Größen-Name</value>
</data>
<data name="Advanced_FileNameToken3" xml:space="preserve">
<value>Ausgewählte Breite</value>
</data>
<data name="Advanced_FileNameToken4" xml:space="preserve">
<value>Ausgewählte Höhe</value>
</data>
<data name="Advanced_FileNameToken5" xml:space="preserve">
<value>Ursprüngliche Breite (Pixel)</value>
</data>
<data name="Advanced_FileNameToken6" xml:space="preserve">
<value>Ursprüngliche Höhe (Pixel)</value>
</data>
<data name="Advanced_FileNameTokens" xml:space="preserve">
<value>Die folgenden Parameter können verwendet werden.</value>
</data>
<data name="Advanced_JpegQualityLevel" xml:space="preserve">
<value>JPEG-Qualitätsstufe:</value>
</data>
<data name="Advanced_KeepDateModified" xml:space="preserve">
<value>Ursprüngliches Änderungsdatum verwenden</value>
</data>
<data name="Advanced_PngInterlaceOption" xml:space="preserve">
<value>PNG Interlacing</value>
</data>
<data name="Advanced_Sizes" xml:space="preserve">
<value>Größen</value>
</data>
<data name="Advanced_TiffCompressOption" xml:space="preserve">
<value>TIFF Komprimierung:</value>
</data>
<data name="Advanced_Title" xml:space="preserve">
<value>Erweiterte Optionen</value>
</data>
<data name="AllFilesFilter" xml:space="preserve">
<value>Alle Dateien</value>
</data>
<data name="Cancel" xml:space="preserve">
<value>Abbrechen</value>
</data>
<data name="Copyright" xml:space="preserve">
<value>© 2019 Brice Lambson. Alle Rechte vorbehalten.</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer für Windows</value>
</data>
<data name="Input_Auto" xml:space="preserve">
<value>(auto)</value>
</data>
<data name="Input_Content" xml:space="preserve">
<value>Wähle eine Größe</value>
</data>
<data name="Input_Custom" xml:space="preserve">
<value>Benutzerdefiniert</value>
</data>
<data name="Input_IgnoreOrientation" xml:space="preserve">
<value>Ignoriere die _Ausrichtung von Bildern</value>
</data>
<data name="Input_MainInstruction" xml:space="preserve">
<value>Skaliere deine Bilder</value>
</data>
<data name="Input_Replace" xml:space="preserve">
<value>Skaliere die Originalbilder (erstellt keine Kopien)</value>
</data>
<data name="Input_Resize" xml:space="preserve">
<value>Größe ände_rn</value>
</data>
<data name="Input_ShowAdvanced" xml:space="preserve">
<value>Erweiterte Optionen...</value>
</data>
<data name="Input_ShrinkOnly" xml:space="preserve">
<value>Mache Bilder kleiner aber nicht größer</value>
</data>
<data name="Large" xml:space="preserve">
<value>Groß</value>
</data>
<data name="Medium" xml:space="preserve">
<value>Mittel</value>
</data>
<data name="OK" xml:space="preserve">
<value>OK</value>
</data>
<data name="Phone" xml:space="preserve">
<value>Handy</value>
</data>
<data name="PictureFilter" xml:space="preserve">
<value>Alle Bilddateien</value>
</data>
<data name="PngInterlaceOption_Default" xml:space="preserve">
<value>(Standard)</value>
</data>
<data name="PngInterlaceOption_Off" xml:space="preserve">
<value>Aus</value>
</data>
<data name="PngInterlaceOption_On" xml:space="preserve">
<value>An</value>
</data>
<data name="Progress_MainInstruction" xml:space="preserve">
<value>Bilder werden skaliert...</value>
</data>
<data name="Progress_Stop" xml:space="preserve">
<value>Stop</value>
</data>
<data name="Progress_TimeRemaining_HourMinute" xml:space="preserve">
<value>Etwa {0} Stunde, {1} Minute verbleibend.</value>
</data>
<data name="Progress_TimeRemaining_HourMinutes" xml:space="preserve">
<value>Etwa {0} Stunde, {1} Minuten verbleibend.</value>
</data>
<data name="Progress_TimeRemaining_HoursMinute" xml:space="preserve">
<value>Etwa {0} Stunden, {1} Minute verbleibend.</value>
</data>
<data name="Progress_TimeRemaining_HoursMinutes" xml:space="preserve">
<value>Etwa {0} Stunden, {1} Minuten verbleibend.</value>
</data>
<data name="Progress_TimeRemaining_MinuteSecond" xml:space="preserve">
<value>Etwa {1} Minute, {2} Sekunde verbleibend.</value>
</data>
<data name="Progress_TimeRemaining_MinuteSeconds" xml:space="preserve">
<value>Etwa {1} Minute, {2} Sekunden verbleibend.</value>
</data>
<data name="Progress_TimeRemaining_MinutesSecond" xml:space="preserve">
<value>Etwa {1} Minuten, {2} Sekunde verbleibend.</value>
</data>
<data name="Progress_TimeRemaining_MinutesSeconds" xml:space="preserve">
<value>Etwa {1} Minuten, {2} Sekunden verbleibend.</value>
</data>
<data name="Progress_TimeRemaining_Second" xml:space="preserve">
<value>Etwa {2} Sekunde verbleibend.</value>
</data>
<data name="Progress_TimeRemaining_Seconds" xml:space="preserve">
<value>Etwa {2} Sekunden verbleibend.</value>
</data>
<data name="ResizeFit_Fill" xml:space="preserve">
<value>Füllen</value>
</data>
<data name="ResizeFit_Fill_ThirdPersonSingular" xml:space="preserve">
<value>füllt</value>
</data>
<data name="ResizeFit_Fit" xml:space="preserve">
<value>passend</value>
</data>
<data name="ResizeFit_Fit_ThirdPersonSingular" xml:space="preserve">
<value>passt in</value>
</data>
<data name="ResizeFit_Stretch" xml:space="preserve">
<value>strecken</value>
</data>
<data name="ResizeFit_Stretch_ThirdPersonSingular" xml:space="preserve">
<value>strecken bis</value>
</data>
<data name="ResizeUnit_Centimeter" xml:space="preserve">
<value>Zentimeter</value>
</data>
<data name="ResizeUnit_Inch" xml:space="preserve">
<value>Inch</value>
</data>
<data name="ResizeUnit_Percent" xml:space="preserve">
<value>Prozent</value>
</data>
<data name="ResizeUnit_Pixel" xml:space="preserve">
<value>Pixel</value>
</data>
<data name="Results_Close" xml:space="preserve">
<value>Schließen</value>
</data>
<data name="Results_MainInstruction" xml:space="preserve">
<value>Kann die Größe des folgenden Bildes nicht ändern</value>
</data>
<data name="Small" xml:space="preserve">
<value>Klein</value>
</data>
<data name="TiffCompressOption_Ccitt3" xml:space="preserve">
<value>CCITT3</value>
</data>
<data name="TiffCompressOption_Ccitt4" xml:space="preserve">
<value>CCITT4</value>
</data>
<data name="TiffCompressOption_Default" xml:space="preserve">
<value>(Standard)</value>
</data>
<data name="TiffCompressOption_Lzw" xml:space="preserve">
<value>LZW</value>
</data>
<data name="TiffCompressOption_None" xml:space="preserve">
<value>Keiner</value>
</data>
<data name="TiffCompressOption_Rle" xml:space="preserve">
<value>RLE</value>
</data>
<data name="TiffCompressOption_Zip" xml:space="preserve">
<value>Zip</value>
</data>
<data name="ValueMustBeBetween" xml:space="preserve">
<value>Wert muss zwischen '{0}' und '{1}' liegen.
</value>
</data>
<data name="Version" xml:space="preserve">
<value>Version</value>
</data>
</root>

View file

@ -1,345 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Advanced_About" xml:space="preserve">
<value>Acerca de...</value>
</data>
<data name="Advanced_CreateSize" xml:space="preserve">
<value>Crear nuevo tamaño</value>
</data>
<data name="Advanced_DeleteSize" xml:space="preserve">
<value>Eliminar</value>
</data>
<data name="Advanced_Encoding" xml:space="preserve">
<value>Codificación</value>
</data>
<data name="Advanced_FallbackEncoder" xml:space="preserve">
<value>Codificador de _respaldo</value>
</data>
<data name="Advanced_File" xml:space="preserve">
<value>Fichero</value>
</data>
<data name="Advanced_FileName" xml:space="preserve">
<value>_Nombre de fichero</value>
</data>
<data name="Advanced_FileNameToken1" xml:space="preserve">
<value>Nombre de fichero original</value>
</data>
<data name="Advanced_FileNameToken2" xml:space="preserve">
<value>Nombre de tamaño</value>
</data>
<data name="Advanced_FileNameToken3" xml:space="preserve">
<value>Ancho seleccionado</value>
</data>
<data name="Advanced_FileNameToken4" xml:space="preserve">
<value>Altura deseada</value>
</data>
<data name="Advanced_FileNameToken5" xml:space="preserve">
<value>Anchura real (pixeles)</value>
</data>
<data name="Advanced_FileNameToken6" xml:space="preserve">
<value>Altura actual (píxeles)</value>
</data>
<data name="Advanced_FileNameTokens" xml:space="preserve">
<value>Los siguientes parámetros están disponibles.</value>
</data>
<data name="Advanced_JpegQualityLevel" xml:space="preserve">
<value>Calidad _JPEG:</value>
</data>
<data name="Advanced_KeepDateModified" xml:space="preserve">
<value>_Usar fecha original modificada</value>
</data>
<data name="Advanced_PngInterlaceOption" xml:space="preserve">
<value>Entrelazado _PNG:</value>
</data>
<data name="Advanced_Sizes" xml:space="preserve">
<value>Tamaños</value>
</data>
<data name="Advanced_TiffCompressOption" xml:space="preserve">
<value>Compresión _TIFF:</value>
</data>
<data name="Advanced_Title" xml:space="preserve">
<value>Opciones avanzadas</value>
</data>
<data name="AllFilesFilter" xml:space="preserve">
<value>Todos los ficheros</value>
</data>
<data name="Cancel" xml:space="preserve">
<value>Cancelar</value>
</data>
<data name="Copyright" xml:space="preserve">
<value>© 2019 Brice Lambson. Todos los derechos reservados.</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer para Windows</value>
</data>
<data name="Input_Auto" xml:space="preserve">
<value>(auto)</value>
</data>
<data name="Input_Content" xml:space="preserve">
<value>_Escoge un tamaño.</value>
</data>
<data name="Input_Custom" xml:space="preserve">
<value>Personalizado</value>
</data>
<data name="Input_IgnoreOrientation" xml:space="preserve">
<value>Ign_orar la orientación</value>
</data>
<data name="Input_MainInstruction" xml:space="preserve">
<value>Redimensionar las imagenes</value>
</data>
<data name="Input_Replace" xml:space="preserve">
<value>R_edimensionar las imágenes originales (sin copia)</value>
</data>
<data name="Input_Resize" xml:space="preserve">
<value>_Redimensionar</value>
</data>
<data name="Input_ShowAdvanced" xml:space="preserve">
<value>Opciones avanzadas...</value>
</data>
<data name="Input_ShrinkOnly" xml:space="preserve">
<value>Solo _encoger, no agrandar</value>
</data>
<data name="Large" xml:space="preserve">
<value>Grande</value>
</data>
<data name="Medium" xml:space="preserve">
<value>Mediano</value>
</data>
<data name="OK" xml:space="preserve">
<value>Aceptar</value>
</data>
<data name="Phone" xml:space="preserve">
<value>Teléfono</value>
</data>
<data name="PictureFilter" xml:space="preserve">
<value>Todas las imágenes</value>
</data>
<data name="PngInterlaceOption_Default" xml:space="preserve">
<value>(Por defecto)</value>
</data>
<data name="PngInterlaceOption_Off" xml:space="preserve">
<value>Desactivado</value>
</data>
<data name="PngInterlaceOption_On" xml:space="preserve">
<value>Activado</value>
</data>
<data name="Progress_MainInstruction" xml:space="preserve">
<value>Redimensionando imágenes...</value>
</data>
<data name="Progress_Stop" xml:space="preserve">
<value>_Parar</value>
</data>
<data name="Progress_TimeRemaining_HourMinute" xml:space="preserve">
<value>Falta {0} hora, {1} minuto</value>
</data>
<data name="Progress_TimeRemaining_HourMinutes" xml:space="preserve">
<value>Falta {0} hora, {1} minutos</value>
</data>
<data name="Progress_TimeRemaining_HoursMinute" xml:space="preserve">
<value>Faltan {0} horas, {1} minuto</value>
</data>
<data name="Progress_TimeRemaining_HoursMinutes" xml:space="preserve">
<value>Faltan {0} horas, {1} minutos</value>
</data>
<data name="Progress_TimeRemaining_MinuteSecond" xml:space="preserve">
<value>Falta {1} minuto, {2} segundo</value>
</data>
<data name="Progress_TimeRemaining_MinuteSeconds" xml:space="preserve">
<value>Falta {1} minuto, {2} segundos</value>
</data>
<data name="Progress_TimeRemaining_MinutesSecond" xml:space="preserve">
<value>Faltan {1} minutos, {2} segundo</value>
</data>
<data name="Progress_TimeRemaining_MinutesSeconds" xml:space="preserve">
<value>Faltan {1} minutos, {2} segundos</value>
</data>
<data name="Progress_TimeRemaining_Second" xml:space="preserve">
<value>Falta {2} segundo</value>
</data>
<data name="Progress_TimeRemaining_Seconds" xml:space="preserve">
<value>Faltan {2} segundos</value>
</data>
<data name="ResizeFit_Fill" xml:space="preserve">
<value>Llenar</value>
</data>
<data name="ResizeFit_Fill_ThirdPersonSingular" xml:space="preserve">
<value>llena</value>
</data>
<data name="ResizeFit_Fit" xml:space="preserve">
<value>Ajustar</value>
</data>
<data name="ResizeFit_Fit_ThirdPersonSingular" xml:space="preserve">
<value>se ajusta</value>
</data>
<data name="ResizeFit_Stretch" xml:space="preserve">
<value>Estirar</value>
</data>
<data name="ResizeFit_Stretch_ThirdPersonSingular" xml:space="preserve">
<value>Estira a</value>
</data>
<data name="ResizeUnit_Centimeter" xml:space="preserve">
<value>Centímetros</value>
</data>
<data name="ResizeUnit_Inch" xml:space="preserve">
<value>Pulgadas</value>
</data>
<data name="ResizeUnit_Percent" xml:space="preserve">
<value>Porcentaje</value>
</data>
<data name="ResizeUnit_Pixel" xml:space="preserve">
<value>Píxeles</value>
</data>
<data name="Results_Close" xml:space="preserve">
<value>Cerrar</value>
</data>
<data name="Results_MainInstruction" xml:space="preserve">
<value>No se pueden redimensionar las imágenes</value>
</data>
<data name="Small" xml:space="preserve">
<value>Pequeño</value>
</data>
<data name="TiffCompressOption_Ccitt3" xml:space="preserve">
<value>CCITT3</value>
</data>
<data name="TiffCompressOption_Ccitt4" xml:space="preserve">
<value>CCITT4</value>
</data>
<data name="TiffCompressOption_Default" xml:space="preserve">
<value>(Por defecto)</value>
</data>
<data name="TiffCompressOption_Lzw" xml:space="preserve">
<value>LZW</value>
</data>
<data name="TiffCompressOption_None" xml:space="preserve">
<value>Ninguno</value>
</data>
<data name="TiffCompressOption_Rle" xml:space="preserve">
<value>RLE</value>
</data>
<data name="TiffCompressOption_Zip" xml:space="preserve">
<value>Zip</value>
</data>
<data name="ValueMustBeBetween" xml:space="preserve">
<value>El valor debe estar entre '{0}' y '{1}'.</value>
</data>
<data name="Version" xml:space="preserve">
<value>Versión</value>
</data>
</root>

View file

@ -1,345 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Advanced_About" xml:space="preserve">
<value>Honi buruz</value>
</data>
<data name="Advanced_CreateSize" xml:space="preserve">
<value>Tamaina berria sortu</value>
</data>
<data name="Advanced_DeleteSize" xml:space="preserve">
<value>Ezabatu</value>
</data>
<data name="Advanced_Encoding" xml:space="preserve">
<value>Kodifikazioa</value>
</data>
<data name="Advanced_FallbackEncoder" xml:space="preserve">
<value>_Badaezpadako kodifikazioa</value>
</data>
<data name="Advanced_File" xml:space="preserve">
<value>Fitxategia</value>
</data>
<data name="Advanced_FileName" xml:space="preserve">
<value>_Fitxategi izena</value>
</data>
<data name="Advanced_FileNameToken1" xml:space="preserve">
<value>Jatorrizko fitxategi izena</value>
</data>
<data name="Advanced_FileNameToken2" xml:space="preserve">
<value>Tamaina izena</value>
</data>
<data name="Advanced_FileNameToken3" xml:space="preserve">
<value>Aukeratutako zabalera</value>
</data>
<data name="Advanced_FileNameToken4" xml:space="preserve">
<value>Hautatutako altuera</value>
</data>
<data name="Advanced_FileNameToken5" xml:space="preserve">
<value>Benetako zabalera (pixelak)</value>
</data>
<data name="Advanced_FileNameToken6" xml:space="preserve">
<value>Benetako altuera (pixelak)</value>
</data>
<data name="Advanced_FileNameTokens" xml:space="preserve">
<value>Parametro hauek erabilgarri.</value>
</data>
<data name="Advanced_JpegQualityLevel" xml:space="preserve">
<value>_JPEG kalitate maila:</value>
</data>
<data name="Advanced_KeepDateModified" xml:space="preserve">
<value>Erabili jatorrizko data _aldatuta</value>
</data>
<data name="Advanced_PngInterlaceOption" xml:space="preserve">
<value>_PNG interlacing:</value>
</data>
<data name="Advanced_Sizes" xml:space="preserve">
<value>Taminak</value>
</data>
<data name="Advanced_TiffCompressOption" xml:space="preserve">
<value>_TIFF konpresioa:</value>
</data>
<data name="Advanced_Title" xml:space="preserve">
<value>Aukera Aurreratuak</value>
</data>
<data name="AllFilesFilter" xml:space="preserve">
<value>Fitxategi Guztiak</value>
</data>
<data name="Cancel" xml:space="preserve">
<value>Ezeztatu</value>
</data>
<data name="Copyright" xml:space="preserve">
<value>© 2019 Brice Lambson. Eskubide guztiak babestuak.</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer Windowserako</value>
</data>
<data name="Input_Auto" xml:space="preserve">
<value>(auto)</value>
</data>
<data name="Input_Content" xml:space="preserve">
<value>_Aukeratu tamaina.</value>
</data>
<data name="Input_Custom" xml:space="preserve">
<value>Neurrirakoa</value>
</data>
<data name="Input_IgnoreOrientation" xml:space="preserve">
<value>Orientazioari ez-ikusi egin</value>
</data>
<data name="Input_MainInstruction" xml:space="preserve">
<value>Tamainaz aldatu</value>
</data>
<data name="Input_Replace" xml:space="preserve">
<value>Jatorrizko irudiei tamaina aldatu (kopiarik gabe)</value>
</data>
<data name="Input_Resize" xml:space="preserve">
<value>_Tamaina aldatu</value>
</data>
<data name="Input_ShowAdvanced" xml:space="preserve">
<value>Aukera aurreratuak...</value>
</data>
<data name="Input_ShrinkOnly" xml:space="preserve">
<value>_Txikitu irudiak, inoiz ez handitu</value>
</data>
<data name="Large" xml:space="preserve">
<value>Handia</value>
</data>
<data name="Medium" xml:space="preserve">
<value>Ertaina</value>
</data>
<data name="OK" xml:space="preserve">
<value>Ados</value>
</data>
<data name="Phone" xml:space="preserve">
<value>Telefonoa</value>
</data>
<data name="PictureFilter" xml:space="preserve">
<value>Irudi guztiak</value>
</data>
<data name="PngInterlaceOption_Default" xml:space="preserve">
<value>(Lehenetsia)</value>
</data>
<data name="PngInterlaceOption_Off" xml:space="preserve">
<value>Ezgaituta</value>
</data>
<data name="PngInterlaceOption_On" xml:space="preserve">
<value>Gaituta</value>
</data>
<data name="Progress_MainInstruction" xml:space="preserve">
<value>Tamainaz aldatzen...</value>
</data>
<data name="Progress_Stop" xml:space="preserve">
<value>_Gelditu</value>
</data>
<data name="Progress_TimeRemaining_HourMinute" xml:space="preserve">
<value>Ordu {0}, minutu {1} faltan</value>
</data>
<data name="Progress_TimeRemaining_HourMinutes" xml:space="preserve">
<value>Ordu {0}, {1} minutu faltan</value>
</data>
<data name="Progress_TimeRemaining_HoursMinute" xml:space="preserve">
<value>{0} ordu, minutu {1} faltan</value>
</data>
<data name="Progress_TimeRemaining_HoursMinutes" xml:space="preserve">
<value>{0} ordu, {1} minutu faltan.</value>
</data>
<data name="Progress_TimeRemaining_MinuteSecond" xml:space="preserve">
<value>Minutu {1}, segundu {2} faltan.</value>
</data>
<data name="Progress_TimeRemaining_MinuteSeconds" xml:space="preserve">
<value>Minutu {1}, {2} segundu faltan.</value>
</data>
<data name="Progress_TimeRemaining_MinutesSecond" xml:space="preserve">
<value>{1} minutu, segundu {2} faltan.</value>
</data>
<data name="Progress_TimeRemaining_MinutesSeconds" xml:space="preserve">
<value>{1} minutu, {2} segundu faltan.</value>
</data>
<data name="Progress_TimeRemaining_Second" xml:space="preserve">
<value>Segundu {2} faltan.</value>
</data>
<data name="Progress_TimeRemaining_Seconds" xml:space="preserve">
<value>{2} segundu faltan.</value>
</data>
<data name="ResizeFit_Fill" xml:space="preserve">
<value>Bete</value>
</data>
<data name="ResizeFit_Fill_ThirdPersonSingular" xml:space="preserve">
<value>betetzen du</value>
</data>
<data name="ResizeFit_Fit" xml:space="preserve">
<value>Egokitu</value>
</data>
<data name="ResizeFit_Fit_ThirdPersonSingular" xml:space="preserve">
<value>egokitzen da</value>
</data>
<data name="ResizeFit_Stretch" xml:space="preserve">
<value>Luzatu</value>
</data>
<data name="ResizeFit_Stretch_ThirdPersonSingular" xml:space="preserve">
<value>luzatzen da</value>
</data>
<data name="ResizeUnit_Centimeter" xml:space="preserve">
<value>Zentimetroak</value>
</data>
<data name="ResizeUnit_Inch" xml:space="preserve">
<value>Hazbete</value>
</data>
<data name="ResizeUnit_Percent" xml:space="preserve">
<value>Ehunekoa</value>
</data>
<data name="ResizeUnit_Pixel" xml:space="preserve">
<value>Pixelak</value>
</data>
<data name="Results_Close" xml:space="preserve">
<value>Itxi</value>
</data>
<data name="Results_MainInstruction" xml:space="preserve">
<value>Irudiak ezin dira tamainaz aldatu</value>
</data>
<data name="Small" xml:space="preserve">
<value>Txikia</value>
</data>
<data name="TiffCompressOption_Ccitt3" xml:space="preserve">
<value>CCITT3</value>
</data>
<data name="TiffCompressOption_Ccitt4" xml:space="preserve">
<value>CCITT4</value>
</data>
<data name="TiffCompressOption_Default" xml:space="preserve">
<value>(Lehenetsia)</value>
</data>
<data name="TiffCompressOption_Lzw" xml:space="preserve">
<value>LZW</value>
</data>
<data name="TiffCompressOption_None" xml:space="preserve">
<value>Bat erez</value>
</data>
<data name="TiffCompressOption_Rle" xml:space="preserve">
<value>RLE</value>
</data>
<data name="TiffCompressOption_Zip" xml:space="preserve">
<value>Zip</value>
</data>
<data name="ValueMustBeBetween" xml:space="preserve">
<value>Balioa '{0}' eta '{1}' artean behar du</value>
</data>
<data name="Version" xml:space="preserve">
<value>Bertsioa</value>
</data>
</root>

View file

@ -1,345 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Advanced_About" xml:space="preserve">
<value>À propos</value>
</data>
<data name="Advanced_CreateSize" xml:space="preserve">
<value>Créer une nouvelle taille</value>
</data>
<data name="Advanced_DeleteSize" xml:space="preserve">
<value>Effacer</value>
</data>
<data name="Advanced_Encoding" xml:space="preserve">
<value>Encodage</value>
</data>
<data name="Advanced_FallbackEncoder" xml:space="preserve">
<value>Encodeur</value>
</data>
<data name="Advanced_File" xml:space="preserve">
<value>Fichier</value>
</data>
<data name="Advanced_FileName" xml:space="preserve">
<value>Nom de fichier</value>
</data>
<data name="Advanced_FileNameToken1" xml:space="preserve">
<value>Nom de fichier d'origine</value>
</data>
<data name="Advanced_FileNameToken2" xml:space="preserve">
<value>Nom de la taille</value>
</data>
<data name="Advanced_FileNameToken3" xml:space="preserve">
<value>Largeur sélectionnée</value>
</data>
<data name="Advanced_FileNameToken4" xml:space="preserve">
<value>Hauteur sélectionnée</value>
</data>
<data name="Advanced_FileNameToken5" xml:space="preserve">
<value>Largeur réelle (pixels)</value>
</data>
<data name="Advanced_FileNameToken6" xml:space="preserve">
<value>Hauteur réelle (pixels)</value>
</data>
<data name="Advanced_FileNameTokens" xml:space="preserve">
<value>Les paramètres suivants peuvent être utilisés.</value>
</data>
<data name="Advanced_JpegQualityLevel" xml:space="preserve">
<value>JPEG : Qualité</value>
</data>
<data name="Advanced_KeepDateModified" xml:space="preserve">
<value>Conserver la date de dernière modification d'origine.</value>
</data>
<data name="Advanced_PngInterlaceOption" xml:space="preserve">
<value>PNG : Entrelacement</value>
</data>
<data name="Advanced_Sizes" xml:space="preserve">
<value>Tailles</value>
</data>
<data name="Advanced_TiffCompressOption" xml:space="preserve">
<value>TIFF : Compression</value>
</data>
<data name="Advanced_Title" xml:space="preserve">
<value>Paramètres avancés</value>
</data>
<data name="AllFilesFilter" xml:space="preserve">
<value>Tous les Fichiers</value>
</data>
<data name="Cancel" xml:space="preserve">
<value>Annuler</value>
</data>
<data name="Copyright" xml:space="preserve">
<value>© 2019 Brice Lambson. Tous droits réservés.</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer pour Windows</value>
</data>
<data name="Input_Auto" xml:space="preserve">
<value>(auto)</value>
</data>
<data name="Input_Content" xml:space="preserve">
<value>Sélectionner une taille</value>
</data>
<data name="Input_Custom" xml:space="preserve">
<value>Personnalisé</value>
</data>
<data name="Input_IgnoreOrientation" xml:space="preserve">
<value>Ignorer l'orientation de l'image</value>
</data>
<data name="Input_MainInstruction" xml:space="preserve">
<value>Redimensionnez vos images</value>
</data>
<data name="Input_Replace" xml:space="preserve">
<value>Redimensionner les originaux (ne crée pas de copies)</value>
</data>
<data name="Input_Resize" xml:space="preserve">
<value>Redimensionner</value>
</data>
<data name="Input_ShowAdvanced" xml:space="preserve">
<value>Paramètres avancés</value>
</data>
<data name="Input_ShrinkOnly" xml:space="preserve">
<value>Le cas échéant, ne pas agrandir les images.</value>
</data>
<data name="Large" xml:space="preserve">
<value>Grand</value>
</data>
<data name="Medium" xml:space="preserve">
<value>Moyen</value>
</data>
<data name="OK" xml:space="preserve">
<value>OK</value>
</data>
<data name="Phone" xml:space="preserve">
<value>Téléphone</value>
</data>
<data name="PictureFilter" xml:space="preserve">
<value>Toutes les images</value>
</data>
<data name="PngInterlaceOption_Default" xml:space="preserve">
<value>(Par défaut)</value>
</data>
<data name="PngInterlaceOption_Off" xml:space="preserve">
<value>Off</value>
</data>
<data name="PngInterlaceOption_On" xml:space="preserve">
<value>On</value>
</data>
<data name="Progress_MainInstruction" xml:space="preserve">
<value>Redimensionnement en cours...</value>
</data>
<data name="Progress_Stop" xml:space="preserve">
<value>Stop</value>
</data>
<data name="Progress_TimeRemaining_HourMinute" xml:space="preserve">
<value>Il reste environ {0} heure, {1} minute.</value>
</data>
<data name="Progress_TimeRemaining_HourMinutes" xml:space="preserve">
<value>Il reste environ {0} heure, {1} minutes.</value>
</data>
<data name="Progress_TimeRemaining_HoursMinute" xml:space="preserve">
<value>Il reste environ {0} heures, {1} minute.</value>
</data>
<data name="Progress_TimeRemaining_HoursMinutes" xml:space="preserve">
<value>Il reste environ {0} heures, {1} minutes.</value>
</data>
<data name="Progress_TimeRemaining_MinuteSecond" xml:space="preserve">
<value>Il reste environ {1} minute, {2} seconde.</value>
</data>
<data name="Progress_TimeRemaining_MinuteSeconds" xml:space="preserve">
<value>Il reste environ {1} minute, {2} secondes.</value>
</data>
<data name="Progress_TimeRemaining_MinutesSecond" xml:space="preserve">
<value>Il reste environ {1} minutes, {2} seconde.</value>
</data>
<data name="Progress_TimeRemaining_MinutesSeconds" xml:space="preserve">
<value>Il reste environ {1} minutes, {2} secondes.</value>
</data>
<data name="Progress_TimeRemaining_Second" xml:space="preserve">
<value>Il reste environ {2} seconde.</value>
</data>
<data name="Progress_TimeRemaining_Seconds" xml:space="preserve">
<value>Il reste environ {2} secondes.</value>
</data>
<data name="ResizeFit_Fill" xml:space="preserve">
<value>Imposer</value>
</data>
<data name="ResizeFit_Fill_ThirdPersonSingular" xml:space="preserve">
<value>impose</value>
</data>
<data name="ResizeFit_Fit" xml:space="preserve">
<value>Adapter</value>
</data>
<data name="ResizeFit_Fit_ThirdPersonSingular" xml:space="preserve">
<value>ratio respecté dans</value>
</data>
<data name="ResizeFit_Stretch" xml:space="preserve">
<value>Etirer</value>
</data>
<data name="ResizeFit_Stretch_ThirdPersonSingular" xml:space="preserve">
<value>étirer jusqu'à</value>
</data>
<data name="ResizeUnit_Centimeter" xml:space="preserve">
<value>Centimètres</value>
</data>
<data name="ResizeUnit_Inch" xml:space="preserve">
<value>Pouces</value>
</data>
<data name="ResizeUnit_Percent" xml:space="preserve">
<value>Pourcent</value>
</data>
<data name="ResizeUnit_Pixel" xml:space="preserve">
<value>Pixels</value>
</data>
<data name="Results_Close" xml:space="preserve">
<value>Fermer</value>
</data>
<data name="Results_MainInstruction" xml:space="preserve">
<value>Redimensionnement des images impossible</value>
</data>
<data name="Small" xml:space="preserve">
<value>Petit</value>
</data>
<data name="TiffCompressOption_Ccitt3" xml:space="preserve">
<value>CCITT3</value>
</data>
<data name="TiffCompressOption_Ccitt4" xml:space="preserve">
<value>CCITT4</value>
</data>
<data name="TiffCompressOption_Default" xml:space="preserve">
<value>(Par défaut)</value>
</data>
<data name="TiffCompressOption_Lzw" xml:space="preserve">
<value>LZW</value>
</data>
<data name="TiffCompressOption_None" xml:space="preserve">
<value>Aucun</value>
</data>
<data name="TiffCompressOption_Rle" xml:space="preserve">
<value>RLE</value>
</data>
<data name="TiffCompressOption_Zip" xml:space="preserve">
<value>Zip</value>
</data>
<data name="ValueMustBeBetween" xml:space="preserve">
<value>La valeur doit être entre '{0}' et '{1}'.</value>
</data>
<data name="Version" xml:space="preserve">
<value>Version</value>
</data>
</root>

View file

@ -1,345 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Advanced_About" xml:space="preserve">
<value>אודות</value>
</data>
<data name="Advanced_CreateSize" xml:space="preserve">
<value>צור גודל חדש</value>
</data>
<data name="Advanced_DeleteSize" xml:space="preserve">
<value>מחק</value>
</data>
<data name="Advanced_Encoding" xml:space="preserve">
<value>קידוד</value>
</data>
<data name="Advanced_FallbackEncoder" xml:space="preserve">
<value>מקודד נסיגה:</value>
</data>
<data name="Advanced_File" xml:space="preserve">
<value>קובץ</value>
</data>
<data name="Advanced_FileName" xml:space="preserve">
<value>שם קובץ:</value>
</data>
<data name="Advanced_FileNameToken1" xml:space="preserve">
<value>שם קובץ מקורי:</value>
</data>
<data name="Advanced_FileNameToken2" xml:space="preserve">
<value>שם גודל</value>
</data>
<data name="Advanced_FileNameToken3" xml:space="preserve">
<value>רוחב נבחר</value>
</data>
<data name="Advanced_FileNameToken4" xml:space="preserve">
<value>גובה נבחר</value>
</data>
<data name="Advanced_FileNameToken5" xml:space="preserve">
<value>רוחב אפקטיבי (פיקסלים)</value>
</data>
<data name="Advanced_FileNameToken6" xml:space="preserve">
<value>גובה אפקטיבי (פיקסלים)</value>
</data>
<data name="Advanced_FileNameTokens" xml:space="preserve">
<value>הפרמטרים הבאים יכולים להיות בשימוש.</value>
</data>
<data name="Advanced_JpegQualityLevel" xml:space="preserve">
<value>רמת איכות JPEG</value>
</data>
<data name="Advanced_KeepDateModified" xml:space="preserve">
<value>השתמש בתאריך השינוי המקורי</value>
</data>
<data name="Advanced_PngInterlaceOption" xml:space="preserve">
<value>תשזורת PNG:</value>
</data>
<data name="Advanced_Sizes" xml:space="preserve">
<value>גדלים</value>
</data>
<data name="Advanced_TiffCompressOption" xml:space="preserve">
<value>דחיסת TIFF:</value>
</data>
<data name="Advanced_Title" xml:space="preserve">
<value>מתקדם</value>
</data>
<data name="AllFilesFilter" xml:space="preserve">
<value>כל הקבצים</value>
</data>
<data name="Cancel" xml:space="preserve">
<value>בטל</value>
</data>
<data name="Copyright" xml:space="preserve">
<value>© 2019 ברייס למבסון. כל הזכויות שמורות.</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>משנה גודל תמונות לווינדוס</value>
</data>
<data name="Input_Auto" xml:space="preserve">
<value>(אוטומטי)</value>
</data>
<data name="Input_Content" xml:space="preserve">
<value>בחר גודל.</value>
</data>
<data name="Input_Custom" xml:space="preserve">
<value>מותאם אישית</value>
</data>
<data name="Input_IgnoreOrientation" xml:space="preserve">
<value>התעלם מהאוריאנטציה של התמונות</value>
</data>
<data name="Input_MainInstruction" xml:space="preserve">
<value>שנה את גודל התמונות שלך</value>
</data>
<data name="Input_Replace" xml:space="preserve">
<value>שנה את גודל התמונות המקוריות (אל תיצור העתקים)</value>
</data>
<data name="Input_Resize" xml:space="preserve">
<value>שנה גודל</value>
</data>
<data name="Input_ShowAdvanced" xml:space="preserve">
<value>מתקדם</value>
</data>
<data name="Input_ShrinkOnly" xml:space="preserve">
<value>הקטן את התמונות, אך אל תגדיל אותן</value>
</data>
<data name="Large" xml:space="preserve">
<value>גדול</value>
</data>
<data name="Medium" xml:space="preserve">
<value>בינוני</value>
</data>
<data name="OK" xml:space="preserve">
<value>אישור</value>
</data>
<data name="Phone" xml:space="preserve">
<value>טלפון</value>
</data>
<data name="PictureFilter" xml:space="preserve">
<value>כל קבצי התמונות</value>
</data>
<data name="PngInterlaceOption_Default" xml:space="preserve">
<value>(ברירת מחדל)</value>
</data>
<data name="PngInterlaceOption_Off" xml:space="preserve">
<value>כבוי</value>
</data>
<data name="PngInterlaceOption_On" xml:space="preserve">
<value>מופעל</value>
</data>
<data name="Progress_MainInstruction" xml:space="preserve">
<value>שנה את גודל התמונות...</value>
</data>
<data name="Progress_Stop" xml:space="preserve">
<value>עצור</value>
</data>
<data name="Progress_TimeRemaining_HourMinute" xml:space="preserve">
<value>נותרה עוד כ{0} שעה ו{1} דקה.</value>
</data>
<data name="Progress_TimeRemaining_HourMinutes" xml:space="preserve">
<value>נותרה עוד כ{0} שעה ו{1} דקות.</value>
</data>
<data name="Progress_TimeRemaining_HoursMinute" xml:space="preserve">
<value>נותרה עוד כ{0} שעות ו{1} דקה.</value>
</data>
<data name="Progress_TimeRemaining_HoursMinutes" xml:space="preserve">
<value>נותרה עוד כ{0} שעות ו{1} דקות.</value>
</data>
<data name="Progress_TimeRemaining_MinuteSecond" xml:space="preserve">
<value>נותרה עוד כ{1} דקה ו{2} שניה.</value>
</data>
<data name="Progress_TimeRemaining_MinuteSeconds" xml:space="preserve">
<value>נותרה עוד כ{1} דקה ו{2} שניות.</value>
</data>
<data name="Progress_TimeRemaining_MinutesSecond" xml:space="preserve">
<value>נותרה עוד כ{1} דקות ו{2} שניה.</value>
</data>
<data name="Progress_TimeRemaining_MinutesSeconds" xml:space="preserve">
<value>נותרה עוד כ{1} דקות ו{2} שניות.</value>
</data>
<data name="Progress_TimeRemaining_Second" xml:space="preserve">
<value>נותרה עוד כ{2} שניה.</value>
</data>
<data name="Progress_TimeRemaining_Seconds" xml:space="preserve">
<value>נותרה עוד כ{2} שניות.</value>
</data>
<data name="ResizeFit_Fill" xml:space="preserve">
<value>התאם</value>
</data>
<data name="ResizeFit_Fill_ThirdPersonSingular" xml:space="preserve">
<value>מתאים</value>
</data>
<data name="ResizeFit_Fit" xml:space="preserve">
<value>התאם</value>
</data>
<data name="ResizeFit_Fit_ThirdPersonSingular" xml:space="preserve">
<value>מתאים בתוך</value>
</data>
<data name="ResizeFit_Stretch" xml:space="preserve">
<value>מתח</value>
</data>
<data name="ResizeFit_Stretch_ThirdPersonSingular" xml:space="preserve">
<value>מתח ל</value>
</data>
<data name="ResizeUnit_Centimeter" xml:space="preserve">
<value>סנטימטרים</value>
</data>
<data name="ResizeUnit_Inch" xml:space="preserve">
<value>אינצ'ים</value>
</data>
<data name="ResizeUnit_Percent" xml:space="preserve">
<value>אחוז</value>
</data>
<data name="ResizeUnit_Pixel" xml:space="preserve">
<value>פיקסלים</value>
</data>
<data name="Results_Close" xml:space="preserve">
<value>סגור</value>
</data>
<data name="Results_MainInstruction" xml:space="preserve">
<value>לא ניתן לשנות את גודל התמונות הבאות</value>
</data>
<data name="Small" xml:space="preserve">
<value>קטן</value>
</data>
<data name="TiffCompressOption_Ccitt3" xml:space="preserve">
<value>CCITT3</value>
</data>
<data name="TiffCompressOption_Ccitt4" xml:space="preserve">
<value>CCITT4</value>
</data>
<data name="TiffCompressOption_Default" xml:space="preserve">
<value>(ברירת מחדל)</value>
</data>
<data name="TiffCompressOption_Lzw" xml:space="preserve">
<value>LZW</value>
</data>
<data name="TiffCompressOption_None" xml:space="preserve">
<value>כלום</value>
</data>
<data name="TiffCompressOption_Rle" xml:space="preserve">
<value>RLE</value>
</data>
<data name="TiffCompressOption_Zip" xml:space="preserve">
<value>Zip</value>
</data>
<data name="ValueMustBeBetween" xml:space="preserve">
<value>הערך חייב להיות בין '{0}' ו-'{1}'.</value>
</data>
<data name="Version" xml:space="preserve">
<value>גרסא</value>
</data>
</root>

View file

@ -1,345 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Advanced_About" xml:space="preserve">
<value>Névjegy</value>
</data>
<data name="Advanced_CreateSize" xml:space="preserve">
<value>Új méret készítése</value>
</data>
<data name="Advanced_DeleteSize" xml:space="preserve">
<value>Törlés</value>
</data>
<data name="Advanced_Encoding" xml:space="preserve">
<value>Kódolás</value>
</data>
<data name="Advanced_FallbackEncoder" xml:space="preserve">
<value>Tartalék kódolás:</value>
</data>
<data name="Advanced_File" xml:space="preserve">
<value>Fájl</value>
</data>
<data name="Advanced_FileName" xml:space="preserve">
<value>Fájlnév:</value>
</data>
<data name="Advanced_FileNameToken1" xml:space="preserve">
<value>Eredeti fájlnév</value>
</data>
<data name="Advanced_FileNameToken2" xml:space="preserve">
<value>Méret név</value>
</data>
<data name="Advanced_FileNameToken3" xml:space="preserve">
<value>Kiválasztott szélesség</value>
</data>
<data name="Advanced_FileNameToken4" xml:space="preserve">
<value>Kiválasztott magasság</value>
</data>
<data name="Advanced_FileNameToken5" xml:space="preserve">
<value>Jelenlegi szélesség (pixelben)</value>
</data>
<data name="Advanced_FileNameToken6" xml:space="preserve">
<value>Jelenlegi magasság (pixelben)</value>
</data>
<data name="Advanced_FileNameTokens" xml:space="preserve">
<value>A következő paraméterek használhatók.</value>
</data>
<data name="Advanced_JpegQualityLevel" xml:space="preserve">
<value>JPEG minőség szint:</value>
</data>
<data name="Advanced_KeepDateModified" xml:space="preserve">
<value>Eredeti módosítási dátum megtartása.</value>
</data>
<data name="Advanced_PngInterlaceOption" xml:space="preserve">
<value>PNG váltósorosság:</value>
</data>
<data name="Advanced_Sizes" xml:space="preserve">
<value>Méretek</value>
</data>
<data name="Advanced_TiffCompressOption" xml:space="preserve">
<value>TIFF tömörítés:</value>
</data>
<data name="Advanced_Title" xml:space="preserve">
<value>Haladó beállítások</value>
</data>
<data name="AllFilesFilter" xml:space="preserve">
<value>Minden fájl</value>
</data>
<data name="Cancel" xml:space="preserve">
<value>Mégse</value>
</data>
<data name="Copyright" xml:space="preserve">
<value>© 2019 Brice Lambson. Minden jog fenntartva.</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Képméretező Windowsra</value>
</data>
<data name="Input_Auto" xml:space="preserve">
<value>(auto)</value>
</data>
<data name="Input_Content" xml:space="preserve">
<value>Válassz méretet.</value>
</data>
<data name="Input_Custom" xml:space="preserve">
<value>Egyedi</value>
</data>
<data name="Input_IgnoreOrientation" xml:space="preserve">
<value>Képek tájolásának figyelmen kívül hagyása</value>
</data>
<data name="Input_MainInstruction" xml:space="preserve">
<value>Képek átméretezése</value>
</data>
<data name="Input_Replace" xml:space="preserve">
<value>Eredeti képek átméretezése (nem készül másolat)</value>
</data>
<data name="Input_Resize" xml:space="preserve">
<value>Átméretezés</value>
</data>
<data name="Input_ShowAdvanced" xml:space="preserve">
<value>Haladó beállítások...</value>
</data>
<data name="Input_ShrinkOnly" xml:space="preserve">
<value>Képek kicsinyítése, de nem nagyítása</value>
</data>
<data name="Large" xml:space="preserve">
<value>Nagy</value>
</data>
<data name="Medium" xml:space="preserve">
<value>Közepes</value>
</data>
<data name="OK" xml:space="preserve">
<value>Rendben</value>
</data>
<data name="Phone" xml:space="preserve">
<value>Telefon</value>
</data>
<data name="PictureFilter" xml:space="preserve">
<value>Minden kép fájl</value>
</data>
<data name="PngInterlaceOption_Default" xml:space="preserve">
<value>(Alapértelmezett)</value>
</data>
<data name="PngInterlaceOption_Off" xml:space="preserve">
<value>Ki</value>
</data>
<data name="PngInterlaceOption_On" xml:space="preserve">
<value>Be</value>
</data>
<data name="Progress_MainInstruction" xml:space="preserve">
<value>Képek átméretezése...</value>
</data>
<data name="Progress_Stop" xml:space="preserve">
<value>Állj</value>
</data>
<data name="Progress_TimeRemaining_HourMinute" xml:space="preserve">
<value>Körülbelül {0} óra {1} perc van hátra.</value>
</data>
<data name="Progress_TimeRemaining_HourMinutes" xml:space="preserve">
<value>Körülbelül {0} óra {1} perc van hátra.</value>
</data>
<data name="Progress_TimeRemaining_HoursMinute" xml:space="preserve">
<value>Körülbelül {0} óra {1} perc van hátra.</value>
</data>
<data name="Progress_TimeRemaining_HoursMinutes" xml:space="preserve">
<value>Körülbelül {0} óra {1} perc van hátra.</value>
</data>
<data name="Progress_TimeRemaining_MinuteSecond" xml:space="preserve">
<value>Körülbelül {1} perc {2} másodperc van hátra.</value>
</data>
<data name="Progress_TimeRemaining_MinuteSeconds" xml:space="preserve">
<value>Körülbelül {1} perc {2} másodperc van hátra.</value>
</data>
<data name="Progress_TimeRemaining_MinutesSecond" xml:space="preserve">
<value>Körülbelül {1} perc {2} másodperc van hátra.</value>
</data>
<data name="Progress_TimeRemaining_MinutesSeconds" xml:space="preserve">
<value>Körülbelül {1} perc {2} másodperc van hátra.</value>
</data>
<data name="Progress_TimeRemaining_Second" xml:space="preserve">
<value>Körülbelül {2} másodperc van hátra.</value>
</data>
<data name="Progress_TimeRemaining_Seconds" xml:space="preserve">
<value>Körülbelül {2} másodperc van hátra.</value>
</data>
<data name="ResizeFit_Fill" xml:space="preserve">
<value>Kitöltés</value>
</data>
<data name="ResizeFit_Fill_ThirdPersonSingular" xml:space="preserve">
<value>kitöltés</value>
</data>
<data name="ResizeFit_Fit" xml:space="preserve">
<value>Illesztés</value>
</data>
<data name="ResizeFit_Fit_ThirdPersonSingular" xml:space="preserve">
<value>illesztés</value>
</data>
<data name="ResizeFit_Stretch" xml:space="preserve">
<value>Nyújtás</value>
</data>
<data name="ResizeFit_Stretch_ThirdPersonSingular" xml:space="preserve">
<value>nyújtás</value>
</data>
<data name="ResizeUnit_Centimeter" xml:space="preserve">
<value>Centiméterre</value>
</data>
<data name="ResizeUnit_Inch" xml:space="preserve">
<value>Hüvelykre</value>
</data>
<data name="ResizeUnit_Percent" xml:space="preserve">
<value>Százalékra</value>
</data>
<data name="ResizeUnit_Pixel" xml:space="preserve">
<value>Pixelre</value>
</data>
<data name="Results_Close" xml:space="preserve">
<value>Bezár</value>
</data>
<data name="Results_MainInstruction" xml:space="preserve">
<value>A következő képeket nem sikerült átméretezni</value>
</data>
<data name="Small" xml:space="preserve">
<value>Kicsi</value>
</data>
<data name="TiffCompressOption_Ccitt3" xml:space="preserve">
<value>CCITT3</value>
</data>
<data name="TiffCompressOption_Ccitt4" xml:space="preserve">
<value>CCITT4</value>
</data>
<data name="TiffCompressOption_Default" xml:space="preserve">
<value>(Alapértelmezett)</value>
</data>
<data name="TiffCompressOption_Lzw" xml:space="preserve">
<value>LZW</value>
</data>
<data name="TiffCompressOption_None" xml:space="preserve">
<value>Nincs</value>
</data>
<data name="TiffCompressOption_Rle" xml:space="preserve">
<value>RLE</value>
</data>
<data name="TiffCompressOption_Zip" xml:space="preserve">
<value>Zip</value>
</data>
<data name="ValueMustBeBetween" xml:space="preserve">
<value>Az értéknek '{0}' és '{1}' között kell lennie.</value>
</data>
<data name="Version" xml:space="preserve">
<value>Verzió</value>
</data>
</root>

View file

@ -1,345 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Advanced_About" xml:space="preserve">
<value>Informazioni su...</value>
</data>
<data name="Advanced_CreateSize" xml:space="preserve">
<value>Crea una nuova dimensione</value>
</data>
<data name="Advanced_DeleteSize" xml:space="preserve">
<value>Elimina</value>
</data>
<data name="Advanced_Encoding" xml:space="preserve">
<value>Codifica</value>
</data>
<data name="Advanced_FallbackEncoder" xml:space="preserve">
<value>_Codificatore Fallback:</value>
</data>
<data name="Advanced_File" xml:space="preserve">
<value>File</value>
</data>
<data name="Advanced_FileName" xml:space="preserve">
<value>_Nome file:</value>
</data>
<data name="Advanced_FileNameToken1" xml:space="preserve">
<value>Nome file originale</value>
</data>
<data name="Advanced_FileNameToken2" xml:space="preserve">
<value>Nome dimensione</value>
</data>
<data name="Advanced_FileNameToken3" xml:space="preserve">
<value>Larghezza selezionata</value>
</data>
<data name="Advanced_FileNameToken4" xml:space="preserve">
<value>Altezza selezionata</value>
</data>
<data name="Advanced_FileNameToken5" xml:space="preserve">
<value>Larghezza attuale (pixel)</value>
</data>
<data name="Advanced_FileNameToken6" xml:space="preserve">
<value>Altezza attuale (pixel)</value>
</data>
<data name="Advanced_FileNameTokens" xml:space="preserve">
<value>Possono essere usati i seguenti parametri.</value>
</data>
<data name="Advanced_JpegQualityLevel" xml:space="preserve">
<value>_Qualità JPEG:</value>
</data>
<data name="Advanced_KeepDateModified" xml:space="preserve">
<value>_Usa la data originale modificata</value>
</data>
<data name="Advanced_PngInterlaceOption" xml:space="preserve">
<value>_Interlacciamento PNG:</value>
</data>
<data name="Advanced_Sizes" xml:space="preserve">
<value>Dimensioni</value>
</data>
<data name="Advanced_TiffCompressOption" xml:space="preserve">
<value>_Compressione TIFF:</value>
</data>
<data name="Advanced_Title" xml:space="preserve">
<value>Opzioni avanzate</value>
</data>
<data name="AllFilesFilter" xml:space="preserve">
<value>Tutti i file</value>
</data>
<data name="Cancel" xml:space="preserve">
<value>Annulla</value>
</data>
<data name="Copyright" xml:space="preserve">
<value>© 2019 Brice Lambson. Tutti i diritti riservati.</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer per Windows</value>
</data>
<data name="Input_Auto" xml:space="preserve">
<value>(auto)</value>
</data>
<data name="Input_Content" xml:space="preserve">
<value>_Scegli una dimensione.</value>
</data>
<data name="Input_Custom" xml:space="preserve">
<value>A scelta</value>
</data>
<data name="Input_IgnoreOrientation" xml:space="preserve">
<value>Ignora l'orientamento delle immagini</value>
</data>
<data name="Input_MainInstruction" xml:space="preserve">
<value>Ridimensiona le tue immagini</value>
</data>
<data name="Input_Replace" xml:space="preserve">
<value>Ridimensiona le immagini originali (non creare copie)</value>
</data>
<data name="Input_Resize" xml:space="preserve">
<value>Ridimensiona</value>
</data>
<data name="Input_ShowAdvanced" xml:space="preserve">
<value>Opzioni avanzate...</value>
</data>
<data name="Input_ShrinkOnly" xml:space="preserve">
<value>_Crea immagini più piccole ma non più grandi</value>
</data>
<data name="Large" xml:space="preserve">
<value>Grande</value>
</data>
<data name="Medium" xml:space="preserve">
<value>Media</value>
</data>
<data name="OK" xml:space="preserve">
<value>OK</value>
</data>
<data name="Phone" xml:space="preserve">
<value>Telefono</value>
</data>
<data name="PictureFilter" xml:space="preserve">
<value>Tutti i file immagine</value>
</data>
<data name="PngInterlaceOption_Default" xml:space="preserve">
<value>(Predefinito)</value>
</data>
<data name="PngInterlaceOption_Off" xml:space="preserve">
<value>Off</value>
</data>
<data name="PngInterlaceOption_On" xml:space="preserve">
<value>On</value>
</data>
<data name="Progress_MainInstruction" xml:space="preserve">
<value>Sto ridimensionando le immagini...</value>
</data>
<data name="Progress_Stop" xml:space="preserve">
<value>Stop</value>
</data>
<data name="Progress_TimeRemaining_HourMinute" xml:space="preserve">
<value>Circa {0} ora, {1} minuto rimanenti.</value>
</data>
<data name="Progress_TimeRemaining_HourMinutes" xml:space="preserve">
<value>Circa {0} ora, {1} minuti rimanenti.</value>
</data>
<data name="Progress_TimeRemaining_HoursMinute" xml:space="preserve">
<value>Circa {0} ore, {1} minuto rimanenti.</value>
</data>
<data name="Progress_TimeRemaining_HoursMinutes" xml:space="preserve">
<value>Circa {0} ore, {1} minuti rimanenti.</value>
</data>
<data name="Progress_TimeRemaining_MinuteSecond" xml:space="preserve">
<value>Circa {1} minuto, {2} secondo rimanenti.</value>
</data>
<data name="Progress_TimeRemaining_MinuteSeconds" xml:space="preserve">
<value>Circa {1} minuto, {2} secondi rimanenti.</value>
</data>
<data name="Progress_TimeRemaining_MinutesSecond" xml:space="preserve">
<value>Circa {1} minuti, {2} secondo rimanenti.</value>
</data>
<data name="Progress_TimeRemaining_MinutesSeconds" xml:space="preserve">
<value>Circa {1} minuti, {2} secondi rimanenti.</value>
</data>
<data name="Progress_TimeRemaining_Second" xml:space="preserve">
<value>Circa {2} secondo rimanente.</value>
</data>
<data name="Progress_TimeRemaining_Seconds" xml:space="preserve">
<value>Circa {2} secondi rimanenti.</value>
</data>
<data name="ResizeFit_Fill" xml:space="preserve">
<value>Riempi</value>
</data>
<data name="ResizeFit_Fill_ThirdPersonSingular" xml:space="preserve">
<value>riempie</value>
</data>
<data name="ResizeFit_Fit" xml:space="preserve">
<value>Adatta</value>
</data>
<data name="ResizeFit_Fit_ThirdPersonSingular" xml:space="preserve">
<value>entro</value>
</data>
<data name="ResizeFit_Stretch" xml:space="preserve">
<value>Deforma</value>
</data>
<data name="ResizeFit_Stretch_ThirdPersonSingular" xml:space="preserve">
<value>deforma</value>
</data>
<data name="ResizeUnit_Centimeter" xml:space="preserve">
<value>Centimetri</value>
</data>
<data name="ResizeUnit_Inch" xml:space="preserve">
<value>Pollici</value>
</data>
<data name="ResizeUnit_Percent" xml:space="preserve">
<value>Percento</value>
</data>
<data name="ResizeUnit_Pixel" xml:space="preserve">
<value>Pixel</value>
</data>
<data name="Results_Close" xml:space="preserve">
<value>Chiudi</value>
</data>
<data name="Results_MainInstruction" xml:space="preserve">
<value>Impossibile ridimensionare le seguenti immagini</value>
</data>
<data name="Small" xml:space="preserve">
<value>Piccola</value>
</data>
<data name="TiffCompressOption_Ccitt3" xml:space="preserve">
<value>CCITT3</value>
</data>
<data name="TiffCompressOption_Ccitt4" xml:space="preserve">
<value>CCITT4</value>
</data>
<data name="TiffCompressOption_Default" xml:space="preserve">
<value>(Predefinito)</value>
</data>
<data name="TiffCompressOption_Lzw" xml:space="preserve">
<value>LZW</value>
</data>
<data name="TiffCompressOption_None" xml:space="preserve">
<value>Nessuno</value>
</data>
<data name="TiffCompressOption_Rle" xml:space="preserve">
<value>RLE</value>
</data>
<data name="TiffCompressOption_Zip" xml:space="preserve">
<value>Zip</value>
</data>
<data name="ValueMustBeBetween" xml:space="preserve">
<value>Il valore deve essere compreso tra '{0}' e '{1}'.</value>
</data>
<data name="Version" xml:space="preserve">
<value>Versione</value>
</data>
</root>

View file

@ -1,345 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Advanced_About" xml:space="preserve">
<value>Om</value>
</data>
<data name="Advanced_CreateSize" xml:space="preserve">
<value>Lag ny størrelse</value>
</data>
<data name="Advanced_DeleteSize" xml:space="preserve">
<value>Slett</value>
</data>
<data name="Advanced_Encoding" xml:space="preserve">
<value>Koding</value>
</data>
<data name="Advanced_FallbackEncoder" xml:space="preserve">
<value>_Fallback encoder:</value>
</data>
<data name="Advanced_File" xml:space="preserve">
<value>Fil</value>
</data>
<data name="Advanced_FileName" xml:space="preserve">
<value>_Filnavn:</value>
</data>
<data name="Advanced_FileNameToken1" xml:space="preserve">
<value>Originalt filnavn</value>
</data>
<data name="Advanced_FileNameToken2" xml:space="preserve">
<value>Navn på størrelse</value>
</data>
<data name="Advanced_FileNameToken3" xml:space="preserve">
<value>Valgte bredde</value>
</data>
<data name="Advanced_FileNameToken4" xml:space="preserve">
<value>Valgte høyde</value>
</data>
<data name="Advanced_FileNameToken5" xml:space="preserve">
<value>Faktisk bredde (piksler)</value>
</data>
<data name="Advanced_FileNameToken6" xml:space="preserve">
<value>Faktisk høyde (piksler)</value>
</data>
<data name="Advanced_FileNameTokens" xml:space="preserve">
<value>Følgende parametre kan brukes.</value>
</data>
<data name="Advanced_JpegQualityLevel" xml:space="preserve">
<value>_JPEG kvalitetsnivå</value>
</data>
<data name="Advanced_KeepDateModified" xml:space="preserve">
<value>_Bruk original endringsdato</value>
</data>
<data name="Advanced_PngInterlaceOption" xml:space="preserve">
<value>_PNG interlasering:</value>
</data>
<data name="Advanced_Sizes" xml:space="preserve">
<value>Størrelser</value>
</data>
<data name="Advanced_TiffCompressOption" xml:space="preserve">
<value>_TIFF komprimering</value>
</data>
<data name="Advanced_Title" xml:space="preserve">
<value>Avanserte alternativer</value>
</data>
<data name="AllFilesFilter" xml:space="preserve">
<value>Alle filer</value>
</data>
<data name="Cancel" xml:space="preserve">
<value>Avbryt</value>
</data>
<data name="Copyright" xml:space="preserve">
<value>© 2019 Brice Lambson. Alle rettigheter er reservert</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer for Windows</value>
</data>
<data name="Input_Auto" xml:space="preserve">
<value>(auto)</value>
</data>
<data name="Input_Content" xml:space="preserve">
<value>_Velg en størrelse.</value>
</data>
<data name="Input_Custom" xml:space="preserve">
<value>Tilpasset</value>
</data>
<data name="Input_IgnoreOrientation" xml:space="preserve">
<value>Ign_orer bildes retning</value>
</data>
<data name="Input_MainInstruction" xml:space="preserve">
<value>Endre bildestørrelse</value>
</data>
<data name="Input_Replace" xml:space="preserve">
<value>Endr_e originalbildet (ikke lag kopi)</value>
</data>
<data name="Input_Resize" xml:space="preserve">
<value>_Endre størrelse</value>
</data>
<data name="Input_ShowAdvanced" xml:space="preserve">
<value>Avanserte alternativer...</value>
</data>
<data name="Input_ShrinkOnly" xml:space="preserve">
<value>_Lag bildene mindre, men ikke større</value>
</data>
<data name="Large" xml:space="preserve">
<value>Stor</value>
</data>
<data name="Medium" xml:space="preserve">
<value>Medium</value>
</data>
<data name="OK" xml:space="preserve">
<value>OK</value>
</data>
<data name="Phone" xml:space="preserve">
<value>Telefon</value>
</data>
<data name="PictureFilter" xml:space="preserve">
<value>Alle bildefiler</value>
</data>
<data name="PngInterlaceOption_Default" xml:space="preserve">
<value>(Standard)</value>
</data>
<data name="PngInterlaceOption_Off" xml:space="preserve">
<value>Av</value>
</data>
<data name="PngInterlaceOption_On" xml:space="preserve">
<value>På</value>
</data>
<data name="Progress_MainInstruction" xml:space="preserve">
<value>Endrer størrelse på bildene...</value>
</data>
<data name="Progress_Stop" xml:space="preserve">
<value>_Stopp</value>
</data>
<data name="Progress_TimeRemaining_HourMinute" xml:space="preserve">
<value>Omtrent {0} time, {1} minutt gjenstår.</value>
</data>
<data name="Progress_TimeRemaining_HourMinutes" xml:space="preserve">
<value>Omtrent {0} time, {1} minutter gjenstår.</value>
</data>
<data name="Progress_TimeRemaining_HoursMinute" xml:space="preserve">
<value>Omtrent {0} timer, {1} minutt gjenstår.</value>
</data>
<data name="Progress_TimeRemaining_HoursMinutes" xml:space="preserve">
<value>Omtrent {0} timer, {1} minutter gjenstår.</value>
</data>
<data name="Progress_TimeRemaining_MinuteSecond" xml:space="preserve">
<value>Omtrent {0} minutt, {1} sekund gjenstår.</value>
</data>
<data name="Progress_TimeRemaining_MinuteSeconds" xml:space="preserve">
<value>Omtrent {0} minutt, {1} sekunder gjenstår.</value>
</data>
<data name="Progress_TimeRemaining_MinutesSecond" xml:space="preserve">
<value>Omtrent {0} minutter, {1} sekund gjenstår.</value>
</data>
<data name="Progress_TimeRemaining_MinutesSeconds" xml:space="preserve">
<value>Omtrent {0} minutter, {1} sekunder gjenstår.</value>
</data>
<data name="Progress_TimeRemaining_Second" xml:space="preserve">
<value>Omtrent {2} sekund gjenstår.</value>
</data>
<data name="Progress_TimeRemaining_Seconds" xml:space="preserve">
<value>Omtrent {2} sekunder gjenstår.</value>
</data>
<data name="ResizeFit_Fill" xml:space="preserve">
<value>Fyll</value>
</data>
<data name="ResizeFit_Fill_ThirdPersonSingular" xml:space="preserve">
<value>fyller</value>
</data>
<data name="ResizeFit_Fit" xml:space="preserve">
<value>Passer</value>
</data>
<data name="ResizeFit_Fit_ThirdPersonSingular" xml:space="preserve">
<value>passer innenfor</value>
</data>
<data name="ResizeFit_Stretch" xml:space="preserve">
<value>Stekk</value>
</data>
<data name="ResizeFit_Stretch_ThirdPersonSingular" xml:space="preserve">
<value>strekkes til</value>
</data>
<data name="ResizeUnit_Centimeter" xml:space="preserve">
<value>Centimeter</value>
</data>
<data name="ResizeUnit_Inch" xml:space="preserve">
<value>Tommer</value>
</data>
<data name="ResizeUnit_Percent" xml:space="preserve">
<value>Prosent</value>
</data>
<data name="ResizeUnit_Pixel" xml:space="preserve">
<value>Piksler</value>
</data>
<data name="Results_Close" xml:space="preserve">
<value>Lukk</value>
</data>
<data name="Results_MainInstruction" xml:space="preserve">
<value>Kan ikke endre størrelse på følgende bilder</value>
</data>
<data name="Small" xml:space="preserve">
<value>Liten</value>
</data>
<data name="TiffCompressOption_Ccitt3" xml:space="preserve">
<value>CCIT3</value>
</data>
<data name="TiffCompressOption_Ccitt4" xml:space="preserve">
<value>CCIT4</value>
</data>
<data name="TiffCompressOption_Default" xml:space="preserve">
<value>(Standard)</value>
</data>
<data name="TiffCompressOption_Lzw" xml:space="preserve">
<value>LZW</value>
</data>
<data name="TiffCompressOption_None" xml:space="preserve">
<value>Ingen</value>
</data>
<data name="TiffCompressOption_Rle" xml:space="preserve">
<value>RLE</value>
</data>
<data name="TiffCompressOption_Zip" xml:space="preserve">
<value>Zip</value>
</data>
<data name="ValueMustBeBetween" xml:space="preserve">
<value>Verdi må være mellom '{0}' og '{1}'.</value>
</data>
<data name="Version" xml:space="preserve">
<value>Versjon</value>
</data>
</root>

View file

@ -1,345 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Advanced_About" xml:space="preserve">
<value>Over</value>
</data>
<data name="Advanced_CreateSize" xml:space="preserve">
<value>Nieuw afbeeldingsformaat invoeren</value>
</data>
<data name="Advanced_DeleteSize" xml:space="preserve">
<value>Wissen</value>
</data>
<data name="Advanced_Encoding" xml:space="preserve">
<value>Compressie</value>
</data>
<data name="Advanced_FallbackEncoder" xml:space="preserve">
<value>_Dodge compressie:</value>
</data>
<data name="Advanced_File" xml:space="preserve">
<value>Bestand</value>
</data>
<data name="Advanced_FileName" xml:space="preserve">
<value>_Bestandsnaam:</value>
</data>
<data name="Advanced_FileNameToken1" xml:space="preserve">
<value>Originele bestandsnaam</value>
</data>
<data name="Advanced_FileNameToken2" xml:space="preserve">
<value>Naam van het formaat</value>
</data>
<data name="Advanced_FileNameToken3" xml:space="preserve">
<value>Geselecteerde breedte</value>
</data>
<data name="Advanced_FileNameToken4" xml:space="preserve">
<value>Geselecteerde hoogte</value>
</data>
<data name="Advanced_FileNameToken5" xml:space="preserve">
<value>Werkelijke breedte (pixels)</value>
</data>
<data name="Advanced_FileNameToken6" xml:space="preserve">
<value>Werkelijke hoogte (pixels)</value>
</data>
<data name="Advanced_FileNameTokens" xml:space="preserve">
<value>De volgende parameters kunnen worden gebruikt:</value>
</data>
<data name="Advanced_JpegQualityLevel" xml:space="preserve">
<value>_JPEG kwaliteitsniveau:</value>
</data>
<data name="Advanced_KeepDateModified" xml:space="preserve">
<value>_Gebruik de originele wijzigingsdatum</value>
</data>
<data name="Advanced_PngInterlaceOption" xml:space="preserve">
<value>_PNG interliniëring:</value>
</data>
<data name="Advanced_Sizes" xml:space="preserve">
<value>Formaten</value>
</data>
<data name="Advanced_TiffCompressOption" xml:space="preserve">
<value>_TIFF compressie:</value>
</data>
<data name="Advanced_Title" xml:space="preserve">
<value>Geavanceerde instellingen</value>
</data>
<data name="AllFilesFilter" xml:space="preserve">
<value>Alle bestanden</value>
</data>
<data name="Cancel" xml:space="preserve">
<value>Annuleren</value>
</data>
<data name="Copyright" xml:space="preserve">
<value>© 2019 Brice Lambson. Alle rechten voorbehouden.</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Fotovergroter/verkleiner voor Windows</value>
</data>
<data name="Input_Auto" xml:space="preserve">
<value>(auto)</value>
</data>
<data name="Input_Content" xml:space="preserve">
<value>_Selecteer een afmeting.</value>
</data>
<data name="Input_Custom" xml:space="preserve">
<value>Aangepast</value>
</data>
<data name="Input_IgnoreOrientation" xml:space="preserve">
<value>Negeer de _oriëntering van de afbeelding</value>
</data>
<data name="Input_MainInstruction" xml:space="preserve">
<value>Afbeeldingsformaat wijzigen</value>
</data>
<data name="Input_Replace" xml:space="preserve">
<value>Wijzig de originele _afbeeldingen (maak geen kopieën)</value>
</data>
<data name="Input_Resize" xml:space="preserve">
<value>_Verkleinen/vergroten</value>
</data>
<data name="Input_ShowAdvanced" xml:space="preserve">
<value>Geavanceerde instellingen</value>
</data>
<data name="Input_ShrinkOnly" xml:space="preserve">
<value>Verklein afbeeldingen, vergroot niet</value>
</data>
<data name="Large" xml:space="preserve">
<value>Groot</value>
</data>
<data name="Medium" xml:space="preserve">
<value>Middel</value>
</data>
<data name="OK" xml:space="preserve">
<value>OK</value>
</data>
<data name="Phone" xml:space="preserve">
<value>Miniatuur</value>
</data>
<data name="PictureFilter" xml:space="preserve">
<value>Alle afbeeldingsbestanden</value>
</data>
<data name="PngInterlaceOption_Default" xml:space="preserve">
<value>(Standaard)</value>
</data>
<data name="PngInterlaceOption_Off" xml:space="preserve">
<value>Uit</value>
</data>
<data name="PngInterlaceOption_On" xml:space="preserve">
<value>Aan</value>
</data>
<data name="Progress_MainInstruction" xml:space="preserve">
<value>Verklein/vergroot foto's...</value>
</data>
<data name="Progress_Stop" xml:space="preserve">
<value>_Stop</value>
</data>
<data name="Progress_TimeRemaining_HourMinute" xml:space="preserve">
<value>Ongeveer {0} uur en {1} minuut resterend.</value>
</data>
<data name="Progress_TimeRemaining_HourMinutes" xml:space="preserve">
<value>Ongeveer {0} uur en {1} minuten resterend.</value>
</data>
<data name="Progress_TimeRemaining_HoursMinute" xml:space="preserve">
<value>Ongeveer {0} uren en {1} minuut resterend.</value>
</data>
<data name="Progress_TimeRemaining_HoursMinutes" xml:space="preserve">
<value>Ongeveer {0} uren en {1} minuten resterend.</value>
</data>
<data name="Progress_TimeRemaining_MinuteSecond" xml:space="preserve">
<value>Ongeveer {1} minuut en {2} seconde resterend.</value>
</data>
<data name="Progress_TimeRemaining_MinuteSeconds" xml:space="preserve">
<value>Ongeveer {1} minuut en {2} seconden resterend.</value>
</data>
<data name="Progress_TimeRemaining_MinutesSecond" xml:space="preserve">
<value>Ongeveer {1} minuten en {2} seconde resterend.</value>
</data>
<data name="Progress_TimeRemaining_MinutesSeconds" xml:space="preserve">
<value>Ongeveer {1} minuten en {2} seconden resterend.</value>
</data>
<data name="Progress_TimeRemaining_Second" xml:space="preserve">
<value>Ongeveer {2} seconde resterend.</value>
</data>
<data name="Progress_TimeRemaining_Seconds" xml:space="preserve">
<value>Ongeveer {2} seconden resterend.</value>
</data>
<data name="ResizeFit_Fill" xml:space="preserve">
<value>Uitvullen</value>
</data>
<data name="ResizeFit_Fill_ThirdPersonSingular" xml:space="preserve">
<value>vult uit</value>
</data>
<data name="ResizeFit_Fit" xml:space="preserve">
<value>Passend</value>
</data>
<data name="ResizeFit_Fit_ThirdPersonSingular" xml:space="preserve">
<value>past binnen</value>
</data>
<data name="ResizeFit_Stretch" xml:space="preserve">
<value>Uitrekken</value>
</data>
<data name="ResizeFit_Stretch_ThirdPersonSingular" xml:space="preserve">
<value>rekt uit naar</value>
</data>
<data name="ResizeUnit_Centimeter" xml:space="preserve">
<value>Centimeters</value>
</data>
<data name="ResizeUnit_Inch" xml:space="preserve">
<value>Duimen</value>
</data>
<data name="ResizeUnit_Percent" xml:space="preserve">
<value>Procent</value>
</data>
<data name="ResizeUnit_Pixel" xml:space="preserve">
<value>Pixels</value>
</data>
<data name="Results_Close" xml:space="preserve">
<value>Sluiten</value>
</data>
<data name="Results_MainInstruction" xml:space="preserve">
<value>De volgende afbeeldingen kunnen niet worden gewijzigd</value>
</data>
<data name="Small" xml:space="preserve">
<value>Klein</value>
</data>
<data name="TiffCompressOption_Ccitt3" xml:space="preserve">
<value>CCITT3</value>
</data>
<data name="TiffCompressOption_Ccitt4" xml:space="preserve">
<value>CCITT4</value>
</data>
<data name="TiffCompressOption_Default" xml:space="preserve">
<value>(Standaard)</value>
</data>
<data name="TiffCompressOption_Lzw" xml:space="preserve">
<value>LZW</value>
</data>
<data name="TiffCompressOption_None" xml:space="preserve">
<value>Geen</value>
</data>
<data name="TiffCompressOption_Rle" xml:space="preserve">
<value>RLE</value>
</data>
<data name="TiffCompressOption_Zip" xml:space="preserve">
<value>Zip</value>
</data>
<data name="ValueMustBeBetween" xml:space="preserve">
<value>Waarde moet liggen tussen '{0}' en '{1}'.</value>
</data>
<data name="Version" xml:space="preserve">
<value>Versie</value>
</data>
</root>

View file

@ -1,345 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Advanced_About" xml:space="preserve">
<value>O programie</value>
</data>
<data name="Advanced_CreateSize" xml:space="preserve">
<value>Utwórz nowy rozmiar</value>
</data>
<data name="Advanced_DeleteSize" xml:space="preserve">
<value>Usuń</value>
</data>
<data name="Advanced_Encoding" xml:space="preserve">
<value>Kodowanie</value>
</data>
<data name="Advanced_FallbackEncoder" xml:space="preserve">
<value>Usterka kodera:</value>
</data>
<data name="Advanced_File" xml:space="preserve">
<value>Plik</value>
</data>
<data name="Advanced_FileName" xml:space="preserve">
<value>Nazwa pliku:</value>
</data>
<data name="Advanced_FileNameToken1" xml:space="preserve">
<value>Oryginalna nazwa pliku</value>
</data>
<data name="Advanced_FileNameToken2" xml:space="preserve">
<value>Nazwa rozmiaru</value>
</data>
<data name="Advanced_FileNameToken3" xml:space="preserve">
<value>Wybierz szerokość</value>
</data>
<data name="Advanced_FileNameToken4" xml:space="preserve">
<value>Wybierz wysokość</value>
</data>
<data name="Advanced_FileNameToken5" xml:space="preserve">
<value>Obecna szerokość (w pikselach)</value>
</data>
<data name="Advanced_FileNameToken6" xml:space="preserve">
<value>Obecna wysokość (w pikselach)</value>
</data>
<data name="Advanced_FileNameTokens" xml:space="preserve">
<value>Następujące parametry mogą zostać użyte.</value>
</data>
<data name="Advanced_JpegQualityLevel" xml:space="preserve">
<value>Stopień jakości JPG</value>
</data>
<data name="Advanced_KeepDateModified" xml:space="preserve">
<value>Użyj oryginalnej daty modyfikacji</value>
</data>
<data name="Advanced_PngInterlaceOption" xml:space="preserve">
<value>Przeplot PNG:</value>
</data>
<data name="Advanced_Sizes" xml:space="preserve">
<value>Rozmiary</value>
</data>
<data name="Advanced_TiffCompressOption" xml:space="preserve">
<value>Kompresja TIFF:</value>
</data>
<data name="Advanced_Title" xml:space="preserve">
<value>Ustawienia zaawansowane</value>
</data>
<data name="AllFilesFilter" xml:space="preserve">
<value>Wszystkie pliki</value>
</data>
<data name="Cancel" xml:space="preserve">
<value>Anuluj</value>
</data>
<data name="Copyright" xml:space="preserve">
<value>© 2019 Brice Lambson. Wszystkie prawa zastrzeżone.</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer dla Windows</value>
</data>
<data name="Input_Auto" xml:space="preserve">
<value>(auto)</value>
</data>
<data name="Input_Content" xml:space="preserve">
<value>Wybierz rozmiar</value>
</data>
<data name="Input_Custom" xml:space="preserve">
<value>Niestandardowy</value>
</data>
<data name="Input_IgnoreOrientation" xml:space="preserve">
<value>Ignoruj orientację</value>
</data>
<data name="Input_MainInstruction" xml:space="preserve">
<value>Zmień rozmiar obrazów</value>
</data>
<data name="Input_Replace" xml:space="preserve">
<value>Zmień rozmiar obrazów (nie twórz kopii)</value>
</data>
<data name="Input_Resize" xml:space="preserve">
<value>Zmień rozmiar</value>
</data>
<data name="Input_ShowAdvanced" xml:space="preserve">
<value>Ustawienia zaawansowane...</value>
</data>
<data name="Input_ShrinkOnly" xml:space="preserve">
<value>Tylko zmniejsz rozmiar, nie powiększaj</value>
</data>
<data name="Large" xml:space="preserve">
<value>Duży</value>
</data>
<data name="Medium" xml:space="preserve">
<value>Średni</value>
</data>
<data name="OK" xml:space="preserve">
<value>OK</value>
</data>
<data name="Phone" xml:space="preserve">
<value>Telefon</value>
</data>
<data name="PictureFilter" xml:space="preserve">
<value>Wszystkie obrazy</value>
</data>
<data name="PngInterlaceOption_Default" xml:space="preserve">
<value>(Domyślne)</value>
</data>
<data name="PngInterlaceOption_Off" xml:space="preserve">
<value>Wył.</value>
</data>
<data name="PngInterlaceOption_On" xml:space="preserve">
<value>Wł.</value>
</data>
<data name="Progress_MainInstruction" xml:space="preserve">
<value>Zmieniam rozmiar zdjęć...</value>
</data>
<data name="Progress_Stop" xml:space="preserve">
<value>Zatrzymaj</value>
</data>
<data name="Progress_TimeRemaining_HourMinute" xml:space="preserve">
<value>Pozostało godzin {0}, minut {1}</value>
</data>
<data name="Progress_TimeRemaining_HourMinutes" xml:space="preserve">
<value>Pozostało godzin {0}, minut {1}</value>
</data>
<data name="Progress_TimeRemaining_HoursMinute" xml:space="preserve">
<value>Pozostało godzin {0}, minut {1}</value>
</data>
<data name="Progress_TimeRemaining_HoursMinutes" xml:space="preserve">
<value>Pozostało godzin {0}, minut {1}</value>
</data>
<data name="Progress_TimeRemaining_MinuteSecond" xml:space="preserve">
<value>Pozostało minut {1}, sekund {2}</value>
</data>
<data name="Progress_TimeRemaining_MinuteSeconds" xml:space="preserve">
<value>Pozostało minut {1}, sekund {2}</value>
</data>
<data name="Progress_TimeRemaining_MinutesSecond" xml:space="preserve">
<value>Pozostało minut {1}, sekund {2}</value>
</data>
<data name="Progress_TimeRemaining_MinutesSeconds" xml:space="preserve">
<value>Pozostało minut {1}, sekund {2}</value>
</data>
<data name="Progress_TimeRemaining_Second" xml:space="preserve">
<value>Pozostało sekund {2}</value>
</data>
<data name="Progress_TimeRemaining_Seconds" xml:space="preserve">
<value>Pozostało sekund {2}</value>
</data>
<data name="ResizeFit_Fill" xml:space="preserve">
<value>Wypełnij</value>
</data>
<data name="ResizeFit_Fill_ThirdPersonSingular" xml:space="preserve">
<value>wypełnia</value>
</data>
<data name="ResizeFit_Fit" xml:space="preserve">
<value>Dopasuj</value>
</data>
<data name="ResizeFit_Fit_ThirdPersonSingular" xml:space="preserve">
<value>Dopasuj do</value>
</data>
<data name="ResizeFit_Stretch" xml:space="preserve">
<value>Rozciągnij</value>
</data>
<data name="ResizeFit_Stretch_ThirdPersonSingular" xml:space="preserve">
<value>Rozciągnij do</value>
</data>
<data name="ResizeUnit_Centimeter" xml:space="preserve">
<value>Centymetrów</value>
</data>
<data name="ResizeUnit_Inch" xml:space="preserve">
<value>Cali</value>
</data>
<data name="ResizeUnit_Percent" xml:space="preserve">
<value>Procent</value>
</data>
<data name="ResizeUnit_Pixel" xml:space="preserve">
<value>Pikseli</value>
</data>
<data name="Results_Close" xml:space="preserve">
<value>Zamknij</value>
</data>
<data name="Results_MainInstruction" xml:space="preserve">
<value>Nie można zmienić rozmiaru zdjęć</value>
</data>
<data name="Small" xml:space="preserve">
<value>Mały</value>
</data>
<data name="TiffCompressOption_Ccitt3" xml:space="preserve">
<value>CCITT3</value>
</data>
<data name="TiffCompressOption_Ccitt4" xml:space="preserve">
<value>CCITT4</value>
</data>
<data name="TiffCompressOption_Default" xml:space="preserve">
<value>(Domyślna)</value>
</data>
<data name="TiffCompressOption_Lzw" xml:space="preserve">
<value>LZW</value>
</data>
<data name="TiffCompressOption_None" xml:space="preserve">
<value>Brak</value>
</data>
<data name="TiffCompressOption_Rle" xml:space="preserve">
<value>RLE</value>
</data>
<data name="TiffCompressOption_Zip" xml:space="preserve">
<value>Zip</value>
</data>
<data name="ValueMustBeBetween" xml:space="preserve">
<value>Wartość musi być pomiędzy '{0}' i '{1}'.</value>
</data>
<data name="Version" xml:space="preserve">
<value>Wersja</value>
</data>
</root>

View file

@ -1,345 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Advanced_About" xml:space="preserve">
<value>Sobre</value>
</data>
<data name="Advanced_CreateSize" xml:space="preserve">
<value>Criar novo tamanho</value>
</data>
<data name="Advanced_DeleteSize" xml:space="preserve">
<value>Apagar</value>
</data>
<data name="Advanced_Encoding" xml:space="preserve">
<value>Codificação</value>
</data>
<data name="Advanced_FallbackEncoder" xml:space="preserve">
<value>_Fallback encoder:</value>
</data>
<data name="Advanced_File" xml:space="preserve">
<value>Arquivo</value>
</data>
<data name="Advanced_FileName" xml:space="preserve">
<value>Nome do arquivo:</value>
</data>
<data name="Advanced_FileNameToken1" xml:space="preserve">
<value>Nome original</value>
</data>
<data name="Advanced_FileNameToken2" xml:space="preserve">
<value>Nome do tamanho</value>
</data>
<data name="Advanced_FileNameToken3" xml:space="preserve">
<value>Largura selecionada</value>
</data>
<data name="Advanced_FileNameToken4" xml:space="preserve">
<value>Altura selecionada</value>
</data>
<data name="Advanced_FileNameToken5" xml:space="preserve">
<value>Largura atual (pixels)</value>
</data>
<data name="Advanced_FileNameToken6" xml:space="preserve">
<value>Altura atual (pixels)</value>
</data>
<data name="Advanced_FileNameTokens" xml:space="preserve">
<value>O seguintes parâmetros podem ser utilizados.</value>
</data>
<data name="Advanced_JpegQualityLevel" xml:space="preserve">
<value>_JPEG nível de qualidade:</value>
</data>
<data name="Advanced_KeepDateModified" xml:space="preserve">
<value>_Utilizar data de modificação original</value>
</data>
<data name="Advanced_PngInterlaceOption" xml:space="preserve">
<value>Entrelaçamento _PNG:</value>
</data>
<data name="Advanced_Sizes" xml:space="preserve">
<value>Tamanhos</value>
</data>
<data name="Advanced_TiffCompressOption" xml:space="preserve">
<value>Compressão _TIFF:</value>
</data>
<data name="Advanced_Title" xml:space="preserve">
<value>Opções Avançadas</value>
</data>
<data name="AllFilesFilter" xml:space="preserve">
<value>Todos os arquivos</value>
</data>
<data name="Cancel" xml:space="preserve">
<value>Cancelar</value>
</data>
<data name="Copyright" xml:space="preserve">
<value>© 2019 Brice Lambson. Todos os direitos reservados.</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Redimensionar Imagens para Windows</value>
</data>
<data name="Input_Auto" xml:space="preserve">
<value>(auto)</value>
</data>
<data name="Input_Content" xml:space="preserve">
<value>_Selecione um tamanho.</value>
</data>
<data name="Input_Custom" xml:space="preserve">
<value>Personalizado</value>
</data>
<data name="Input_IgnoreOrientation" xml:space="preserve">
<value>Ign_orar a orientação das imagens</value>
</data>
<data name="Input_MainInstruction" xml:space="preserve">
<value>Redimensione suas imagens</value>
</data>
<data name="Input_Replace" xml:space="preserve">
<value>R_edimensionar imagens originais (não criar cópias)</value>
</data>
<data name="Input_Resize" xml:space="preserve">
<value>_Redimensionar</value>
</data>
<data name="Input_ShowAdvanced" xml:space="preserve">
<value>Opções Avançadas...</value>
</data>
<data name="Input_ShrinkOnly" xml:space="preserve">
<value>Reduzir i_magens mas não aumentar</value>
</data>
<data name="Large" xml:space="preserve">
<value>Grande</value>
</data>
<data name="Medium" xml:space="preserve">
<value>Médio</value>
</data>
<data name="OK" xml:space="preserve">
<value>OK</value>
</data>
<data name="Phone" xml:space="preserve">
<value>Telefone</value>
</data>
<data name="PictureFilter" xml:space="preserve">
<value>Todos os arquivos de Imagens</value>
</data>
<data name="PngInterlaceOption_Default" xml:space="preserve">
<value>(Padrão)</value>
</data>
<data name="PngInterlaceOption_Off" xml:space="preserve">
<value>Desligado</value>
</data>
<data name="PngInterlaceOption_On" xml:space="preserve">
<value>Ligado</value>
</data>
<data name="Progress_MainInstruction" xml:space="preserve">
<value>Redimensionar suas imagens...</value>
</data>
<data name="Progress_Stop" xml:space="preserve">
<value>Parar</value>
</data>
<data name="Progress_TimeRemaining_HourMinute" xml:space="preserve">
<value>Aproximadamente {0} hora, {1} minuto restante.</value>
</data>
<data name="Progress_TimeRemaining_HourMinutes" xml:space="preserve">
<value>Aproximadamente {0} hora, {1} minutos restantes.</value>
</data>
<data name="Progress_TimeRemaining_HoursMinute" xml:space="preserve">
<value>Aproximadamente {0} horas, {1} minuto restante.</value>
</data>
<data name="Progress_TimeRemaining_HoursMinutes" xml:space="preserve">
<value>Aproximadamente {0} horas, {1} minutos restantes.</value>
</data>
<data name="Progress_TimeRemaining_MinuteSecond" xml:space="preserve">
<value>Aproximadamente {1} minuto, {2} segundo restante.</value>
</data>
<data name="Progress_TimeRemaining_MinuteSeconds" xml:space="preserve">
<value>Aproximadamente {1} minuto, {2} segundos restantes.</value>
</data>
<data name="Progress_TimeRemaining_MinutesSecond" xml:space="preserve">
<value>Aproximadamente {1} minutos, {2} segundo restante.</value>
</data>
<data name="Progress_TimeRemaining_MinutesSeconds" xml:space="preserve">
<value>Aproximadamente {1} minutos, {2} segundos restantes.</value>
</data>
<data name="Progress_TimeRemaining_Second" xml:space="preserve">
<value>Aproximadamente {2} segundo restante.</value>
</data>
<data name="Progress_TimeRemaining_Seconds" xml:space="preserve">
<value>Aproximadamente {2} segundos restantes.</value>
</data>
<data name="ResizeFit_Fill" xml:space="preserve">
<value>Preencher</value>
</data>
<data name="ResizeFit_Fill_ThirdPersonSingular" xml:space="preserve">
<value>preenche</value>
</data>
<data name="ResizeFit_Fit" xml:space="preserve">
<value>Encaixar</value>
</data>
<data name="ResizeFit_Fit_ThirdPersonSingular" xml:space="preserve">
<value>encaixar dentro</value>
</data>
<data name="ResizeFit_Stretch" xml:space="preserve">
<value>Esticar</value>
</data>
<data name="ResizeFit_Stretch_ThirdPersonSingular" xml:space="preserve">
<value>esticar para</value>
</data>
<data name="ResizeUnit_Centimeter" xml:space="preserve">
<value>Centímetros</value>
</data>
<data name="ResizeUnit_Inch" xml:space="preserve">
<value>Polegadas</value>
</data>
<data name="ResizeUnit_Percent" xml:space="preserve">
<value>Percentual</value>
</data>
<data name="ResizeUnit_Pixel" xml:space="preserve">
<value>Pixels</value>
</data>
<data name="Results_Close" xml:space="preserve">
<value>Fechar</value>
</data>
<data name="Results_MainInstruction" xml:space="preserve">
<value>Não posso redimensionar as seguintes imagens</value>
</data>
<data name="Small" xml:space="preserve">
<value>Pequeno</value>
</data>
<data name="TiffCompressOption_Ccitt3" xml:space="preserve">
<value>CCITT3</value>
</data>
<data name="TiffCompressOption_Ccitt4" xml:space="preserve">
<value>CCITT4</value>
</data>
<data name="TiffCompressOption_Default" xml:space="preserve">
<value>(Padrão)</value>
</data>
<data name="TiffCompressOption_Lzw" xml:space="preserve">
<value>LZW</value>
</data>
<data name="TiffCompressOption_None" xml:space="preserve">
<value>Nenhum</value>
</data>
<data name="TiffCompressOption_Rle" xml:space="preserve">
<value>RLE</value>
</data>
<data name="TiffCompressOption_Zip" xml:space="preserve">
<value>Zip</value>
</data>
<data name="ValueMustBeBetween" xml:space="preserve">
<value>Valor deve ser entre '{0}' e '{1}'.</value>
</data>
<data name="Version" xml:space="preserve">
<value>Versão</value>
</data>
</root>

View file

@ -1,345 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Advanced_About" xml:space="preserve">
<value>О программе</value>
</data>
<data name="Advanced_CreateSize" xml:space="preserve">
<value>Создать новый размер</value>
</data>
<data name="Advanced_DeleteSize" xml:space="preserve">
<value>Удалить</value>
</data>
<data name="Advanced_Encoding" xml:space="preserve">
<value>Кодирование</value>
</data>
<data name="Advanced_FallbackEncoder" xml:space="preserve">
<value>Резервный кодировщик:</value>
</data>
<data name="Advanced_File" xml:space="preserve">
<value>Файл</value>
</data>
<data name="Advanced_FileName" xml:space="preserve">
<value>Имя файла:</value>
</data>
<data name="Advanced_FileNameToken1" xml:space="preserve">
<value>Исходное имя файла:</value>
</data>
<data name="Advanced_FileNameToken2" xml:space="preserve">
<value>Имя размера</value>
</data>
<data name="Advanced_FileNameToken3" xml:space="preserve">
<value>Выбранная ширина</value>
</data>
<data name="Advanced_FileNameToken4" xml:space="preserve">
<value>Выбранная высота</value>
</data>
<data name="Advanced_FileNameToken5" xml:space="preserve">
<value>Текущая ширина (пикселей)</value>
</data>
<data name="Advanced_FileNameToken6" xml:space="preserve">
<value>Текущая высота (пикселей)</value>
</data>
<data name="Advanced_FileNameTokens" xml:space="preserve">
<value>Могут использоваться следующие параметры.</value>
</data>
<data name="Advanced_JpegQualityLevel" xml:space="preserve">
<value>Качество JPEG:</value>
</data>
<data name="Advanced_KeepDateModified" xml:space="preserve">
<value>Использовать исходную дату изменения</value>
</data>
<data name="Advanced_PngInterlaceOption" xml:space="preserve">
<value>Интерлейсинг PNG:</value>
</data>
<data name="Advanced_Sizes" xml:space="preserve">
<value>Размеры</value>
</data>
<data name="Advanced_TiffCompressOption" xml:space="preserve">
<value>Сжатие TIFF:</value>
</data>
<data name="Advanced_Title" xml:space="preserve">
<value>Расширенные настройки</value>
</data>
<data name="AllFilesFilter" xml:space="preserve">
<value>Все файлы</value>
</data>
<data name="Cancel" xml:space="preserve">
<value>отменить</value>
</data>
<data name="Copyright" xml:space="preserve">
<value>© 2019 Brice Lambson. Все права защищены.</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer для Windows</value>
</data>
<data name="Input_Auto" xml:space="preserve">
<value>(авто)</value>
</data>
<data name="Input_Content" xml:space="preserve">
<value>_Выберите размер.</value>
</data>
<data name="Input_Custom" xml:space="preserve">
<value>изготовленный на заказ</value>
</data>
<data name="Input_IgnoreOrientation" xml:space="preserve">
<value>игнорировать ориентацию фото</value>
</data>
<data name="Input_MainInstruction" xml:space="preserve">
<value>Изменить размер ваших фотографий</value>
</data>
<data name="Input_Replace" xml:space="preserve">
<value>Изменять оригинальные фотографии (не создавать копии)</value>
</data>
<data name="Input_Resize" xml:space="preserve">
<value>Изменить</value>
</data>
<data name="Input_ShowAdvanced" xml:space="preserve">
<value>Расширенные настройки...</value>
</data>
<data name="Input_ShrinkOnly" xml:space="preserve">
<value>Делайте картинки меньше, но не больше</value>
</data>
<data name="Large" xml:space="preserve">
<value>большой</value>
</data>
<data name="Medium" xml:space="preserve">
<value>Средняя</value>
</data>
<data name="OK" xml:space="preserve">
<value>Хорошо</value>
</data>
<data name="Phone" xml:space="preserve">
<value>Телефон</value>
</data>
<data name="PictureFilter" xml:space="preserve">
<value>Все файлы изображений</value>
</data>
<data name="PngInterlaceOption_Default" xml:space="preserve">
<value>По умолчанию</value>
</data>
<data name="PngInterlaceOption_Off" xml:space="preserve">
<value>Отключено</value>
</data>
<data name="PngInterlaceOption_On" xml:space="preserve">
<value>Включено</value>
</data>
<data name="Progress_MainInstruction" xml:space="preserve">
<value>Изменение размеров изображений...</value>
</data>
<data name="Progress_Stop" xml:space="preserve">
<value>Остановить</value>
</data>
<data name="Progress_TimeRemaining_HourMinute" xml:space="preserve">
<value>Осталось около {0} часов, {1} минут.</value>
</data>
<data name="Progress_TimeRemaining_HourMinutes" xml:space="preserve">
<value>Осталось около {0} часов, {1} минут.</value>
</data>
<data name="Progress_TimeRemaining_HoursMinute" xml:space="preserve">
<value>Осталось около {0} часов, {1} минут.</value>
</data>
<data name="Progress_TimeRemaining_HoursMinutes" xml:space="preserve">
<value>Осталось около {0} часов, {1} минут.</value>
</data>
<data name="Progress_TimeRemaining_MinuteSecond" xml:space="preserve">
<value>Осталось около {1} минут, {2} секунд.</value>
</data>
<data name="Progress_TimeRemaining_MinuteSeconds" xml:space="preserve">
<value>Осталось около {1} минут, {2} секунд.</value>
</data>
<data name="Progress_TimeRemaining_MinutesSecond" xml:space="preserve">
<value>Осталось около {1} минут, {2} секунд.</value>
</data>
<data name="Progress_TimeRemaining_MinutesSeconds" xml:space="preserve">
<value>Осталось около {1} минут, {2} секунд.</value>
</data>
<data name="Progress_TimeRemaining_Second" xml:space="preserve">
<value>Осталось около {2} секунд.</value>
</data>
<data name="Progress_TimeRemaining_Seconds" xml:space="preserve">
<value>Осталось около {2} секунд.</value>
</data>
<data name="ResizeFit_Fill" xml:space="preserve">
<value>заполнить</value>
</data>
<data name="ResizeFit_Fill_ThirdPersonSingular" xml:space="preserve">
<value>заливка</value>
</data>
<data name="ResizeFit_Fit" xml:space="preserve">
<value>Поместиться</value>
</data>
<data name="ResizeFit_Fit_ThirdPersonSingular" xml:space="preserve">
<value>вписывается в</value>
</data>
<data name="ResizeFit_Stretch" xml:space="preserve">
<value>Растянуть</value>
</data>
<data name="ResizeFit_Stretch_ThirdPersonSingular" xml:space="preserve">
<value>растянуто до</value>
</data>
<data name="ResizeUnit_Centimeter" xml:space="preserve">
<value>сантиметров</value>
</data>
<data name="ResizeUnit_Inch" xml:space="preserve">
<value>дюймов</value>
</data>
<data name="ResizeUnit_Percent" xml:space="preserve">
<value>Процентов</value>
</data>
<data name="ResizeUnit_Pixel" xml:space="preserve">
<value>Пиксели</value>
</data>
<data name="Results_Close" xml:space="preserve">
<value>Закрыть</value>
</data>
<data name="Results_MainInstruction" xml:space="preserve">
<value>Не удается изменить размер следующих изображений</value>
</data>
<data name="Small" xml:space="preserve">
<value>Маленький</value>
</data>
<data name="TiffCompressOption_Ccitt3" xml:space="preserve">
<value>CCITT3</value>
</data>
<data name="TiffCompressOption_Ccitt4" xml:space="preserve">
<value>CCITT4</value>
</data>
<data name="TiffCompressOption_Default" xml:space="preserve">
<value>По умолчанию</value>
</data>
<data name="TiffCompressOption_Lzw" xml:space="preserve">
<value>LZW</value>
</data>
<data name="TiffCompressOption_None" xml:space="preserve">
<value>Нет</value>
</data>
<data name="TiffCompressOption_Rle" xml:space="preserve">
<value>RLE</value>
</data>
<data name="TiffCompressOption_Zip" xml:space="preserve">
<value>Zip</value>
</data>
<data name="ValueMustBeBetween" xml:space="preserve">
<value>Значение должно быть от '{0}' до '{1}'.</value>
</data>
<data name="Version" xml:space="preserve">
<value>Версия</value>
</data>
</root>

View file

@ -1,345 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Advanced_About" xml:space="preserve">
<value>O programe</value>
</data>
<data name="Advanced_CreateSize" xml:space="preserve">
<value>Vytvor novú veľkosť</value>
</data>
<data name="Advanced_DeleteSize" xml:space="preserve">
<value>Vymaž</value>
</data>
<data name="Advanced_Encoding" xml:space="preserve">
<value>Enkódovanie</value>
</data>
<data name="Advanced_FallbackEncoder" xml:space="preserve">
<value>Záložný encoder</value>
</data>
<data name="Advanced_File" xml:space="preserve">
<value>Súbor</value>
</data>
<data name="Advanced_FileName" xml:space="preserve">
<value>Meno súboru:</value>
</data>
<data name="Advanced_FileNameToken1" xml:space="preserve">
<value>Pôvodné meno súboru</value>
</data>
<data name="Advanced_FileNameToken2" xml:space="preserve">
<value>Názov veľkosti </value>
</data>
<data name="Advanced_FileNameToken3" xml:space="preserve">
<value>Vybraná šírka</value>
</data>
<data name="Advanced_FileNameToken4" xml:space="preserve">
<value>Vybraná výška</value>
</data>
<data name="Advanced_FileNameToken5" xml:space="preserve">
<value>Skutočná šírka (pixely)</value>
</data>
<data name="Advanced_FileNameToken6" xml:space="preserve">
<value>Skutočná výška (pixely)</value>
</data>
<data name="Advanced_FileNameTokens" xml:space="preserve">
<value>Nasledujúce parametre sa môžu použiť</value>
</data>
<data name="Advanced_JpegQualityLevel" xml:space="preserve">
<value>JPEG úroveň kvality</value>
</data>
<data name="Advanced_KeepDateModified" xml:space="preserve">
<value>Použi pôvodný dátum úpravy</value>
</data>
<data name="Advanced_PngInterlaceOption" xml:space="preserve">
<value>PNG interlacing</value>
</data>
<data name="Advanced_Sizes" xml:space="preserve">
<value>Veľkosti</value>
</data>
<data name="Advanced_TiffCompressOption" xml:space="preserve">
<value>TIFF kompresia:</value>
</data>
<data name="Advanced_Title" xml:space="preserve">
<value>Pokročilé Nastavenia</value>
</data>
<data name="AllFilesFilter" xml:space="preserve">
<value>Všetky súbory</value>
</data>
<data name="Cancel" xml:space="preserve">
<value>Zrušiť</value>
</data>
<data name="Copyright" xml:space="preserve">
<value>© 2019 Brice Lambson. Všetky práva vyhradené.</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer for Windows</value>
</data>
<data name="Input_Auto" xml:space="preserve">
<value>(auto)</value>
</data>
<data name="Input_Content" xml:space="preserve">
<value>Vyber veľkosť</value>
</data>
<data name="Input_Custom" xml:space="preserve">
<value>Vlastné</value>
</data>
<data name="Input_IgnoreOrientation" xml:space="preserve">
<value>Ignoruj otočenie obrázkov</value>
</data>
<data name="Input_MainInstruction" xml:space="preserve">
<value>Zmeň veľkosť obrázkov</value>
</data>
<data name="Input_Replace" xml:space="preserve">
<value>Zmeň veľkosť originálov (nevytvoria sa kópie)</value>
</data>
<data name="Input_Resize" xml:space="preserve">
<value>Zmeň Veľkosť</value>
</data>
<data name="Input_ShowAdvanced" xml:space="preserve">
<value>Pokročílé nastavenia...</value>
</data>
<data name="Input_ShrinkOnly" xml:space="preserve">
<value>Zmenši obrázky, nikdy nezväčšuj</value>
</data>
<data name="Large" xml:space="preserve">
<value>Veľké</value>
</data>
<data name="Medium" xml:space="preserve">
<value>Stredné</value>
</data>
<data name="OK" xml:space="preserve">
<value>OK</value>
</data>
<data name="Phone" xml:space="preserve">
<value>Telefón</value>
</data>
<data name="PictureFilter" xml:space="preserve">
<value>Všetky obrázky</value>
</data>
<data name="PngInterlaceOption_Default" xml:space="preserve">
<value>(Štandardné)</value>
</data>
<data name="PngInterlaceOption_Off" xml:space="preserve">
<value>Vypnuté</value>
</data>
<data name="PngInterlaceOption_On" xml:space="preserve">
<value>Zapnuté</value>
</data>
<data name="Progress_MainInstruction" xml:space="preserve">
<value>Zmeň veľkosť obrázkov...</value>
</data>
<data name="Progress_Stop" xml:space="preserve">
<value>_Stop</value>
</data>
<data name="Progress_TimeRemaining_HourMinute" xml:space="preserve">
<value>Ostáva približne {0} hod, {1} min</value>
</data>
<data name="Progress_TimeRemaining_HourMinutes" xml:space="preserve">
<value>Ostáva približne {0} hod, {1} min</value>
</data>
<data name="Progress_TimeRemaining_HoursMinute" xml:space="preserve">
<value>Ostáva približne {0} hod, {1} min</value>
</data>
<data name="Progress_TimeRemaining_HoursMinutes" xml:space="preserve">
<value>Ostáva približne {0} hod, {1} min</value>
</data>
<data name="Progress_TimeRemaining_MinuteSecond" xml:space="preserve">
<value>Ostáva približne {1} min, {2} sec</value>
</data>
<data name="Progress_TimeRemaining_MinuteSeconds" xml:space="preserve">
<value>Ostáva približne {1} min, {2} sec</value>
</data>
<data name="Progress_TimeRemaining_MinutesSecond" xml:space="preserve">
<value>Ostáva približne {1} min, {2} sec</value>
</data>
<data name="Progress_TimeRemaining_MinutesSeconds" xml:space="preserve">
<value>Ostáva približne {1} min, {2} sec</value>
</data>
<data name="Progress_TimeRemaining_Second" xml:space="preserve">
<value>Ostáva približne {2} sec</value>
</data>
<data name="Progress_TimeRemaining_Seconds" xml:space="preserve">
<value>Ostáva približne {2} sec</value>
</data>
<data name="ResizeFit_Fill" xml:space="preserve">
<value>Vyplň</value>
</data>
<data name="ResizeFit_Fill_ThirdPersonSingular" xml:space="preserve">
<value>Vyplňuje</value>
</data>
<data name="ResizeFit_Fit" xml:space="preserve">
<value>Prispôsob</value>
</data>
<data name="ResizeFit_Fit_ThirdPersonSingular" xml:space="preserve">
<value>Prispôsob do</value>
</data>
<data name="ResizeFit_Stretch" xml:space="preserve">
<value>Roztiahnuť</value>
</data>
<data name="ResizeFit_Stretch_ThirdPersonSingular" xml:space="preserve">
<value>Roztiahnuť na</value>
</data>
<data name="ResizeUnit_Centimeter" xml:space="preserve">
<value>Centimetrov</value>
</data>
<data name="ResizeUnit_Inch" xml:space="preserve">
<value>Palcov</value>
</data>
<data name="ResizeUnit_Percent" xml:space="preserve">
<value>Percent</value>
</data>
<data name="ResizeUnit_Pixel" xml:space="preserve">
<value>Pixely</value>
</data>
<data name="Results_Close" xml:space="preserve">
<value>Zatvor</value>
</data>
<data name="Results_MainInstruction" xml:space="preserve">
<value>Nemôžem spracovať nasledujúce obrázky</value>
</data>
<data name="Small" xml:space="preserve">
<value>Malé</value>
</data>
<data name="TiffCompressOption_Ccitt3" xml:space="preserve">
<value>CCITT3</value>
</data>
<data name="TiffCompressOption_Ccitt4" xml:space="preserve">
<value>CCITT4</value>
</data>
<data name="TiffCompressOption_Default" xml:space="preserve">
<value>(Štandardné)</value>
</data>
<data name="TiffCompressOption_Lzw" xml:space="preserve">
<value>LZW</value>
</data>
<data name="TiffCompressOption_None" xml:space="preserve">
<value>Žiadne</value>
</data>
<data name="TiffCompressOption_Rle" xml:space="preserve">
<value>RLE</value>
</data>
<data name="TiffCompressOption_Zip" xml:space="preserve">
<value>Zip</value>
</data>
<data name="ValueMustBeBetween" xml:space="preserve">
<value>Hodnota musí byť medzi '{0}' a '{1}'.</value>
</data>
<data name="Version" xml:space="preserve">
<value>Verzia</value>
</data>
</root>

View file

@ -1,345 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Advanced_About" xml:space="preserve">
<value>Hakkında</value>
</data>
<data name="Advanced_CreateSize" xml:space="preserve">
<value>Yeni bir boyut oluştur</value>
</data>
<data name="Advanced_DeleteSize" xml:space="preserve">
<value>Sil</value>
</data>
<data name="Advanced_Encoding" xml:space="preserve">
<value>Kodlama</value>
</data>
<data name="Advanced_FallbackEncoder" xml:space="preserve">
<value>Temel kodlayıcı:</value>
</data>
<data name="Advanced_File" xml:space="preserve">
<value>Dosya</value>
</data>
<data name="Advanced_FileName" xml:space="preserve">
<value>Dosya adı:</value>
</data>
<data name="Advanced_FileNameToken1" xml:space="preserve">
<value>Orijinal dosya adı</value>
</data>
<data name="Advanced_FileNameToken2" xml:space="preserve">
<value>Boyut adı</value>
</data>
<data name="Advanced_FileNameToken3" xml:space="preserve">
<value>Seçili genişlik</value>
</data>
<data name="Advanced_FileNameToken4" xml:space="preserve">
<value>Seçili yükseklik</value>
</data>
<data name="Advanced_FileNameToken5" xml:space="preserve">
<value>Gerçek genişlik (piksel)</value>
</data>
<data name="Advanced_FileNameToken6" xml:space="preserve">
<value>Gerçek yükseklik (piksel)</value>
</data>
<data name="Advanced_FileNameTokens" xml:space="preserve">
<value>Aşağıdaki parametreler kullanılabilir.</value>
</data>
<data name="Advanced_JpegQualityLevel" xml:space="preserve">
<value>JPEG kalite düzeyi:</value>
</data>
<data name="Advanced_KeepDateModified" xml:space="preserve">
<value>Orijinal değiştirme tarihini kullan</value>
</data>
<data name="Advanced_PngInterlaceOption" xml:space="preserve">
<value>PNG titreşimi:</value>
</data>
<data name="Advanced_Sizes" xml:space="preserve">
<value>Boyutlar</value>
</data>
<data name="Advanced_TiffCompressOption" xml:space="preserve">
<value>TIFF sıkıştırması:</value>
</data>
<data name="Advanced_Title" xml:space="preserve">
<value>Gelişmiş Seçenekler</value>
</data>
<data name="AllFilesFilter" xml:space="preserve">
<value>Tüm Dosyalar</value>
</data>
<data name="Cancel" xml:space="preserve">
<value>İptal</value>
</data>
<data name="Copyright" xml:space="preserve">
<value>© 2019 Brice Lambson. Tüm hakları saklıdır.</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Windows için Image Resizer</value>
</data>
<data name="Input_Auto" xml:space="preserve">
<value>(otomatik)</value>
</data>
<data name="Input_Content" xml:space="preserve">
<value>Bir boyut seçin.</value>
</data>
<data name="Input_Custom" xml:space="preserve">
<value>Özel</value>
</data>
<data name="Input_IgnoreOrientation" xml:space="preserve">
<value>Resimlerin yönünü dikkate alma</value>
</data>
<data name="Input_MainInstruction" xml:space="preserve">
<value>Resimlerinizi yeniden boyutlandırın</value>
</data>
<data name="Input_Replace" xml:space="preserve">
<value>Orijinal resimleri yeniden boyutlandır (kopya oluşturmaz)</value>
</data>
<data name="Input_Resize" xml:space="preserve">
<value>Boyutlandır</value>
</data>
<data name="Input_ShowAdvanced" xml:space="preserve">
<value>Gelişmiş seçenekler...</value>
</data>
<data name="Input_ShrinkOnly" xml:space="preserve">
<value>Resimleri sadece küçültün, büyütmeyin</value>
</data>
<data name="Large" xml:space="preserve">
<value>Büyük</value>
</data>
<data name="Medium" xml:space="preserve">
<value>Orta</value>
</data>
<data name="OK" xml:space="preserve">
<value>Tamam</value>
</data>
<data name="Phone" xml:space="preserve">
<value>Telefon</value>
</data>
<data name="PictureFilter" xml:space="preserve">
<value>Tüm Resim Dosyaları</value>
</data>
<data name="PngInterlaceOption_Default" xml:space="preserve">
<value>(Varsayılan)</value>
</data>
<data name="PngInterlaceOption_Off" xml:space="preserve">
<value>Kapalı</value>
</data>
<data name="PngInterlaceOption_On" xml:space="preserve">
<value>Açık</value>
</data>
<data name="Progress_MainInstruction" xml:space="preserve">
<value>Resimleriniz yeniden boyutlandırılıyor...</value>
</data>
<data name="Progress_Stop" xml:space="preserve">
<value>Durdur</value>
</data>
<data name="Progress_TimeRemaining_HourMinute" xml:space="preserve">
<value>Yaklaşık {0} saat, {1} dakika kaldı.</value>
</data>
<data name="Progress_TimeRemaining_HourMinutes" xml:space="preserve">
<value>Yaklaşık {0} saat, {1} dakika kaldı.</value>
</data>
<data name="Progress_TimeRemaining_HoursMinute" xml:space="preserve">
<value>Yaklaşık {0} saat, {1} dakika kaldı.</value>
</data>
<data name="Progress_TimeRemaining_HoursMinutes" xml:space="preserve">
<value>Yaklaşık {0} saat, {1} dakika kaldı.</value>
</data>
<data name="Progress_TimeRemaining_MinuteSecond" xml:space="preserve">
<value>Yaklaşık {1} dakika, {2} saniye kaldı.</value>
</data>
<data name="Progress_TimeRemaining_MinuteSeconds" xml:space="preserve">
<value>Yaklaşık {1} dakika, {2} saniye kaldı.</value>
</data>
<data name="Progress_TimeRemaining_MinutesSecond" xml:space="preserve">
<value>Yaklaşık {1} dakika, {2} saniye kaldı.</value>
</data>
<data name="Progress_TimeRemaining_MinutesSeconds" xml:space="preserve">
<value>Yaklaşık {1} dakika, {2} saniye kaldı.</value>
</data>
<data name="Progress_TimeRemaining_Second" xml:space="preserve">
<value>Yaklaşık {2} saniye kaldı.</value>
</data>
<data name="Progress_TimeRemaining_Seconds" xml:space="preserve">
<value>Yaklaşık {2} saniye kaldı.</value>
</data>
<data name="ResizeFit_Fill" xml:space="preserve">
<value>Doldur</value>
</data>
<data name="ResizeFit_Fill_ThirdPersonSingular" xml:space="preserve">
<value>doldurulacak değer</value>
</data>
<data name="ResizeFit_Fit" xml:space="preserve">
<value>Sığdır</value>
</data>
<data name="ResizeFit_Fit_ThirdPersonSingular" xml:space="preserve">
<value>sığdırılacak değer</value>
</data>
<data name="ResizeFit_Stretch" xml:space="preserve">
<value>Uzat</value>
</data>
<data name="ResizeFit_Stretch_ThirdPersonSingular" xml:space="preserve">
<value>uzatılacak değer</value>
</data>
<data name="ResizeUnit_Centimeter" xml:space="preserve">
<value>Santimetre</value>
</data>
<data name="ResizeUnit_Inch" xml:space="preserve">
<value>İnç</value>
</data>
<data name="ResizeUnit_Percent" xml:space="preserve">
<value>Yüzde</value>
</data>
<data name="ResizeUnit_Pixel" xml:space="preserve">
<value>Piksel</value>
</data>
<data name="Results_Close" xml:space="preserve">
<value>Kapat</value>
</data>
<data name="Results_MainInstruction" xml:space="preserve">
<value>Aşağıdaki resimler yeniden boyutlandırılamıyor</value>
</data>
<data name="Small" xml:space="preserve">
<value>Küçük</value>
</data>
<data name="TiffCompressOption_Ccitt3" xml:space="preserve">
<value>CCITT3</value>
</data>
<data name="TiffCompressOption_Ccitt4" xml:space="preserve">
<value>CCITT4</value>
</data>
<data name="TiffCompressOption_Default" xml:space="preserve">
<value>(Varsayılan)</value>
</data>
<data name="TiffCompressOption_Lzw" xml:space="preserve">
<value>LZW</value>
</data>
<data name="TiffCompressOption_None" xml:space="preserve">
<value>Yok</value>
</data>
<data name="TiffCompressOption_Rle" xml:space="preserve">
<value>RLE</value>
</data>
<data name="TiffCompressOption_Zip" xml:space="preserve">
<value>Zip</value>
</data>
<data name="ValueMustBeBetween" xml:space="preserve">
<value>Değer '{0}' ile '{1}' arasında olmalıdır.</value>
</data>
<data name="Version" xml:space="preserve">
<value>Sürüm</value>
</data>
</root>

View file

@ -1,345 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Advanced_About" xml:space="preserve">
<value>关于</value>
</data>
<data name="Advanced_CreateSize" xml:space="preserve">
<value>新增尺寸</value>
</data>
<data name="Advanced_DeleteSize" xml:space="preserve">
<value>删除</value>
</data>
<data name="Advanced_Encoding" xml:space="preserve">
<value>编码中</value>
</data>
<data name="Advanced_FallbackEncoder" xml:space="preserve">
<value>退回编码器:</value>
</data>
<data name="Advanced_File" xml:space="preserve">
<value>文件</value>
</data>
<data name="Advanced_FileName" xml:space="preserve">
<value>文件名</value>
</data>
<data name="Advanced_FileNameToken1" xml:space="preserve">
<value>原文件名</value>
</data>
<data name="Advanced_FileNameToken2" xml:space="preserve">
<value>尺寸名</value>
</data>
<data name="Advanced_FileNameToken3" xml:space="preserve">
<value>选定的宽度</value>
</data>
<data name="Advanced_FileNameToken4" xml:space="preserve">
<value>选定的高度</value>
</data>
<data name="Advanced_FileNameToken5" xml:space="preserve">
<value>实际宽度(像素)</value>
</data>
<data name="Advanced_FileNameToken6" xml:space="preserve">
<value>实际高度(像素)</value>
</data>
<data name="Advanced_FileNameTokens" xml:space="preserve">
<value>以下参数可供使用。</value>
</data>
<data name="Advanced_JpegQualityLevel" xml:space="preserve">
<value>JPEG 图片质量等级:</value>
</data>
<data name="Advanced_KeepDateModified" xml:space="preserve">
<value>使用原来的文件修改日期</value>
</data>
<data name="Advanced_PngInterlaceOption" xml:space="preserve">
<value>PNG 格式隔行扫描</value>
</data>
<data name="Advanced_Sizes" xml:space="preserve">
<value>尺寸</value>
</data>
<data name="Advanced_TiffCompressOption" xml:space="preserve">
<value>TIFF 压缩</value>
</data>
<data name="Advanced_Title" xml:space="preserve">
<value>高级选项</value>
</data>
<data name="AllFilesFilter" xml:space="preserve">
<value>所有文件</value>
</data>
<data name="Cancel" xml:space="preserve">
<value>取消</value>
</data>
<data name="Copyright" xml:space="preserve">
<value>© 2019 Brice Lambson. 保留所有权利。</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>重设图片大小Windows 系统)</value>
</data>
<data name="Input_Auto" xml:space="preserve">
<value>(自动)</value>
</data>
<data name="Input_Content" xml:space="preserve">
<value>选择尺寸</value>
</data>
<data name="Input_Custom" xml:space="preserve">
<value>定制</value>
</data>
<data name="Input_IgnoreOrientation" xml:space="preserve">
<value>忽略图片方向</value>
</data>
<data name="Input_MainInstruction" xml:space="preserve">
<value>重设图片大小</value>
</data>
<data name="Input_Replace" xml:space="preserve">
<value>缩放原图(不要创建备份)</value>
</data>
<data name="Input_Resize" xml:space="preserve">
<value>重设大小</value>
</data>
<data name="Input_ShowAdvanced" xml:space="preserve">
<value>高级选项</value>
</data>
<data name="Input_ShrinkOnly" xml:space="preserve">
<value>把图片缩小而不是放大</value>
</data>
<data name="Large" xml:space="preserve">
<value>大尺寸</value>
</data>
<data name="Medium" xml:space="preserve">
<value>中尺寸</value>
</data>
<data name="OK" xml:space="preserve">
<value>确定</value>
</data>
<data name="Phone" xml:space="preserve">
<value>手机</value>
</data>
<data name="PictureFilter" xml:space="preserve">
<value>所有图片文件</value>
</data>
<data name="PngInterlaceOption_Default" xml:space="preserve">
<value>(默认)</value>
</data>
<data name="PngInterlaceOption_Off" xml:space="preserve">
<value>关闭</value>
</data>
<data name="PngInterlaceOption_On" xml:space="preserve">
<value>打开</value>
</data>
<data name="Progress_MainInstruction" xml:space="preserve">
<value>正在重设图片大小……</value>
</data>
<data name="Progress_Stop" xml:space="preserve">
<value>停止</value>
</data>
<data name="Progress_TimeRemaining_HourMinute" xml:space="preserve">
<value>大约剩余 {0} 小时,{1} 分钟。</value>
</data>
<data name="Progress_TimeRemaining_HourMinutes" xml:space="preserve">
<value>大约剩余 {0} 小时,{1} 分钟。</value>
</data>
<data name="Progress_TimeRemaining_HoursMinute" xml:space="preserve">
<value>大约剩余 {0} 小时,{1} 分钟。</value>
</data>
<data name="Progress_TimeRemaining_HoursMinutes" xml:space="preserve">
<value>大约剩余 {0} 小时,{1} 分钟。</value>
</data>
<data name="Progress_TimeRemaining_MinuteSecond" xml:space="preserve">
<value>大约剩余 {0} 分钟,{1} 秒。</value>
</data>
<data name="Progress_TimeRemaining_MinuteSeconds" xml:space="preserve">
<value>大约剩余 {0} 分钟,{1} 秒。</value>
</data>
<data name="Progress_TimeRemaining_MinutesSecond" xml:space="preserve">
<value>大约剩余 {0} 分钟,{1} 秒。</value>
</data>
<data name="Progress_TimeRemaining_MinutesSeconds" xml:space="preserve">
<value>大约剩余 {0} 分钟,{1} 秒。</value>
</data>
<data name="Progress_TimeRemaining_Second" xml:space="preserve">
<value>大约剩余 {0} 秒。</value>
</data>
<data name="Progress_TimeRemaining_Seconds" xml:space="preserve">
<value>大约剩余 {0} 秒。</value>
</data>
<data name="ResizeFit_Fill" xml:space="preserve">
<value>填充到</value>
</data>
<data name="ResizeFit_Fill_ThirdPersonSingular" xml:space="preserve">
<value>填充</value>
</data>
<data name="ResizeFit_Fit" xml:space="preserve">
<value>适配到</value>
</data>
<data name="ResizeFit_Fit_ThirdPersonSingular" xml:space="preserve">
<value>适配于</value>
</data>
<data name="ResizeFit_Stretch" xml:space="preserve">
<value>拉伸</value>
</data>
<data name="ResizeFit_Stretch_ThirdPersonSingular" xml:space="preserve">
<value>拉伸到</value>
</data>
<data name="ResizeUnit_Centimeter" xml:space="preserve">
<value>厘米</value>
</data>
<data name="ResizeUnit_Inch" xml:space="preserve">
<value>英尺</value>
</data>
<data name="ResizeUnit_Percent" xml:space="preserve">
<value>百分比</value>
</data>
<data name="ResizeUnit_Pixel" xml:space="preserve">
<value>像素</value>
</data>
<data name="Results_Close" xml:space="preserve">
<value>关闭</value>
</data>
<data name="Results_MainInstruction" xml:space="preserve">
<value>无法重设以下图片大小:</value>
</data>
<data name="Small" xml:space="preserve">
<value>小尺寸</value>
</data>
<data name="TiffCompressOption_Ccitt3" xml:space="preserve">
<value>CCITT3</value>
</data>
<data name="TiffCompressOption_Ccitt4" xml:space="preserve">
<value>CCITT4</value>
</data>
<data name="TiffCompressOption_Default" xml:space="preserve">
<value>(默认)</value>
</data>
<data name="TiffCompressOption_Lzw" xml:space="preserve">
<value>LZW</value>
</data>
<data name="TiffCompressOption_None" xml:space="preserve">
<value>无</value>
</data>
<data name="TiffCompressOption_Rle" xml:space="preserve">
<value>RLE</value>
</data>
<data name="TiffCompressOption_Zip" xml:space="preserve">
<value>Zip</value>
</data>
<data name="ValueMustBeBetween" xml:space="preserve">
<value>数值必须介于 '{0}' 和 '{1}' 之间.</value>
</data>
<data name="Version" xml:space="preserve">
<value>版本</value>
</data>
</root>

View file

@ -158,6 +158,7 @@
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.*.resx" />
</ItemGroup>
<ItemGroup>
<None Include="Properties\Settings.settings">

View file

@ -148,7 +148,8 @@
<EmbeddedResource Include="Resource.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resource.Designer.cs</LastGenOutput>
</EmbeddedResource>
</EmbeddedResource>
<EmbeddedResource Include="Resource.*.resx" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

View file

@ -0,0 +1,63 @@
# List of resource folders
$input_resource_folder_list = @("src\core\Microsoft.PowerToys.Settings.UI\Strings\en-us\")
$output_resource_folder_list = @("src\core\Microsoft.PowerToys.Settings.UI\Strings\")
# Hash table to get the folder language code from the code used in the file name
$languageHashTable = @{ "en" = "en-us";
"cs" = "cs-cz";
"de" = "de-de";
"es" = "es-es";
"fr" = "fr-fr";
"hu" = "hu-hu";
"it" = "it-it";
"ja" = "ja-jp";
"ko" = "ko-kr";
"nl" = "nl-nl";
"pl" = "pl-pl";
"pt-BR" = "pt-br";
"pt-PT" = "pt-pt";
"ru" = "ru-ru";
"sv" = "sv-se";
"tr" = "tr-tr";
"zh-Hans" = "zh-cn";
"zh-Hant" = "zh-tw"
}
# Iterate over all folders
for ($i=0; $i -lt $input_resource_folder_list.length; $i++) {
Get-ChildItem $input_resource_folder_list[$i] -Filter Resources.*.resw |
Foreach-Object {
# Get language code from file name
$lang = "en"
$tokens = $_.Name -split "\."
if ($tokens.Count -eq 3) {
$lang = $tokens[1]
}
$langPath = $languageHashTable[$lang]
# Skip for en-us as it already exists in correct folder
if ($lang -eq "en") {
continue
}
# Create language folder if it doesn't exist
$output_path = $output_resource_folder_list[$i] + $langPath
if (!(Test-Path -Path $output_path))
{
$paramNewItem = @{
Path = $output_path
ItemType = 'Directory'
Force = $true
}
New-Item @paramNewItem
}
# UWP projects expect the file to be in the path Strings\langCode\Resources.resw where langCode is the hyphenated language code
$input_file = $input_resource_folder_list[$i] + $_.Name
$output_file = $output_path + "\" + "Resources.resw"
Move-Item -Path $input_file -Destination $output_file
}
}