Opacity fix
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@ -202,8 +202,8 @@ public:
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auto inactiveColor = ConvertColor(host->GetZoneColor());
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auto highlightColor = ConvertColor(host->GetZoneHighlightColor());
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inactiveColor.a = host->GetZoneHighlightOpacity() / 255.f;
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highlightColor.a = host->GetZoneHighlightOpacity() / 255.f;
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inactiveColor.a = host->GetZoneHighlightOpacity() / 100.f;
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highlightColor.a = host->GetZoneHighlightOpacity() / 100.f;
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std::vector<bool> isHighlighted(zones.size(), false);
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for (size_t x : highlightZones)
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