PowerToys/src/modules/ShortcutGuide/ShortcutGuide/overlay_window.cpp
Niels Laute 019c05c8e4
[Shortcut Guide] UI tweaks (#14215)
* New SVGs

* Updated tooltips

* Tweaks

* Portrait mode updates

Co-authored-by: Laute <Niels.Laute@philips.com>
2021-11-05 19:30:30 +01:00

879 lines
32 KiB
C++

#include "pch.h"
#include "overlay_window.h"
#include <common/display/monitors.h>
#include "tasklist_positions.h"
#include "start_visible.h"
#include <common/utils/resources.h>
#include <common/utils/window.h>
#include "shortcut_guide.h"
#include "trace.h"
#include "Generated Files/resource.h"
namespace
{
// Gets position of given window.
std::optional<RECT> get_window_pos(HWND hwnd)
{
RECT window;
if (DwmGetWindowAttribute(hwnd, DWMWA_EXTENDED_FRAME_BOUNDS, &window, sizeof(window)) == S_OK)
{
return window;
}
else
{
return {};
}
}
enum WindowState
{
UNKNOWN,
MINIMIZED,
MAXIMIZED,
SNAPPED_TOP_LEFT,
SNAPPED_LEFT,
SNAPPED_BOTTOM_LEFT,
SNAPPED_TOP_RIGHT,
SNAPPED_RIGHT,
SNAPPED_BOTTOM_RIGHT,
RESTORED
};
inline WindowState get_window_state(HWND hwnd)
{
WINDOWPLACEMENT placement;
placement.length = sizeof(WINDOWPLACEMENT);
if (GetWindowPlacement(hwnd, &placement) == 0)
{
return UNKNOWN;
}
if (placement.showCmd == SW_MINIMIZE || placement.showCmd == SW_SHOWMINIMIZED || IsIconic(hwnd))
{
return MINIMIZED;
}
if (placement.showCmd == SW_MAXIMIZE || placement.showCmd == SW_SHOWMAXIMIZED)
{
return MAXIMIZED;
}
auto rectp = get_window_pos(hwnd);
if (!rectp)
{
return UNKNOWN;
}
auto rect = *rectp;
MONITORINFO monitor;
monitor.cbSize = sizeof(MONITORINFO);
auto h_monitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST);
GetMonitorInfo(h_monitor, &monitor);
bool top_left = monitor.rcWork.top == rect.top && monitor.rcWork.left == rect.left;
bool bottom_left = monitor.rcWork.bottom == rect.bottom && monitor.rcWork.left == rect.left;
bool top_right = monitor.rcWork.top == rect.top && monitor.rcWork.right == rect.right;
bool bottom_right = monitor.rcWork.bottom == rect.bottom && monitor.rcWork.right == rect.right;
if (top_left && bottom_left)
return SNAPPED_LEFT;
if (top_left)
return SNAPPED_TOP_LEFT;
if (bottom_left)
return SNAPPED_BOTTOM_LEFT;
if (top_right && bottom_right)
return SNAPPED_RIGHT;
if (top_right)
return SNAPPED_TOP_RIGHT;
if (bottom_right)
return SNAPPED_BOTTOM_RIGHT;
return RESTORED;
}
}
D2DOverlaySVG& D2DOverlaySVG::load(const std::wstring& filename, ID2D1DeviceContext5* d2d_dc)
{
D2DSVG::load(filename, d2d_dc);
window_group = nullptr;
thumbnail_top_left = {};
thumbnail_bottom_right = {};
thumbnail_scaled_rect = {};
return *this;
}
D2DOverlaySVG& D2DOverlaySVG::resize(int x, int y, int width, int height, float fill, float max_scale)
{
D2DSVG::resize(x, y, width, height, fill, max_scale);
if (thumbnail_bottom_right.x != 0 && thumbnail_bottom_right.y != 0)
{
auto scaled_top_left = transform.TransformPoint(thumbnail_top_left);
auto scanled_bottom_right = transform.TransformPoint(thumbnail_bottom_right);
thumbnail_scaled_rect.left = (int)scaled_top_left.x;
thumbnail_scaled_rect.top = (int)scaled_top_left.y;
thumbnail_scaled_rect.right = (int)scanled_bottom_right.x;
thumbnail_scaled_rect.bottom = (int)scanled_bottom_right.y;
}
return *this;
}
D2DOverlaySVG& D2DOverlaySVG::find_thumbnail(const std::wstring& id)
{
winrt::com_ptr<ID2D1SvgElement> thumbnail_box;
winrt::check_hresult(svg->FindElementById(id.c_str(), thumbnail_box.put()));
winrt::check_hresult(thumbnail_box->GetAttributeValue(L"x", &thumbnail_top_left.x));
winrt::check_hresult(thumbnail_box->GetAttributeValue(L"y", &thumbnail_top_left.y));
winrt::check_hresult(thumbnail_box->GetAttributeValue(L"width", &thumbnail_bottom_right.x));
thumbnail_bottom_right.x += thumbnail_top_left.x;
winrt::check_hresult(thumbnail_box->GetAttributeValue(L"height", &thumbnail_bottom_right.y));
thumbnail_bottom_right.y += thumbnail_top_left.y;
return *this;
}
D2DOverlaySVG& D2DOverlaySVG::find_window_group(const std::wstring& id)
{
window_group = nullptr;
winrt::check_hresult(svg->FindElementById(id.c_str(), window_group.put()));
return *this;
}
ScaleResult D2DOverlaySVG::get_thumbnail_rect_and_scale(int x_offset, int y_offset, int window_cx, int window_cy, float fill)
{
if (thumbnail_bottom_right.x == 0 && thumbnail_bottom_right.y == 0)
{
return {};
}
int thumbnail_scaled_rect_width = thumbnail_scaled_rect.right - thumbnail_scaled_rect.left;
int thumbnail_scaled_rect_heigh = thumbnail_scaled_rect.bottom - thumbnail_scaled_rect.top;
if (thumbnail_scaled_rect_heigh == 0 || thumbnail_scaled_rect_width == 0 ||
window_cx == 0 || window_cy == 0)
{
return {};
}
float scale_h = fill * thumbnail_scaled_rect_width / window_cx;
float scale_v = fill * thumbnail_scaled_rect_heigh / window_cy;
float use_scale = std::min(scale_h, scale_v);
RECT thumb_rect;
thumb_rect.left = thumbnail_scaled_rect.left + (int)(thumbnail_scaled_rect_width - use_scale * window_cx) / 2 + x_offset;
thumb_rect.right = thumbnail_scaled_rect.right - (int)(thumbnail_scaled_rect_width - use_scale * window_cx) / 2 + x_offset;
thumb_rect.top = thumbnail_scaled_rect.top + (int)(thumbnail_scaled_rect_heigh - use_scale * window_cy) / 2 + y_offset;
thumb_rect.bottom = thumbnail_scaled_rect.bottom - (int)(thumbnail_scaled_rect_heigh - use_scale * window_cy) / 2 + y_offset;
ScaleResult result;
result.scale = use_scale;
result.rect = thumb_rect;
return result;
}
winrt::com_ptr<ID2D1SvgElement> D2DOverlaySVG::find_element(const std::wstring& id)
{
winrt::com_ptr<ID2D1SvgElement> element;
winrt::check_hresult(svg->FindElementById(id.c_str(), element.put()));
return element;
}
D2DOverlaySVG& D2DOverlaySVG::toggle_window_group(bool active)
{
if (window_group)
{
window_group->SetAttributeValue(L"fill-opacity", active ? 1.0f : 0.3f);
}
return *this;
}
D2D1_RECT_F D2DOverlaySVG::get_maximize_label() const
{
D2D1_RECT_F result;
auto height = (float)(thumbnail_scaled_rect.bottom - thumbnail_scaled_rect.top);
auto width = (float)(thumbnail_scaled_rect.right - thumbnail_scaled_rect.left);
if (width >= height)
{
result.top = thumbnail_scaled_rect.bottom + height * 0.210f;
result.bottom = thumbnail_scaled_rect.bottom + height * 0.310f;
result.left = thumbnail_scaled_rect.left + width * 0.009f;
result.right = thumbnail_scaled_rect.right + width * 0.009f;
}
else
{
result.top = thumbnail_scaled_rect.top + height * 0.323f;
result.bottom = thumbnail_scaled_rect.top + height * 0.398f;
result.left = (float)thumbnail_scaled_rect.right;
result.right = thumbnail_scaled_rect.right + width * 1.45f;
}
return result;
}
D2D1_RECT_F D2DOverlaySVG::get_minimize_label() const
{
D2D1_RECT_F result;
auto height = (float)(thumbnail_scaled_rect.bottom - thumbnail_scaled_rect.top);
auto width = (float)(thumbnail_scaled_rect.right - thumbnail_scaled_rect.left);
if (width >= height)
{
result.top = thumbnail_scaled_rect.bottom + height * 0.8f;
result.bottom = thumbnail_scaled_rect.bottom + height * 0.9f;
result.left = thumbnail_scaled_rect.left + width * 0.009f;
result.right = thumbnail_scaled_rect.right + width * 0.009f;
}
else
{
result.top = thumbnail_scaled_rect.top + height * 0.725f;
result.bottom = thumbnail_scaled_rect.top + height * 0.800f;
result.left = (float)thumbnail_scaled_rect.right;
result.right = thumbnail_scaled_rect.right + width * 1.45f;
}
return result;
}
D2D1_RECT_F D2DOverlaySVG::get_snap_left() const
{
D2D1_RECT_F result;
auto height = (float)(thumbnail_scaled_rect.bottom - thumbnail_scaled_rect.top);
auto width = (float)(thumbnail_scaled_rect.right - thumbnail_scaled_rect.left);
if (width >= height)
{
result.top = thumbnail_scaled_rect.bottom + height * 0.5f;
result.bottom = thumbnail_scaled_rect.bottom + height * 0.6f;
result.left = thumbnail_scaled_rect.left + width * 0.009f;
result.right = thumbnail_scaled_rect.left + width * 0.339f;
}
else
{
result.top = thumbnail_scaled_rect.top + height * 0.523f;
result.bottom = thumbnail_scaled_rect.top + height * 0.598f;
result.left = (float)thumbnail_scaled_rect.right;
result.right = thumbnail_scaled_rect.right + width * 0.450f;
}
return result;
}
D2D1_RECT_F D2DOverlaySVG::get_snap_right() const
{
D2D1_RECT_F result;
auto height = (float)(thumbnail_scaled_rect.bottom - thumbnail_scaled_rect.top);
auto width = (float)(thumbnail_scaled_rect.right - thumbnail_scaled_rect.left);
if (width >= height)
{
result.top = thumbnail_scaled_rect.bottom + height * 0.5f;
result.bottom = thumbnail_scaled_rect.bottom + height * 0.6f;
result.left = thumbnail_scaled_rect.left + width * 0.679f;
result.right = thumbnail_scaled_rect.right + width * 1.009f;
}
else
{
result.top = thumbnail_scaled_rect.top + height * 0.523f;
result.bottom = thumbnail_scaled_rect.top + height * 0.598f;
result.left = (float)thumbnail_scaled_rect.right + width;
result.right = thumbnail_scaled_rect.right + width * 1.45f;
}
return result;
}
D2DOverlayWindow::D2DOverlayWindow() :
total_screen({}), animation(0.3), D2DWindow()
{
tasklist_thread = std::thread([&] {
while (running)
{
// Removing <std::mutex> causes C3538 on std::unique_lock lock(mutex); in show(..)
std::unique_lock<std::mutex> lock(tasklist_cv_mutex);
tasklist_cv.wait(lock, [&] { return !running || tasklist_update; });
if (!running)
return;
lock.unlock();
while (running && tasklist_update)
{
std::vector<TasklistButton> buttons;
if (tasklist.update_buttons(buttons))
{
std::unique_lock lock(mutex);
tasklist_buttons.swap(buttons);
}
std::this_thread::sleep_for(std::chrono::milliseconds(500));
}
}
});
}
void D2DOverlayWindow::show(HWND active_window, bool snappable)
{
std::unique_lock lock(mutex);
hidden = false;
tasklist_buttons.clear();
this->active_window = active_window;
this->active_window_snappable = snappable;
auto old_bck = colors.start_color_menu;
auto colors_updated = colors.update();
auto new_light_mode = (theme_setting == Light) || (theme_setting == System && colors.light_mode);
if (initialized && (colors_updated || light_mode != new_light_mode))
{
// update background colors
landscape.recolor(old_bck, colors.start_color_menu);
portrait.recolor(old_bck, colors.start_color_menu);
for (auto& arrow : arrows)
{
arrow.recolor(old_bck, colors.start_color_menu);
}
light_mode = new_light_mode;
if (light_mode)
{
landscape.recolor(0xDDDDDD, 0x222222);
portrait.recolor(0xDDDDDD, 0x222222);
for (auto& arrow : arrows)
{
arrow.recolor(0xDDDDDD, 0x222222);
}
}
else
{
landscape.recolor(0x222222, 0xDDDDDD);
portrait.recolor(0x222222, 0xDDDDDD);
for (auto& arrow : arrows)
{
arrow.recolor(0x222222, 0xDDDDDD);
}
}
}
monitors = MonitorInfo::GetMonitors(true);
// calculate the rect covering all the screens
total_screen = ScreenSize(monitors[0].rect);
for (auto& monitor : monitors)
{
total_screen.rect.left = std::min(total_screen.rect.left, monitor.rect.left);
total_screen.rect.top = std::min(total_screen.rect.top, monitor.rect.top);
total_screen.rect.right = std::max(total_screen.rect.right, monitor.rect.right);
total_screen.rect.bottom = std::max(total_screen.rect.bottom, monitor.rect.bottom);
}
// make sure top-right corner of all the monitor rects is (0,0)
monitor_dx = -total_screen.left();
monitor_dy = -total_screen.top();
total_screen.rect.left += monitor_dx;
total_screen.rect.right += monitor_dx;
total_screen.rect.top += monitor_dy;
total_screen.rect.bottom += monitor_dy;
tasklist.update();
if (active_window)
{
// Ignore errors, if this fails we will just not show the thumbnail
DwmRegisterThumbnail(hwnd, active_window, &thumbnail);
}
animation.reset();
auto primary_screen = MonitorInfo::GetPrimaryMonitor();
shown_start_time = std::chrono::steady_clock::now();
lock.unlock();
D2DWindow::show(primary_screen.left(), primary_screen.top(), primary_screen.width(), primary_screen.height());
// Check if taskbar is auto-hidden. If so, don't display the number arrows
APPBARDATA param = {};
param.cbSize = sizeof(APPBARDATA);
if ((UINT)SHAppBarMessage(ABM_GETSTATE, &param) != ABS_AUTOHIDE)
{
tasklist_cv_mutex.lock();
tasklist_update = true;
tasklist_cv_mutex.unlock();
tasklist_cv.notify_one();
}
}
void D2DOverlayWindow::on_show()
{
// show override does everything
}
void D2DOverlayWindow::on_hide()
{
Logger::trace("D2DOverlayWindow::on_hide()");
tasklist_cv_mutex.lock();
tasklist_update = false;
tasklist_cv_mutex.unlock();
tasklist_cv.notify_one();
if (thumbnail)
{
DwmUnregisterThumbnail(thumbnail);
}
std::chrono::steady_clock::time_point shown_end_time = std::chrono::steady_clock::now();
// Trace the event only if the overlay window was visible.
if (shown_start_time.time_since_epoch().count() > 0)
{
auto duration = std::chrono::duration_cast<std::chrono::milliseconds>(shown_end_time - shown_start_time).count();
Logger::trace(L"Duration: {}. Close Type: {}", duration, windowCloseType);
Trace::SendGuideSession(duration, windowCloseType.c_str());
shown_start_time = {};
}
}
D2DOverlayWindow::~D2DOverlayWindow()
{
tasklist_cv_mutex.lock();
running = false;
tasklist_cv_mutex.unlock();
tasklist_cv.notify_one();
tasklist_thread.join();
}
void D2DOverlayWindow::apply_overlay_opacity(float opacity)
{
if (opacity <= 0.0f)
{
opacity = 0.0f;
}
if (opacity >= 1.0f)
{
opacity = 1.0f;
}
overlay_opacity = opacity;
}
void D2DOverlayWindow::set_theme(const std::wstring& theme)
{
if (theme == L"light")
{
theme_setting = Light;
}
else if (theme == L"dark")
{
theme_setting = Dark;
}
else
{
theme_setting = System;
}
}
/* Hide the window but do not call on_hide(). Use this to quickly hide the window when needed.
Note, that a proper hide should be made after this before showing the window again.
*/
void D2DOverlayWindow::quick_hide()
{
ShowWindow(hwnd, SW_HIDE);
if (thumbnail)
{
DwmUnregisterThumbnail(thumbnail);
}
}
HWND D2DOverlayWindow::get_window_handle()
{
return hwnd;
}
float D2DOverlayWindow::get_overlay_opacity()
{
return overlay_opacity;
}
void D2DOverlayWindow::init()
{
colors.update();
landscape.load(L"svgs\\overlay.svg", d2d_dc.get())
.find_thumbnail(L"monitorRect")
.find_window_group(L"WindowControlsGroup")
.recolor(0x2582FB, colors.start_color_menu);
portrait.load(L"svgs\\overlay_portrait.svg", d2d_dc.get())
.find_thumbnail(L"monitorRect")
.find_window_group(L"WindowControlsGroup")
.recolor(0x2582FB, colors.start_color_menu);
no_active.load(L"svgs\\no_active_window.svg", d2d_dc.get());
arrows.resize(10);
for (unsigned i = 0; i < arrows.size(); ++i)
{
arrows[i].load(L"svgs\\" + std::to_wstring((i + 1) % 10) + L".svg", d2d_dc.get()).recolor(0x2582FB, colors.start_color_menu);
}
light_mode = (theme_setting == Light) || (theme_setting == System && colors.light_mode);
if (light_mode)
{
landscape.recolor(0x2E17FC, 0x000000);
portrait.recolor(0x2E17FC, 0x000000);
for (auto& arrow : arrows)
{
arrow.recolor(0x222222, 0x000000);
}
}
else
{
landscape.recolor(0x2E17FC, 0xFFFFFF);
portrait.recolor(0x2E17FC, 0xFFFFFF);
for (auto& arrow : arrows)
{
arrow.recolor(0x222222, 0xFFFFFF);
}
}
}
void D2DOverlayWindow::resize()
{
window_rect = *get_window_pos(hwnd);
float no_active_scale, font;
if (window_width >= window_height)
{ // portrait is broke right now
use_overlay = &landscape;
no_active_scale = 0.3f;
font = 12.0f;
}
else
{
use_overlay = &portrait;
no_active_scale = 0.5f;
font = 13.0f;
}
use_overlay->resize(0, 0, window_width, window_height, 0.8f);
auto thumb_no_active_rect = use_overlay->get_thumbnail_rect_and_scale(0, 0, no_active.width(), no_active.height(), no_active_scale).rect;
no_active.resize(thumb_no_active_rect.left,
thumb_no_active_rect.top,
thumb_no_active_rect.right - thumb_no_active_rect.left,
thumb_no_active_rect.bottom - thumb_no_active_rect.top,
1.0f);
text.resize(font, use_overlay->get_scale());
}
void render_arrow(D2DSVG& arrow, TasklistButton& button, RECT window, float max_scale, ID2D1DeviceContext5* d2d_dc)
{
int dx = 0, dy = 0;
// Calculate taskbar orientation
arrow.toggle_element(L"left", false);
arrow.toggle_element(L"right", false);
arrow.toggle_element(L"top", false);
arrow.toggle_element(L"bottom", false);
if (button.x <= window.left)
{ // taskbar on left
dx = 1;
arrow.toggle_element(L"left", true);
}
if (button.x >= window.right)
{ // taskbar on right
dx = -1;
arrow.toggle_element(L"right", true);
}
if (button.y <= window.top)
{ // taskbar on top
dy = 1;
arrow.toggle_element(L"top", true);
}
if (button.y >= window.bottom)
{ // taskbar on bottom
dy = -1;
arrow.toggle_element(L"bottom", true);
}
double arrow_ratio = (double)arrow.height() / arrow.width();
if (dy != 0)
{
// assume button is 25% wider than taller, +10% to make room for each of the arrows that are hidden
auto render_arrow_width = (int)(button.height * 1.25f * 1.2f);
auto render_arrow_height = (int)(render_arrow_width * arrow_ratio);
arrow.resize(button.x + (button.width - render_arrow_width) / 2,
dy == -1 ? button.y - render_arrow_height : 0,
render_arrow_width,
render_arrow_height,
0.95f,
max_scale)
.render(d2d_dc);
}
else
{
// same as above - make room for the hidden arrow
auto render_arrow_height = (int)(button.height * 1.2f);
auto render_arrow_width = (int)(render_arrow_height / arrow_ratio);
arrow.resize(dx == -1 ? button.x - render_arrow_width : 0,
button.y + (button.height - render_arrow_height) / 2,
render_arrow_width,
render_arrow_height,
0.95f,
max_scale)
.render(d2d_dc);
}
}
bool D2DOverlayWindow::show_thumbnail(const RECT& rect, double alpha)
{
if (!thumbnail)
{
return false;
}
DWM_THUMBNAIL_PROPERTIES thumb_properties;
thumb_properties.dwFlags = DWM_TNP_SOURCECLIENTAREAONLY | DWM_TNP_VISIBLE | DWM_TNP_RECTDESTINATION | DWM_TNP_OPACITY;
thumb_properties.fSourceClientAreaOnly = FALSE;
thumb_properties.fVisible = TRUE;
thumb_properties.opacity = (BYTE)(255 * alpha);
thumb_properties.rcDestination = rect;
if (DwmUpdateThumbnailProperties(thumbnail, &thumb_properties) != S_OK)
{
return false;
}
return true;
}
void D2DOverlayWindow::hide_thumbnail()
{
DWM_THUMBNAIL_PROPERTIES thumb_properties;
thumb_properties.dwFlags = DWM_TNP_VISIBLE;
thumb_properties.fVisible = FALSE;
DwmUpdateThumbnailProperties(thumbnail, &thumb_properties);
}
void D2DOverlayWindow::render(ID2D1DeviceContext5* d2d_dc)
{
if (!hidden && !instance->overlay_visible())
{
hide();
return;
}
d2d_dc->Clear();
int x_offset = 0, y_offset = 0, dimension = 0;
auto current_anim_value = (float)animation.value(Animation::AnimFunctions::LINEAR);
SetLayeredWindowAttributes(hwnd, 0, (int)(255 * current_anim_value), LWA_ALPHA);
double pos_anim_value = 1 - animation.value(Animation::AnimFunctions::EASE_OUT_EXPO);
if (!tasklist_buttons.empty())
{
if (tasklist_buttons[0].x <= window_rect.left)
{ // taskbar on left
x_offset = (int)(-pos_anim_value * use_overlay->width() * use_overlay->get_scale());
}
if (tasklist_buttons[0].x >= window_rect.right)
{ // taskbar on right
x_offset = (int)(pos_anim_value * use_overlay->width() * use_overlay->get_scale());
}
if (tasklist_buttons[0].y <= window_rect.top)
{ // taskbar on top
y_offset = (int)(-pos_anim_value * use_overlay->height() * use_overlay->get_scale());
}
if (tasklist_buttons[0].y >= window_rect.bottom)
{ // taskbar on bottom
y_offset = (int)(pos_anim_value * use_overlay->height() * use_overlay->get_scale());
}
}
else
{
x_offset = 0;
y_offset = (int)(pos_anim_value * use_overlay->height() * use_overlay->get_scale());
}
// Draw background
winrt::com_ptr<ID2D1SolidColorBrush> brush;
float brush_opacity = get_overlay_opacity();
D2D1_COLOR_F brushColor = light_mode ? D2D1::ColorF(1.0f, 1.0f, 1.0f, brush_opacity) : D2D1::ColorF(0, 0, 0, brush_opacity);
winrt::check_hresult(d2d_dc->CreateSolidColorBrush(brushColor, brush.put()));
D2D1_RECT_F background_rect = {};
background_rect.bottom = (float)window_height;
background_rect.right = (float)window_width;
d2d_dc->SetTransform(D2D1::Matrix3x2F::Identity());
d2d_dc->FillRectangle(background_rect, brush.get());
// Thumbnail logic:
auto window_state = get_window_state(active_window);
auto thumb_window = get_window_pos(active_window);
if (!thumb_window.has_value())
{
thumb_window = RECT();
}
bool miniature_shown = active_window != nullptr && thumbnail != nullptr && thumb_window && window_state != MINIMIZED;
RECT client_rect;
if (thumb_window && GetClientRect(active_window, &client_rect))
{
int dx = ((thumb_window->right - thumb_window->left) - (client_rect.right - client_rect.left)) / 2;
int dy = ((thumb_window->bottom - thumb_window->top) - (client_rect.bottom - client_rect.top)) / 2;
thumb_window->left += dx;
thumb_window->right -= dx;
thumb_window->top += dy;
thumb_window->bottom -= dy;
}
if (miniature_shown && thumb_window->right - thumb_window->left <= 0 || thumb_window->bottom - thumb_window->top <= 0)
{
miniature_shown = false;
}
bool render_monitors = true;
auto total_monitor_with_screen = total_screen;
if (thumb_window)
{
total_monitor_with_screen.rect.left = std::min(total_monitor_with_screen.rect.left, thumb_window->left + monitor_dx);
total_monitor_with_screen.rect.top = std::min(total_monitor_with_screen.rect.top, thumb_window->top + monitor_dy);
total_monitor_with_screen.rect.right = std::max(total_monitor_with_screen.rect.right, thumb_window->right + monitor_dx);
total_monitor_with_screen.rect.bottom = std::max(total_monitor_with_screen.rect.bottom, thumb_window->bottom + monitor_dy);
}
// Only allow the new rect being slight bigger.
if (total_monitor_with_screen.width() - total_screen.width() > (thumb_window->right - thumb_window->left) / 2 ||
total_monitor_with_screen.height() - total_screen.height() > (thumb_window->bottom - thumb_window->top) / 2)
{
render_monitors = false;
}
if (window_state == MINIMIZED)
{
total_monitor_with_screen = total_screen;
}
auto rect_and_scale = use_overlay->get_thumbnail_rect_and_scale(0, 0, total_monitor_with_screen.width(), total_monitor_with_screen.height(), 1);
if (miniature_shown)
{
RECT thumbnail_pos;
if (render_monitors)
{
thumbnail_pos.left = (int)((thumb_window->left + monitor_dx) * rect_and_scale.scale + rect_and_scale.rect.left);
thumbnail_pos.top = (int)((thumb_window->top + monitor_dy) * rect_and_scale.scale + rect_and_scale.rect.top);
thumbnail_pos.right = (int)((thumb_window->right + monitor_dx) * rect_and_scale.scale + rect_and_scale.rect.left);
thumbnail_pos.bottom = (int)((thumb_window->bottom + monitor_dy) * rect_and_scale.scale + rect_and_scale.rect.top);
}
else
{
thumbnail_pos = use_overlay->get_thumbnail_rect_and_scale(0, 0, thumb_window->right - thumb_window->left, thumb_window->bottom - thumb_window->top, 1).rect;
}
// If the animation is done show the thumbnail
// we cannot animate the thumbnail, the animation lags behind
miniature_shown = show_thumbnail(thumbnail_pos, current_anim_value);
}
else
{
hide_thumbnail();
}
if (window_state == MINIMIZED)
{
render_monitors = true;
}
// render the monitors
if (render_monitors)
{
brushColor = D2D1::ColorF(colors.start_color_menu, miniature_shown ? current_anim_value * 0.9f : current_anim_value * 0.3f);
brush = nullptr;
winrt::check_hresult(d2d_dc->CreateSolidColorBrush(brushColor, brush.put()));
for (auto& monitor : monitors)
{
D2D1_RECT_F monitor_rect;
monitor_rect.left = (float)((monitor.rect.left + monitor_dx) * rect_and_scale.scale + rect_and_scale.rect.left);
monitor_rect.top = (float)((monitor.rect.top + monitor_dy) * rect_and_scale.scale + rect_and_scale.rect.top);
monitor_rect.right = (float)((monitor.rect.right + monitor_dx) * rect_and_scale.scale + rect_and_scale.rect.left);
monitor_rect.bottom = (float)((monitor.rect.bottom + monitor_dy) * rect_and_scale.scale + rect_and_scale.rect.top);
d2d_dc->SetTransform(D2D1::Matrix3x2F::Identity());
d2d_dc->FillRectangle(monitor_rect, brush.get());
}
}
// Finalize the overlay - dimm the buttons if no thumbnail is present and show "No active window"
use_overlay->toggle_window_group(miniature_shown || window_state == MINIMIZED);
if (!miniature_shown && window_state != MINIMIZED)
{
no_active.render(d2d_dc);
window_state = UNKNOWN;
}
// Set the animation - move the draw window according to animation step
auto popIn = D2D1::Matrix3x2F::Translation((float)x_offset, (float)y_offset);
d2d_dc->SetTransform(popIn);
// Animate keys
for (unsigned id = 0; id < key_animations.size();)
{
auto& animation = key_animations[id];
D2D1_COLOR_F color;
auto value = (float)animation.animation.value(Animation::AnimFunctions::EASE_OUT_EXPO);
color.a = 1.0f;
color.r = animation.original.r + (1.0f - animation.original.r) * value;
color.g = animation.original.g + (1.0f - animation.original.g) * value;
color.b = animation.original.b + (1.0f - animation.original.b) * value;
animation.button->SetAttributeValue(L"fill", color);
if (animation.animation.done())
{
if (value == 1)
{
animation.animation.reset(0.05, 1, 0);
animation.animation.value(Animation::AnimFunctions::EASE_OUT_EXPO);
}
else
{
key_animations.erase(key_animations.begin() + id);
continue;
}
}
++id;
}
// Finally: render the overlay...
use_overlay->render(d2d_dc);
// ... window arrows texts ...
std::wstring left, right, up, down;
bool left_disabled = false;
bool right_disabled = false;
bool up_disabled = false;
bool down_disabled = false;
switch (window_state)
{
case MINIMIZED:
left = GET_RESOURCE_STRING(IDS_NO_ACTION);
left_disabled = true;
right = GET_RESOURCE_STRING(IDS_NO_ACTION);
right_disabled = true;
up = GET_RESOURCE_STRING(IDS_RESTORE);
down = GET_RESOURCE_STRING(IDS_NO_ACTION);
down_disabled = true;
break;
case MAXIMIZED:
left = GET_RESOURCE_STRING(IDS_SNAP_LEFT);
right = GET_RESOURCE_STRING(IDS_SNAP_RIGHT);
up = GET_RESOURCE_STRING(IDS_NO_ACTION);
up_disabled = true;
down = GET_RESOURCE_STRING(IDS_RESTORE);
break;
case SNAPPED_TOP_LEFT:
left = GET_RESOURCE_STRING(IDS_SNAP_UPPER_RIGHT);
right = GET_RESOURCE_STRING(IDS_SNAP_UPPER_RIGHT);
up = GET_RESOURCE_STRING(IDS_MAXIMIZE);
down = GET_RESOURCE_STRING(IDS_SNAP_LEFT);
break;
case SNAPPED_LEFT:
left = GET_RESOURCE_STRING(IDS_SNAP_RIGHT);
right = GET_RESOURCE_STRING(IDS_RESTORE);
up = GET_RESOURCE_STRING(IDS_SNAP_UPPER_LEFT);
down = GET_RESOURCE_STRING(IDS_SNAP_LOWER_LEFT);
break;
case SNAPPED_BOTTOM_LEFT:
left = GET_RESOURCE_STRING(IDS_SNAP_LOWER_RIGHT);
right = GET_RESOURCE_STRING(IDS_SNAP_LOWER_RIGHT);
up = GET_RESOURCE_STRING(IDS_SNAP_LEFT);
down = GET_RESOURCE_STRING(IDS_MINIMIZE);
break;
case SNAPPED_TOP_RIGHT:
left = GET_RESOURCE_STRING(IDS_SNAP_UPPER_LEFT);
right = GET_RESOURCE_STRING(IDS_SNAP_UPPER_LEFT);
up = GET_RESOURCE_STRING(IDS_MAXIMIZE);
down = GET_RESOURCE_STRING(IDS_SNAP_RIGHT);
break;
case SNAPPED_RIGHT:
left = GET_RESOURCE_STRING(IDS_RESTORE);
right = GET_RESOURCE_STRING(IDS_SNAP_LEFT);
up = GET_RESOURCE_STRING(IDS_SNAP_UPPER_RIGHT);
down = GET_RESOURCE_STRING(IDS_SNAP_LOWER_RIGHT);
break;
case SNAPPED_BOTTOM_RIGHT:
left = GET_RESOURCE_STRING(IDS_SNAP_LOWER_LEFT);
right = GET_RESOURCE_STRING(IDS_SNAP_LOWER_LEFT);
up = GET_RESOURCE_STRING(IDS_SNAP_RIGHT);
down = GET_RESOURCE_STRING(IDS_MINIMIZE);
break;
case RESTORED:
left = GET_RESOURCE_STRING(IDS_SNAP_LEFT);
right = GET_RESOURCE_STRING(IDS_SNAP_RIGHT);
up = GET_RESOURCE_STRING(IDS_MAXIMIZE);
down = GET_RESOURCE_STRING(IDS_MINIMIZE);
break;
default:
left = GET_RESOURCE_STRING(IDS_NO_ACTION);
left_disabled = true;
right = GET_RESOURCE_STRING(IDS_NO_ACTION);
right_disabled = true;
up = GET_RESOURCE_STRING(IDS_NO_ACTION);
up_disabled = true;
down = GET_RESOURCE_STRING(IDS_NO_ACTION);
down_disabled = true;
}
auto text_color = D2D1::ColorF(light_mode ? 0x222222 : 0xDDDDDD, active_window_snappable && (miniature_shown || window_state == MINIMIZED) ? 1.0f : 0.3f);
use_overlay->find_element(L"KeyUpGroup")->SetAttributeValue(L"fill-opacity", up_disabled ? 0.3f : 1.0f);
text.set_alignment_center().write(d2d_dc, text_color, use_overlay->get_maximize_label(), up);
use_overlay->find_element(L"KeyDownGroup")->SetAttributeValue(L"fill-opacity", down_disabled ? 0.3f : 1.0f);
text.write(d2d_dc, text_color, use_overlay->get_minimize_label(), down);
use_overlay->find_element(L"KeyLeftGroup")->SetAttributeValue(L"fill-opacity", left_disabled ? 0.3f : 1.0f);
text.set_alignment_right().write(d2d_dc, text_color, use_overlay->get_snap_left(), left);
use_overlay->find_element(L"KeyRightGroup")->SetAttributeValue(L"fill-opacity", right_disabled ? 0.3f : 1.0f);
text.set_alignment_left().write(d2d_dc, text_color, use_overlay->get_snap_right(), right);
// ... and the arrows with numbers
for (auto&& button : tasklist_buttons)
{
if ((size_t)(button.keynum) - 1 >= arrows.size())
{
continue;
}
render_arrow(arrows[(size_t)(button.keynum) - 1], button, window_rect, use_overlay->get_scale(), d2d_dc);
}
}