PowerToys/src/runner/centralized_kb_hook.cpp
Jaime Bernardo f647223e94
[Shortcut Guide] Activate with Windows key press (#13342)
* [Shortcut Guide] Activate with Windows key press

* fix spellchecker

* pr comments: fix search and add lock

* Add activation method combo box

* fix spellchecker issue for customized

* Standardize centralized hotkeys file names

* Add warning when using the long win key method

* Address PR feedback on text

* More PR feedback
2021-09-23 14:23:22 +01:00

266 lines
9 KiB
C++

#include "pch.h"
#include "centralized_kb_hook.h"
#include <common/debug_control.h>
#include <common/utils/winapi_error.h>
#include <common/logger/logger.h>
#include <common/interop/shared_constants.h>
namespace CentralizedKeyboardHook
{
struct HotkeyDescriptor
{
Hotkey hotkey;
std::wstring moduleName;
std::function<bool()> action;
bool operator<(const HotkeyDescriptor& other) const
{
return hotkey < other.hotkey;
};
};
std::multiset<HotkeyDescriptor> hotkeyDescriptors;
std::mutex mutex;
HHOOK hHook{};
// To store information about handling pressed keys.
struct PressedKeyDescriptor
{
DWORD virtualKey; // Virtual Key code of the key we're keeping track of.
std::wstring moduleName;
std::function<bool()> action;
UINT_PTR idTimer; // Timer ID for calling SET_TIMER with.
UINT millisecondsToPress; // How much time the key must be pressed.
bool operator<(const PressedKeyDescriptor& other) const
{
// We'll use the virtual key as the real key, since looking for a hit with the key is done in the more time sensitive path (low level keyboard hook).
return virtualKey < other.virtualKey;
};
};
std::multiset<PressedKeyDescriptor> pressedKeyDescriptors;
std::mutex pressedKeyMutex;
// keep track of last pressed key, to detect repeated keys and if there are more keys pressed.
const DWORD VK_DISABLED = CommonSharedConstants::VK_DISABLED;
DWORD vkCodePressed = VK_DISABLED;
// Save the runner window handle for registering timers.
HWND runnerWindow;
struct DestroyOnExit
{
~DestroyOnExit()
{
Stop();
}
} destroyOnExitObj;
// Handle the pressed key proc
void PressedKeyTimerProc(
HWND hwnd,
UINT message,
UINT_PTR idTimer,
DWORD dwTime)
{
std::multiset<PressedKeyDescriptor> copy;
{
// Make a copy, to look for the action to call.
std::unique_lock lock{ pressedKeyMutex };
copy = pressedKeyDescriptors;
}
for (const auto& it : copy)
{
if (it.idTimer == idTimer)
{
it.action();
}
}
KillTimer(hwnd, idTimer);
}
LRESULT CALLBACK KeyboardHookProc(_In_ int nCode, _In_ WPARAM wParam, _In_ LPARAM lParam)
{
if (nCode < 0)
{
return CallNextHookEx(hHook, nCode, wParam, lParam);
}
const auto& keyPressInfo = *reinterpret_cast<KBDLLHOOKSTRUCT*>(lParam);
// Check if the keys are pressed.
if (!pressedKeyDescriptors.empty())
{
bool wasKeyPressed = vkCodePressed != VK_DISABLED;
// Hold the lock for the shortest possible duration
if ((wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN))
{
if (!wasKeyPressed)
{
// If no key was pressed before, let's start a timer to take into account this new key.
std::unique_lock lock{ pressedKeyMutex };
PressedKeyDescriptor dummy{ .virtualKey = keyPressInfo.vkCode };
auto [it, last] = pressedKeyDescriptors.equal_range(dummy);
for (; it != last; ++it)
{
SetTimer(runnerWindow, it->idTimer, it->millisecondsToPress, PressedKeyTimerProc);
}
}
else if (vkCodePressed != keyPressInfo.vkCode)
{
// If a different key was pressed, let's clear the timers we have started for the previous key.
std::unique_lock lock{ pressedKeyMutex };
PressedKeyDescriptor dummy{ .virtualKey = vkCodePressed };
auto [it, last] = pressedKeyDescriptors.equal_range(dummy);
for (; it != last; ++it)
{
KillTimer(runnerWindow, it->idTimer);
}
}
vkCodePressed = keyPressInfo.vkCode;
}
if (wParam == WM_KEYUP || wParam == WM_SYSKEYUP)
{
std::unique_lock lock{ pressedKeyMutex };
PressedKeyDescriptor dummy{ .virtualKey = keyPressInfo.vkCode };
auto [it, last] = pressedKeyDescriptors.equal_range(dummy);
for (; it != last; ++it)
{
KillTimer(runnerWindow, it->idTimer);
}
vkCodePressed = 0x100;
}
}
if ((wParam != WM_KEYDOWN) && (wParam != WM_SYSKEYDOWN))
{
return CallNextHookEx(hHook, nCode, wParam, lParam);
}
Hotkey hotkey{
.win = (GetAsyncKeyState(VK_LWIN) & 0x8000) || (GetAsyncKeyState(VK_RWIN) & 0x8000),
.ctrl = static_cast<bool>(GetAsyncKeyState(VK_CONTROL) & 0x8000),
.shift = static_cast<bool>(GetAsyncKeyState(VK_SHIFT) & 0x8000),
.alt = static_cast<bool>(GetAsyncKeyState(VK_MENU) & 0x8000),
.key = static_cast<unsigned char>(keyPressInfo.vkCode)
};
std::function<bool()> action;
{
// Hold the lock for the shortest possible duration
std::unique_lock lock{ mutex };
HotkeyDescriptor dummy{ .hotkey = hotkey };
auto it = hotkeyDescriptors.find(dummy);
if (it != hotkeyDescriptors.end())
{
action = it->action;
}
}
if (action)
{
if (action())
{
// After invoking the hotkey send a dummy key to prevent Start Menu from activating
INPUT dummyEvent[1] = {};
dummyEvent[0].type = INPUT_KEYBOARD;
dummyEvent[0].ki.wVk = 0xFF;
dummyEvent[0].ki.dwFlags = KEYEVENTF_KEYUP;
SendInput(1, dummyEvent, sizeof(INPUT));
// Swallow the key press
return 1;
}
}
return CallNextHookEx(hHook, nCode, wParam, lParam);
}
void SetHotkeyAction(const std::wstring& moduleName, const Hotkey& hotkey, std::function<bool()>&& action) noexcept
{
Logger::trace(L"Register hotkey action for {}", moduleName);
std::unique_lock lock{ mutex };
hotkeyDescriptors.insert({ .hotkey = hotkey, .moduleName = moduleName, .action = std::move(action) });
}
void AddPressedKeyAction(const std::wstring& moduleName, const DWORD vk, const UINT milliseconds, std::function<bool()>&& action) noexcept
{
// Calculate a unique TimerID.
auto hash = std::hash<std::wstring>{}(moduleName); // Hash the module as the upper part of the timer ID.
const UINT upperId = hash & 0xFFFF;
const UINT lowerId = vk & 0xFFFF; // The key to press can be the lower ID.
const UINT timerId = upperId << 16 | lowerId;
std::unique_lock lock{ pressedKeyMutex };
pressedKeyDescriptors.insert({ .virtualKey = vk, .moduleName = moduleName, .action = std::move(action), .idTimer = timerId, .millisecondsToPress = milliseconds });
}
void ClearModuleHotkeys(const std::wstring& moduleName) noexcept
{
Logger::trace(L"UnRegister hotkey action for {}", moduleName);
{
std::unique_lock lock{ mutex };
auto it = hotkeyDescriptors.begin();
while (it != hotkeyDescriptors.end())
{
if (it->moduleName == moduleName)
{
it = hotkeyDescriptors.erase(it);
}
else
{
++it;
}
}
}
{
std::unique_lock lock{ pressedKeyMutex };
auto it = pressedKeyDescriptors.begin();
while (it != pressedKeyDescriptors.end())
{
if (it->moduleName == moduleName)
{
it = pressedKeyDescriptors.erase(it);
}
else
{
++it;
}
}
}
}
void Start() noexcept
{
#if defined(DISABLE_LOWLEVEL_HOOKS_WHEN_DEBUGGED)
const bool hook_disabled = IsDebuggerPresent();
#else
const bool hook_disabled = false;
#endif
if (!hook_disabled)
{
if (!hHook)
{
hHook = SetWindowsHookExW(WH_KEYBOARD_LL, KeyboardHookProc, NULL, NULL);
if (!hHook)
{
DWORD errorCode = GetLastError();
show_last_error_message(L"SetWindowsHookEx", errorCode, L"centralized_kb_hook");
}
}
}
}
void Stop() noexcept
{
if (hHook && UnhookWindowsHookEx(hHook))
{
hHook = NULL;
}
}
void RegisterWindow(HWND hwnd) noexcept
{
runnerWindow = hwnd;
}
}