Remap Keyboard UI (dev/keyboardManager) (#1698)

* Added initial UI implementation

* Added backend logic for remap key interaction

* Added single key remap control

* Updated Edit keyboardWindow UI

* Commented out ui logic

* Fixed issue with remap window UI and uncommented the code

* Updated customdialog window foreground color

* Updated buttons foreground color

* Added info header

* Added null check for detected key

* Removed fully qualified namespaces

* updated the background color as ligtht gray
This commit is contained in:
udit3333 2020-03-27 08:38:58 -07:00 committed by Udit Singh
parent 90ddcb30bf
commit f48040a4d7
8 changed files with 392 additions and 14 deletions

View file

@ -3,7 +3,7 @@
// Constructor
KeyboardManagerState::KeyboardManagerState() :
uiState(KeyboardManagerUIState::Deactivated), currentUIWindow(nullptr), currentShortcutTextBlock(nullptr)
uiState(KeyboardManagerUIState::Deactivated), currentUIWindow(nullptr), currentShortcutTextBlock(nullptr), currentSingleKeyRemapTextBlock(nullptr)
{
}
@ -46,6 +46,10 @@ void KeyboardManagerState::ResetUIState()
SetUIState(KeyboardManagerUIState::Deactivated);
currentShortcutTextBlock = nullptr;
detectedShortcut.clear();
// Reset all the single key remap stored variables.
currentSingleKeyRemapTextBlock = nullptr;
detectedRemapKey = NULL;
}
// Function to clear the OS Level shortcut remapping table
@ -54,18 +58,36 @@ void KeyboardManagerState::ClearOSLevelShortcuts()
osLevelShortcutReMap.clear();
}
// Function to clear the Keys remapping table.
void KeyboardManagerState::ClearSingleKeyRemaps()
{
singleKeyReMap.clear();
}
// Function to add a new OS level shortcut remapping
void KeyboardManagerState::AddOSLevelShortcut(const std::vector<DWORD>& originalSC, const std::vector<WORD>& newSC)
{
osLevelShortcutReMap[originalSC] = std::make_pair(newSC, false);
}
// Function to add a new OS level shortcut remapping
void KeyboardManagerState::AddSingleKeyRemap(const DWORD& originalKey, const WORD& newRemapKey)
{
singleKeyReMap[originalKey] = newRemapKey;
}
// Function to set the textblock of the detect shortcut UI so that it can be accessed by the hook
void KeyboardManagerState::ConfigureDetectShortcutUI(const TextBlock& textBlock)
{
currentShortcutTextBlock = textBlock;
}
// Function to set the textblock of the detect remap key UI so that it can be accessed by the hook
void KeyboardManagerState::ConfigureDetectSingleKeyRemapUI(const TextBlock& textBlock)
{
currentSingleKeyRemapTextBlock = textBlock;
}
// Function to update the detect shortcut UI based on the entered keys
void KeyboardManagerState::UpdateDetectShortcutUI()
{
@ -82,6 +104,22 @@ void KeyboardManagerState::UpdateDetectShortcutUI()
});
}
// Function to update the detect remap key UI based on the entered key.
void KeyboardManagerState::UpdateDetectSingleKeyRemapUI()
{
if (currentSingleKeyRemapTextBlock == nullptr)
{
return;
}
hstring remapKeyString = winrt::to_hstring((unsigned int)detectedRemapKey);
// Since this function is invoked from the back-end thread, in order to update the UI the dispatcher must be used.
currentSingleKeyRemapTextBlock.Dispatcher().RunAsync(Windows::UI::Core::CoreDispatcherPriority::Normal, [=]() {
currentSingleKeyRemapTextBlock.Text(remapKeyString);
});
}
// Function to return the currently detected shortcut which is displayed on the UI
std::vector<DWORD> KeyboardManagerState::GetDetectedShortcut()
{
@ -91,12 +129,28 @@ std::vector<DWORD> KeyboardManagerState::GetDetectedShortcut()
return convertWStringVectorToIntegerVector<DWORD>(detectedShortcutVector);
}
// Function to return the currently detected remap key which is displayed on the UI
DWORD KeyboardManagerState::GetDetectedSingleRemapKey()
{
hstring remapKeyString = currentSingleKeyRemapTextBlock.Text();
std::wstring remapKeyWString = remapKeyString.c_str();
DWORD remapKey = NULL;
if (!remapKeyString.empty())
{
remapKey = std::stoul(remapKeyWString);
}
return remapKey;
}
// Function which can be used in HandleKeyboardHookEvent before the single key remap event to use the UI and suppress events while the remap window is active.
bool KeyboardManagerState::DetectKeyUIBackend(LowlevelKeyboardEvent* data)
bool KeyboardManagerState::DetectSingleRemapKeyUIBackend(LowlevelKeyboardEvent* data)
{
// Check if the detect key UI window has been activated
if (CheckUIState(KeyboardManagerUIState::DetectKeyWindowActivated))
if (CheckUIState(KeyboardManagerUIState::DetectSingleKeyRemapWindowActivated))
{
detectedRemapKey = data->lParam->vkCode;
UpdateDetectSingleKeyRemapUI();
// Suppress the keyboard event
return true;
}

View file

@ -11,7 +11,7 @@ enum class KeyboardManagerUIState
// If set to this value then there is no keyboard manager window currently active that requires a hook
Deactivated,
// If set to this value then the detect key window is currently active and it requires a hook
DetectKeyWindowActivated,
DetectSingleKeyRemapWindowActivated,
// If set to this value then the detect shortcut window is currently active and it requires a hook
DetectShortcutWindowActivated
};
@ -29,8 +29,14 @@ private:
// Vector to store the shortcut detected in the detect shortcut UI window. This is used in both the backend and the UI.
std::vector<DWORD> detectedShortcut;
// Store detected remap key in the remap UI window. This is used in both the backend and the UI.
DWORD detectedRemapKey;
// Stores the UI element which is to be updated based on the remap key entered.
TextBlock currentSingleKeyRemapTextBlock;
// Stores the UI element which is to be updated based on the shortcut entered
winrt::Windows::UI::Xaml::Controls::TextBlock currentShortcutTextBlock;
TextBlock currentShortcutTextBlock;
public:
// Maps which store the remappings for each of the features. The bool fields should be initalised to false. They are used to check the current state of the shortcut (i.e is that particular shortcut currently pressed down or not).
@ -64,20 +70,35 @@ public:
// Function to clear the OS Level shortcut remapping table
void ClearOSLevelShortcuts();
// Function to clear the Keys remapping table
void ClearSingleKeyRemaps();
// Function to add a new single key remapping
void AddSingleKeyRemap(const DWORD& originalKey, const WORD& newRemapKey);
// Function to add a new OS level shortcut remapping
void AddOSLevelShortcut(const std::vector<DWORD>& originalSC, const std::vector<WORD>& newSC);
// Function to set the textblock of the detect shortcut UI so that it can be accessed by the hook
void ConfigureDetectShortcutUI(const winrt::Windows::UI::Xaml::Controls::TextBlock& textBlock);
void ConfigureDetectShortcutUI(const TextBlock& textBlock);
// Function to set the textblock of the detect remap key UI so that it can be accessed by the hook
void ConfigureDetectSingleKeyRemapUI(const TextBlock& textBlock);
// Function to update the detect shortcut UI based on the entered keys
void UpdateDetectShortcutUI();
// Function to update the detect remap key UI based on the entered key.
void UpdateDetectSingleKeyRemapUI();
// Function to return the currently detected shortcut which is displayed on the UI
std::vector<DWORD> GetDetectedShortcut();
// Function to return the currently detected remap key which is displayed on the UI
DWORD GetDetectedSingleRemapKey();
// Function which can be used in HandleKeyboardHookEvent before the single key remap event to use the UI and suppress events while the remap window is active.
bool DetectKeyUIBackend(LowlevelKeyboardEvent* data);
bool DetectSingleRemapKeyUIBackend(LowlevelKeyboardEvent* data);
// Function which can be used in HandleKeyboardHookEvent before the os level shortcut remap event to use the UI and suppress events while the remap window is active.
bool DetectShortcutUIBackend(LowlevelKeyboardEvent* data);

View file

@ -262,7 +262,7 @@ public:
intptr_t HandleKeyboardHookEvent(LowlevelKeyboardEvent* data) noexcept
{
// If the Detect Key Window is currently activated, then suppress the keyboard event
if (keyboardManagerState.DetectKeyUIBackend(data))
if (keyboardManagerState.DetectSingleRemapKeyUIBackend(data))
{
return 1;
}

View file

@ -1,5 +1,6 @@
#include "pch.h"
#include "EditKeyboardWindow.h"
#include "SingleKeyRemapControl.h"
LRESULT CALLBACK EditKeyboardWindowProc(HWND, UINT, WPARAM, LPARAM);
@ -38,8 +39,8 @@ void createEditKeyboardWindow(HINSTANCE hInst, KeyboardManagerState& keyboardMan
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
CW_USEDEFAULT,
CW_USEDEFAULT,
400,
400,
CW_USEDEFAULT,
CW_USEDEFAULT,
NULL,
NULL,
hInst,
@ -63,14 +64,148 @@ void createEditKeyboardWindow(HINSTANCE hInst, KeyboardManagerState& keyboardMan
// Update the xaml island window size becuase initially is 0,0
SetWindowPos(hWndXamlIslandEditKeyboardWindow, 0, 0, 0, 400, 400, SWP_SHOWWINDOW);
//Creating the Xaml content
// Creating the Xaml content. xamlContainer is the parent UI element
Windows::UI::Xaml::Controls::StackPanel xamlContainer;
xamlContainer.Background(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::LightGray() });
Windows::UI::Xaml::Controls::Button bt;
bt.Content(winrt::box_value(winrt::to_hstring("Don't Type key")));
xamlContainer.Children().Append(bt);
// Header for the window
Windows::UI::Xaml::Controls::StackPanel header;
header.Orientation(Windows::UI::Xaml::Controls::Orientation::Horizontal);
header.Margin({ 10, 10, 10, 30 });
header.Spacing(10);
// Header text
TextBlock headerText;
headerText.Text(winrt::to_hstring("Remap Keyboard"));
headerText.Foreground(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::Black() });
headerText.FontSize(30);
headerText.Margin({ 0, 0, 1000, 0 });
// Header Cancel button
Button cancelButton;
cancelButton.Background(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::LightGray() });
cancelButton.Foreground(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::Black() });
cancelButton.Content(winrt::box_value(winrt::to_hstring("Cancel")));
cancelButton.Click([&](IInspectable const& sender, RoutedEventArgs const&) {
// Close the window since settings do not need to be saved
PostMessage(_hWndEditKeyboardWindow, WM_CLOSE, 0, 0);
});
// Text block for information about remap key section.
TextBlock keyRemapInfoHeader;
keyRemapInfoHeader.Text(winrt::to_hstring("Select the key you want to remap, original key, and it's new output when pressed, the new key"));
keyRemapInfoHeader.Foreground(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::Black() });
keyRemapInfoHeader.Margin({ 0, 0, 0, 10 });
// Table to display the key remaps
Windows::UI::Xaml::Controls::StackPanel keyRemapTable;
keyRemapTable.Background(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::LightGray() });
keyRemapTable.Margin({ 10, 10, 10, 20 });
keyRemapTable.Spacing(10);
// Header row of the keys remap table
Windows::UI::Xaml::Controls::StackPanel tableHeaderRow;
tableHeaderRow.Background(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::LightGray() });
tableHeaderRow.Spacing(100);
tableHeaderRow.Orientation(Windows::UI::Xaml::Controls::Orientation::Horizontal);
// First header textblock in the header row of the keys remap table
TextBlock originalKeyRemapHeader;
originalKeyRemapHeader.Text(winrt::to_hstring("Original Key:"));
originalKeyRemapHeader.Foreground(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::Black() });
originalKeyRemapHeader.FontWeight(Text::FontWeights::Bold());
originalKeyRemapHeader.Margin({ 0, 0, 0, 10 });
tableHeaderRow.Children().Append(originalKeyRemapHeader);
// Second header textblock in the header row of the keys remap table
TextBlock newKeyRemapHeader;
newKeyRemapHeader.Text(winrt::to_hstring("New Key:"));
newKeyRemapHeader.Foreground(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::Black() });
newKeyRemapHeader.FontWeight(Text::FontWeights::Bold());
newKeyRemapHeader.Margin({ 0, 0, 0, 10 });
tableHeaderRow.Children().Append(newKeyRemapHeader);
keyRemapTable.Children().Append(tableHeaderRow);
// Message to display success/failure of saving settings.
TextBlock settingsMessage;
// Main Header Apply button
Button applyButton;
applyButton.Background(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::LightGray() });
applyButton.Foreground(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::Black() });
applyButton.Content(winrt::box_value(winrt::to_hstring("Apply")));
applyButton.Click([&](IInspectable const& sender, RoutedEventArgs const&) {
bool isSuccess = true;
// Clear existing Key Remaps
keyboardManagerState.ClearSingleKeyRemaps();
// Save the keys that are valid and report if any of them were invalid
for (unsigned int i = 1; i < keyRemapTable.Children().Size(); i++)
{
StackPanel currentRow = keyRemapTable.Children().GetAt(i).as<StackPanel>();
hstring originalKeyString = currentRow.Children().GetAt(0).as<StackPanel>().Children().GetAt(1).as<TextBlock>().Text();
hstring newKeyString = currentRow.Children().GetAt(1).as<StackPanel>().Children().GetAt(1).as<TextBlock>().Text();
if (!originalKeyString.empty() && !newKeyString.empty())
{
DWORD originalKey = std::stoi(originalKeyString.c_str());
DWORD newKey = std::stoi(newKeyString.c_str());
keyboardManagerState.AddSingleKeyRemap(originalKey, newKey);
}
else
{
isSuccess = false;
}
}
if (isSuccess)
{
settingsMessage.Foreground(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::Green() });
settingsMessage.Text(winrt::to_hstring("Remapping successful!"));
}
else
{
settingsMessage.Foreground(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::Red() });
settingsMessage.Text(winrt::to_hstring("All remappings were not successfully applied."));
}
});
header.Children().Append(headerText);
header.Children().Append(cancelButton);
header.Children().Append(applyButton);
header.Children().Append(settingsMessage);
// Store handle of edit keyboard window
SingleKeyRemapControl::EditKeyboardWindowHandle = _hWndEditKeyboardWindow;
// Store keyboard manager state
SingleKeyRemapControl::keyboardManagerState = &keyboardManagerState;
// Load existing remaps into UI
for (const auto& it : keyboardManagerState.singleKeyReMap)
{
SingleKeyRemapControl::AddNewControlKeyRemapRow(keyRemapTable, it.first, it.second);
}
// Add remap key button
Windows::UI::Xaml::Controls::Button addRemapKey;
addRemapKey.Background(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::LightGray() });
addRemapKey.Foreground(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::Black() });
FontIcon plusSymbol;
plusSymbol.FontFamily(Xaml::Media::FontFamily(L"Segoe MDL2 Assets"));
plusSymbol.Glyph(L"\xE109");
addRemapKey.Content(plusSymbol);
addRemapKey.Margin({ 10 });
addRemapKey.Click([&](IInspectable const& sender, RoutedEventArgs const&) {
SingleKeyRemapControl::AddNewControlKeyRemapRow(keyRemapTable);
});
xamlContainer.Children().Append(header);
xamlContainer.Children().Append(keyRemapInfoHeader);
xamlContainer.Children().Append(keyRemapTable);
xamlContainer.Children().Append(addRemapKey);
xamlContainer.UpdateLayout();
desktopSource.Content(xamlContainer);
////End XAML Island section
if (_hWndEditKeyboardWindow)
{

View file

@ -104,6 +104,7 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="ShortcutControl.cpp" />
<ClCompile Include="SingleKeyRemapControl.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="EditKeyboardWindow.h" />
@ -111,6 +112,7 @@
<ClInclude Include="pch.h" />
<ClInclude Include="MainWindow.h" />
<ClInclude Include="ShortcutControl.h" />
<ClInclude Include="SingleKeyRemapControl.h" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />

View file

@ -6,6 +6,7 @@
<ClCompile Include="EditShortcutsWindow.cpp" />
<ClCompile Include="ShortcutControl.cpp" />
<ClCompile Include="pch.cpp" />
<ClCompile Include="SingleKeyRemapControl.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="MainWindow.h" />
@ -13,6 +14,7 @@
<ClInclude Include="EditShortcutsWindow.h" />
<ClInclude Include="ShortcutControl.h" />
<ClInclude Include="pch.h" />
<ClInclude Include="SingleKeyRemapControl.h" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />

View file

@ -0,0 +1,115 @@
#include "pch.h"
#include "SingleKeyRemapControl.h"
//Both static members are initialized to null
HWND SingleKeyRemapControl::EditKeyboardWindowHandle = nullptr;
KeyboardManagerState* SingleKeyRemapControl::keyboardManagerState = nullptr;
// Function to add a new row to the remap keys table. If the originalKey and newKey args are provided, then the displayed remap keys are set to those values.
void SingleKeyRemapControl::AddNewControlKeyRemapRow(StackPanel& parent, const DWORD& originalKey, const WORD& newKey)
{
// Parent element for the row
Windows::UI::Xaml::Controls::StackPanel tableRow;
tableRow.Background(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::LightGray() });
tableRow.Spacing(100);
tableRow.Orientation(Windows::UI::Xaml::Controls::Orientation::Horizontal);
// SingleKeyRemapControl for the original key.
SingleKeyRemapControl originalRemapKeyControl;
tableRow.Children().Append(originalRemapKeyControl.getSingleKeyRemapControl());
// SingleKeyRemapControl for the new remap key.
SingleKeyRemapControl newRemapKeyControl;
tableRow.Children().Append(newRemapKeyControl.getSingleKeyRemapControl());
// Set the key text if the two keys are not null (i.e. default args)
if (originalKey != NULL && newKey != NULL)
{
originalRemapKeyControl.singleKeyRemapText.Text(winrt::to_hstring((unsigned int)originalKey));
newRemapKeyControl.singleKeyRemapText.Text(winrt::to_hstring((unsigned int)newKey));
}
// Delete row button
Windows::UI::Xaml::Controls::Button deleteRemapKeys;
deleteRemapKeys.Background(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::LightGray() });
deleteRemapKeys.Foreground(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::Black() });
FontIcon deleteSymbol;
deleteSymbol.FontFamily(Xaml::Media::FontFamily(L"Segoe MDL2 Assets"));
deleteSymbol.Glyph(L"\xE74D");
deleteRemapKeys.Content(deleteSymbol);
deleteRemapKeys.Click([&](IInspectable const& sender, RoutedEventArgs const&) {
StackPanel currentRow = sender.as<Button>().Parent().as<StackPanel>();
uint32_t index;
parent.Children().IndexOf(currentRow, index);
parent.Children().RemoveAt(index);
});
tableRow.Children().Append(deleteRemapKeys);
parent.Children().Append(tableRow);
}
// Function to return the stack panel element of the SingleKeyRemapControl. This is the externally visible UI element which can be used to add it to other layouts
StackPanel SingleKeyRemapControl::getSingleKeyRemapControl()
{
return singleKeyRemapControlLayout;
}
// Function to create the detect remap key UI window
void SingleKeyRemapControl::createDetectKeyWindow(IInspectable const& sender, XamlRoot xamlRoot, KeyboardManagerState& keyboardManagerState)
{
// ContentDialog for detecting remap key. This is the parent UI element.
ContentDialog detectRemapKeyBox;
// ContentDialog requires manually setting the XamlRoot (https://docs.microsoft.com/en-us/uwp/api/windows.ui.xaml.controls.contentdialog#contentdialog-in-appwindow-or-xaml-islands)
detectRemapKeyBox.XamlRoot(xamlRoot);
detectRemapKeyBox.Title(box_value(L"Press a key on selected keyboard:"));
detectRemapKeyBox.PrimaryButtonText(to_hstring(L"OK"));
detectRemapKeyBox.IsSecondaryButtonEnabled(false);
detectRemapKeyBox.CloseButtonText(to_hstring(L"Cancel"));
detectRemapKeyBox.Background(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::LightGray() });
detectRemapKeyBox.Foreground(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::Black() });
// Get the linked text block for the "Type Key" button that was clicked
TextBlock linkedRemapText = getSiblingElement(sender).as<TextBlock>();
// OK button
detectRemapKeyBox.PrimaryButtonClick([=, &keyboardManagerState](Windows::UI::Xaml::Controls::ContentDialog const& sender, ContentDialogButtonClickEventArgs const&) {
// Save the detected key in the linked text block
DWORD detectedKey = keyboardManagerState.GetDetectedSingleRemapKey();
if (detectedKey != NULL)
{
linkedRemapText.Text(winrt::to_hstring((unsigned int)detectedKey));
}
// Reset the keyboard manager UI state
keyboardManagerState.ResetUIState();
});
// Cancel button
detectRemapKeyBox.CloseButtonClick([&keyboardManagerState](Windows::UI::Xaml::Controls::ContentDialog const& sender, ContentDialogButtonClickEventArgs const&) {
// Reset the keyboard manager UI state
keyboardManagerState.ResetUIState();
});
// StackPanel parent for the displayed text in the dialog
Windows::UI::Xaml::Controls::StackPanel stackPanel;
stackPanel.Background(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::LightGray() });
// Header textblock
TextBlock text;
text.Text(winrt::to_hstring("Key Pressed:"));
text.Margin({ 0, 0, 0, 10 });
// Textblock to display the detected key
TextBlock remapKey;
stackPanel.Children().Append(text);
stackPanel.Children().Append(remapKey);
stackPanel.UpdateLayout();
detectRemapKeyBox.Content(stackPanel);
// Configure the keyboardManagerState to store the UI information.
keyboardManagerState.ConfigureDetectSingleKeyRemapUI(remapKey);
// Show the dialog
detectRemapKeyBox.ShowAsync();
}

View file

@ -0,0 +1,49 @@
#pragma once
#include <keyboardmanager/common/KeyboardManagerState.h>
class SingleKeyRemapControl
{
private:
// Textblock to display the selected remap key
TextBlock singleKeyRemapText;
// Button to type the remap key
Button typeKey;
// StackPanel to parent the above controls
StackPanel singleKeyRemapControlLayout;
public:
// Handle to the current Edit Keyboard Window
static HWND EditKeyboardWindowHandle;
// Pointer to the keyboard manager state
static KeyboardManagerState* keyboardManagerState;
SingleKeyRemapControl()
{
typeKey.Content(winrt::box_value(winrt::to_hstring("Type Key")));
typeKey.Background(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::LightGray() });
typeKey.Foreground(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::Black() });
typeKey.Click([&](IInspectable const& sender, RoutedEventArgs const&) {
keyboardManagerState->SetUIState(KeyboardManagerUIState::DetectSingleKeyRemapWindowActivated, EditKeyboardWindowHandle);
// Using the XamlRoot of the typeKey to get the root of the XAML host
createDetectKeyWindow(sender, sender.as<Button>().XamlRoot(), *keyboardManagerState);
});
singleKeyRemapControlLayout.Background(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::LightGray() });
singleKeyRemapControlLayout.Margin({ 0, 0, 0, 10 });
singleKeyRemapControlLayout.Spacing(10);
singleKeyRemapControlLayout.Children().Append(typeKey);
singleKeyRemapControlLayout.Children().Append(singleKeyRemapText);
}
// Function to add a new row to the remap keys table. If the originalKey and newKey args are provided, then the displayed remap keys are set to those values.
static void AddNewControlKeyRemapRow(StackPanel& parent, const DWORD& originalKey = NULL, const WORD& newKey = NULL);
// Function to return the stack panel element of the SingleKeyRemapControl. This is the externally visible UI element which can be used to add it to other layouts
StackPanel getSingleKeyRemapControl();
// Function to create the detect remap keys UI window
void createDetectKeyWindow(IInspectable const& sender, XamlRoot xamlRoot, KeyboardManagerState& keyboardManagerState);
};